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Bag Of Funyuns

APD Officer
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  1. Bag Of Funyuns liked a post in a topic by william in Rebreathers   
    -1 
     
    wanna be a rat, go into a town and get your ratting gear
  2. Bag Of Funyuns liked a post in a topic by Rook1 in Farmersville [Kavala Trolls] - Recruitment   
    In-game name: Fudge Brownie Rook
    Age:25
    Hours in Arma 3:2164
    Wealth[Money]:1.7m
    Previous Gangs: Whole Lotta Gang Shit
    Why we should accept you: Tired of Pinhead
    Member who can vouch for you : shidddd
  3. Bag Of Funyuns liked a post in a topic by Ken in Changelog January   
    Yooooo map icons for houses you have keys to and Honey made it in?! W
  4. Bag Of Funyuns liked a post in a topic by IFKNLOVEHONEY in Changelog January   
    This is fantastic.
  5. Bag Of Funyuns liked a post in a topic by IFKNLOVEHONEY in A NEW AND INVENTIVE MONEY MAKER SET TO BLOW YOUR TASTE BUDS AWAY   
    Dear Governor, Great news! Your shipment of Efstratios Queen Bees (Apis mellifera cecropia) packed by our wonderful busy bees at Efstratios Honey is pending pick up by our courier at Agia Marina. As soon as it  is picked up and scanned by our courier we will send the air-tracking information including an estimated time of arrival at your office in Pygros.
    We at Efstratios Honey wish you the best of luck in your repopulation efforts!
    -----------------------------------------------------------------------------------------------------------------------------------------------
     

    Honey
    A beginner/intermediate money maker
     
     
    TABLE OF CONTENTS
    1. Conception
    1.1. Roleplay implications/story influences
    2. Potential balancing
    2.1. Product Specifics
    2.2. Pricing
    3. Epilogue
    ---------------------------------------------------------------------------------------------------------------------------------------------
    Conception
    Honey, is an intermediate legal money maker with illegal implications. Honey would be a field-gatherable item (Raw Honey) able to be produced into three distinct products. 
    On the legal end of the spectrum we have Lemnos Honey. This functions as the beginner route - much like legal Weed Field into Dispensary. This would require the partitioning or introduction of an additional building (or NPC such as PCP) to operate as a processing facility. This would net the smallest profit out of the three but provide a new beginner money-maker alongside Weed Field.
    Illegally, we have two potential end products.
    1. Mad Honey; and
    2. Mead
    Mad Honey functions as our narcotic alternative utilising an already established drug field alongside the new Honey Field. Mad Honey is a mixture of Dark Fungi and our Raw Honey to make a potent psychoactive drug favoured for its easy consumption - a consequence of the rich honey farmed. In order to avoid the need to add more objects, this should be processable at the LSD Sheet Factory as another scroll-menu option (not unlike the multiple options offered at Spirit Distillery). I imagine this being the highest upfront profit product able to be produced. Unlike LSD however, being a 'food' item this should be sellable to Wong's keeping in line with his theme.
    Mead functions as our 'passive' money maker. This proposal would remove the long-forgotten Whiskey varieties offered in the game currently. Its unique identifiers being a two-component alcohol - being only Water and Honey and an extremely long aging time to balance the two-component nature of the alcohol. Obviously, Mead, not being a Spirit would not make much sense to be distilled at the Spirit Distillery, however, in line with being a replacement for Whiskey and not wanting to create more entities than needed should still be 'distilled' at the Spirit Distillery. Keeping in line with the theme of Spirit Distillery a name change to Fortified Mead or Honey Jack may be appropriate here.
    I see Mead (Fortified Mead/Honey Jack) aging as such (aging quantity same as Whiskey):
    Stage 1: Young Mead
    Stage 2: Developing Mead
    Stage 3: Drinkable Mead
    Stage 4: Maturing Mead
    Stage 5: Mature Mead
    Stage 6: Aged Mead
     
    Roleplay implications/Story influences
    The conception behind this money-maker came with a chance tasting of a peculiar honey varietal: Honey Hasapis, a monovarietal thyme honey, produced in Altis' real life counterpart Lemnos. At the time not knowing about Lemnos nor its connection to Arma 3 I investigated Honey Hasapis and learnt of its origin point's connection to the game we all hate. So, with that the cogs began to turn.
     
    ---------------------------------------------------------------------------------------------------------------------------------------------
    Potential Balancing
    Quick side note: I am not in anyway shape or form a developer or have prior experience with such, as thus, everything suggested is that - a suggestion. The Asylum development team is more than capable of balancing and ensuring everything runs smoothly and earnestly deserve a little more respect in this regard.
     
