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WHY Cop to Civ Ratio


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Why do we have cop to civ? I'm pretty sure you want people to play on the server, but we can't decide which faction to play, so we end up just not playing, and you lose players.

I understand there can be too many cops, for example, at banks, shipping, etc. So maybe set a limit on how many can join federal events.

For example, have a max of 9 cops on regular cop slots, and any additional cops after that must play as sheriff. "cant join feds"

This way, we'll also have cops patrolling while federal events are happening.

I personally don't play as a civilian, and I think it's frustrating not to have the option to play what I want, and having to come up with something else to play instead.

 

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Screw Ball and Polar like this
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the way they balance and patch things you could probably make this an only cop server anyway ....

I think career cops would appreciate that change too then they wouldn't have to deal with those pesky civs anymore that just want to play the game. They could just stroke their own egos all day long and play the promotion minigame who blows the most

王 rando 王 likes this
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I’ve gotten the ratio message several times. While I do want people to play the server, the ratio is in place for a reason. I am against removing the ratio unless common ground can be found, but you have to look at the big picture. If the cops curb stomp the civs because it’s 15v5….. those civs will likely decide to get off for the night losing 5 civs… I don’t know about you but that isn’t a “fix” that is good in my opinion. Ratio sucks, but at the end of the day it is there for a reason

Wutang likes this
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2 hours ago, Jake said:

I’ve gotten the ratio message several times. While I do want people to play the server, the ratio is in place for a reason. I am against removing the ratio unless common ground can be found, but you have to look at the big picture. If the cops curb stomp the civs because it’s 15v5….. those civs will likely decide to get off for the night losing 5 civs… I don’t know about you but that isn’t a “fix” that is good in my opinion. Ratio sucks, but at the end of the day it is there for a reason

Valid point for sure but you can make the same argument for cops as well. There’s been plenty of times when the server pop is 20-30 but they all group up and fed spam against 5 cops and no cops can get in because of the ratio 

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Honestly we could push a policy to avoid steamrolling from cops with low civ pop, but that just seems like extra work for the captains and higher-ups to keep track of. I hate getting cop-civ ratio'd like any other person but I will just wait and hope that more civs get on or cops get off. Waiting in the lobby still adds to the number of people on the server.

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Personally I never liked the hard-set ratio. APD policy could solve this issue instead of having restrictions hardwired into the server. Also, I don’t see the issue with having a lot of cops on.


If a 5 man group of rebels wants to do a bank against 15 cops that is their problem. A lot of small gangs are able to fight large groups of cops. With more cops on means more money in banks/fed. High risk high reward. More cops on means more civs may log on to do events.

 

On the other hand, cops shouldn’t be able to patrol fields altogether if the cop to civ ratio is really high. If cops split up around the map this wouldn’t be an issue. Just need to have some APD policies put into effect.

 

Also, if there happens to be 20 cops on and 5 civs, the cops will start to log off because the server is dead anyway. Keep it laissez-faire and it will balance out. 

Rocketneo, Wutang and Alex. like this
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What happened to higher ups telling people to go to different cities and not group up? I remember we used to do that sometimes when one city had to many cops. Hardcoded things are a bandaid for bad leadership in this case. Let the sgts, Lts and captains get the APD to where it needs to be not some line of code. There are two new captains and some new Lts let them fix the problem 

Kernikov, Donald and Rocketneo like this
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We are trying a series of things to increase cop population in measured ways.  There are arguably 3 portions to the server, civs, rebels, and cops.  When the cops are all fighting the rebels at feds, there's no one to counter the civs, and a large portion of the cops get tired and log. -> No cops to fight rebels, rebels get off etc.  My two approached to correct this have been Sherriff and SRT. Neither of which counting towards feds, and both providing different benefits. 

For guys who want to fight on cop let them fight as SRT, pull rebels towards cartels with more balanced benefits for them, invigorate that part of the map and reduce fed spam.  Therefore, regular cops who don't want to fight get to patrol and interact with the civs.  

For guys who just want to RP they can play as Sheriff, and only interact with the civs, the other cops are free to interact with anyone as they see fit.

Frankly it's too early to see which approach is going to be the best, I have heard a lot of good feedback surrounding SRT, but again its been only a few days, same with the Sherrif.  Civs and rebels both need to be able to interact with the APD whilst all parties are having fun.  The cop to civ ratio is arguably antiquated at this point due to this new approach, there are things that we can change to allow this functionality to change regarding the allocation of cops around the map and we will continue to evaluate how different things shake out.

Rocketneo, Polar, zdeat and 1 other like this
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