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Illegal area patrolling


moift

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The current policy for illegal areas are one life rule only applies when there are 5 cops or more on duty. Whichever numb nut made this guidebook rule  has clearly never played civ. You know how annoying it is wiping 3 or 4 cops after an hour meth run at meth lab and watching them coming in waves like a fucking cod zombies round after multiple squad wipes. 

This rule is so copsided you could be an hour deep into a coke run with a couple freinds and you see 4 cops pull up which you squad wipe only for them to come back again and again and again in hordes of hatchbacks only for them to get u on their 4th try and it's the most frustating and annoying thing ever imagine what the average solo civ would have to go through being constabtly busted because some crusty constables can't stop bumrushing

 

Change it so the one life rule only applies when there are 3 or more active cops on duty instead of 5

Edited by Moifti
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Ok, what do you suppose we change? How would you deal with a low population / cop population such as the middle of the night when a few EU cops are on. 
 

I get this can be annoying but you can’t just get a free pass to do drugs / illegal things just because you wiped one cop. You chose to stay after the cops came and you wiped them and in my opinion lose your right to those drugs if you stay. I think you forget that the whole point of cops in the island is to keep civilians from doing illegal things. 

Edited by zdeat
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2 hours ago, zdeat said:

Ok, what do you suppose we change? How would you deal with a low population / cop population such as the middle of the night when a few EU cops are on.

I suppose you should change the one life rule to 3 cops or more like said in the forum. I dont see an issue dealing with the european "people" during their time zone the rule is fair for their side as well if theres a few cops online as you said the rule is fair game for both sides just like it would be for us. People are most likely grinding during thsoe EU times since all of NA is asleep so cops don't just bumrush one guy in a tempest for 10 minutes straight after that guy spent 40 minutes doing his drug run 

2 hours ago, zdeat said:

can’t just get a free pass to do drugs / illegal things just because you wiped one cop.

There is no free pass here if theres one cop online or two they can keep on coming back its only 3 cops on duty or more for one life rule to apply. You spent your time and effort to STOP your gathering or processing to deal with that cop and theres a solid chance you get downed during this altercation theres no free pass here unless the cop is donkey at pvp

2 hours ago, zdeat said:

You chose to stay after the cops came and you wiped them and in my opinion lose your right to those drugs if you stay

Yea if im in the middle of processing i am not abondening my run I spent the last 30-40 minutes getting together because some cops keep rushing me. not everyone has a house down the street to store their shit so if i leave i am essentially wasting the last 30-40 minutes i spent getting this run together to get nothing out of it because some cops wanna keep on coming back after getting wiped a couple times.

2 hours ago, zdeat said:

I think you forget that the whole point of cops in the island is to keep civilians from doing illegal things. 

I'm not forgetting anything here I am not stopping the cops ability to stop drugs from being smuggled I am merely just asking for a change because some rules a bit overpowered and annoying for civs to deal with there are no free passes here its a fair fight either you kill or be downed and lose all your time and money but sometimes you can be superior in the gunfights but still lose because the cops have unlimited lives and tries. 

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I think a rule change like this would best be handled when the server comes back and see where we are with this. 
In my opinion, 5 online isn’t an issue when we have a good population, but that’s a little lacking right now. 
There’s barely things to do on cop as of last month and if 5 people find a tempest doing meth, you best bet id wanna go back til we catch them, rather than running radar for 10 hours on the MSR and catch 3 people. 
 

1 hour ago, moift said:

Yea if im in the middle of processing i am not abondening my run I spent the last 30-40 minutes getting together because some cops keep rushing me.

I still stand by my response to this, it’s inconvenient but if cops show up and you stay after you wipe them… that’s on you IMO. 
 

The way you’re wording it still kinda seems like you want to be able to just kill one cop, and not have to worry about it for 20 minutes, or essentially a free pass. Again I get where you’re coming from but if this is an issue after Nov 22, then I think something could be done 🤷‍♂️
But again… if cops show up, just leave?

