Mr Black. Posted October 13, 2016 Report Share Posted October 13, 2016 (edited) I was leaving the police HQ today and noted how bland it seemed and how long it has been there. I thought to myself.. what possible location could it be moved to? And I looked over to where the prison used to be and the lightbulb f***ing exploded! What if the police HQ was moved to where the old prison was. They could build an official police dock for their boats and even use the extra land for a gun range even? The possibilities are endless! Edited October 13, 2016 by John O'Reilly BioHazard and Revenant like this Link to comment
Dr. TickleButts Posted October 13, 2016 Report Share Posted October 13, 2016 (edited) problem I see with it: 1 bad way in/out. Really easy for rebels to camp that long bridge for when cops are bringing in suspects. Edited October 13, 2016 by Dr. TickleButts powerwolf, Olivia, BioHazard and 2 others like this Link to comment
Google™ Posted October 13, 2016 Report Share Posted October 13, 2016 7 minutes ago, Dr. TickleButts said: problem I see with it: 1 bad way in/out. Really easy for rebels to camp that long bridge for when cops are bringing in suspects. Makes a good point. Crossfade likes this Link to comment
ProjectGemini Posted October 13, 2016 Report Share Posted October 13, 2016 Also remember that the Pyrgos HQ is part of the map, so it'd just be sitting there, empty and dead.. Crossfade likes this Link to comment
Crossfade Posted October 13, 2016 Report Share Posted October 13, 2016 Good idea but bad in so many ways Link to comment
Revenant Posted October 13, 2016 Report Share Posted October 13, 2016 55 minutes ago, Dr. TickleButts said: problem I see with it: 1 bad way in/out. Really easy for rebels to camp that long bridge for when cops are bringing in suspects. Most of the Hq's have 1 way in/out which can be camped if determined enough. Link to comment
Revenant Posted October 13, 2016 Report Share Posted October 13, 2016 37 minutes ago, ProjectGemini said: Also remember that the Pyrgos HQ is part of the map, so it'd just be sitting there, empty and dead.. The prison island is part of the map too am I wrong? Link to comment
Crossfade Posted October 13, 2016 Report Share Posted October 13, 2016 58 minutes ago, Revenant said: Most of the Hq's have 1 way in/out which can be camped if determined enough. yes but they have heaps of area to get to the gate. the bridge how ever is a 2m wide 200m long shoot zone Link to comment
Revenant Posted October 13, 2016 Report Share Posted October 13, 2016 Just now, CrossFade said: yes but they have heaps of area to get to the gate. the bridge how ever is a 2m wide 200m long shoot zone Yeah, that's a good point. Crossfade likes this Link to comment
Mr Black. Posted October 13, 2016 Author Report Share Posted October 13, 2016 40 minutes ago, Revenant said: Yeah, that's a good point. It was just an idea. What do you think of having a small almost outpost type area to use as the entrance to the bridge? Link to comment
Foamy Posted October 13, 2016 Report Share Posted October 13, 2016 All rebels have to do to block cops in or out in put a HEMTT or multiple vehicles blocking it, and by the time the cops impound them they'll all be dead. Crossfade, Frizzy and Dr. TickleButts like this Link to comment
Haych Posted October 13, 2016 Report Share Posted October 13, 2016 If it wasn't for the whole "We need to send you to jail as fast as we can because we are being attacked" BS, I'll be down for this. Get rebels to push the island for once, but not worth it as the person you're trying to save will be sent to jail as soon as the APD hears gun shots. Revenant likes this Link to comment
Mr Black. Posted October 13, 2016 Author Report Share Posted October 13, 2016 5 hours ago, Foamy said: All rebels have to do to block cops in or out in put a HEMTT or multiple vehicles blocking it, and by the time the cops impound them they'll all be dead. You can do this to any police base honestly.. Link to comment
.Sean Posted October 13, 2016 Report Share Posted October 13, 2016 Solution make blocking the bridge exploiting and can use a HMMT on the island or mainland to block. Create fair game for both also make it the same way as kavala HQ instant re spawn most of the time (little to no wait time to re spawn there), Another use for that island could be a cartel type of thing with a room with multiple cabinets (this is what I want not what should be done) and in those cabinets is drug cartel cuts oil cartel cuts all the physical cuts such as drugs or excess money when you don't have arms to buy guns etc.. I'll make a post later to elaborate on the idea but the trick about it would be you need to own all the cartels and the money and drugs would be dirty hence needing to sell them at rebel Link to comment
