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Scruggs

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  1. Scruggs liked a post in a topic by Akula in 2024 Asylum Thank You Mega-Giveaway ($2,000+ In-game Rewards)!   
    Here are our Winners!,
    Prizes have not been given yet, We will try to have everything out to everyone this weekend.
    If you won something that is "of your choice", ie. crate keys, camo bundle etc. PM me asap with what you would like.
    if you won cop prestige, but are not a corporal+ and would prefer 25,000 honor or infamy instead, please pm me.

    Asylum Gold Items:
    2 Winners x 6 Months of Asylum Plus
    @HUNTE
    @Kasim Tariq
     
    4 Winners x 3 Months of Asylum Plus
    @Yamborghini
    @Nikkii
    @Alex.
    @WastedMike
     
    15 Winners x 1 month of Asylum Plus
    @Patrick Swayze
    @manhua
    @RWB
    @Aslan
    @Rustmaan
    @Bag Of Funyuns
    @PLATINUM
    @Samperino
    @UberGaming
    @COSTCO
    @Pinkinator
    @ZNAKE
    @Torch
    @bread_
    @Boomerman
    Donor levels: $ Amount added to your donor level.
    1 Winner x Donor Level 8
    @MarchingBands
     
    1 Winner x Donor level 7
    @Elijah A. Snider
     
    1 Winner x Donor level 6
    @Matttt
     
    1 Winner x Donor level 5
    @Jarvis0101
     
    1 Winner x Donor level 4
    @cats
     
    1 Winner x Donor level 3
    @Kircheis
     
    1 Winner x Donor level 2
    @Chase Gustavsen
     
    1 Winner x Donor level 1
    @Despair
     
    15 Winners x 10 crate keys of your choice
    @Lucien
    @Acceptable
    @Brookesy
    @Maxx__
    @Filiip
    @Adam:)
    @Tarzan
    @Spark145
    @khicl
    @garph
    @Scruggs
    @DandyBandit
    @MR.lei
    @Ryloh
    @Quinn
     
    5 Winners x 2200 Asylum Gold
    @phoenix.
    @Richardw577
    @OB1
    @sproket
    @Frenchy
     
    10 Winners x Camo bundle of your choosing
    @curley
    @keNNzo
    @spectre_bass
    @MoLu.
    @LK,
    @Phillian
    @MagicSpoon
    @Fatpills17
    @Bilbo Baggins
    @Obvious_User
     
    4 Winners x 25,000 Asylum Points
    @Big fart
    @Archangel
    @SheepDawg
    @shxdow

    In Game Items:
    2 Winners x Mar-10
    @B. Stevens
    @Stretch
    2 Winners x SPMG
    @Ty-Neadick
    @shawn
     
    1 Winner x M320 LRR + MOS scope
    @Bully
     
    1 Winner x lynx + MOS scope
    @rockarhyme
     
    2 Winners x Cyrus
    @CamMan
    @El chapo
     
    10 Winners x Ifrit
    @killer11
    @Donk
    @Mr.bean
    @MrMandolorian69
    @Rocketneo
    @Oskarr
    @Chris Peacock
    @GravL
    @Carterr
    @Wrekz
     
    5 Winners x 750k Cash
    @Austin Suda
    @XTRMINATE
    @TNT
    @zdeat
    @Twisted01
     
    10 Winners x 100k Blood Money
    @.Shy
    @SuspectDrake
    @weiwei7777
    @Kawaii
    @Beardog
    @hosick35
    @TransicK
    @FilipinoBusinessman
    @Ruffian
    @daniee
    3 Winners x Ghosthawk, civ, cop, or medic (rank doesn’t matter) PM ME WITH WHAT FACTION YOU WANT IT ON
    @pan fried
    @Ahm2d
    @OLL13
    5 Winners x 1 next token of their choice
    @Repto
    @Yung Tommy
    @Fried Rice
    @StefanTheOne
    @Woohoo544
     
    5 Winners x 50,000 prestige on cop
    @The Living Man
    @EdSweet
    @NewYork718
    @Lalor
    @Farmer Steve
     
    5 Winners x 25,000 honor
    @Alec-I
    @Macca394
    @KrazyKnight
    @Jade Darkstar
    @TheRealKiwi
     
    5 Winners x 25,000 Infamy
    @Moto Moto 
     @Mr. Chow
    @jsj
    @dajian
    @luxusbarrel
  2. Scruggs liked a post in a topic by snoop in Asylum suggestions   
    Below you will find many suggestions that myself and other members of asylums player base have thought of that would make the server better ranging from pvp,making money,new buffs,events,taking stuff out,adding new things in etc. at first it will look like a lot to read but once you start reading you may see a lot of valid points and ideas again this is a suggestion form so some of these may be added and some may not be added and even some of things may already be in the works most of these ideas are open to changes if you think you know something better explain it down below. For the trolls who say its too much to read don't read it your opinion doesn't matter for the ones who do read post your feedback down below.
     