    Product Specifics
    - Raw Honey and Lemnos Honey
    In the vein of being beginner friendly I think risk here should be mitigated, however, potentially making this another field that can be made illegal by the Governor like Weed may add some much needed risky element Additionally, maybe making the Governor make a conscious decision between making Weed legal or Honey legal may add some interesting gameplay elements and action economy to becoming a governor - Mad Honey
    Outside of requiring two components, one being in an easily ambushable KOS zone, I think Mad Honey can be additionally balanced by requiring two process cycles at LSD Factory. The first cycle producing Unsafe Mad Honey (unable to be sold, representing an unrefined version of the final product) and a second process producing Mad Honey. - Mead (Fortified Mead/Honey Jack)
    I think Mead will be controversial in the sense that it is a two-component alcohol, meaning;  - 1: You can produce more of it due to weight; and  - 2: It will be cheaper to produce, no longer requiring the most expensive component to alcohol In an effort to combat the first option, we can make honey weigh 2 per item. Bringing the completed item weight to 3 per, bringing it back in line with other alcohol varieties. As for the second issue, I'm unsure of how to balance this without removing thematic and unique elements to the alcohol. Most notably, honey in an unrefined, unfiltered raw version can harbor wild yeasts which allow for the fermentation.
    However, we can potentially add another balancing factor in the form of bolstering the final product price to compete with or exceed 25 Year Scotch but implement a failure aspect like when you break a lockpick. During the distillation or during the aging, the wild yeasts could 'fail' causing the product to be lost or maybe de-aged to the previous stage.
     
    Pricing
    All prices are suggestions and may not represent an understanding of the economical ramifications to the money maker.
    Lemnos Honey:
    $300 (sold to Market)
    Justification
    Lemnos Honey is designed to be a more beginner friendly money-maker. Ideally to work alongside Weed but not overtake it. At $300 and a weight of 2, a carryall backpack (96 weight / 2 = 48 x 300) equals $14,400 per backpack - enough to get you on your feet and enough to scale out if sold in bulk.
    Mad  Honey
    $850 (sold to Wong's)
    Justification
    Mad Honey is quite literally the mixture of Dark Fungi and Raw Honey. Representing this by taking the current price of LSD Pills ($550) and Lemnos Honey ($300) and combining the two ($850) seems reasonable enough for a double-processed drug that requires you to delve into the Dark Fungi mine/pit.
    Mead (Fortified Mead/Honey Jack)
    $100 (Stage 1)
    $150 (Stage 2)
    $200 (Stage 3)
    $400 (Stage 4)
    $550 (Stage 5)
    $980 (Stage 6); or
    $1000 (Stage 6 alternative)
    Justification
    As explained above I believe Mead (Fortified Mead/Honey Jack) to be a fitting replacement to Whiskey and as such I don't see the prices needing to change much from that.
    However, as also mentioned, if a failure state was to be added prices should be bolstered to compete with 25 Year Scotch or to exceed to balance out the extra work requiring to be put in.
     
    Epilogue
    You've reached the end... congrats! Look, evident by my name I love honey - I'm an enthusiast, a homebrewer and all around bee guy. I think this gives the opportunity to explore some new ways we can use pre-existing money makers and give the opportunity to fill out some of the more undeveloped areas of the map (such as the North Eastern quarter containing Sofia). Plus, who doesn't love exploring a new money maker when they come around on Asylum?
     
    -IFKNLOVEHONEY.

  6. Bag Of Funyuns liked a post in a topic by 王 rando 王 in TikTok works!?!?   
    @halfdrunkhero your tiktoks bringing in players

  7. Polar liked a post in a topic by Bag Of Funyuns in 6   
    🔥🔥🔥🔥🔥🔥 AYO DELETE THIS SHIT ‼️‼️‼️‼️‼️‼️‼️ 🔥🔥🔥🔥🔥
  8. Bag Of Funyuns liked a post in a topic by william in New Moderators   
    Remember, grinding hard gets you nothing in this community
  9. .Shy liked a post in a topic by Bag Of Funyuns in 6   
    🔥🔥🔥🔥🔥🔥 AYO DELETE THIS SHIT ‼️‼️‼️‼️‼️‼️‼️ 🔥🔥🔥🔥🔥
  10. Bag Of Funyuns liked a post in a topic by Fried Rice in Retired Corporal   
    -1
    Corporal is already easy to achieve. Retired status is given because of the time people put into whatever role they were given. Corporal has 0 responsibility other than playtime. Higher ups are able to deal with a situation because they hold a staff rank and are able to deal with it accordingly. If a retired Corporal pulls up and the officer in question refuses to listen, what is he supposed to do? He has no access to apps or any power to do anything. He could report but if the civ made a request he is probably going to report anyways. 
  11. Bag Of Funyuns liked a post in a topic by ARCHELOGIST in Selling 3c 300m from heaven   
    https://gyazo.com/b43bca79a2fee6ab4e4628005adc0573
     
