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Monster

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  1. Monster liked a post in a topic by Deadly in Đecimation Recruitment [Very Limited] - S3   
    this goes for everyone in and out of the gang, keep it to recruitment purposes only k? ty
  2. Monster liked a post in a topic by /|/|0T4RD in Đecimation Recruitment [Very Limited] - S3   
    I want to know what he can bring to the gang also
  3. Monster liked a post in a topic by JaeJae in Đecimation Recruitment [Very Limited] - S3   
    I will always be here if you need advice for women again man! Especially if the chicks think you're too needy
  4. Monster liked a post in a topic by Special K in Đecimation Recruitment [Very Limited] - S3   
    In-game name and previous names -  Special K  
    How old are you?  - 23
     How much is in your bank - 500k or something 
    Amount of hours in Arma 3 (include screenshot)  - http://imgur.com/cqG72jb
    Number of Ifrits / Orca's in your garage - 0 ifrits and 10 orcas 
    List any previous gangs - AiA, DHM, instinct,Bratva and some others that i cant remember 
    Do you know anyone that can vouch for you within the gang, if so, please list whom - Keneith chico dos otter heroin monster and some others   
    What can you bring to the gang - i can bring alots of laughs knowledge of cartels and teamwork 
    Why do you want to be apart of the gang -cuz my bois are here and 
  5. Monster liked a post in a topic by .Sean in Đecimation Recruitment [Very Limited] - S3   
    Keep the thread clean only post if your saying good luck, good fight,+/-1 with reasoning or applying anything else just pm each other or post in off topic thank you.
  6. Monster liked a post in a topic by Kevin Miller in Đecimation Recruitment [Very Limited] - S3   
    Good luck guys  
  7. Monster liked a post in a topic by Frizzy in Who's more corrupt Hillary or the APD   
    Thats a good fucking question no kappa needed but I think even Hillary takes that W.
  8. Monster liked a post in a topic by /|/|0T4RD in Đecimation Recruitment [Very Limited] - S3   
    Accepted for trial
  9. Monster liked a post in a topic by C0NN0R in Đecimation Recruitment [Very Limited] - S3   
    run up on decimate get clacked
  10. Monster liked a post in a topic by Joe. in ł Ł ł - Ławless Recruitment   
    Well for one youre under recommended age, nobody vouched for you, you have barely over 1000 hours, been in only low tier gangs, and you tilted Motard so far he doesnt even know if he is straight anymore
  11. Monster liked a post in a topic by Dork in Vertigo Recruitment - [S4] - [OPEN]   
    is this a meme?
     
  12. Monster liked a post in a topic by Kieran in lmao   
  13. Monster liked a post in a topic by Marzoh in lmao   
    if u know it exists then why comment?
  14. Monster liked a post in a topic by Haych in Change log 7.7.1   
    At this current moment the aggression script needs a re-work anyway. It completely over rules the revenge killing rule, it also causes people to 'rdm' in towns such as Donor just because you killed there gang member at Rebel. Often someones name will be RED for you, but not for them, happens a lot when you die in a town and respawn back there. It makes for some interesting moments in Donor Town fights.
  15. Monster liked a post in a topic by Sheriff Rick Grimes in Trump or Hillary?   
     
    Funny thing is that Hillary is much more of a warmonger than Trump.  She's responsible for U.S involvement in Libya, voted for Iraq and is on tape saying that if she was president she would probably attack Iran.  If there is Russian involvement in leaking emails of hers, it's because they're afraid that if she's president that she will likely attack them.
  16. Monster liked a post in a topic by Budbringer in Change log 7.7.1   
    Don't bother tagging volunteer. He did not lift a finger as admin the 2 years prior to him getting cm, and doubt he a have started doing anything now
  17. Monster liked a post in a topic by /|/|0T4RD in ł Ł ł - Ławless Recruitment   
    Looking for good players who just want to fight and less drama 
  18. Monster liked a post in a topic by Tiger in Montage #7   
    It's called being good
  19. Monster liked a post in a topic by Scott in Montage #7   
    Was expecting video of gang bank money. Was disappointed.
  20. Monster liked a post in a topic by .Sean in Lf | La Familia Recruitment [Closed] (S3)   
    What he means is me but slightly worse 
     
    really slightly
  21. Monster liked a post in a topic by Axe in Hurricane Matthew   
    Basically what a Wawas is. Its usually along trucking routes, has trucker lounge, small video casino,souveniers, showers, and sometimes a restaurant. Along with gas and convenience/grocery store. 
  22. Monster liked a post in a topic by Alec-I in A new Amir, A new AGE (GoT Spoiler)   
    I was recently made a leader of FSA, Yanking was also in the running, this is what went down.
     
    #UnbanMrSmoke #MakeFSAgreatAgain #FSAisaGoodGang #ReformFSA #NewAge
  23. Monster liked a post in a topic by Das Otter in Hurricane Matthew - Rip Me   
    Man why dont we ever get any cool natural disasters west coast canada 
  24. Monster liked a post in a topic by Sneaky in Drug Slot Ideas Thread | Serious!   
    Hey I want to gather some good ideas for the drug slot in this thread so i can spam the ever living chicken nuggets out of @Paratus to get this slot up and running. This is a serious thread and as such I will remove anything that I deem to be off topic or not pertinent to this discussion.
     
    - Definitely need to find a use for dogs in Arma 3. I suggest allowing drug slot officers to have a k9 in the vehicle that can be scripted to spawn in and run to a target vehicle to perform an "air sniff". Air sniff would be useful when there is no probable cause to search a vehicle or occupants. Air sniff provides a %chance% that illegal drugs/guns are detected.
    - Drug officers could interrogate the drug dealers/processors with a %chance% of finding out who was the last person processing/selling.
    - Drug officers could have a chance to get other officers more rewards for drug busts?
     
    Just random stuff to start out the idea process. I'd love to find use for the drug slot and hopefully everyone can come up with some suggestions. This is a chance for rebels to try and come up with ideas that may be a cool experience for them to interact with as well. Thanks for your time.
     

     
    EDIT:
    So before I reply 100 times to the same thing:
    - The chance of a dog detecting illegal contraband and the chance of a drug dealer/processor giving out information would stay way below 100% to keep it interesting for all factions.
    - Drug officers being able to get a larger reward for seizing at the HQ gives the other factions a chance to get their stuff back. If cops want the extra money then there is a risk of the civs capturing back their product.
  25. Monster liked a post in a topic by Paratus in Hurricane Matthew - Rip Me   
    Be sure to give someone all your stuff on asylum before you die. It's common courtesy.
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