    Asylum suggestions by AHOANationRedemption/SwiftFamily        
    Authors SNOOP/ZEUS/JEFF 
    INFAMY REWORK
    -As it stands the amount of infamy you gain from doing Events Cartels making drugs etc. just isn't enough me and my group have a very large number of hours put into this server and have all partaken in the ways you can gain infamy and yet 95% of us don't have a full tree done yet some of the changes that should be done are below.
    50% increase on infamy gain
    Infamy gain from cop kills since many of the fights on the server involve cops 5 to 10 infamy per cop kill
    Selling drugs should also give you infamy maybe 3 infamy for every 5 drugs.
    Cigars should also give you infamy from gathering tobacco making cigars and selling them.
    Chopping or claiming vehicles should also give 50.
    Infamy per
    -Infamy gain for doing Nikolai’s and National HQ/Ivans and Hugos Gas Mart
    -Using any type of explosive should give you min 75 to 100 infamy excluding RPGS/GRENADES
    -Restart Quests should also give you a chance to gain infamy instead of all money kill 10 cops gain a set amount of infamy
    -Life time Quest that gives you 2000k infamy once you have completed FBI’S MOST WANTED MUST BREAKOUT OF PRISON 5 TIMES WITH THE SAME BOUNTY OVER 500K 1 PER Restart ALSO GAINS BREAKOUT ARTIST TITLE
    -Life time Quest that gives you 20000k infamy once you have completed King of the south MUST GAIN 2500 WAR KILLS ALSO GAINS KING OF THE SOUTH TITLE

    -Civs should be gaining infamy for these things because the longer we play the more of advantage we should gain for our commitment to playing theses are just some of the very many ways to make Civ life better and more fun for the Veteran player base or even for newer people that have just join Asylum.

    Nikolai’s suggestions
    -As Nikolai’s is a new event there's many things that can be done to make it better the current payout should stay the same because at first it is hard for cops to push but once the boat spawns it becomes easier for cops to disable and capture the boat before Civs can make it back to save the boat some of the changes are down below.
    -Cops need a safer spot to spawn or remove the silos that that are above the cops spawn|
    -Put a barrier to hide the person breaching the vault from being shot on dome being shot from dome is the same as the cops being shot as they spawn.
    -Change the boat that spawns to a minigun boat we can all buy minigun boats so it wouldn't matter if the boat that spawns is a minigun boat/ jewelry gives a minigun so should Nikolai’s
    -Increase of Elite Weapon Semiconductors to 5 to 8 because it costs a lot to even craft the weapons that take the semiconductors and the same weapons we want to craft can be lost in a heartbeat.

    Turf suggestions
    -Restore the turfs to the former timer. Being able to cap a turf right after it is capped makes sense for cartels, not for turfs min 15 to 30 min timer for turfs.
    -Rotating turfs effects every restart stops people from being able to camp turfs and cap as soon as it pops.
    -Give war rating for kills inside of turfs these are pretty much war-torn towns we should be getting war rating for our kills

    African warlord suggestions
    -make a 30 meter red circle around the sell station
    -rotating African warlord the warlord is constantly on the move to avoid APD capture he moves between his current location to different cities and locations on the map some of those being Dorida,Poliakko, and between Tonos bay and
    Ammolofi bay reference to screenshots for warlord locations.
    |
    Purification factory suggestions
    -Add another factory North east of the map at DP 17
    -add a new item black tar heroin sells for 1100$ bring to purification to make adds incentive to farm and make heroin
    -With the second puri location it gives meth runners more incentive for such little return

    Rebel Aircraft carrier suggestion
    -remove the spawn location next to Sofia there's no way to get there no boat spawns or helis spawns to get there.
    -Make a Perm boat location in the middle of Pyrgos bay
    -Add a second rotating boat

    National HQ Suggestions
    -Since NHQ is an endgame event it should be harder to combat vesting mobile HQ.
    -Add a temp HQ 1km from NHQ that cannot be destroyed location marked on map reference screenshot for location

    LSD Suggestions
    -Remove LSD all together it takes to long it pays out fuck all remove it use the location it is at for something else.
    -Or revamp it to make it worth it

    Spirit distillery suggestions
    There are currently 3 cuts from wongs when making scotch. 1 When you make new make scotch. 1 When you make 15 year scotch and 1 more when you take it to puri to make 25 year scotch. The fact that wongs takes 3 cuts when making scotch turns away players because so much of what they make is going to a cartel. It also pays less than most drugs in terms of time and effort. Please remove any 2 of the cuts.

