Treeontyn Posted March 13, 2017 Report Share Posted March 13, 2017 It should be made that the benefits from cartels (ie cheaper guns from arms) don't get taken away from you until the cartel has been taken down to 0%. I'd have a million dollars worth of meth for all the times I have been processing with drug and then bam 1 minute contested = them damn methheads taking a cut :/ General Baked Potatoes, Haych, Boonie Hat and 5 others like this Link to comment
BishopActual Posted March 13, 2017 Report Share Posted March 13, 2017 There's been a few posts about this before. I think the reset timer would be the solution. Instead of it being 15 minutes, make it 30-45 minutes. Gives almost enough time to reap the benefits before you have to go fight again. I'd even say to cut it down to 3 caps of each cartel per restart. So that the AFK cappers are at more risk when they go to a contested cartel, can't expect no-one to show up in one of the three timeslots for that cartel. Eric916, : ) and Blake Kingsin like this Link to comment
Mason Posted March 13, 2017 Report Share Posted March 13, 2017 +1 I do not comment much on posts but I hate it when people go troll tap it down to 90% so you loose the perk. Also by the time you cap it and go pull a box and start doing drugs, the timer is up and 99.99% of the time it starts to get taken by someone else and you loose the perk. I agree it should let us keep the perk til 0% or increase perk timer. DankBud likes this Link to comment
Ken.. Posted March 13, 2017 Report Share Posted March 13, 2017 25 minutes ago, BishopActual said: There's been a few posts about this before. I think the reset timer would be the solution. Instead of it being 15 minutes, make it 30-45 minutes. Gives almost enough time to reap the benefits before you have to go fight again. I'd even say to cut it down to 3 caps of each cartel per restart. So that the AFK cappers are at more risk when they go to a contested cartel, can't expect no-one to show up in one of the three timeslots for that cartel. Totally agree with the longer timer or a certain amount of times a cartel can be capped. I'm totally down to fight but I would like to use what I fought for Link to comment
Treeontyn Posted March 13, 2017 Author Report Share Posted March 13, 2017 @Gnashes plz Link to comment
Chungo Posted March 13, 2017 Report Share Posted March 13, 2017 2 hours ago, BishopActual said: There's been a few posts about this before. I think the reset timer would be the solution. Instead of it being 15 minutes, make it 30-45 minutes. Gives almost enough time to reap the benefits before you have to go fight again. I'd even say to cut it down to 3 caps of each cartel per restart. So that the AFK cappers are at more risk when they go to a contested cartel, can't expect no-one to show up in one of the three timeslots for that cartel. +1 Link to comment
Treeontyn Posted March 14, 2017 Author Report Share Posted March 14, 2017 3 hours ago, Brendon Smith said: -1 Reasoning young one? Link to comment
Brendon Smith Posted March 14, 2017 Report Share Posted March 14, 2017 2 hours ago, Treeontyn said: Reasoning young one? cartels are fine as is imo Link to comment
Patato Posted March 14, 2017 Report Share Posted March 14, 2017 2 hours ago, Treeontyn said: Reasoning young one? Could always leave someone at the cartel thats what we do ;3 Link to comment
Treeontyn Posted March 14, 2017 Author Report Share Posted March 14, 2017 10 hours ago, Brendon Smith said: cartels are fine as is imo Yes they are fine in other reasons, but if you actually do cartels to reap the benefits and someone starts taking it (even to troll to 90%) you lose them all right away... Link to comment
Treeontyn Posted March 14, 2017 Author Report Share Posted March 14, 2017 10 hours ago, patato12 said: Could always leave someone at the cartel thats what we do ;3 That is straight fucked XD Link to comment
HotWings Posted March 14, 2017 Report Share Posted March 14, 2017 18 hours ago, Treeontyn said: It should be made that the benefits from cartels (ie cheaper guns from arms) don't get taken away from you until the cartel has been taken down to 0%. +1 Link to comment
