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Beifang Ming

APD Corporal
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  1. Beifang Ming liked a post in a topic by KevinOB in Gang Map For Server 3   
    I guess we are only active in kavala 
  2. Beifang Ming liked a post in a topic by IAmLegion in Emergency Vehicle Light Changes/Additions   
    +1 and in the netherlands its all blue to
  3. Beifang Ming liked a post in a topic by Clint Beastwood in $999,999 Giveaway - Story Time   
    Was me @DJB.  I'm pretty sure.  This was when we assaulted the HQ and they brought out a strider and I shot the driver out and @[§] Alex was running for Governor.  We spent the whole restart advertising to vote for Alex in the strider while being chased by cops.  Good times. 
  4. Beifang Ming liked a post in a topic by Pentax in Change log 7.10.1   
    You say you've been here long enough, but if you think this patch is a step backwards for Asylum, you clearly didn't see nor been here before 6.0 patch, and when 6.0 hit.
  5. Beifang Ming liked a post in a topic by BioHazard in Change log 7.10.1   
    Finally I can roll in my VR suit once again
  6. Beifang Ming liked a post in a topic by bamf in Change log 7.10.1   
    We have not put out a patch in a little bit, so I wanted to get something out today.  The biggest changes in the patch are:  
    You can no longer stack the armor of CSAT clothing and carrier lite vests.  This is a game balance change that has been talked about for some time.   The prison break mechanic should be much more reliable now.  I did several prison breaks with the admins on the dev server, and it seems to work fine.  I will find my guide to the prison and re-link it in this post in a bit.   Pure cocaine and coca leaf weights have been synchronized and modified.  This is a game balance change that should make meth on Altis and pure cocaine on Tanoa equal in value.   Additional items in this patch (in no particular order):  
    Added APD charge for possession of explosives (for possession of RPGs and Speedbombs)
    Crates should more reliably clear when selling a house
    Cadets can use flashlights now
    Turfs can not be capped from inside a vehicle (sorry to all you who liked to enjoy a Yeti of coffee in your Ifrit)
    Tweaked how player housing shows up on the map
    Drug dealers on Tanoa are no longer interested in your cocaine or meth from Altis (they have standards bro)
    Trackers only persist for the side on which they were placed (sorry to all of you crooked cops)
    White jet skis on Tanoa are no longer "Wonder Woman" themed
    You can no longer restrain someone inside the jury room
    Non ASCII characters will no longer sync to the DB for the player name, but your money and items will sync
    Soft logging in jail will no longer artificially reduce your time
    APD officers will be notified if you are on parole when they try to pardon you
    Crafting 7.62 weapons of all types should require you to have the Marksman talent
    Slightly altered the bolt cutting distance for gates at the Federal Reserve
    Money received from drug dealers will have trace evidence on it now
    Your gang name should properly clear when you leave a gang now
    You can no longer interact with the chop shop while restrained (really?  that was a thing?)
    Courthouse markers should now properly match the "Town Markers" opacity slider
    Being hit by a vehicle will no longer trigger the aggression system
    Your Gang/Group will no longer be invited to your jury trial
    The basic VR suit should be more reliable
    You can no longer pull players out of a vehicle while you are in a vehicle
    Fixed an issue related to how SWAT ends
    Death row fixes (come on governors, flip the switch)
    Mechanics related to the APD seizing items from a boat have been fixed
    General store added to Skiptracer bases Another minor thing; Weapons that you aren't talented for will drop on the ground now instead of vanishing (like Carrier Lights do when you have on CSAT) Edit:  Thanks to both @Gnashes and @speed for their work on the patch!
    HF1:
    Fixed the clothing shop HF2:
    Governors can get money from their bank account Gang members (of sufficient rank) are again able to remove money from the gang bank account Upon a successful prison break, you have 60 seconds to leave the inside of the prison before being locked in During a prison break, the area you must stay within now shows properly Maximum jail time should be 45 minutes if you are not arrested at the Skiptracer base by an Apex Predator BH - it will be 60 minutes if you are though HF3:
    The Prison Doors have gained sentience and will close as you approach if they were opened by wildlife. (Will fix the "the door is open!" error when trying to start a prison break) Your old phones fell out of your pocket and broke. A replacement has been issued, although it's not the color you wanted. Crafting recipes on Tanoa have been adjusted for the Cocaine weight changes. The "Page 2" button for Settings will no longer float on non-standard resolutions Exploit fixes relating to Drug Runners (tsk tsk for those of you who'd leave instead of canceling the mission) You can no longer pickup gold from a Federal Reserve Vault if the vault has not been hacked open The Federal Reserve Gates now have additional security. Vehicles attempting to go over closed gates may experience a sudden loss of tire pressure. Bolt-cutting the gate may alleviate symptoms. Police can now seize clothing and other non-weapon/magazine items from the ground Processed Cocaine can once again be sold on Tanoa Your map and GPS will be removed when Blindfolded. They will be returned to you when your blindfold is removed Fixed broken doors at rebel outposts. Fixed raised walls around the cocaine pit. Fixed broken police road gates. Workaround for BIS bug which caused oddities with character respawns. (Expect this to potentially cause issues temporarily in the next BIS Arma 3 hotfix) Combat Store timer reduced to 60 seconds from last aggression trigger. HF4:
    Phone skin is slightly darker Prevention against slingloading vehicles containing gold bars Additional locked door fixes across the board My guide to the prison system:
     
