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Maaqs

AFD EMT
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  1. Maaqs liked a post in a topic by Gen. Henry Arnold in V2 feedback   
    The price of scotch has not been nerfed. Scotch will now auto age until 15yr, and it used to take a full restart to get to 25yr. Now you can take your 15yr and age it/sell it in under 10 min. There is just a little more risk involved. Scotch is still the second most profitable item to sell behind meth. Don't be lazy.
  2. Maaqs liked a post in a topic by cHIP oTLE in 2 things that needs to be adressed.   
    for 2nd bridge coverage, instead of blocking the bridge with a large vehicle and giving cops cover once they push that far, make a cattle-shoot so they drive between 2 vehicles at a slower speed giving you a better opportunity to gun em down.
    OOOOOOOOORRRR.... briefcases make great roadblocks 
  3. Maaqs liked a post in a topic by Luke SwagWalker in bring back Asylum Australia   
    old gyazo from way back when i just found lol

  4. Maaqs liked a post in a topic by Barley in "Drunk Squad" Server 4   
    DENIED MF
  5. Maaqs liked a post in a topic by Barley in "Drunk Squad" Server 4   
    DENIED!
  6. Maaqs liked a post in a topic by Barley in "Drunk Squad" Server 4   
    DENIED
  7. Maaqs liked a post in a topic by cHIP oTLE in "Drunk Squad" Server 4   
    Denied.
  8. Maaqs liked a post in a topic by •ÐŠ• Randy in Change age requirements to join APD   
    I agree we should change the age requirement. It should be 18
  9. Maaqs liked a post in a topic by Azeh in V2 feedback   
    Funny.
  10. Maaqs liked a post in a topic by Clint Beastwood in V2 feedback   
  11. Maaqs liked a post in a topic by Gen. Henry Arnold in V2 feedback   
    Debit cards aren't showing because the Server 3 database instance is a dummy one. You are all identical in the database, fresh starts that were given 50 mil and LT in game.

    Has been said before and people are still crying about it. You'll have your debit cards with the real Server 1/2 database.
  12. Maaqs liked a post in a topic by Luke SwagWalker in When Drunk Squad try's to Roach our Meth! [EXPOSED]   
    The last video was DH propaganda. i am here to expose that.
     
    here is the raw unreleased footage of that day...
     
    @DH | John Wick
  13. Maaqs liked a post in a topic by Gen. Henry Arnold in V2 feedback   
    All cop guns will lethal when held by a civ unless you use a tracer mag. Lethal mags for BH are only available for maxed honor players, so the switch to lethal only mags for cops now allows more ways for a civ to get the lethal mags for a bounty hunter gun.
  14. Maaqs liked a post in a topic by Mason in :crab: TIGER IS BANNED :crab:   
    Imagine cheating on a life server. Pathetic.
  15. Maaqs liked a post in a topic by •ÐŠ• Randy in Admins need to have a way to respond to situations in game.   
    Btw by helping them he means telling DS their exact coordinates so we can drop on them and steal their weed
  16. Maaqs liked a post in a topic by cHIP oTLE in V2 feedback   
    Attempting to pick-up items from the ground just gives the "you can't rapidly use action keys" every time. on top of this.  items don't "clean up".  at least in the 30 minutes i was playing with the tempest.
     