Edited by zdeat
Sp0on likes this
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4 hours ago, zdeat said:

There’s barely things to do on cop as of last month and if 5 people find a tempest doing meth, you best bet id wanna go back til we catch them, rather than running radar for 10 hours on the MSR and catch 3 people. 

on god, let’s get that grinding ass nigga at 3 am. poor guy spends all day getting robbed by civs to get raped by the waves of cops in the middle of the night

moift and 111Baymax111 like this
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  • 3 weeks later...
On 10/15/2024 at 10:19 PM, moift said:

The current policy for illegal areas are one life rule only applies when there are 5 cops or more on duty. Whichever numb nut made this guidebook rule  has clearly never played civ. You know how annoying it is wiping 3 or 4 cops after an hour meth run at meth lab and watching them coming in waves like a fucking cod zombies round after multiple squad wipes. 

This rule is so copsided you could be an hour deep into a coke run with a couple freinds and you see 4 cops pull up which you squad wipe only for them to come back again and again and again in hordes of hatchbacks only for them to get u on their 4th try and it's the most frustating and annoying thing ever imagine what the average solo civ would have to go through being constabtly busted because some crusty constables can't stop bumrushing

 

Change it so the one life rule only applies when there are 3 or more active cops on duty instead of 5

the rule was designed to simulate real life and a cool little thing called communications.
 

Obviously there aren't an infinite amount of players playing on cop, but it's supposed to still simulate such situations. Plus as Zdeat said, if you just wiped a shit fuck of cops and you're still there when they come back, that's on you.

Good irl criminals don't stick around after committing mass murder. This is a simulation game with hints of irl elements attached.

Skill issue is on your end, and not the server's.

zdeat likes this
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  • 1 month later...
On 11/2/2024 at 5:05 AM, Sp0on said:

the rule was designed to simulate real life and a cool little thing called communications.
 

 

thats why your server has no numbers. this logic is the most broken shit ever. you bring in irl logic to a video game is why you can't get any more new players to do runs. cuz they wipe cops and get fucked. irl cops will go in a squad of 6-8+ not 2 here, 1 die, more come, they die, 2-3 more come. its overkill. this might have worked 8 years ago when asylum had 4 servers and they were all hard to get into.. now, with 40max players  youre cop force is like a massive foot stomping on the cockroaches(civs)

go in once, full force. if you die gtfo for 25mins. let newbies make money and have fun seeing it through.

you wanna bring irl logic? how the fuck are handcuffs irl stopping bullets from killing you? ohh but when it comes to cops, you altar how physics work cuz waaah i cant process anyone cuz their friends friendly fire. get good put em in a car around a corner, drive off, have cops guard the HQ so ppl cant run in and kill their friends. get good dont change it cuz ur ass. 

in what world does capping a flag have money automatically go into a bank account? when i sell my drugs to a drug dealer its straight cash, he aint taking debit card and taxing my ass. thats what drugs are on the black market for, not pharmcuticals. your logic makes it seem like drugs are coming from a federally owned pharmacy where you're allowed to tax since its the GOVERNMENT. rebels aint cops stop twisting it up. your fridge made alot more sense and created user interaction. specially when ppl will beat them to rebel for the money. 

 

if im being shot at irl, you goddam rite imma swurve into the hobag to save my life. nope, here ur getting a ban. killing server slowly. 

you have body bags, combat logging should be allowed. here? nope were gay and wanna robo cop and call it rp

you wanna talk about rp and your cops are absolute shit at it. people will roleplay if they feel like it, and a cqc/koth mode will strengthen rp outside of it. 

beep boop bop beep you have the wrong people in charge and this is the outcome. gg 

in real life, the fbi/cia put bounty's on high value targets. not your average punk. it ruins the flow of the game having to turn myself into jail before i do a run. i dont think you should have ppl ping at drug dealers or get apb's unles 75k-100k bounty so people can play without worrying so much bout getting caught. olympus has a good method where u can pick up any bouty. asylum would also benefit from this so we aint always goint to jail before a run 

you have a ton of gear that can be added but you refuse to add it. if you have a koth/cqc/domination mode within asylum, they can be extremely active combat zones, especially if these are rewards you get from a certain rank or enough blood money. in this mode, you can unlock an armed helicopter if your gang captures enough points or w/e.. 