    Removal of certain NPCS and Locations
    -remove jewelry store NPC at african warlord no one uses it
    -remove oil barrel processing next to nikolai’s
    -remove the old admin event area north west of DP 4 causes lag when you go north west of the map. It is not used at all; the buildings are all bugged anyway; removing these buildings will increase server performance by removing the polygon count across the server.
    -remove firearms factory next to sofia replace with textile factory
    -remove the mineral processor next to federal reserve replace with the firearms factory
    Cop lethals rework
    -In the guide book it states your voice is your primary weapon, that is bullshit cops lethal first and ask questions later. In some cases lethals are warranted and needed.
    -lethals should not be called for groups with 5 or less people in the group unless they are in positions not reachable like for unreachable,backrock lighthouse,shitrock,first ATM at bank.-retired cops should not be able to call for lethals they gave up there rank in the APD therefore they should not be able to make decisions that highly impact civs and their gameplay.
    -when lethals are called the higher up must state how many people are allowed to be lethaled before you must return to downing again. Failure to do so should result in action taken against the higher up.
    -Cops are not rebels, it's time they start acting like it.

    Fed Event buffs
    -buff the payout of federal reserve to 2 mil fed reserve is one of the hardest events to do having a Hq so close to it so the payout should be increased.
    Fed Reserve Doesn't spawn an admin spawned vehicle like Mental Asylum. The fact that we have to provide the means to transport the bars. Individually Crack every dome and Rooms inside the domes and Make it all the way to rebel before any form of Payment is mad Makes most people feel as if federal reserve is not worth the time or effort to do. Between the people roaching from Telos. The 3 gates and 4 different van spots. Not having 10+ people and another 3 people doing the domes makes this fed event take the longest and hardest event besides evidence lockup.
    -increase the payout of Mental Asylum to 1.5mil the fight is hard enough having to load each bar yourself you then have to fight the cops to get out of the front gate once you've done that you must make it to a rebel across the map while fighting cops.
    -Increase the payout of jewelry to 1mil its hard enough as it is having the payout increased will make it bearable it is also very CQB maybe come out with a new design that is bigger.
    -Add better cover you can pretty much be roached from every direction around the fed roof has zero cover it is completely useless over all i think this fed needs a new design and a increased payout. 
    -APD INTELLIGENCE Make APD intelligence have a use more than just selling at Ivans. Make it so if you have a massive bounty you can do A prison event and bring a Piece of APD intelligence with you. With that intel you can look at the computer and wipe your bounty. It would consume the intelligence and take approximately 60 seconds. Once starting to remove a bounty you cannot leave the computer or move. If you do it and fail you would lose your intelligence.

    New Fed event suggestions
    Event name -APD IMPOUND LOT-
    -To start this event you would need 1 APD INTELLIGENCE to hack the front gate once you hack the gate you must break into the main building and upload a virus to the APD impound mainframe once completed go to the impound lot put a thermite charge on the front gate after that the vehicles and money would spawn 10 mins each step
    This idea would include seized and impounded vehicles 
    -Vehicles included are Quilling Minigun,50 Cal Offroad,Ifrit, Strider
    -5 cops. 3 Vehicles 300k
    -7 Cops 5 vehicles 450k
    -10+ cops 7 Vehicles. 600k
    -Once the vehicles spawn they have to be lock picked. Inside the vehicles there would be a respective amount of BANDED Notes inside the vehicles that would have to be broken down and taken to an atm. The vehicles themselves could be Claimed at Little to no cost Or be Chopped for their respective amount at chop Shop.
    -This would incentivize officers to Chase down the vehicles and not just immediately Lethal/Ram the vehicles.
    -This event would be located at the DP 4 putting this event at DP 4 means dump Hq would get used.
    EVENT NAME ALTIS ATC
    092192 Hill west of DP 5 
    Add a computer and have it connected with the APD air shipping route. What this fed would entail… Have the rebels breach a compound and hack a computer that is in direct connection with a plane carrying APD Seized weapons and APD gear. This would include Uniforms. Certain skinned weapons are only given to cops. Attachments such as suppressors. Possibly flashbangs and other goods. Make it so when the rebels hack the computer they can tell the plane where to land. Either on a airstrip or have it crash land and drop crates. "Developers Choice” APD have 15 mins to stop the hack before rebels gain access to the computer and once the plane lands/crashes 10 min timer on the crates
    Since these are APD crates, an all clear is not needed for seizure instead must have 3 cops on location.

