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Vanilla Coke

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Everything posted by Vanilla Coke

  1. https://i.gyazo.com/b2f261105f101a89d40c75c2fb87d1e5.mp4 Is there any way for the devs to tweak the Orca's armor? These things are paper mache as of right now. Not asking for these things to be flying tanks, just that you can't get shot out through the metal parts.
  2. For the future, maybe some leaderboards would be cool. Make arsenal loadouts specific to the server, rather than being shared with others. Global Chat. **Team balancing too -- make team balancing pretty lenient so people can play with their friends 🙂
  3. STRIFE STRIFE STRIFE STRIFE STRIFE STRIFE STRIFE STRIFE STRIFE STRIFE STRIFE STRIFE STRIFE STRIFE STRIFE STRIFE
  4. better than speeding them up to 20x good montage 🙂
  5. "god damnit dude, he's on the cap" *autistic screech* gj brother
  6. except for anyone with fingers already has 50+ in the garage making them 120k again would only gimp new players/broke players
  7. I don't really get why the background is gray for the top row, maybe some people like it, I just think it looks really weird underneath the gradient above it. The rest of the MyAsylum changes are really cool and helpful though 🙂
  8. https://i.gyazo.com/b8e872afa668f88400fc151c4b5f9492.mp4
  9. Would be pretty cool to see cosmetics/titles put in for people with a lot of infamy, something to show off the grind. -Illegal modifications to vehicles - visually detectable modifications (that way they can be identified by police) that have both a benefit and a deficit, like your car goes faster but is louder/more penetrable, or your car goes slower but is quieter/more reinforced. Not sure if this type of thing is actually possible but it'd be really fucking cool. Obviously this would take some balancing, we don't want Ifrit glass to be impenetrable, even if they are moving at 50 km/h off-road. We also don't want Ifrit glass to be initially penetrable by 6.5mm rifles, even if they are moving at 150 km/h off-road, etc. -Chance when weapon is seized off of you to put weapon into backpack if it will fit, if it will not fit, it is seized. This keeps 7.62mm rifles from being saved, but anything smaller has a chance to be hidden. Maybe have the chance scale with caliber, so as caliber decreases, chances to hide increase. Legality of the firearm can play a role in chancing it as well. -Chance to 'hide' illegal items on your person/vehicle when searched -- saves to the cop, so multiple searches from same cop will yield similar results, but searches from two different cops has a chance to catch you out on one of them. Encourages buddy system for police on patrol and enhances roleplay between police/civilians. -Faster mag repacking -Cheaper/free mags/mag refills -Ability to buy low-caliber (6.5mm and lower) rebel rifles from the gun store and/or ability to buy 6.5mm and 7.62mm mags from the gun store
  10. he down tremendously 😔👌
  11. I've been gaming again, wanted to put something together. Montage ends at 2:40 ish, rest are just hot drops and fucking off.
  12. According to Article 1: Section 22 of the Unwritten Arma 3 Cartel Combat Rules, the use of any explosive besides a singular RGO Grenade per combatant and/or bullet/rifle of a caliber above 7.62mm to eliminate competitors is strictly forbidden. The consequence for using such an immoral and despicable weapon is punishable by immediate and brutal execution at the hands of the Cartel Fighting Committee.
  13. You're really good! 🙂
  14. Moving the drug dealer is a difficult thing to figure out? -Probably some guy
  15. Even if we are completely omitting the fact that different admins treat drug dealers differently, your comment has literally nothing to do with the topic of the thread. So let me explain it for you. 🙂 -OP understands that interaction distance is the server-written rule on the redzone of the drug dealer. If you had either functioning eyeball or even half a brain and a functioning text-to-speech, you could have probably derived that from the original post where rando has explicitly stated, and I quote: -What OP is actually arguing, since you can't seem to figure that out or chose to completely ignore it and crack some shitty joke for forum rep, is that since drug dealer is now an illegal processing zone, we need a redzone on drug dealer so that people processing have a fair chance to defend themselves, not so he has a clear and better understanding of the kos area. I get that maybe you are just trying to be funny, but on these forums good suggestions are oftentimes written off way too quickly, and rando's suggestion is not just a good suggestion, it is a necessary change. Not to mention, you're knocking out two birds with one stone here; the admin's discretion gray area gets written off for RDM reports at drug dealer, and drug dealer (as a processor) is a lot more playable for people looking to process.
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