     Get Rid of the Citizenship Talent and Homeowners license.  EVERY player should have the ability to buy a house from the gate.  
     Having to enter vehicle to access inventory is a bit of a pain in the ass.  (i don't get into my car to access my trunk IRL)  
     Housing crates cost roughly 75k for 3.  To upgrade housing storage on V2, it costs $150,000.  Is that $ set in stone or able to be tweaked?  
    If soft-restarts are going to be a thing, maybe add a countdown timer during the restart period in player selection menu
  17. Maaqs liked a post in a topic by Hanzo/Dirty Scrubz in Role Play on the APD   
    This train wreck of a thread just exemplifies what I said about APD not being meant for RP. Simple way to get rid of all this drama:
    MISSION STATEMENT
    Sirens = pull over w/the assumption you're under arrest. Get out of the car w/your hands up and no weapon in hand or be shot. Get caught doing illegal shit = full ticket. You can tell a story and the officer CAN give up to 50% off if he wants but isn't required to do so. Break out of jail or assist = fine + jail time Kidnap a cop = strip him of his gear (make it a talent) and then kill him or release him Banks/feds = required to attend, don't be a pussy No more precincts even if v2 brings server pop back up Dismiss all Lt/SGTs, start election for a fresh batch of 4-8 that have better gear + vehicles Remove UC from the game, it never worked right and is just a waste of coding time Everyone can rank up to Corporal based on time played (track their hours). So no knee padding required and at that rank you should be able to get lethals but not before. Make lethal scenarios very black and white so there's no gray area. If someone breaks the lethal rule and there's clear evidence, demote them back to Constable for a month. Get rid of APDs point system. It is far too arbitrary and it does lead to favoritism. I  know many people who only received 1 point for infractions that normally got others 3 or a demotion. Allow street language for APD, no sir this and sir that bullshit. They aren't waiters at some high end restaurant. SGT+ rank is voted upon by current sgt/lt/captain + server owner. Sgt/lt/captains have term limits and must elect replacements after 6-12 months. Once they retire, they go back down to the rank of Corporal w/no reqs. Getting the aforementioned ranks should be hard work. Give captain armed ghosthawk w/limited use scenarios. Remove helicopters from all ranks except for SGT and above. Give rebels access to a lot more arma 3 guns to even out the odds and lower the price Make gang wars worth it like Olympus by using the points towards rebel outpost gear. In fact, since Jesse has the code, just copy Olympus straight up. Whitelisted medics who will be the RP faction of the server along with civs if they choose Admins cannot spawn in items or loot unless doing a special server event w/the consent of 2 other admins and/or server owner. Their only perk will be getting free server money (set amount) each month. If they are caught spawning in loot w/out asking, get rid of them. Inactive admins = removed. Admins must start at the bottom of the APD just like any other regular player. No favoritism given to them. No admin can be Captain/SGT/Lt and admin at the same time, you have to pick one or the other. Admins should have ZERO authority over the APD and get rid of the 2nd Lt rank. Developers should have no ability to ban people or arbitrate server affairs. Leave that to admins/server owner/apd. Nobody wants a Gnashes 2.0. If a developer is caught abusing their privileges in-game, downgrade them to contributor for a period of time. If they do it again, then remove them perm. Simple and if this seems largely a copy of Olympus, it probably is because they do it right for the most part (some of their APD rules are stupid af). Oh and one more thing, inactive admins should be removed and they should not be given it back. Admins should be required to be active and if they aren't, get rid of them. I always found it strange that Asylum allowed admins to come back after 6 months to a year on break. Don't give me this bs about it being hard to train them either, any monkey can copy/paste scripts and run an admin tool.
    That will be all, back to Apex Legends.
     
  18. Maaqs liked a post in a topic by Clint Beastwood in Donor Title   
    Thank you for the support btw.
     
    More people should be like this man.
  19. Maaqs liked a post in a topic by Azeh in V2 is the new HALF LIFE 3   
    You don't think we want it out as much as you do? I haven't played regulary in about 6 months or more, mainly because of server lag. While I have no idea how much money the servers are generating, Clint/Jesse need donations in order to pay the server costs - and I would assume the past few months haven't looked too great.
    However, we can't release it without certain necessities. Last week it looked like we'd have it ready for Wednesday. Some things took longer than expected, plus we came across some rough issues that required fixing, pushing back other necessary work.

    Friday morning when we went to bed, our to-do list (things that are a requirement) basically looked like this:
    - Player textures (config is done, code part isn't)
    - Clean-up script (about halfway finished)
    - House selling
    - Gang talents (they're there but don't sync/save. Should be fairly quick though).
    Currently the list is still the same because I try to leave most stuff that is to some degree serverside/network dependant to Jesse and his time has been occupied since Friday. 
    With Jesse's work schedule we can't release on a weekend incase something major goes wrong (not type features not working, but database stuff and such).
    We had some admins hop on for a couple of hours last night to test a few things and near the end, client fps was substantially decreased (like 30-50 fps in Pyrgos HQ, depending on people's PC specs). I'm not entirely sure what the cause of it is, but I changed a couple of things afterwards. I have my doubts that it's fixed but we'll see later today. Goes without saying that it's crucial to fix before launch.
  20. Maaqs liked a post in a topic by [Patho] Landon in How Many Are Waiting For V2   
    v2 is like the dad that left you when you were little and never came back
  21. Maaqs liked a post in a topic by Kal-El in "Drunk Squad" Server 4   
    Denied, best of luck finding a gang.
  22. Maaqs liked a post in a topic by Mason in "Drunk Squad" Server 4   
    Denied. Good luck finding a gang.
  23. Maaqs liked a post in a topic by Mason in 5 Minute Rule for RDM   
    It is a standard that we hold everyone to. If you are displeased feel  free to speak to the admin in teamspeak.
  24. Maaqs liked a post in a topic by Jesse in V2 house crates   
    Might as well just leave the servers turned off then.
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