    New crafting items and locations
    Textile factory would be at the current firearms location next to Sofia
    -Being able to craft CSATS/GRANITS/HELMETS
    -This makes a market for CSATS/GRANITS/HELMETS on the Asylum Exchange.
    -make it so you can craft SUI vests and RPGS without arms cartel there's no timer for the cartel so being able to go craft before someone takes the cartel back is not feasible

    Uranium Suggestions/Revamp
    -Enriched uranium. New process for uranium. Kinda like a final step. The enriched uranium could sell for $1500 and be used as a crafting ingredient with Sui vests to make the crafting of the more lucrative. In order to make enriched uranium you would need to take weapons grade uranium to a centrifugal forge in the southeast part of the map and process it. Once processed it CANNOT be stored in a house. -Processing spot would be at the 100% drop off spot for Altis shipping in the southeast part of the map. Once the Enriched uranium is created you can either sell it immediately or go craft with it.

    Explosive suggestions
    -Increase the DMG of projectiles RPG 7/RPG 42 these are meant to be 1 hits and most of the time they are love taps.

    (READ THE SUGGESTION ABOUT NHQ TO UNDERSTAND SCREENSHOT BELOW)
    https://gyazo.com/2fef26c62ec4adf3d2892fa28baf14c1
    (READ THE SUGGESTION ABOUT AFRICAN WARLORD TO UNDERSTAND SCREENSHOT BELOW)
    https://gyazo.com/feeb84dae1b5bd560bc3895c416b71d2
  3. Scruggs liked a post in a topic by Bilbo Baggins in 2024 Asylum Thank You Mega-Giveaway ($2,000+ In-game Rewards)!   
    Unfortunately @william you're not eligible to win. You need to have been active withing the last 30 days.
  4. Scruggs liked a post in a topic by Akula in 2024 Asylum Thank You Mega-Giveaway ($2,000+ In-game Rewards)!   
    Howdy Everyone!
    We know it's been a wild couple of months here on Asylum.  We've made a lot of changes and are continuing to do so to enhance the Asylum experience.  As we look towards a better Asylum community, we want to thank all of our loyal players for sticking around to make this place what it is.  
    In the last 10+ years we have had a lot of ups and downs, from dealing with the depths of the pandemic, to Turkish lawyers, and rough days at work, this community has always been a place for people to come together to be away from the outside world.  We just want to thank everyone for being a part of this crazy community we call Asylum.
    In honor of this we are going to be running a slate of giveaways to reward all of you, all in all we are giving away $2,000+ of Asylum gold rewards, and $20 mill of in-game content.
    They will be running for the next 2 weeks; you must be an active member of the server to be eligible to receive the rewards.
    Must not be banned at the time of winning Must have been reasonably active on the server within the last 30 days at time of winning In order to enter the giveaway, please like this post, and make sure you have your player id linked to your forum account.
    Asylum Gold Items:
    2 Winners x 6 Months of Asylum Plus  4 Winners x 3 Months of Asylum Plus  15 Winners x 1 month of Asylum Plus  Donor levels (the value of that donor level gets added to your account) 1 Winner x Donor Level 8 1 Winner x Donor level 7 1 Winner x Donor level 6 1 Winner x Donor level 5 1 Winner x Donor level 4 1 Winner x Donor level 3 1 Winner x Donor level 2 1 Winner x Donor level 1 15 Winners x 10 crate keys of your choice 5 Winners x 2200 Asylum Gold 10 Winners x Camo bundle of your choosing 4 Winners x 25,000 Asylum Points
    In Game Items:
    2 Winners x Mar-10 2 Winners x SPMG 1 Winner x M320 LRR + MOS scope 1 Winner x lynx + MOS scope 2 Winners x Cyrus 10 Winners x Ifrit 5 Winners x 750k Cash 10 Winners x 100k Blood Money 3 Winners x Ghosthawk, civ, cop, or medic (rank doesn’t matter) 5 Winners x 1 next token of their choice 5 Winners x 50,000 prestige on cop 5 Winners x 25,000 honor 5 Winners x 25,000 Infamy Thank you all for being a part of this community, and good luck! 
    -Asylum Staff
  5. Scruggs liked a post in a topic by Akula in New Support Team Members!   
    Please join us and welcome our newest support members! 
    @Fried Rice
    @GravL
    @Mr. Chow
    @Samperino
    @Scruggs
    @Silver-Spy
    Congratulations. Feel free to reach out to them for any assistance you require.
  6. Scruggs liked a post in a topic by 王 rando 王 in A Paper Proposal   
    refer to me by my official title
    Grand Wizard.
  7. Scruggs liked a post in a topic by LK, in Attention Asylum Players - Claim your free $500,000.00 in game - Survey closes tonight 3/18/2024 11:59 pm EST   
    I have finished my reply and I don't know if I will get 500000, this number is scary
  8. Scruggs liked a post in a topic by HunterB in Attention Asylum Players - Claim your free $500,000.00 in game - Survey closes tonight 3/18/2024 11:59 pm EST   
    Attention Gamers!
    We want to hear from you! Your feedback is crucial in making our gaming community even better. Please take a few minutes to complete our survey and share your thoughts, preferences, and suggestions with us.  Completing the survey will score you $500,000 in game. 💵🤑💰
    Click to access the survey: Click Me
    Your input will help us understand what you love about the server, what could be improved, your preferred playstyle, and more. Let's work together to make our gaming experience awesome for everyone!
    Thank you for being a part of our community!