General Baked Potatoes Posted March 14, 2017 Report Share Posted March 14, 2017 On 3/13/2017 at 5:29 PM, Treeontyn said: It should be made that the benefits from cartels (ie cheaper guns from arms) don't get taken away from you until the cartel has been taken down to 0%. +1 happens often where smaller gangs go to cartels and cap until it reaches 90/80 % and then leave just to piss other gangs off. Link to comment
Brendon Smith Posted March 14, 2017 Report Share Posted March 14, 2017 7 hours ago, Treeontyn said: Yes they are fine in other reasons, but if you actually do cartels to reap the benefits and someone starts taking it (even to troll to 90%) you lose them all right away... you dont need to reap the benefits if your good enough you make money off of fights Maddox likes this Link to comment
Treeontyn Posted March 15, 2017 Author Report Share Posted March 15, 2017 1 hour ago, Brendon Smith said: you dont need to reap the benefits if your good enough you make money off of fights ... Make money off fights are you high? If you are suggesting cartel fighting (the dirty money) can be substantial enough to keep up your finances high you are very autistic General Baked Potatoes likes this Link to comment
dennozZ Posted March 15, 2017 Report Share Posted March 15, 2017 (edited) Timer needs to be increased to 30 mins. Idk why developers have not changed it yet. Edited March 15, 2017 by dennozZ Link to comment
Brendon Smith Posted March 16, 2017 Report Share Posted March 16, 2017 (edited) On 3/14/2017 at 6:13 PM, Treeontyn said: ... Make money off fights are you high? If you are suggesting cartel fighting (the dirty money) can be substantial enough to keep up your finances high you are very autistic solo cap I did made off with a ifrit and the dm, do it with 2 other people if u want back in the hardline days we used to do that 2 We made off with a orca and ifrit and 55K dm to split among each other its easy to make money you must be high, try it before you question it. Edited March 16, 2017 by Brendon Smith Link to comment
Treeontyn Posted March 16, 2017 Author Report Share Posted March 16, 2017 34 minutes ago, Brendon Smith said: solo cap I did made off with a ifrit and the dm, do it with 2 other people if u want back in the hardline days we used to do that 2 We made off with a orca and ifrit and 55K dm to split among each other its easy to make money you must be high, try it before you question it. You are talking about singular situations that aren't going to happen every cartel you fight. You're telling me every cartel you've ever fought you made out with an ifrit or orca? Every time? Brandon weren't you in imperium??? Anyways especially if said gang comes at you with 8-10 people when it is just the two or 3 of you? Goodluck if at arms or any other place that isn't a big tower push and especially with your shot lol. So on that side you need more people to help defend certain positions, let's say 6 of you for your sake cause you and your friends are all so god tier. 100k dirty money if you lucky, what 40k chop on ifrit? So that is 23k each person... oh jheesh you got your loadout back... again not enough to keep finances stable smh. Sure cartels are meant about the fight, but they are also about the incentive to fight them. The dirty money is capped off at 100k and with that its fucking dirty money. All I'm asking is to let gangs keep the benefits until the cartel has been brought down to 0%. That is technically when you don't have ownership of it anyways(you don't get the pings after that) so it just makes damn sense! Don't get what you're not seeing by this... Link to comment
Brendon Smith Posted March 16, 2017 Report Share Posted March 16, 2017 (edited) 1 hour ago, Treeontyn said: You are talking about singular situations that aren't going to happen every cartel you fight. You're telling me every cartel you've ever fought you made out with an ifrit or orca? Every time? Brandon weren't you in imperium??? Anyways especially if said gang comes at you with 8-10 people when it is just the two or 3 of you? Goodluck if at arms or any other place that isn't a big tower push and especially with your shot lol. So on that side you need more people to help defend certain positions, let's say 6 of you for your sake cause you and your friends are all so god tier. 100k dirty money if you lucky, what 40k chop on ifrit? So that is 23k each person... oh jheesh you got your