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david_000

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  1. Farmer Steve liked a post in a topic by david_000 in Who owns this shed   
    I do! Not really looking to sell it for under 10 mil even if it’s pricy. It’s just great for all kinds of crafting, mid way storage, cartels, etc. I’ve easily made most of my cash from this place, so it would take quite a bit to sell it since it’s my main source of cash. ✨Opportunity Cost✨
  2. david_000 liked a post in a topic by Fried Rice in SGT Houses   
    There's no need to give the ability to SGT's. Its already annoying enough to see a LT pull up with 6 other Corporals sucking them off for Sgt. Imagine a SGT pulling up with 8 brain dead constables who don't care for the rules. Say they don't listen to the SGT, what are they gonna do? Give them a verbal warning? Yea you can go to an LT, but they aren't always gonna be available. 
  3. david_000 liked a post in a topic by danile666 in SGT Houses   
    I mean, you can flashbang the house down in the circumstances you described.  So these guys are not untouchable, you have the tools...use them?
  4. david_000 liked a post in a topic by CRH in Making Cartel life great again!!   
    Almost every server aside from asylum at this point has a weekly event that involves fighting cartels that awards you with money. That way you feel like there's an incentive to fight cartels. Right now the money given from cartels is almost nothing and on top of that a lot of older players don't feel like playing a server that has stayed the same as far as cartel fighting goes for the past year. This is why most players that play the game mainly for cartels have swapped over to other servers.
  5. Vince liked a post in a topic by david_000 in Sold   
    https://gyazo.com/cf78ac5159b1f8c94de53c9f68abf907
    https://gyazo.com/361f300c84535cb4be9e9d56cd8192d4
    https://gyazo.com/e65ae8168dad6b5cca793e05e51abe23
    (Looking for around 1 M)
     
  6. Yuki Hayami liked a post in a topic by david_000 in WTS Server 2 Ahira 3 Crate House (Closest to DMV)   
    Closest house to Athira dmv you can literally pull items as if you where at the clinic.
    Not taking anything less than 1.3 Mil or ill just keep for convenience. 
    https://gyazo.com/d46796f6793e70425ba3ac948e5a407a
  7. david_000 liked a post in a topic by 王 Ari Petrou 王 in Key Binds   
    Custom Controls - Configure controls multiplayer 
    Use Action 1 - Open Player Menu (Wanted Menu) Use Action 2 - Pickup Nearby items. Use Action 3 - Open Virtual Inventory. Use Action 4 - Restraint Hotkey (Only works on downed players, or those with hands raised) Use Action 5 - SWAT Light (Lieutenant Only) Use Action 6 - Siren Type (APD Only) Mono or Dual Use Action 7 - Siren Mode (APD Only) Wail or Yelp Use Action 8 - Speed Radar (APD Only) Use Action 9 - Use spike strips.(APD Only) Can be deployed in rear of vehicles. Use Action 10 - Interaction key Use Action 11 - Consume Red Gulls. (Red Gull's allow you to sprint for 3mins) Use Action 12 - Use Earbuds (Volume change can be controlled within the Phone Menu Setting App). Use Action 15 - Activate Suicide Vest. Pre-Existing Custom controls
    These keys are automatically enabled
    1 - Opens wanted menu/Active bounty list (Cop/Civ) 6 - Activates Vehicle Nitrous U - Unlock/lock vehicles and doors (As long as you have keys to the vehicle/the house). Y - Brings up your cellphone. It has many useful applications on it. T - Access Virtual Inventory (Look at a vehicle/crate and press T to open the menu). Caps Lock - Voice chat (Make sure you’re talking in the right channel else people will not hear you). This is the only Asylum key bind you can change in Arma 3 settings. Scroll wheel - Used for most interactions (Medical, player, gather actions) around the island. H - Holsters your weapon. You may press 1 or 2 on your keyboard to bring them out again. Tab - Raises your hands/Surrender. At times you may be asked by criminals, bounty hunters, or the Police to raise your hands. Be aware this will allow players to restrain you 2x Left Ctrl - Lowers your weapon so that you are not pointing it at other players. Press again to raise it. F Toggles Siren (Medic or Cop) Hold F Plays secondary "Chirp" siren while held down. (Cop) @david_000
  8. Bag Of Funyuns liked a post in a topic by david_000 in WTS Server 1 3 Crate Scotch House (600meters)   
    Now why would you sell such a beautiful house to bank? XD
  9. pandab34r liked a post in a topic by david_000 in Downing Rounds and Restraints   
    I feel as though downing rounds are leaning slightly overpowered at the moment. I am not necessarily saying the bullets themselves but the time a player is downed is extremely tedious if you are on the opposing end. It is to the point that I would rather die and lose a loadout than have to wait to be concise again due to the time inconvenience, most likely in bounty hunter restraints. This is more accepted and understood if a police officer is downing a player in a high stakes battle at bank or fed, but for an average player to have the ability to down someone else and have way more than enough time to get to the player is a bit much. On top of it all the player will be restrained for added torture and extended amounts of time, and who knows the bounty hunters motives. These are just my thoughts on the matter i'm in no way saying this has to change but if enough players agree I think it would be worth looking into.
  10. Bherky liked a post in a topic by david_000 in Downing Rounds and Restraints   
    What if he didn't have a bounty, same situation. My point was to look at a barrier that could be effecting new players. Although, this might not be a huge problem it does have a slight impact on newer players. I can also see it not being significant enough which is why i'm honestly indifferent on what the community decides in this matter. Im not here to start beef or have people argue about being trash at the game. I just wanted civil conversation as this to me may be a concern for diminishing new players. 
    Your part of the problem why cant you just have a civil conversation? The fact you think this is personal to me having bounties is ridiculous, due to the fact I play bounty hunter in game and have downing rounds myself, meaning I hardly ever carry a bounty with me. The point is to chat through to a solution and if your solution is to go play Olympus then great job not giving a shit about the future of asylum.
     