  9. Scruggs liked a post in a topic by Jr4life24 in ****APD Policy Update 03/04/2024****   
    Effective Immediately
    SGT+ will be allowed to deploy SWAT officers to cities/HQ’s during extreme circumstances under the following stipulations:
    The highest ranking officer (SGT+) on duty is solely responsible for activating SWAT and will assume command of the entire situation until SWAT is deactivated. Failure of the activating officer to command and direct the entire situation will result in severe repercussions. A set amount of SWAT officers will be deployed depending on civilian count in the cities and must report directly to the SWAT deploying officer as well as adhering to standard SWAT policies. Failure to follow the command and direction of the SWAT activating officer will result in severe repercussions.
     
    The SGT+ may currently authorize SWAT officers for the following situations:
    HQ Defense
    Having a suspect in custody worth 200k+. Can not be used for someone who has turned themselves in.
    HQ is being actively assaulted by 3+ civilians
    Riot Control
    Any Suspect(s) involved must be using high caliber weapons 6.5+ or explosives
    Inability to bring stability to a city after 3+ attempts with 5+ suspects identified
    Once SWAT is called, a crate of illegal loot will spawn inside of the city and officers will be required to attempt to gain control of that crate once it is unlocked. An LT+ may call for officers to disregard the crate allowing civilians to obtain the crate uncontested from officers. (If a call to disregard the crate is made, a message must be sent to the active captains on why that call was made.)
    Once the SWAT activating situation has been handled (per the activating officers discretion) all SWAT officers must be deactivated.
    Casino/Athira Entertainment Policy
    The Casino/Entertainment Center will be off limits for on-duty APD officers. However, officers are allowed to go to Casino/Entertainment center with legitimate reason, such as: 
    Active Visual Pursuit
    Rescue a kidnapped officer
    Once officers arrive at the location they may only retrieve the suspects involved. They may not restrain anyone else at the Location, you may only apprehend the suspects involved in the active visual pursuit and the suspects involved in the kidnapping.  
     
    Any questions/comments/concerns please reach out to a Captain.
  10. Scruggs liked a post in a topic by Fitz in Changelog March   
    Found a bug? Click here to file a bug report!
    Got some development ideas? Click here!
    Added:
     