    6C8A55FADC2A1587E059EA3633FAE70CE161ECF3 (1920×1080) (gyazo.com) bottom left corner in the pic for house location 
     
    Hit me up with a price 1 of a kind house 
  12. Bag Of Funyuns liked a post in a topic by Kernikov in Asylum Meet and Greet?   
    Pretty sure the majority of the Asylum community is minors, and people who are not permitted within 100m of minors...
  13. Bag Of Funyuns liked a post in a topic by Henry Facesmasher in Asylum Meet and Greet?   
    12 virgins sitting at a table about ready to order dinner
    "Anyone see my sweet ass montage?"
  14. Bag Of Funyuns liked a post in a topic by Farmer Steve in Asylum Meet and Greet?   
    I'd rdm the fuck out of all of you
  15. Bag Of Funyuns liked a post in a topic by Seán That Irish Guy in Asylum Meet and Greet?   
    Tell them all to meet up in a group somewhere then passenger seat them.
  16. Bag Of Funyuns liked a post in a topic by Innate in Asylum Meet and Greet?   
    I'd rather kill myself than meet anyone on this server 
  17. Bag Of Funyuns liked a post in a topic by william in Asylum Meet and Greet?   
    that will end well
  18. Bag Of Funyuns liked a post in a topic by Farmer Steve in Farmersville [Kavala Trolls] - Recruitment   
    After some thought about the structure of the gang, we have decided to recruit 14 more antho's including the OG Retired Staff, Paramedic, APD Corporal antho into the gang.
    The roster is now as follows:
    Roster
    Updated 10/2/2023
    R1
    Farmer Steve
    R2
    Send em to Space
    Bag Of Funyuns
    Ghidorah
    Pan fried
    Sad Face
    antho
    R3
    Elite
    MAKI
    Torch
    Rocka
    Eltron
    Xanax
    Motown
    Platinum
    Yusheng
    TI Lorax
    Invincible
    Red Baret
    Jimmy Turnup
    Taylor Goldberg
    Fingerblaster9000
    R4
    Nikkii
    Spolopy
    Motown
    Nate ishigh!
    Tusken Raider
    Tyrone Darnell
    Lewis The Hobo
    Cpt. Dixie Normous
    Lt. Jimbo Swaggins
    ASoundCloudRapper
    Liberal tears
    R5
    Epstein was innocent
    Mr Smirnoff
    Antho
    Antho
    antho
    antho
    antho
    antho
    antho
    antho
    antho
    antho
    antho
    antho
    antho
    antho
    antho
    antho
    antho
    antho
    antho
    antho
    antho
    antho
    antho
    antho
    antho
    antho
    antho
    antho
    Dave.
  19. Bag Of Funyuns liked a post in a topic by .Nathan in Van access bumped down to constables   
    Bro what are you on, you have made 6 suggestions in an hour calm down on the coke.
  20. Bag Of Funyuns liked a post in a topic by Jr4life24 in Rebel Camping   
    We already have 7 rebels and back in the day you only had 3, you'll be fine.
  21. Bag Of Funyuns liked a post in a topic by Ken in Senior Admin Legend Retires. Development news.   
    I already miss Mr. Fun Detected @Ronald, I feel that you truly were good for the community. But dont think this is going to keep me out of your DM's, im still going to be pestering you.

    Congratz @Witz! We appreciate not only your time, but all the developers that donate their time to bring us new content and help keep this community running.
  22. Bag Of Funyuns liked a post in a topic by Rogue in Senior Admin Legend Retires. Development news.   
    As many of you know, Ronald has decided to step down from the position of Senior Admin. I would like to personally thank you @Ronaldfor all that you have done during your time here with the Admin Team. The community surely would not be the same without you. I know you aren't leaving so this isn't a goodbye, but you will be missed on the team.
    That being said, I'm sure I will see you in your home town of Athira every so often. My car may even make accidental contact with you here and there. Thank you again Ronald!
     
    With the sad news being out of the way, I would like to congratulate @Witz on his promotion to Director of Development. You've been putting out awesome content for the community for quite some time and I cannot wait to see what you bring next! Thank you for your continued support on the development side of the community.
     
  23. Bag Of Funyuns liked a post in a topic by nam cigam in Bring Back Lethal Payment   
    Actually not terribly against the idea of lethals insta-pardoning without payout, at least it's somewhat of a solution to the fat oafs that sit in houses all day.
  24. Bag Of Funyuns liked a post in a topic by Batcan in APD Federal Event/Money Problems   
    This has become a faction that just wants to win and doesn't care about having fun
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