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Silver-Spy

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  1. Silver-Spy liked a post in a topic by King in Admins banning you for no reason   
    ramadan got u down bad
  2. Silver-Spy liked a post in a topic by zdeat in Admins banning you for no reason   
    I watched you VDM tf outa like 5 cops one day bro I promise you there’s a reason…
  3. Silver-Spy liked a post in a topic by Louie in Admins banning you for no reason   
    Such heinous individuals.
  4. Silver-Spy liked a post in a topic by Brookesy in A Paper Proposal   
    I have generated a bit of an argument for a paper proposal / economy analysis.

    Edit: See posts below - Rando has kindly formatted this post correctly. A true wizard and friend of the trees.

    Unfortunately, a lot of the work I put into it did not survive posting in this format so I had to make due and post it here: https://docs.google.com/document/d/e/2PACX-1vTr86lHGBJo_r-k6Pu8gHY3CqPZzSgoVReC4aJpI5FGcaBl0NAtpM3VcPBWCX_Ms2LemjAaDckMJOXp/pub

    Some of the formatting isn't jiving correctly, I apologize for that. But it is beyond my simple mind to solve.
  5. Silver-Spy liked a post in a topic by zdeat in List of suggested changes (broad across multiple factions)   
    I think the whole point of this is to allow officers an alley to “role play” with someone for this. It’s really simple, give an RP reason as to why you’re off roading and the cops can go away without searching yourself or the vehicle, unless other chargers or factors.
     
    Issue with this, say I rob the evidence and have no other bounty, I get downed and fail the robbery, but I’m not wanted for anything so I just wasted the cops time and they get no reward for stopping the robbery. 
    This is also just the risk you take when doing certain feds. You got to remember there has to be rewards for cops besides the $5k you get for stopping the bank. ( Scale this up ffs )
     
    If something like this were to be implemented, it would only be used by certain groups to report officers on mistakes. I’m sure all of us have accidentally searched someone or a vehicle while trying to do another action. 
    I get where people come from when they talk about this, but unfortunately I think implementing something like this wouldn’t be more negative than anything. 
     
    I see both sides of the argument, but I agree it shouldn’t be legal..
     
    +1 I don’t mind rping with people for 10 minutes but 95% of the time I’m just thrown somewhere for the entirety of my kidnapping.
     
    PC parts should definitely be an end game thing. I think we’re think like this event has been out for years and it’s impossible to do. It’s still a new event and isn’t something that should be completed by everyone within the first month of it being out. I think there should be an alternative and very time consuming way to make the pc parts tho, something that would take multiple restarts to create.
    Think this is approved?
    Base arma game just doesn’t allow this.
     
    Goodnight 🙂
  6. Silver-Spy liked a post in a topic by Knight05 in List of suggested changes (broad across multiple factions)   
    This is a full list of changes I personally have/am suggesting just to consolidate them and you can knit pick as you like. Some are probably good, most are most likely shit. But I would be interested on feedback.

    COP:
    Get rid of off-roading 10m as a probable cause. Stupid imo as anyone can just RP out of this charge and everyone does it, cops, medics, civs etc. No way you would ever get hit up for this IRL unless in a restricted area and it opens civs, especially new players to being robbed more by others by following a road and having a much higher risk of being robbed. 

    Automatic charges at feds. To elaborate I mean everyone doing jewelry or mental etc getting auto handed keys to the event vehicle automatically thus opening up to the charge of possession of stolen jewels or w/e. While i get the logic behind everyone needing keys for obvious reasons. I personally feel only the people ACTUALLY in possession of said stolen jewels or patient remains etc should be the one(s) getting charged not the entire group. It just feels like money padding to me for no reason.
     
    Governor Detainment. This one is more of a personal one and I know everyone is going to be like stfu knight nobody cares, stop being a baby back bitch but... I think a governor should be afforded the same rights as a normal citizen. If they request to go straight to jail they should be sent right away not detained till everyone else is processed after 10-15 mins then sent last. They only get 1 pardon per restart they should be able to use it whenever even if it fucks over the cops. An optional solution would be to make it so if a governor is in jail or has recently been jailed within 15 mins even if they bail out etc they cannot offer a pardon. That would prevent them for being detained unnecessarily for longer than need be just to avoid a pardon. 