    APD HQ Lockdown Federal Event:
    APD Sergeants and higher are now able to request assistance from Altis SWAT command, for backup in extreme situations when their local headquarters fall under-attack.  Doing so will activate a federal event in that city, civilians and officers will fight for the illegal loot recently seized into the HQ’s evidence storage.
    Must be at least five civilians in the city, in addition to other APD policy related guidelines. May only be done every 30 minutes, and counts as a federal event. 5 minutes after the SGT requests backup, a crate full of illegal loot will spawn somewhere in the respective city. (It is locked for 10 minutes) After 5 minutes it will be marked on the map, for APD and rebels to fight over until it unlocks (Activates 35 meter radius redzone around the crate) APD can re-seize the items for a big payday, or the rebels can escape with the drugs!
    Pyrgos Stash House:
    Druglords have setup shop in Pyrgos, having taken the old dome from the APD HQ and setup a vault for their hidden meth and supplies.
    Set drill on laptop door to breach, 15 minutes later doors will open and you will be able to access the illegal meth/uranium.
    Athira Entertainment Center:
    A real estate developer has moved into Athira, and he has bought the old soccer field on the south-west of town.  He has begun to build an expansive entertainment facility for Athira’s residents.     Duel Arena
    Can contain one fight at a time Players can invite at the duel arena With bets that are variable from $50,000 - $999,999 Invited players can accept at the Duel Arena or any Court House(60 seconds to accept) On acception the players get teleported to the arena On teleportation half of the betting amount will be subtracted from your account (500k bet on the game, each player puts 250k in the pot) Both parties will battle for the best out of three On win you will get the battle amount On lose you will get nothing (obviously) If your battle partner leaves you will get your input back and as a punishment for leaving your battle partner will lose their input. Once the battle is concluded you get teleported back to your previous spot Come watch how bad our player base is at combat from the observation deck. Interruption of the event from the outside is a bannable offense... Any interruption is recorded and can / will lead to administrative actions     Paintball Game
    Queue up for Paintball, and compete in teams of up to 5 each Fight your friends and foes alike in a controlled paintball environment, whoever wins gets the bragging rights!     Athira Casino
    Have you ever wanted to gamble but not wanted to drive to Sofia? Well the Athira Casino is for you! While lacking the aesthetics of the Asylum Casino, the Athira Casino is full functional with a bouncer (to prevent homicides) and casino games. Play blackjack and roulette just a stones-throw away from the action in Athira! Additional Prestige Buffs:
    Tier 1:
    Tempest Device gathers 3% faster Jackhammer gathers 3% faster  Goldpan gathers 3% faster Tractor gathers 3% faster Harvester truck gathers 3% faster Garden truck gathers 3% faster Gathering by hand is 3% faster MXM available for rebels and bounty-hunters Tier 2:
    Tempest Device gathers 5% faster Jackhammer gathers 5% faster Goldpan gathers 5% faster Tractor gathers 5% faster Harvester truck gathers 5% faster Garden truck gathers 5% faster Gathering by hand is 5% faster Suicide Vests are twice the size Tier 3:
    Tempest Device gathers 10% faster Jackhammer gathers 10% faster Goldpan gathers 10% faster Tractor gathers 10% faster Harvester truck gathers 10% faster Garden truck gathers 10% faster Gathering by hand is 10% faster Suicide vest are 2.5 times the size Tier 4:
    Tempest Device gathers 15% faster Jackhammer gathers 15% faster Goldpan gathers 15% faster Tractor gathers 15% faster Harvester truck gathers 15% faster Garden truck gathers 15% faster Gathering by hand is 15% faster APD Tier 1:
    MX Gl Promet GL CAR-95 GL Katiba GL(UC)
    Vengeance Crate **[Will be live on the store later today 3/4/2024]
    @Kellydid some awesome work on a new crate with some great skins and horns.   Common: Bust One Horn -"It was at this moment, he knew, he fucked up" Bust Two Box Truck - Bier! Rare Horn - "WE ARE LEAVING!" Hunter - Banana Ifrit - Muerte Hatchback (Sport) - PHONK Limited Granit - God of War Horn - "I'm gonna come" Orca - Murica' Additional Content:
    NEW AND IMPROVED: Gang boat caps  NEW AND IMPROVED: Significantly reduced weapon sway on our servers Nikolai’s Compound now only needs a diamond tip drill to start Gold bars and Crypto Console now spawn in a boat for easy escape. A plethora of additional admin event functionality Admin Event Compound Updated Asylum Plus Skins @Kelly@SacredSherpa@Wolf_Fr @Scruggs
     
    Changed/Tweaked:
    Removed spawning Zafirs in Gun-Game, and on Domination National HQ Now 7 officers to rob for money, and 10 to open the vault Increased the number of APD Intelligence units spawned in after a successful, regular robbery, *Not with the extra step of opening the prestige vault Fixed:
    APD not being able to get to prestige Tier 2+ AKU-12 not being able to be put in houses. Triple gates at the Casino Athira General store being able to be blown-up.
  11. Ahm2d liked a post in a topic by Scruggs in ahm2d - asylum 6   
    Class song! MCFCCCCC!!!
  12. Scruggs liked a post in a topic by Fitz in Changelog February   
    Found a bug? Click here to file a bug report!
    Got some development ideas? Click here!
    Added:
    Nikolai’s Compound:

    Ivan and Hugo’s brother Nikolai has moved into the Altis Oil Rig to compile the illegal gold that they have gained from the illegal brokering of sanctioned Russian crude.  He has brought with him elite weapon makers who make parts for high powered weapons and ammo.  7 cops are required to rob this.
    Civ-Side Event:
    Rebels can breach Nikolai’s Compound to obtain Elite Weapon Semiconductors and stolen gold bars.
    Nikolai has paid corrupt APD officers to defend his compound, until the outer walls have been breached, they will be able to spawn in his HQ to defend the tokens.
    Use a raspberry-pi computer to breach the outer wall and vault, once the outer wall is open the APD must have to fly into the compound.
    Upon breaching the vault numerous gold bars and weapon semiconductors will spawn in for the rebels to steal.
    Cop-Side Event:
    Corruption pays, once the APD has secured the compound from the rebel terrorists they will have an opportunity to breach Nikolai’s vault and access his prisoner, the APD prestige dealer.
    Once the vault opens the APD will have three minutes to buy a prestige token which they can sell at any HQ to activate their prestige tiers.
    During this event the rebels will have the availability to secure the vault for Nikolai and be paid for their efforts.
    APD Prestige Tiers:
    Buy the tiers inside the vault, sell at any HQ to activate.
    Tier 1 Buffs- $1,000,000
    Red gull 2% Cheaper Spike strips 2% cheaper Defib 2% cheaper All weapons and Equipment 2% cheaper Land Vehicles 2% Cheaper Air Vehicles 2% cheaper If no red gull spawn with 5 red gull APD Jet skis/SDVS CMR-76 (UC Cpl+) Tier 2 Buffs-$1,750,000
    Red gull 4% cheaper Spikes 4% cheaper Defib 4% cheaper All weapons and Equipment 4% cheaper Land vehicles 3% cheaper Air vehicles 3% cheaper If no blood bag spawn with 3 blood bags Promet MR CPL +UC Lt+ Sawed Offs APD Taru Benches Cpl+ Tier 3 Buffs-$2,500,000
    Red gull 6% cheaper Spikes 6% cheaper Vehicle Ammo 6% cheaper Defib 6% cheaper All weapons and Equipment 6% cheaper Land vehicles 4% cheaper Air vehicles 4% cheaper Armored vehicles are 8% cheaper If no spikes spawn with 2 spikes LT+ UC Rpks Stash House Event:

    Athira Stash House
    With the influx of drugs on the island the Drug Cartel has begun to store some of its illegal drugs at the Athira Stash House, place a diamond tip drill on the garage and you will be able to breach the vault and access the illegal loot inside.30-min cooldown
    Civ v. Civ event, payoff is based on number of people online, and in Athira
    10-minute timer to breach the vault
    Does not count towards federal events
    Tobacco:
    A new Tobacco field has been planted on the island of Makyrnisi in the middle of Pyrgos Bay.  Go there and gather illegal tobacco leaves for use in crafting cigarettes and cigars.
    Gather Tobacco at Tobacco field
    Dry the tobacco at the Tobacco Factory
    Plane pine planks into paper at the lumber mill
    Roll Dried Tobacco and Paper into Cigarettes at the Tobacco Factory
    Or gather cocaine and process Dried Tobacco, Unprocessed Cocaine, and Paper into Cigars at the Purification Factory
    Sell Cigars at African Warlord, and sell Cigarettes at Drug Dealer
    Elite Weapon Crafting:
    You can now craft certain high-powered rifles at the black-market production, you need to have the appropriate civilian prestige tier to use the weapons.  Zafir usage on S1 is now dependent upon having Tier 2 unlocked.  If you try and access a Zafir in your house it will drop it on the ground and you will not be able to put it back inside your house.
    Zafirs: 125,000, 2 Elite Weapon Semiconductors, 1 Ryzen 5950X and 1 ASUS Dark Hero Mobo
    RPG-42: 125,000, 2 Elite Weapon Semiconductors, 1 Ryzen 5950X and 1 Asus Dark Hero Mobo
    Spar-16S: 25,000, 2 Elite Weapon Semiconductors, 1 Ryzen 5950X and 1 Asus Dark Hero Mobo
    Raspberry-Pi Computer: 1 Ryzen 5950X, 1 Asus Dark Hero Mobo, and 64GB DDR4 Ram
    Ammo:
    Zaf Boxes: 15,000, 10 Process Uranium, 5 Rubber
    RPG-42 Rds: 45000,2 Counterfeit Rolex Watches, 10 Uranium Processed, 5 Rubber
     
