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Sheriff Rick Grimes

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  1. jeans liked a post in a topic by Sheriff Rick Grimes in Change log 8.0.2   
    The APD goes full retard no matter what you do
  2. smellypig liked a post in a topic by Sheriff Rick Grimes in Change log 8.0.2   
    The APD goes full retard no matter what you do
  3. Sheriff Rick Grimes liked a post in a topic by massi (IFRIT) in Change log 8.0.2   
    I wasn't aware that they buffed lethal payouts.
  4. Sheriff Rick Grimes liked a post in a topic by Xehons in recent updates   
    hey atleast they aren't nerfing everything again
  5. LoxxyBabey liked a post in a topic by Sheriff Rick Grimes in Kavala (Myrina) and Other Towns   
    Don't be that guy.  I love planning my adventure to become a real life Kavala troll
  6. GravL liked a post in a topic by Sheriff Rick Grimes in Kavala (Myrina) and Other Towns   
    Don't be that guy.  I love planning my adventure to become a real life Kavala troll
  7. Reverie liked a post in a topic by Sheriff Rick Grimes in Lower the cost of loadouts and vehicles   
    I really wish they would understand this.  Before 6.0, and many other Altis Life servers, you had to do your grinding and make your money but then you are set and you don't have to go back to it that often.  Nobody can honestly say that money making on Asylum ( Or any AL server ) is fun enough to do it over and over, there are limitations with Arma that prevent it from being fun.  People want to get that shit out of the way and have fun, much like leveling on an MMO.
  8. Sheriff Rick Grimes liked a post in a topic by BlackShot in Gnashes   
  9. Shaq Daddy liked a post in a topic by Sheriff Rick Grimes in Change log 8.0.2   
    @bamf Where is the cartel money going straight into the gang account?  You gave the APD what they wanted
  10. Steve liked a post in a topic by Sheriff Rick Grimes in Lower the cost of loadouts and vehicles   
    I really wish they would understand this.  Before 6.0, and many other Altis Life servers, you had to do your grinding and make your money but then you are set and you don't have to go back to it that often.  Nobody can honestly say that money making on Asylum ( Or any AL server ) is fun enough to do it over and over, there are limitations with Arma that prevent it from being fun.  People want to get that shit out of the way and have fun, much like leveling on an MMO.
  11. Crossfade liked a post in a topic by Sheriff Rick Grimes in How long should cartel captures be locked?   
    Imo, kinda thinking about it.  It would be better just to lift craft restrictions on all arms dealer guns other than the MK200, so at least there's a chance people will be crafting MK-1s and make the loadouts a tad cheaper.  Though, it's not overly profitable to do so and don't expect someone to be a hero and go and craft MK-1s for everyone else.  If the restrictions were less, then 15 minutes
  12. Sheriff Rick Grimes liked a post in a topic by TRYHARD in How long should cartel captures be locked?   
    30 minutes and you keep the benefits of the cartel until it hits 0%
     
    Edit: Just make it so you can only pull money from fridge when its at 100%
  13. Sheriff Rick Grimes liked a post in a topic by FudgeR in How long should cartel captures be locked?   
    Evidence lockup thAt has been suggested a lot before would be nice @bamf
  14. Windmere liked a post in a topic by Sheriff Rick Grimes in How long should cartel captures be locked?   
    This one always gets me.  Every FPS has toxic people.  Siege or CS are prime examples.  Does that mean nobody plays them?  Nope, because most people don't give a fuck.  The reason Asylum is doing bad right now is all because of content.  But from the looks of it, Bamf is trying to change that.  So best of luck to him
  15. Definitely Not Revenant liked a post in a topic by Sheriff Rick Grimes in Lower the cost of loadouts and vehicles   
    You're so dense that Floridians could use you to protect their homes from Irma  
  16. Gh0st liked a post in a topic by Sheriff Rick Grimes in Lower the cost of loadouts and vehicles   
    If you don't want to get kicked from a gang when you bring shit gear to a cartel, you do.  Why would people buy shitty gear and not be able to be competitive with people who are using the best gear?
  17. Sheriff Rick Grimes liked a post in a topic by goyney in How long should cartel captures be locked?   
    Exactly, and we have this guy thinking he knows how to solve a dead server when he has probably been here a year.
    Blaming the people not the content... laughable.
  18. Sheriff Rick Grimes liked a post in a topic by [§] Alex in Lower the cost of loadouts and vehicles   
    Well making money on rebel is hard, almost every aspect of rebel money making (fed/bank/robbing/cartels) is all versus others players. So how profitable it is all dependent on the skill of the player and his gang. So most likely you will have to go back and grind money, but rebel life shouldn't be a money sink to MAKE you go back and grind.
  19. Sheriff Rick Grimes liked a post in a topic by Windmere in Lower the cost of loadouts and vehicles   
    I mean it's just pointing something out.  Gnashes say's it's 66% of the experience of altis life.  That means admins don't even like playing the game they're administrating.  Well... 33% of it they do.
  20. Sheriff Rick Grimes liked a post in a topic by [§] Alex in Lower the cost of loadouts and vehicles   
    Yes it's the core of the game because you need money to buy and do stuff. The post is talking about loadout prices but I'm talking about how he views the server and the balance choices he makes and will make based on this view. The point is from his post it seems like he sees all activities are just a means to spend money in order for you to go back and grind more money. From what I'm assuming is that when he is saying money making, he is talking about meth/scotch/coke. I see these activities as the mid tier gameplay and is the launching board into end game rebel life.
    In a RPG you should have early/mid/late game play, people need to feel like they are progressing and never really regressing when playing. Sometimes you will have set backs, but for the most part you want people to hit a certain level and be able to maintain that level. From his post it seems he was suggesting grinding money was the main form of gameplay and that you have to always go back and grind money. It seems like he wants rebel life as an endless money sink, but people don't want that. They grind coke/meth/scotch to join gangs and to reach the end game. Being a skilled rebel and cartel player should be profitable, but from his point of view it seems like he doesn't want it that way. I'm not talking about the price of loadouts or the money made from cartels, I'm talking about how I think the view "The point of a life server is to make money, spend that money, and go make more money." is wrong and I think dangerous to the life of the server.
    Being a skilled cop or rebel should be profitable enough for you to be able to stay at that level with little regression. Career cops for the most part don't want to go back on civ and grind money so they can buy better guns and vehicles and same goes for rebels.
  21. TRYHARD liked a post in a topic by Sheriff Rick Grimes in Change log 8.0.2   
    @bamf Where is the cartel money going straight into the gang account?  You gave the APD what they wanted
  22. Hanzo/Dirty Scrubz liked a post in a topic by Sheriff Rick Grimes in Change log 8.0.2   
    @bamf Where is the cartel money going straight into the gang account?  You gave the APD what they wanted
  23. Sheriff Rick Grimes liked a post in a topic by Steve in Lower the cost of loadouts and vehicles   
    Inexperienced people will have inexperienced opinions my dude.
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