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Cheech'nChong

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  1. Cheech'nChong liked a post in a topic by Yung Spacegod. in old but still gold.   
    worth a good watch if you never seen them, might not get the references if your not a veteran on asylum but either way still good. 
     
     
  2. Cheech'nChong liked a post in a topic by Seán That Irish Guy in Leaving Asylum Bye scrubs   
    Gotta love when a 15 y/o calls you irrelevant.
     
    In-game name: [N7] skrrt
    Age:15
    Hours on ArmA 3: 700
    Financial Situation: 5mil
    Previous Gangs: la familia(good), n7,
    Why do you want to be considered for this gang? I cap every cartel for uu
    What are your skills? shooting, driving, capping cartels
    Do you know cartel callouts? some
  3. Cheech'nChong liked a post in a topic by Bikstok in Azeh finds out the truth   
    Fucking Americans...
  4. Cheech'nChong liked a post in a topic by Budbringer in Azeh finds out the truth   
    Fuck you americans!

  5. Cheech'nChong liked a post in a topic by Midamaru in Azeh finds out the truth   
    Sorry  
  6. explicit liked a post in a topic by Cheech'nChong in New build this week!   
    Such hostility, everything okay at home buddy?
  7. Cheech'nChong liked a post in a topic by Midamaru in IQ   
    Gives me error 404 IQ not found  
  8. Cheech'nChong liked a post in a topic by Gaskal in GROTTY GANGS [X18]   
    did that madafaka just say he hate us ?
     

  9. Cheech'nChong liked a post in a topic by goyney in Asylum #1 // Team 10 - [Recruitment] Limited   
    I would love to know who you group of retarded rejects are.
  10. Dally liked a post in a topic by Cheech'nChong in GROTTY GANGS [X18]   
    "Who uses full auto?" That question can only come from a full time pistol banger.
  11. Stratego liked a post in a topic by Cheech'nChong in GROTTY GANGS [X18]   
    "Who uses full auto?" That question can only come from a full time pistol banger.
  12. OperationSB liked a post in a topic by Cheech'nChong in GROTTY GANGS [X18]   
    "Who uses full auto?" That question can only come from a full time pistol banger.
  13. Shepurd liked a post in a topic by Cheech'nChong in GROTTY GANGS [X18]   
    "Who uses full auto?" That question can only come from a full time pistol banger.
  14. Alec-I liked a post in a topic by Cheech'nChong in GROTTY GANGS [X18]   
    "Who uses full auto?" That question can only come from a full time pistol banger.
  15. Cheech'nChong liked a post in a topic by Alec-I in GROTTY GANGS [X18]   
    I mean who uses full auto these days? 
  16. Cheech'nChong liked a post in a topic by Midamaru in Change log 8.0.0   
    These things are gonna money sink all my income haha
  17. Cheech'nChong liked a post in a topic by explicit in Rebel Talent Tree Honor Distribution : A Rough Idea   
    Introduction
    With the release of 8.0 myself and a few others may have come to notice that there weren't many new things that would go on to support "gang life". That's not to say the patch wasn't good - the prison and RV are very interesting additions to the server, however I feel like there are other things that could be implemented to support the gangs of the community.
    Rough Idea
    As stated in both the title and above, this post is going to be a rough idea primarily on how rebel honor is obtained in order to further your rebel talent tree. I will not focus on the creation of certain talents - that is up to the devs and maybe the replies of those in this thread. That being said, I will use a system similar to the bounty hunter honor system to explain how rebel honor should be gained. 
    Clarification
    This is not the war points system. This system is most similar to the bounty hunter honor system. This is essentially an honor system for rebels. Also, please note that that "rebel honor" is a working title. I can't think of anything else. Maybe something like "reputation".
    Rebel Honor Distribution
    Honor in order to gain talents should be distributed when certain activities are completed. Some activities should receive more honor to unlock talents than others and I will explain my reasoning below. Also below will be a rough outline of how much honor what activity should give on the success of said activity.
    Activities marked with an asterisk will be explained in further subsections.
    Bank Robbery - 200 rebel honor
    Prison Break - 250 rebel honor
    Federal Reserve - 300 rebel honor
    ***Turf Kills*** - 400 rebel honor
    ***Turf Capture*** - 50 to 200 rebel honor
    ***Cartel Kills*** - 500 rebel honor
    ***Cartel Capture*** - 100 to 300 rebel honor
    An Explanation of Cartel / Turf Kills Distribution of Rebel Honor
    The rebel honor distributed for turf kills are lower than that of cartel kills and my reasoning should be rather obvious. However, how will this honor be allotted?
    • Cartel Kill honor distribution rules - Players will only be given honor for kills WITHIN or NEAR (300m) the cartel zone in order to give the incentive to push the cap.
    • Turf Kill honor distribution rules - Players will only be given honor for kills WITHIN or NEAR (150m) the turf zone in order to give the incentive to push the flag.
    These rules for cartel / turf kill honor distribution will give some* gangs of the community a reason to push the capture point.
    An Explanation of Cartel / Turf Captures Distribution of Rebel Honor
    The ratio of rebel honor distributed for cartel captures are higher than than of turfs and this should also be rather obvious. You may come to notice, however, that the ho allotted for both vary.
    Forgive me here because this is a difficult concept to think of game mechanic wise but I want the honor for capping cartels / turfs to vary in order to stop or at least lower the amount of solo capping that happens. I am not 100% sure on how to do this; I was thinking about giving more honor dependent on how many kills are recorded in the area described for both zones above.
    I'll leave this section to @Gnashes or @bamf to explain what could be possible here.
    Conclusion
    As for talents unlock-able by honor, I have no clue. If this suggestion were to be accepted by the developers they would have full control of that. Additionally, I hope the rebels and gangs of this community come to notice the reasoning that I have for my honor values. As for cartel / turf kills, I tried to push the idea of gangs having to push caps in order to be awarded honor for their talent tree. As for cartel / turf captures, players should be awarded for the work that they put in. If they don't put in any, they should receive significantly less (if possible).
    Thank you for reading. Leave any suggestions / questions to my reasoning below. I will PM you.
     
    User @Glass of Water suggested rebel honor be named "Infamy". Worth noting here because it is a way better name.
  18. Cheech'nChong liked a post in a topic by Gaskal in Gaskal Exposed   
    Whats happening today someone just sent me that 
     
     
  19. Cheech'nChong liked a post in a topic by The Monopoly Man in An APD Captain's Average Day   
    The fat white meme lord that sits in his chair all day has returned.
    Also, fuck youtube copyright
  20. Cheech'nChong liked a post in a topic by Midamaru in Midamaru DPI Glitching vs Reliance   
    Action Taken
  21. Cheech'nChong liked a post in a topic by Clay Teller in Should I pay bail?   
    You dont have to go to jail if you press ALT+F4 when you get downed 
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