    Changed/Tweaked:
    Improved availability of CPU Cases Changed how # of cops is called at the National HQ Change how SWAT is called for Nat HQ New staff titles Further developed admin event capabilities The oil rig is now re-designed. PC Parts are now easier to get, and illegal. Fixed:
    Medic offroad service pricing Virtual crafting bugs A couple culverts blocking the way to sheds. Missing walls at Nat HQ Furniture icons not working. Being able to use Suicide vests while in prison  
    Hotfix #1:
    Fixed timers on Stash House and Nikolai's Compound National HQ vault being able to be disabled APD being corrupt with the tokens Couple other vars around the event Tripled the # of goldbars spawned in at Nikolai Temporarily removing Spar-16s and RPG-42 crafting (Bipods are spawning in, and RPG auto bans you) These will be re-added don't worry.**You can still buy the RPG-42 at rebel  
    Hotfix #2:
    Updated StashHouse payments and frequency Added tobacco items to exchange  New weapons able to be put in houses a bunch of back-end fixes 
  13. Scruggs liked a post in a topic by ObiWoki in Changelog February   
    first, great work bud
     
  14. Scruggs liked a post in a topic by MarchingBands in Various Cop Implements?   
    More cop options in general for Asylum+ would be nice, imo.
  15. Scruggs liked a post in a topic by Beifang Ming in Give civs the Speedboat .50 cal   
    +1 we need this for roleplay purposes
  16. Scruggs liked a post in a topic by Big fart in Escort HOTKEY!   
    I dont pull out.
  17. Scruggs liked a post in a topic by Austin M in ****APD Policy Update 1/20/2024****   
    Effective Immediately
    Federal Event Changes -
    National APD HQ Robbery -  Due to the nature of valuable intelligence inside, the National APD HQ will have slightly different responding policy, listed as following, officers must give a minimum of 2 lives for the main event. In the event that the vault begins to be breached, officers are to give at least an additional 2 lives and securing of the vault will supersede the federal event priority list. 
    Any Civilian found in possession of APD Intelligence shall be charged for “Possession of APD Intelligence”
     
    The Gas Mart - Sgt+ now may limit the amount of officers responding to a gas mart robbery effectively allowing other officers to maintain current patrol. If done so, the Sgt+ must respond to the event themselves to ensure that it will be secured. 
    New Federal Event Order
    Evidence
    National APD HQ
    Mental Asylum
    Federal Reserve
    Bank of Altis
    Jewelry Emporium
    Shipping Robbery
    Prison
    Gas Mart
    Jewelry Charges -
    Possession of Illegal Jewels - Applies to Jewelry Emporium jewels and Counterfeit Jewels.
    Possession of Illegal Antiquities - Applies to rolled gold/silver, Villains Chair, and Cruellas Bed
    New Charges -
    Anyone found in possession of Mead and Aged Mead shall be charged with “Possession of Illegal Liquor”
    Anyone found in possession of Shepard Hide they shall be charged with “Possession of Turtle/Dog Meat”
    Illegal Vehicle Disassembly has been added in-game, this will be used instead of “Money Laundering”
     
    Illegal Areas -
    Antiquities Forge now has a red zone circle, this area will be treated like any other Illegal Area.
    CMR-76 -
    UC Officers now have access to the CMR-76, officers are not allowed to drop the rifle to anyone without the appropriate Prestige Tier
  18. Scruggs liked a post in a topic by HunterB in ****APD Policy - 1/20/2024****   
    EFFECTIVE IMMEDIATELY
    The APD is introducing the use of Armed Ghost-Hawks
    Information below:
    1.  Actively Seated Captain must be in the helicopter to ensure proper use of the armed Ghost-Hawk.
    The armed Ghost-Hawk shall not be used to land officers into an active firefight.
    2. Only one Armed Ghost-Hawk may be used at a time or:
    In the event the APD lose control of an armed Ghost-Hawk, another may be dispatched to disable the stolen helicopter. A stolen armed Ghost-Hawk will take priority over everything until it is secured. Once the Ghost-Hawk is secured an Actively Seated Captain may issue one officer to pilot the stolen Ghost-Hawk back to an HQ, no other officers may occupy the Ghost-Hawk's gunner seats at that time.
    3. Armed Ghost-Hawks shall only be used if cops are heavily outnumbered and/or are repeatedly responding to federal events with no reprieve.
     
     
  19. Scruggs liked a post in a topic by Hubschrauber in Gags for civilian bounty hunters   
    The title says it all. Have an item (just like the blindfold) that gags the person. This would be used for those civs that are trying to ear rape BHers after they get downed. 
  20. Del liked a post in a topic by Scruggs in CALLING ALL CADETS - Del the Cop Killer - Rebel Log   
    https://gyazo.com/9c32530b0982fdf032f935a461fecbe1
    You tell me xD
  21. Scruggs liked a post in a topic by Del in CALLING ALL CADETS - Del the Cop Killer - Rebel Log   
    A gruesome warning to cadets and the APD.
    Cameos by @DipSchmidt@Kircheis@Lars von Bismarck@Gandalf
    + Tag yourself if I couldn't find your name.
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