loadout back... again not enough to keep finances stable smh. Sure cartels are meant about the fight, but they are also about the incentive to fight them. The dirty money is capped off at 100k and with that its fucking dirty money. All I'm asking is to let gangs keep the benefits until the cartel has been brought down to 0%. That is technically when you don't have ownership of it anyways(you don't get the pings after that) so it just makes damn sense! Don't get what you're not seeing by this... Does it matter what gangs I was in? imperium was a good starter gang for me and what about my shot? Idk what the fuck you have been doing to not make money but Iv been doing fine no need to make money, but then again im not a cop so Its not my nature to die a lot and even if I do die 21/2/4 times I end up getting a revive or spawning in hospital. So say what you want but cartels have been working in my favor, and on top of that no we dont always make off with orcas and ifrits, usually its just the DM we get Edited March 16, 2017 by Brendon Smith Link to comment
Treeontyn Posted March 16, 2017 Author Report Share Posted March 16, 2017 (edited) 8 hours ago, Brendon Smith said: Does it matter what gangs I was in? imperium was a good starter gang for me and what about my shot? Idk what the fuck you have been doing to not make money but Iv been doing fine no need to make money, but then again im not a cop so Its not my nature to die a lot and even if I do die 21/2/4 times I end up getting a revive or spawning in hospital. So say what you want but cartels have been working in my favor, and on top of that no we dont always make off with orcas and ifrits, usually its just the DM we get I'm done arguing this with you as you still have yet to answer my question and doubt you ever will. Don't like ramblers:)) Edited March 16, 2017 by Treeontyn Link to comment
Mathy Posted March 16, 2017 Report Share Posted March 16, 2017 On 13.3.2017 at 10:38 PM, BishopActual said: There's been a few posts about this before. I think the reset timer would be the solution. Instead of it being 15 minutes, make it 30-45 minutes. Gives almost enough time to reap the benefits before you have to go fight again. I'd even say to cut it down to 3 caps of each cartel per restart. So that the AFK cappers are at more risk when they go to a contested cartel, can't expect no-one to show up in one of the three timeslots for that cartel. That would be fucking cancer for cartel fighters everytime someone caps the cartel you have to wait for so long to start contesting again... : ) likes this Link to comment
Treeontyn Posted March 16, 2017 Author Report Share Posted March 16, 2017 5 hours ago, Mathy said: That would be fucking cancer for cartel fighters everytime someone caps the cartel you have to wait for so long to start contesting again... I agree with this I do not want this at all, just want to be able to keep benefits of cartel until it technically isn't yours anymore ! (0%) Link to comment
BishopActual Posted March 16, 2017 Report Share Posted March 16, 2017 (edited) 8 hours ago, Mathy said: That would be fucking cancer for cartel fighters everytime someone caps the cartel you have to wait for so long to start contesting again... Not just 90% Down, Full 20minute cap. It gives time to recuperate, I guess you don't understand that cartels have purposes. I don't know about you, but when I cap drug, I want to run drugs. Not get to where I'm going and already have it be 90% down. Cartel fights are already fucking cancer. If you lose the fight and it caps, you were probably not doing something right to begin with. Come back to the fight when the reset is done. Edited March 16, 2017 by BishopActual Treeontyn likes this Link to comment
Brendon Smith Posted March 17, 2017 Report Share Posted March 17, 2017 13 hours ago, Treeontyn said: I'm done arguing this with you as you still have yet to answer my question and doubt you ever will. Don't like ramblers:)) what was the question Link to comment
massi Posted March 17, 2017 Report Share Posted March 17, 2017 On 3/16/2017 at 0:04 AM, Treeontyn said: Saying Imperium is a bad gang while you're in boats and hoes? Seriously? Link to comment