  7. DJB liked a post in a topic by Beifang Ming in #MakeLockpicksLegal   
    #bring back the justice wagon
  8. Atlas1 liked a post in a topic by Beifang Ming in #MakeLockpicksLegal   
    #bring back the justice wagon
  9. Beifang Ming liked a post in a topic by Crow in • Space Turtles • | [S3] | Recruitment [CLOSED]   
    In-game name: Crow

    Age: 19
    Time spent on Asylum: Overall spent 5k hours on Arma and around 3k is on asylum xD
    Previous admin action: one exploit ban, but got quickly reversed

    Why do you want to join us: cause I'm the best mascot around tbh and I wanna gat some kids
    About you : I'm 19, decent "pilot", was in many shit tier gangs excluding instinct (instinct4lyf) I'm also a legendary memer
  10. Beifang Ming liked a post in a topic by DaX in • Space Turtles • | [S3] | Recruitment [CLOSED]   
    sorry Hoover is are mascot
  11. Beifang Ming liked a post in a topic by Danny in • Space Turtles • | [S3] | Recruitment [CLOSED]   
    Denied. Thank you for your interest in Space Turtles.
    Accepted. Welcome in Space Turtles!
  12. Beifang Ming liked a post in a topic by Xehons in F-16 USAF Thunderbirds Arrival   
    @Bohemia Interactive please add two seat jets thx 
  13. Beifang Ming liked a post in a topic by HotWings in Gang Ranking?   
    We had this before, it ended in pissing contests and cheating.  Was pretty dumb.  I had a gang of 3, but because we capped a cartel one time we were top 5 on that server.  Score was based off of members/actions. The more members the less the points were. So there was gangs that would have their gang and a spin off that had one person so they would sit atop the rankings.
  14. Beifang Ming liked a post in a topic by Midamaru in How to make sure no armored vehicles can get to the bank   
    But that would require thinking.. that's beyond the capabilities of a cop.
  15. Beifang Ming liked a post in a topic by Mitch (IFRIT) in Add Undercover Hunters   
    apd ghost hawk with downing rounds too while we're all at it. 
  16. Revenant liked a post in a topic by Beifang Ming in Hemtt/Tempest Device   
    if that happed i will make a chop gang
  17. Beifang Ming liked a post in a topic by Leady in *** APD Policy Update 02/19/2017 ***   
    Introducing new activity requirements
            Lieutenant
    30 Activities per month 10 must be briefings 5 must be interviews         Sergeant
    3 Ride Alongs per month May still hold briefings, but will no longer count as activity Sergeants now have the ability to give Needs RA Tags         Corporal
    Reqs will be managed by pcts         Cadet
    Cadets may now play civilian as much as they like Failure of a RA will result in an automatic 1 week cadet period extension Cadets must still pass a RA and become a constable within a 1 month period       Applications
    Play time requirement removed Question reguarding server rules has been added
  18. Beifang Ming liked a post in a topic by Berus in Add Type 115 6.5mm   
    Cops can't drive a hatchback and you are asking them to pilot a A-10 ? 
  19. Beifang Ming liked a post in a topic by Morgan Lacerda in Add Type 115 6.5mm   
    It is my firm belief that this would be an excellent addition to the APD vehicle arsenal.
     

     
    No more pesky Kavala trolls. >:)
     
    ..
  20. Beifang Ming liked a post in a topic by Phil. in Add Type 115 6.5mm   
    I would like to see the Lynx added.....
  21. Beifang Ming liked a post in a topic by Asim in IKEA Lamp mic stand   
    I wanted i mic stand, since im a greedy fuck. I spent 10 bucks on a lamp from IKEA and made it. 10/10 works well. 
     
     

    http://www.ikea.com/no/no/catalog/products/60370183/
  22. Beifang Ming liked a post in a topic by Destrah in Something needs to be done, obviously.   
    Sure you didn't take that today. Looks almost similar to what they are currently.

    Edit - Not meaning this as in they are dying. They are always like this in the morning-afternoon on a weekday.
  23. Beifang Ming liked a post in a topic by Will in Chemlights to Police   
    I like shiny things so +1 
  24. Beifang Ming liked a post in a topic by Clint Beastwood in Add the other Pilot Coveralls   
    > Developers read this post
    > Adds them back to Asylum
    > Everyone rejoices
    > Fast Forward 5 Months
    > Someone Potatoes another person on video
    > Posts to forums
    > Everyone Lobbies to get Pilot Coveralls Removed Because They're OP
    > Admins & Devs Read
    > Devs laugh
    > laugh
     
     
     
  25. Beifang Ming liked a post in a topic by KrazyKnight in Craig's entrance   
    No matter what plane of existence that you find your self on, you will never play hl3. The word of the lord Gaben.

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