    Unlawful vehicle searches. When a vehicle is impounded it displays it in chat for all to see. I think a similar function should be implemented for searching vehicles the only difference being it leaves the players name out of it. So it would say "Officer (YourNameHere) has searched a box truck). That way it provides transparency when a officer is searching your truck even though there is no probable cause to do so. Because let's be real every officer at one point or another has searched a truck to see if there was illegal shit in it even knowing they couldn't do anything about it or take it to see what a player was farming and where they were probably headed to/from next. And I feel this transparency would give alot of people peace of mind on the civ side.
    Rolling paper. I do not think this should be an illegal item. I view it the same as phosphorous or hydrogen sulfate. It comes from a legal area and yes while it used for illegal activity 9/10 times same as the other 2 listed its created via all legal legitimate means. If you want to make the argument the other 2 can be sold legally then make rolling paper also legally sellable to a vendor. Tobacco and cocaine I understand but the rolling paper I feel should be the one LEGAL ingredient as it is just paper and harmless in of itself.
     
    MEDIC:
    Aerial taru firetruck.  For those long ass houses either in free fire or dump HQ area nobody is going to make it in most cases to hit them before collapse and an aerial unit is badly needed here. So my 2 suggestions are a modified taru that can fly above and drop water on it like a truck. Another option would be a drugrunner like plane that basically flies over with a stream of water trailing it and put out like 15% of the fire or something with each pass. It would be a fun way to make firefighting more fun.
     
    Combined firefighter speed. The more combined medics putting out a fire the faster the % speed should be by like 5-10% per firefighter IMO. Sometimes it is even necessary during burn baby burn quest periods when people are lighting multiple houses on fire at once all around the same time.
     
    Rehab specialist. Medics should have the ability to treat people upon request for drug addiction at a fraction of the cost that is being charged at the fire stations. People could still use the NPC if no medics on but going through a medic would reduce the cost by half or less making people more likely to use cocaine, meth etc etc for fighting or popping them during the daily quests.
     
    CIV:

    Reduced Bounty hunter detainment time. I think the bounty hunter system is a bit cancer across all factions. My suggestion is lowering the amount of time of detainment from 10 mins to 5 mins for anyone who is NOT actively the targets bounty at the time of restraint. This would prevent alot of combat logging and raging as people generally use it to troll and steer it towards what it was originally designed for. 5 mins is doable 10 mins seems a bit much if someone is not your bounty and they are just being malicious.

    Bounty hunter no longer able to capture turfs.  Same concept bounty hunters weren't designed to do rebel shit I do not think they should be able to capture the flag on turfs with bounty hunter weapons the same way they cannot capture cartels with them it doesn't really make sense.

    National HQ Fed event. Nobody does this without admins. It doesn't work in its current form. The PC parts thing is horrible to farm and use and both confusing to new people as well as tedious. My suggestions for a rework would be as follows:

    1) Lower the cops needs. 7 to start 8 for the vault. This would pop it more as well as reduce the need for people to zerg half the server in a group just to finish it.

    2) Either make the PC parts buyable at rebel or change it to something else. Like drill +trojan device. Or scrap the system entirely and add red/blue/green keycard system like rust has and let them be obtainable via rebel or a convenant non grindy non cancer method such as rebel airdrops etc
    3) Modify the prestige system to add an additional coin that is far less costly say 100-300k per and it gives people the ability to trade it in for either prestige/honor/infamy at ivans of a fair amount equal to the cost of the token. This gives both poor people who cannot afford the 3 mil prestige token a way to get SOMETHING. It also adds replayability to the fed as you have a reason to grind it even after prestige 4. 
    4) I also think the fed itself needs some more barriers particularly outside the fed in the surrounding area as well as the roof of both buildings that are non penable to offer some more protection and to branch away from the mountain sniping meta currently which would force more CQC fighting at the actual fed itself instead of everywhere but the fed.

    Beehives/Alochol. This was meant for new players I've done both legal and illegal. The legal version is fine but asking them to drive it to market I feel negates the low risk intended and opens them up to be instantly robbed. I think it would be better if they could sell at or near the processor. As for the alcohol version its literally just as much work as moonshine if not more and pays alittle less I think and requires you to double process at puri which makes it completely pointless. Same concept let them double puri at spirit  and sell at wongs or remove the yeast/water part and let them just do it with straight beehive chips.