Treeontyn Posted March 17, 2017 Author Report Share Posted March 17, 2017 47 minutes ago, massi said: Saying Imperium is a bad gang while you're in boats and hoes? Seriously? Massi I'm not going to start with you here, you guys already make sidechat aids with your toxicity... Link to comment
wollie35 Posted March 17, 2017 Report Share Posted March 17, 2017 (edited) +1 on topic 9 hours ago, Treeontyn said: Massi I'm not going to start with you here, you guys already make sidechat aids with your toxicity... +1 on that (not all of u tho, but massi u can be pretty darn toxic) Spoiler Even tho we also got ours who can play toxic xD Edited March 17, 2017 by wollie35 Treeontyn likes this Link to comment
Austin Rogers The Original Posted March 17, 2017 Report Share Posted March 17, 2017 +1 Link to comment
DankBud Posted April 11, 2017 Report Share Posted April 11, 2017 (edited) +1 happens all the time with myself and @Biground Doing meth,an find out no one is there or a kavala rat with a sdar just because he got bored. Then your stuck making cocktails until you cap it again and if they don't come back after you leave to go finish. Little off subject title.. Also saw a few comments about cartels not being a stable way to make or maintain a fair cashflow between gangs/members with it being capped at 100k,kinda going out the box here on this,but what if it wasn't capped at 100k (nothing in mind for a cap atm) and it would/could just keep producing to force or have a greater chance for more gangs to want to fight the other gangs weather outnumbered or not..main reason I say this is cause I've been seeing a lot of gang life is dead and no one fights cartels anymore because its not worth the potential loss for the 100k,so in return people just do other things or just lose interest period. I don't wanna suggest more perks for owning a cartel since you already get gang perks turf perks and get to keep what would go into cartel when you own it,but would it help the gang life or create more incentive to fight for a cartel? Edited April 11, 2017 by DankBud typo HotWings likes this Link to comment
drex Posted April 11, 2017 Report Share Posted April 11, 2017 On 3/13/2017 at 5:29 PM, Treeontyn said: It should be made that the benefits from cartels (ie cheaper guns from arms) don't get taken away from you until the cartel has been taken down to 0%. I'd have a million dollars worth of meth for all the times I have been processing with drug and then bam 1 minute contested = them damn methheads taking a cut :/ +1 keep it 15 mins (or maybe 20-25 mins) until it can get capped but make it so that you keep the benefits until it hits 0% @gnashes Link to comment
HotWings Posted April 13, 2017 Report Share Posted April 13, 2017 I like the idea of keeping benefits until 0% to protect the owning gang from trolls. Theres be a few times where I go contest just to jack with people. Too easy to troll gangs the way it is. Treeontyn likes this Link to comment
drex Posted April 13, 2017 Report Share Posted April 13, 2017 29 minutes ago, HotWings said: I like the idea of keeping benefits until 0% to protect the owning gang from trolls. Theres be a few times where I go contest just to jack with people. Too easy to troll gangs the way it is. yeah literally a whole minute and then you have to spend a whole fucking 30 mins of putting all ur meth and shit up fly all the way to drug... etc. yea +1 HotWings likes this Link to comment
drex Posted April 13, 2017 Report Share Posted April 13, 2017 So basically in the worst terms.. you cap a cartel and then you only have 16 mins to run oil, sell turtles or scotch, make an ifrit or mk-1, or process drugs if another gang wants to take it? @HotWings Treeontyn likes this Link to comment
wollie35 Posted April 14, 2017 Report Share Posted April 14, 2017 12 hours ago, ICP | Drex said: So basically in the worst terms.. you cap a cartel and then you only have 16 mins to run oil, sell turtles or scotch, make an ifrit or mk-1, or process drugs if another gang wants to take it? @HotWings yes and then a person needs to be 1 minute in your little arms dealer, and goodbye possible ifrit Link to comment
Sheriff Rick Grimes Posted April 14, 2017 Report Share Posted April 14, 2017 About to make mk-1's and then someone contested the cartel. Feels bad man. Yes, it should be changed. Link to comment
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