 

then you change the server up for ppl you dont like so increased jail time and you remove stuff for certain ppl lmao. your numbers are an outcome of your admin/dev team.. why do you hold community meetings, and then tell people to 'go make your own server' if you dont like their idea/suggestion? im not here to make friends but to tell you what would make an arma3 server gain players. you need another mode for newbies to get good and experienced players or a bigger gang of average players can have an end game to look forward to being 'new' gear/weapons and armed helicopters that can either be used across the map or only within. like jail, you can teleport people back into this zone if they leave with items only meant for this mode. this would probably strengthen roleplay when theyre running drugs cuz they were fighting for so long. 

lets be honest, your rules might have had structure to it when there was 4 active servers. now with how dead asylum is, its time to loosen up and change bans to a few hours and 3 day being max. over the years you banned people for some really stupid crap and this is the outcome.

 

server rules need a serious revamp. if there was a black market to craft guns above cartels, people will buy more houses in that area to stock up for cartels. not buy 20mil from the few meth runners and spam gear sets from the green zone...

but nope, you are still arrogant and need to feel like your right when the numbers prove you're wrong but you guys just can't seem to wrap your head around the fact you're doing it wrong and continue to think inside the box. 

you can get the best ideas in the world and youd deny them...for example. delete domination server  and implement it or some type of koth/cqc in the smaller towns, that once capped you can drive a car to the next flag.. but have it like gta where you control certain territories/towns and spray paint your gang tag on walls. i think you need something else thats an active constant battleground other than cartels/turfs. when civs get high bounties in this area, this gives bounty hunters/cops more people to chase w/ high bounty's. extra points if you kill cops inside. 

giving new/average players something else to fight at instead of getting mopped at a cartel. cartels are for experienced fighters not newbies. they can get better if you had a new mode to help w/combat instead of logging out to go play koth you should try to think of something where u can purchase new gear once you get enough points or w/e 

mass unban everyone unless they script/cheat with godmode

stop being so brutal with your rules and you wont get harshly criticized+youll get more ppl on the server not getting banned for shit that has zero effect on anything.

example "i ram my car into a group of 6 ppl in athira and get out or drive off. dont ban him for a week dumbfuck, call the cops and charge the uy for 6 hit and runs. you see my point? its a video game you're servers dead cuz u use irl logic and its the gayest shit ever holy fuck get it through your fucking head already 

this map worked when arma3 was fairly new but most grew out of it... asylum has the potential to be active 24/7 if you do things like this...

add a flag at meth lab so bigger gangs will fight at meth lab to process > having to cap drug cartel.

this will give more incentive for new gangs to form up and take over meth lab. 

once flag is capped it cant be capped for 30mins. its to hard to cap drug cartel then start processing unless you're in a gang w/numbers where u can defend drug while ppl are running meth. you need something else to help new/less experienced players to go and fight so its not just cartels. 

with flag capped you can process hiesenberg/coke bricks/pure heroin/hash>only weed, without it capped you can only single process. giving players more of a reason to join a gang than try to run solo cuz once flag is cappe by 1 guy uk ppl will eat him alive and steal his drugs, helping gangs get bigger cuz ppl will wanna run drugs w/o getting robbed and then be able to run banks,fed cuz drugs built up their numbers.