Frizzy Posted October 13, 2016 Report Share Posted October 13, 2016 @bamf is putting the new "siezed items" event there. Where you will be able to fight off waves of cops to get back some of the items that have been siezed for the entire restart. He is working slowly but surely on it that is why the new sieze item into cop cars and then HQ's has been implemented. I don't know what I am talking about just a wild guess but that suggestion sounded great for some more end game content. BioHazard and DreamC like this Link to comment
Mr Black. Posted October 13, 2016 Author Report Share Posted October 13, 2016 We could even just throw down some tank traps around the entrance and have a gate in the middle so that way cars can get in but heavy trucks cant. Link to comment
Mike Stmria Posted October 13, 2016 Report Share Posted October 13, 2016 I like htat you suggest ideas but please no, I can already see myself crashing with the poles and drwning y car when trying to exit Link to comment
Hanzo/Dirty Scrubz Posted October 13, 2016 Report Share Posted October 13, 2016 Ever try building something on that island in the ARMA editor? It's extremely uneven and doesn't lend well to building a base there. I'm sure they will find a use for it eventually but a police HQ is the last thing that needs to be put there. Link to comment
Mr Black. Posted October 14, 2016 Author Report Share Posted October 14, 2016 I actually have not.. I understand thatd be an issue.. Still think we should relocate some PD bases to better spots though Link to comment
dog. Posted October 14, 2016 Report Share Posted October 14, 2016 Just bring back the old prison. Problem Solved Treeherder likes this Link to comment
MrClean Posted October 14, 2016 Report Share Posted October 14, 2016 The old prison location has a lot of emotion and memories engraved in it. Its sad to see it as a ghost down. Would be nice to see it become something useful for both cops / civs Link to comment
/|/|0T4RD Posted October 16, 2016 Report Share Posted October 16, 2016 (edited) On 10/12/2016 at 11:01 PM, Dr. TickleButts said: problem I see with it: 1 bad way in/out. Really easy for rebels to camp that long bridge for when cops are bringing in suspects. It's already close to impossible without a quick reaction to rescue detainees as it is so that shouldn't be an issue Edited October 16, 2016 by O/|/|3GA Link to comment
Dr. TickleButts Posted October 16, 2016 Report Share Posted October 16, 2016 4 hours ago, O/|/|3GA said: It's already close to impossible without a quick reaction to rescue detainees as it is so that shouldn't be an issue How is it not a problem? RP wise, it should be really impossible to "rescue" detainees, just like irl. By placing the HQ there, all rebels have to do is block the bridge camp with 7.62, from anywhere near that area (keep in mind there are ton of places where they can be positioned) and kill the cops, as we would be too close to HQ we most likely would not be able to spawn at it. Link to comment
/|/|0T4RD Posted October 16, 2016 Report Share Posted October 16, 2016 23 minutes ago, Dr. TickleButts said: How is it not a problem? RP wise, it should be really impossible to "rescue" detainees, just like irl. By placing the HQ there, all rebels have to do is block the bridge camp with 7.62, from anywhere near that area (keep in mind there are ton of places where they can be positioned) and kill the cops, as we would be too close to HQ we most likely would not be able to spawn at it. I believe I remember the cops being the first to complain about server balance a long ass time ago when they got raped by big gangs all day. Link to comment
Dr. TickleButts Posted October 16, 2016 Report Share Posted October 16, 2016 2 hours ago, O/|/|3GA said: I believe I remember the cops being the first to complain about server balance a long ass time ago when they got raped by big gangs all day. Your point? Link to comment
/|/|0T4RD Posted October 16, 2016 Report Share Posted October 16, 2016 11 minutes ago, Dr. TickleButts said: Your point? I just stated it Link to comment
Dr. TickleButts Posted October 16, 2016 Report Share Posted October 16, 2016 Just now, O/|/|3GA said: I just stated it All you said is that cops complained about rebel being op before. Nothing that adds to the HQ discussion tbh. Link to comment
/|/|0T4RD Posted October 16, 2016 Report Share Posted October 16, 2016 1 minute ago, Dr. TickleButts said: All you said is that cops complained about rebel being op before. Nothing that adds to the HQ discussion tbh. not typing an essay to help u understand better Link to comment
Dr. TickleButts Posted October 16, 2016 Report Share Posted October 16, 2016 Just now, O/|/|3GA said: not typing an essay to help u understand better Then don't make pointless points?!? Link to comment
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