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zoomzooooooom

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  1. zoomzooooooom liked a post in a topic by Clint Beastwood in Olympus Updates and Olympus Server Issues   
    All,
     
    After recent developments it has come to my attention that our forums have become flooded with the issues currently plaguing Olympus. 
    We are not Olympus and we would like to limit the bashing and banter related to their current situation. 
    If you want updates regarding Olympus, please join their discord and wait patiently for their staff to address it.  
     
    Any further posts regarding Olympus and their problems will either be moved or hidden.  
     
    Thanks!
  2. zoomzooooooom liked a post in a topic by Jesse in Planned Downtime [Completed]   
    Hey everyone,

    The following Asylum services will be brought offline at midnight (CENTRAL TIME - https://www.timeanddate.com/time/zones/cdt) tonight.
    All Game Servers All Web Services The duration of the downtime expected is around 1 hour. Could be longer/shorter depending on how things go. I'll update via announcements in discord if the duration is extended.
    Sorry for any inconveniences that this may cause.
    At this current moment in time, this downtime is only to update the database services to support V2.
    - Asylum Development Team

    [7/31/19 @ 23:39 CDT]
  3. zoomzooooooom liked a post in a topic by Connor McGregor in Crying wars 8   
    You tried so hard to try help your gang win, making us replay and making up lies yet they still lost. I would be annoyed too.
  4. zoomzooooooom liked a post in a topic by Jesse in V2 - "Official Release Week"   
    Evening all,
    I wanted to give a slight update to the new mission related stuff. I unfortunately got hit with having to work 3 weeks of 66hrs /ea week at work (Starting this week). This has pushed back my estimated done date pretty hard. I took off two days of work (Jul 14/15) to make a longer week and prevent being forced to do overtime that week. 

    The "Official Release Week" will be the week of July 14 - 20. The date is not set in stone yet. However, that will 99% for sure be the week we release on. This will allow us to get in 2 more staff meetings before releasing and also to finish up related projects required to release such as our new web based admin/moderator controls. As far as progress goes on the mission I'm happy where we're at and confident we can reach the goal set. As long as my house doesn't burn down or something in the meantime. I just want to be sure we have a good release and that we have enough time to do the things we want to get done.
    If you guys have any questions or anything feel free to drop them below.

    Thanks,
    Jesse
  5. zoomzooooooom liked a post in a topic by BaDaBiNg_10-8 in bye   
    Asylum V2 is our first priority. Anything is possible after that.
  6. zoomzooooooom liked a post in a topic by Connor McGregor in Montage   
    Arma is dead so yeah
     
  7. zoomzooooooom liked a post in a topic by BlackShot in Asylum Announcement: New Q&A Section   
    @Mitch (IFRIT), I think it would be useful if you started adding keywords to your titles. I know you probably like using "Asylum Announcement" to get people's attention, but other folks will start getting lost among many similar titles when reading previous announcements:
     

     
    "Asylum Announcement: New Q&A Section"
    "Asylum Announcement: Server 3"
    "Asylum Announcement: Database Issues"
    "Asylum Announcement: Asylum Ownership"
     
    Maybe these would be better?
  8. zoomzooooooom liked a post in a topic by thor in Asylum #2   
    Sorry it's short, can't seem to find anymore fights so I figured that I might as well post it.
    enjoy.
  9. zoomzooooooom liked a post in a topic by uc. in explicit | Recruitment   
    I will sum up this weekend,
    Roice and rogue diden't get what they want (re-do gangwars a third time(?))
    Prime is shit
    Explicit 4-0 prime in the final(S)
    i was in b team with a shitter called bdj that dosen't know how to play cap
     
    Lovely weekend my friends
  10. zoomzooooooom liked a post in a topic by Zurph in explicit | Recruitment   
  11. zoomzooooooom liked a post in a topic by ViperOfficial in Asylum Gaming "The Best Of Asylum" Montage   
    For those that don't know me, I am from Olympus but I enjoy making montages to capture what if left of the half decent player-base with fingers on this game. I was wondering if y'all would be interested in submitting clips and allowing me to make something like this for Asylum. Currently I have 2 "Best of Olympus" montages if you want to see what the video will end up like. 
     
    UPDATE: Please do not submit your clips on this thread, if I end up doing it I will make a submission thread. 
     