    Look guys the point of the thread was to give feedback and I stated prior that if majority did not want to change anything than so be it. It appears as though the majority is completely fine with the down time, so I will no longer continue to post and accept that its what people prefer. However, I would have liked to have more intelligent/thought-through conversations with those who disagreed.
  11. Bherky liked a post in a topic by david_000 in Downing Rounds and Restraints   
    Second thread here about this, but anyway I feel like this thread has taken a turn people keep using examples as cops and keep in mind I said i'm all for the 45 seconds as a cop due to certain situations. My suggestion is possibly lowering that time slightly for BH. I feel that @eRr0r : n0 UnIT has made the only argument for down time since everyone else has just said its not that long or don't be bad and brush it off, most of them being higher ranked cops. However, with the post that @eRr0r : n0 UnIT has shared you can see there is also an issue here. In no instance should a BH be at a cartel since the intent is to fight for the capture unless in pursuit of a bounty. If in pursuit of a bounty it should be in fighting capacity not a solo BH that now can escape due to downed time. This in some ways has also helped hurt gang play on Asylum more so than Olympas as Ive seen BH not only camp cartels but also use downing rounds against apposing rebels completely stopping any re-engagements or further fights as now you have a couple downed, not killed enemy players sitting in restraints hindering the purpose of cartels or being a rebel in the first place.
    I love it how there is not real intelligent response here other than "Just another shitter rebel" and "go play olympus" what a wonderful welcoming message to players that will now read this thread and possibly go play Olympus. Its almost as if you dont care about the community here. This isnt a post that players should take offence to its just feedback from the community that enjoy to play Asylum and want to chat through to a solution even if the verdict is not to change anything, as long as the majority so please. I also take it you were incapable of reading that im not against this for cops and will go ahead and paste my prior dilemma here for you in hopes of a talk through.
    lets say someone is picking apples and a squad of bounty hunters find them blindfold them and keep said player for 10 mins. Are you now implying that its the players fault for picking apples and putting himself in a bad situation or being a "shitter"? I wouldn't blame the player hes just trying to make some cash and get started on asylum and now his time has now been wasted and off he goes to another server. Just think about this for a second, when was the last time you saw a decent amount of newer players on Asylum? Its been some time and not only has one of the servers been removed but the player slots have been decreased. I know Arma 3 has been out for some time and that has a big impact but Asylum seems to have taken a bigger hit than many others. I feel as though there are just some boundaries that are here for new players that older players dont seem to see, one being other players, mainly BH due to time wasted. Sure a rebel can kill you and its time wasted but its nothing significant in comparison.
     
    Anyway, these are just my thoughts as I really enjoy asylum and want it to thrive, but it has some harsh barriers for newer players and I know bounty hunters downing rounds arnt the only barrier but at least this is something to think about.
  12. Bherky liked a post in a topic by david_000 in What happened to buying houses with crates inside   
    You should post in suggestions and feedback.
  13. Yuki Hayami liked a post in a topic by david_000 in Downing Rounds and Restraints   
    I wasn't thinking instant but maybe a 20 second nerf, or perhaps a little less. Time to get up is quite long and there are a few people that would agree as I noticed on the "tazzer" post prior. Maybe it is not too significant, but I could see a little nerf being appropriate. 
  14. YuSheng liked a post in a topic by david_000 in WTB S1 SCOTCH 3 CRATE HOUSE   
    BIGHAMRAMM
  15. Norwegianviking liked a post in a topic by david_000 in worth?   
    Oh, lol sorry for the confusion.
  16. Norwegianviking liked a post in a topic by david_000 in worth?   
    Its all your for 500 just let me know when your on s2
  17. Eric916 liked a post in a topic by david_000 in The Dogs (Open)[S2]   
    In-Game Name:BIGHAMRAMM
    Age:19
    Estimated Asylum Time:740
    Bank Balance:1000000
    Have you ever been banned?: Yes, but I got it appealed
    Do you have a mic and TeamSpeak?: yes
    Current and Past Gangs? S.H.I.L.D, Animosity
    What do you have to offer i.e. skills, etc.?: I have almost all of my time if not all my time on asylum, I have been active for a very long time and have been on the asylum servers for over a year, so I have experience. 
    Must follow ALL server rules at ALL times. Also be in TS at all times.: OK
  18. Mi Hung Lo liked a post in a topic by david_000 in Why me   
     
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