 

 

tl;dr wait for arma4 cuz asylum never going to get it right and olympus is ass

 

 

Edited by applepicker
moift, Ryloh, Donutkiller and 1 other like this
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  • 2 1 Life rule for all illegal drug areas regardless of how many cops are online (Ex: 5 cops or less is no longer valid) 

    • Officers killed in an Illegal zone have a 1 life rule therefore they cannot return to the fight unless revived. If all officers on scene are KIA. All responding officers in route must divert

I fought hard to keep the illegal zone policy of all cops being wiped resulting in no more trickle in cops but unfortunately was outnumbered in the end. That policy wasn’t perfect but it worked as I’ve been on the civ side of it and absolutely understand it’s annoying as fuck to have 1 cop find you then have to fight 10 more until you finally can leave. Unfortunately I’m not sure if a policy like this will return.

moift likes this
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On 12/10/2024 at 6:50 AM, applepicker said:

 

thats why your server has no numbers. this logic is the most broken shit ever. you bring in irl logic to a video game is why you can't get any more new players to do runs. cuz they wipe cops and get fucked. irl cops will go in a squad of 6-8+ not 2 here, 1 die, more come, they die, 2-3 more come. its overkill. this might have worked 8 years ago when asylum had 4 servers and they were all hard to get into.. now, with 40max players  youre cop force is like a massive foot stomping on the cockroaches(civs)

go in once, full force. if you die gtfo for 25mins. let newbies make money and have fun seeing it through.

you wanna bring irl logic? how the fuck are handcuffs irl stopping bullets from killing you? ohh but when it comes to cops, you altar how physics work cuz waaah i cant process anyone cuz their friends friendly fire. get good put em in a car around a corner, drive off, have cops guard the HQ so ppl cant run in and kill their friends. get good dont change it cuz ur ass. 

in what world does capping a flag have money automatically go into a bank account? when i sell my drugs to a drug dealer its straight cash, he aint taking debit card and taxing my ass. thats what drugs are on the black market for, not pharmcuticals. your logic makes it seem like drugs are coming from a federally owned pharmacy where you're allowed to tax since its the GOVERNMENT. rebels aint cops stop twisting it up. your fridge made alot more sense and created user interaction. specially when ppl will beat them to rebel for the money. 

 

if im being shot at irl, you goddam rite imma swurve into the hobag to save my life. nope, here ur getting a ban. killing server slowly. 

you have body bags, combat logging should be allowed. here? nope were gay and wanna robo cop and call it rp

you wanna talk about rp and your cops are absolute shit at it. people will roleplay if they feel like it, and a cqc/koth mode will strengthen rp outside of it. 

beep boop bop beep you have the wrong people in charge and this is the outcome. gg 

in real life, the fbi/cia put bounty's on high value targets. not your average punk. it ruins the flow of the game having to turn myself into jail before i do a run. i dont think you should have ppl ping at drug dealers or get apb's unles 75k-100k bounty so people can play without worrying so much bout getting caught. olympus has a good method where u can pick up any bouty. asylum would also benefit from this so we aint always goint to jail before a run 

you have a ton of gear that can be added but you refuse to add it. if you have a koth/cqc/domination mode within asylum, they can be extremely active combat zones, especially if these are rewards you get from a certain rank or enough blood money. in this mode, you can unlock an armed helicopter if your gang captures enough points or w/e.. 

 

then you change the server up for ppl you dont like so increased jail time and you remove stuff for certain ppl lmao. your numbers are an outcome of your admin/dev team.. why do you hold community meetings, and then tell people to 'go make your own server' if you dont like their idea/suggestion? im not here to make friends but to tell you what would make an arma3 server gain players. you need another mode for newbies to get good and experienced players or a bigger gang of average players can have an end game to look forward to being 'new' gear/weapons and armed helicopters that can either be used across the map or only within. like jail, you can teleport people back into this zone if they leave with items only meant for this mode. this would probably strengthen roleplay when theyre running drugs cuz they were fighting for so long. 

lets be honest, your rules might have had structure to it when there was 4 active servers. now with how dead asylum is, its time to loosen up and change bans to a few hours and 3 day being max. over the years you banned people for some really stupid crap and this is the outcome.