  12. zoomzooooooom liked a post in a topic by Jimmy Jarvis in Asylum Apparel   
    Whoever plans to wear this outside definitely doesn't go outside
  13. zoomzooooooom liked a post in a topic by Connor McGregor in Asylum Apparel   
    I hope this is a joke
  14. zoomzooooooom liked a post in a topic by Oskarr in Asylum 4   
    This took me way to long
  15. zoomzooooooom liked a post in a topic by Jimmy Jarvis in Asylum #1   
    idc parker used it cause he stole it off me
  16. zoomzooooooom liked a post in a topic by thor in Asylum #1   
  17. zoomzooooooom liked a post in a topic by Proud in Asylum #4   
    Fixed the quality a little bit, not the greatest but better x
  18. zoomzooooooom liked a post in a topic by mur in Lack of RP   
    Why can’t I call a person the N word? If I can do it in real life, I should be able to do it on the asylum servers. The lack of RP in this server is really killing my immersion...
  19. zoomzooooooom liked a post in a topic by Jimmy in Asylum | 1   
    Could have been better if one I could be arsed to save up kills and make a longer and two if I didn't delete shit tons of clips but enjoy.
  20. zoomzooooooom liked a post in a topic by ParkerRadley in Parker | Montage 10   
    zz
  21. zoomzooooooom liked a post in a topic by Gen. Henry Arnold in Change Log 8.3.0   
    First off, we appreciate your cooperation and support as we work on server performance. While we do so, here are some small additions and changes that have been asked for by the community, we do listen to your voices . Once we get the performance to an acceptable level, we will begin adding the new content we’ve been working on for all players to experience. We'd also like to welcome back @Bikstok as contributor and look forward to our development team pushing out great changes in the future!
    Added the ability to claim vehicles at Chop Shop. Added 2 additional Rebel outposts. Thank you @Jbdragon for the designs. Reworked the prison, designed by @Jbdragon! Second bridge removed from the prison A second bridge will be added soon. The dynamic map system Poseidon implemented needs to be reworked or adjusted to accept objects "snapped to surface" or with pitch and yaw settings for the new Eden Editor. There is a laptop in the prison that you need to upload the virus to in order to infect the security system. The timer is now handled server side, so the player who starts it can lose connection, get killed, leave the server, etc and the prison break will continue. The APD will need to stop the prison break if possible by restoring the system at the laptop in the prison. When the map marker returns to blue, prisoners can no longer escape. Increased price of the Qilin to 50k. Increased price of the Prowler to 45k. Removed side doors on Qilins/Prowlers. Increased the price of the APD Prowler to 25k. Added ability to add additional smokes to Ifrits and Striders using the vehicle ammo item. Added vehicle ammo item to Cop shop. Added the Raven vest to Rebel outpost, Skip Tracer and UC. Added rear/side seats to the DLC cargo van. Increased price of the Suicide Vest to 80k. Increased price of the RPG round to 50k. Increased revive payout to $3500. Added MX SW to CPT+. Added MX GL (Smoke rounds only) to SGT+. Added SWAT uniform to LT+. Added Brown NVGs to UC. Removed Gendarmerie uniform from APD. Removed killer shelves from Kavala. Players can no longer sync their location while within 200m of any cartel. Tweaked downing script. Tweaked vehicles to be more resilient to non projectile damage. Removed the seat belt option and made vehicles significantly safer. Fixed a bug with red names and vehicles. Fixed an exploit with RPGs. Fixed APD talent for Hellcat. Fixed an exploit with syncing. Added an auto-locking method on the servers when FPS gets low on the server It will auto-unlock if the FPS recovers, we hope this will aide in having less crashes IMPORTANT NOTE: Some buildings (like the deer stands at the prison) will be created local to the client and not on the server. Meaning if you close the hatches on the deer stands others will see them open. So don't use them for cover. If you're unsure of if the building is client-sided or server-sided have a friend look at the building while you open/close windows. If they don't move for your friend, don't hide behind them and expect not to die... This will be adjusted when the map system is changed in the near future to accept pitch and yaw.
    Hotfix #1:
    Donor Rebel outpost has been added back to its original location. Now you have (6) rebels to gear up at. If you get camped, fill out a "hurt feelings" report Honor & Honor Talents should now sync properly Hotfix #2:
    Decreased damage taken to player while in vehicles. Doner Kebabs will no longer make your food value be a decimal point under certain circumstances. Removed APD Prowler doors. Removed Gang Bank cap. Now all players who are in the vicinity of the prison will be charged with Prison Conspiring. Any players who decide to be broken out from jail will also now be charged with Prison Conspiring on top of Escaping Prison. Prison Break delay dropped from 45 minutes to 15 minutes. Syncing at certain zones has been fixed. An option to refill magazines at Rebel Outposts has been added. Re-added the ability to sell weapons at Firearm Factory, vehicles are still disabled. Added lethal MX SW rounds to Cop shop. Some security adjustments. Hotfix #3:
    Removed role switch/server hop cooldown Fixed some exploits Magazine Refiling should now work properly at Rebel Outposts Server 3 Precinct is back to being enabled and will remain now (sorry...) Federal Reserve elevated marker will now remove at the correct time Hotfix #4:
    Prison cooldown adjusted to be 30 minutes Federal Reserve hacking animation fix Fix regarding donor item(s) pickup Prestige conversion has been disabled Fixed Rodo gathering benefit Hotfix #5:
    Rodo gathering benefit has been adjusted Race related content has been removed The Phone Weather button has been removed "Criminal Records" has been removed The flash on speed trap cameras has been removed Some other behind the scenes junk adjustments/removals
  22. zoomzooooooom liked a post in a topic by RikuQ in Asylum #1   
  23. zoomzooooooom liked a post in a topic by JIMBO in Explicit btw   
    can someone mod queue this retard or just straight up ban him 
  24. zoomzooooooom liked a post in a topic by Connor McGregor in Asylum #3   
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