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finn_

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  1. xlOutsiderlx liked a post in a topic by finn_ in Flashbangs Vs. Houses   
    Not spending 18k to blow up a house full of idiotic kidnappers.
  2. finn_ liked a post in a topic by Samperino in Parking Spots   
    There are close to none (if any) on Altis. We need parking spots! A couple outside of police HQs for civilians to park, a couple in the cities maybe by medical/hospitals. Just a quick idea that came to mind.
  3. finn_ liked a post in a topic by TheCrestedPenguin in New Oil Rig   
    So as many of you know the latest update made oil a little more appealing to certain people ( Mainly the new and/or poor people ) I think that it should focus on everyone who is involved with this oil rig meaning also the rebels doing the cartels and the new people trying to make a living, But i don't think it has both sides even right now. 
    With that in mind i decided to work on an Oil Rig myself. I focused on looks and accessibility and on combat aspects in the rig itself. I have had a few people test it and they liked it, i refined and tuned it into their liking's but the most important thing i feel is that you guys feel good with this. So i made a very little video showcasing it and i took a few screenshots for you guys to look at. If you want a closer look at it contact me and we'll get in a server and have a look ( I really encourage you guys to do this cause it gives you a better feel for it ).
    Here are a few things to note:

    1. The current oil rig has 288 objects, The one i build has 308. ( These are ALL Objects in the builds ) 
    2. You have 5 ways to get on the oil rig that is not by air, These are the main stairs besides the docks and each pillar the rig rests on is a way up.
    3. It has 3 ( maybe more depending on what chopper and how good of a pilot you are ) spots to land on the rig.
    4. Lots of places to fight from and shoot at other area's in the rig.
    5. In my opinion it looks allot better than the current Oil Rig. Meaning it appeals more to the new civilian trying to make a living.
     
    Pictures
    https://imgur.com/a/1RzY4

     
    VIDEO
     
    This is just a build and an opinion nothing is gonna change most likely but i do want you guys' opinion on it.
  4. Sail liked a post in a topic by finn_ in Kid napping cops   
    http://prntscr.com/ibkq0u
  5. finn_ liked a post in a topic by Xehons in New bank is yet ANOTHER advantage given to cops   
    The old bank is so much better you can litterly get shot from police HQ  while laying down becasue the tower is taller not only that but its such a cluster fuck of buildings its just cancer not to mention that it isn't fun these too many buildings and anyone in pyrgos is probablly gonna get RDM'd, we used to do like 5 banks a week now with the new bank I dont think I will do one because of how much of a fuck fest it is 
    so to summarize: 
    - No cover
    - Cops have advantage
    - Too close to HQ
    - Laggy as fuck 
    - RDM fest 
    - gay and no one wants it please revert and give us a real CONTENT update 
  6. finn_ liked a post in a topic by Mayhem in Rise Gang Recruitment S4 *DISBANDED*   
    This child lies! 
  7. finn_ liked a post in a topic by -CK- in Garage Fees   
    Hellcat is trash
  8. finn_ liked a post in a topic by ... in Combat Logging   
    Combat Loggers are easily one of the worst problems with Asylum, with server performance and community degradation being above. In no multiplayer game is it acceptable to combat log. Most games have mechanics to prevent it and so does Asylum, but it doesn't work. Sure, there is the fifteen second cool down before suicide or disconnecting and you can no longer disconnect without pressing escape. Combat loggers will still log unless it is made impossible to do so. The only true mechanism to stop these players are bans. These bans are given out, but they are short and sweet. They start out at six hours to three days which isn't enough. Combat Logging is not something new to this server and it is a rule that is universal across games. So, I propose that combat log bans should be made as "perm (lets talk)" These players should not be allowed to play again until they explain what they did to an administrator and it is made clear that it isn't acceptable. If the person were to do it again, give them a ban that continuously reinstates. I understand that the developers want to make it so that players who break rules are granted an opportunity to redeem themselves, but combat logging is an unjustifiable thing to do. All I ask is that combat logging is not to be put on the same level as VDM and RDM. These are just my thoughts on the issue and all further input on the subject is appreciated.
  9. finn_ liked a post in a topic by Mitch (IFRIT) in To the Server 1 cops tonight..   
    Anyone got that recorded? 
  10. finn_ liked a post in a topic by Thomas in @ the 80% of users who put 'offers' as an asking price for real estate   
    Why sell for 1mill when someone is dumb enough to pay 2mill ?  Common sense not to have a buy now price.
  11. finn_ liked a post in a topic by Gen. Henry Arnold in No GPS marker as a Medic?   
    Medics do not get a blue location arrow, instead they get a dot with their name, but you must learn the talent called Awareness.
    If you have any more questions on medic, check out http://gaming-asylumwiki.com/wiki/Medic_Guide 
  12. finn_ liked a post in a topic by Clint Beastwood in wtf cops never rp   
    Incompetence is your inability to embed images 

     

  13. finn_ liked a post in a topic by Jake in When Akeelagi, Jake, and Ken get bored in Kavala...   
    You were a good sport about it
  14. Jake liked a post in a topic by finn_ in When Akeelagi, Jake, and Ken get bored in Kavala...   
    And on the receiving end of.
  15. finn_ liked a post in a topic by Pilot in Briefings..   
    @Mitch (IFRIT)
  16. finn_ liked a post in a topic by Crunchedd in Aegis Defence Services [S1]   
    honest to god thought u made a gang @Clint Beastwood was about to make a comeback to asylum just for u
    (im prob banned tho)
     
     
  17. finn_ liked a post in a topic by Glass of Water in Aegis Defence Services [S1]   
    @Clint Beastwood this your brother?
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