 

server rules need a serious revamp. if there was a black market to craft guns above cartels, people will buy more houses in that area to stock up for cartels. not buy 20mil from the few meth runners and spam gear sets from the green zone...

but nope, you are still arrogant and need to feel like your right when the numbers prove you're wrong but you guys just can't seem to wrap your head around the fact you're doing it wrong and continue to think inside the box. 

you can get the best ideas in the world and youd deny them...for example. delete domination server  and implement it or some type of koth/cqc in the smaller towns, that once capped you can drive a car to the next flag.. but have it like gta where you control certain territories/towns and spray paint your gang tag on walls. i think you need something else thats an active constant battleground other than cartels/turfs. when civs get high bounties in this area, this gives bounty hunters/cops more people to chase w/ high bounty's. extra points if you kill cops inside. 

giving new/average players something else to fight at instead of getting mopped at a cartel. cartels are for experienced fighters not newbies. they can get better if you had a new mode to help w/combat instead of logging out to go play koth you should try to think of something where u can purchase new gear once you get enough points or w/e 

mass unban everyone unless they script/cheat with godmode

stop being so brutal with your rules and you wont get harshly criticized+youll get more ppl on the server not getting banned for shit that has zero effect on anything.

example "i ram my car into a group of 6 ppl in athira and get out or drive off. dont ban him for a week dumbfuck, call the cops and charge the uy for 6 hit and runs. you see my point? its a video game you're servers dead cuz u use irl logic and its the gayest shit ever holy fuck get it through your fucking head already 

this map worked when arma3 was fairly new but most grew out of it... asylum has the potential to be active 24/7 if you do things like this...

add a flag at meth lab so bigger gangs will fight at meth lab to process > having to cap drug cartel.

this will give more incentive for new gangs to form up and take over meth lab. 

once flag is capped it cant be capped for 30mins. its to hard to cap drug cartel then start processing unless you're in a gang w/numbers where u can defend drug while ppl are running meth. you need something else to help new/less experienced players to go and fight so its not just cartels. 

with flag capped you can process hiesenberg/coke bricks/pure heroin/hash>only weed, without it capped you can only single process. giving players more of a reason to join a gang than try to run solo cuz once flag is cappe by 1 guy uk ppl will eat him alive and steal his drugs, helping gangs get bigger cuz ppl will wanna run drugs w/o getting robbed and then be able to run banks,fed cuz drugs built up their numbers.

 

 

tl;dr wait for arma4 cuz asylum never going to get it right and olympus is ass

 

 

I'm not saying I don't agree with some of the shit you have mentioned, however it is incredibly dumb to stay in an illegal area for too long. A lot of people have been successful in evading the pd either by A: leaving the scene once they wipe the cops or B: rolling in larger groups and camping the illegal zones and the nearest pds. Maybe there needs to be a change now. Quite frankly I am open to suggestions and change, but I've seen the devs listen to some suggestions but cherry pick shit that theyd want to change while ignoring the player base.

 

However, it is the community that has allowed these people to be in power. The state of the community is the result of its own actions. Between active people abandoning their projects and forming political cliques which took away opportunities for growth because a group of Chads wanted to have some power. Also the sever is over 10 years old dude. The dwindling pop has less to do with the current state of things and more to do with the fact that game isn't all that great compared to others and this ain't ever going to be any better until we switch to a new platform.

I do appreciate your passion and desire for change but I wouldn't get my hopes up for a fresh Arma 3 server. IMO we either need to dissolve as a server or relaunch on a new platform. 

 

 

On 12/10/2024 at 10:47 PM, operatorjohnny^ said:

i thought under 5 cops you get two lives unless theres still a cop on scene..am i retarded?

I thought the same tbh unless it's a uc having to retrieve equipment

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