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Posts
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Reputation Activity
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Farmer Steve liked a post in a topic by Mitch (IFRIT) in Sever issues
I appreciate your support. The development team is actively working on the servers and to resolve these issues. The problems continue but so does the hard work behind the scenes. The biggest problem is that these issues are extremely hard to reproduce in a test environment. As it stands now, when we get word that a server is suffering performance issues. We literally have to throw a dart at the board to guess what caused it. When they look at the performance status of a server, they can see why it crashed. However, there is no glowing red button that describes what caused the memory etc to sky rocket. As many of you have seen, the locked server is a automated response to a server that self reports the server side FPS are below par. Its become evident that sometimes, the locking of the server allows it to catch up and recover. When the server recovers we hope to get a restart issued with a decent timer to allow people to prepare for said restart. Please continue to afford us your unwavering support. Your kind words keeps everyone going.
Thank you,
Staff
P.s this was typed on my phone..apologies if there are some typos and the flow feels off..
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Farmer Steve liked a post in a topic by STON3COLDK1LL3R in *Breaking News* Asylum Record
You cops are so bad. I now hold the World Record of Highest Bounty. I've been evading cops for a long time and they can never catch me.
I challenge anyone to beat my bounty.
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Farmer Steve liked a post in a topic by Jesse in Change Log 8.3.0
Will apply when each server restarts... enjoy the lag due to all the downloads
Hotfix #3:
Removed role switch/server hop cooldown Fixed some exploits Magazine Refiling should now work properly at Rebel Outposts Server 3 Precinct is back to being enabled and will remain now (sorry...) Federal Reserve elevated marker will now remove at the correct time -
Farmer Steve liked a post in a topic by HomeUser in Donor 7 perk update
@Mitch (IFRIT) I tried to stay true to my word but paypal is slow https://gyazo.com/e413bf7a51de39d7268eb0f13e213fc2
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Farmer Steve liked a post in a topic by ^Connor_K in Donor 7 perk update
hmmmm giving yourself more power and thanking yourself at the same time...
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Farmer Steve liked a post in a topic by ... in Donor 7 perk update
Expedited player reports too? I'd love to pay and watch people get banned live instead of after a few days.
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Farmer Steve liked a post in a topic by Nubis in Meme Comp With Cadets Mostly
Car Awareness Training
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Country Bob Ross liked a post in a topic by Farmer Steve in Actual Best Asylum Players list (poll)
@Mr Smirnoff
@Bama
@Country Bob Ross
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Farmer Steve liked a post in a topic by they took the name eazy in First montage in a long long time.
Made this in ten minutes, shit on it idc
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Farmer Steve liked a post in a topic by dennozZ in Change Log 8.3.0
That's more 'air' than 'vehicle'. Im paying 50k for 80% air and 20% vehicle
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Farmer Steve liked a post in a topic by Marzoh in VDM is using your vehicle as an OFFENSIVE weapon.
cheif?
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Crossfade liked a post in a topic by Farmer Steve in THE PRIME MASS BAN Part 2
Reminds me of the Orca glitch where PPL would buy Orca materials, keep them and go sell them at chop shop and make profit. (That being if you had two turfs)
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Deazy Johnson liked a post in a topic by Farmer Steve in Found Mitch's YT Channel
u silly? still gonnna sendd it
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BaDaBiNg_10-8 liked a post in a topic by Farmer Steve in Found Mitch's YT Channel
u silly? still gonnna sendd it
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danile666 liked a post in a topic by Farmer Steve in Automatic AFK lobby kicks
Perhaps 8 for people wanting to switch from cop to civ or vice versa.
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Google™ liked a post in a topic by Farmer Steve in Automatic AFK lobby kicks
Perhaps 8 for people wanting to switch from cop to civ or vice versa.