    PCP: EitherBuff they money or remove  the puri step and allow it to be Purified at PCP.
    LSD: Same thing. Buff money or remove the puri step and allow it to be puried at LSD.
    Cocaine: Same thing. Buff money or remove the puri step and allow it to be puried at Coke pro.
    Second purification factory location. I think given the fact almost everything can/does use purification for a final step it would be wise to add a second purification factory location. Possible spots between Rodo/Sophia. Pyrgos/Black market (east) or kavala/skiptracer.  Everything on the map money wise for the most part is all concentrated in ONE area for making money at the end game. It would be nice to have multiple locations incase someone is camping 1, a huge gang is on that is basically locking 1 down, and also to move people around the map more and open up more housing locations for people who DO want to puri but cannot find affordable housing for it.
    Transaction notification history.    Similar to text message history a clickable transaction button showing recent transactions you may have missed. Example when you type !comp to see how much you were paid and for what. To see when a player has sent you money or you sent them money to verify it went through incase you missed it. Or when something sells on exchange if you missed the pop up box.
    Ability to process from vehicles as well as pull mats from vehicles. 
    1) Being able to process directly from a vehicle versus exiting it and putting the stuff in your bag and transferring back and forth.
    2) Being able to craft from a vehicle. The ability to drive a vehicle full of say diamonds/unprocessed cocaine up to black market, mouse wheel the guy and craft MK1 directly from the vehicle. Currently having to pull mats and load guns and other non stackable items 1 by 1 back and forth from market to vehicle and vehicle to house is tedious and terrible at best.
    Craft Clothing. Ability to make Granite B/CSAT/Pilot coveralls at black market. This is huge for people who craft their own full kits and store them in houses or buy from others for the same purpose.
    Craft RPG. I do not think RPG should require fed event components to craft because it essentially makes the system worthless especially for solo crafters. They should either require expensive mats like gold nuggets for SUI vest use or they should use normal materials but only cost slightly less than what it would cost at Rebel (say 15-20k off etc)
    Allow more objects to be stackable.  When buying clothing/vests/headgear/goggles etc you currently have to unquip and move these to a backpack 1 by 1 which is tedious AF. Once the first is equipped buying multiple extra of an item should auto place them in your physically inventory like carryall etc as long as there is room to do so.
    Clean up asylum exchange. There is alot of stuff listed on asylum exchange that can never be crafted/bought etc like ghost hawks. It would make it much cleaner and neat to get rid of all the misc stuff that has no place being there if it can't be bought or has no functional purpose.
    Tempest functionality for tobacco field. Tempest functionality on tobacco field currently does not work. Whether accidental or by design. You can pull a tempest at a cartel on the island if one exists but when you go to use it, it says no field nearby. I think people should be able to use them when/if there is a cartel to pull them from both for personal use and for the community selling aspect.
     
    That's all I have for now if you have your own suggestions or wish to leave feedback feel free.
     
     
  7. Silver-Spy liked a post in a topic by shawn in Spawn City.   
    mod the server
  8. Silver-Spy liked a post in a topic by GravL in Spawn City.   
    kavala
    its much bigger, as well as much more new player friendly, since the lower tier money making methods are surrounding it, like wreck excavation, weed, mining, sea turtles, etc while athira is basically just coke or mining.
  9. Silver-Spy liked a post in a topic by DarkKnight in Spawn City.   
    People have been asking me to move Kavala back to the top of the spawn list. It's time for a vote and discussion. Please keep it constructive. 
  10. ł S4M ł liked a post in a topic by Silver-Spy in [FSA] - Free Syrian Army [OPEN]   
    https://gyazo.com/522945cd9dd558bc72440009d567cc69

    Allah welcomes your bravery brother
  11. OLL13 liked a post in a topic by Silver-Spy in [FSA] - Free Syrian Army [OPEN]   
    https://gyazo.com/522945cd9dd558bc72440009d567cc69

    Allah welcomes your bravery brother
  12. Silver-Spy liked a post in a topic by Reapered in [FSA] - Free Syrian Army [OPEN]   
    how do i get in
  13. Silver-Spy liked a post in a topic by Fitz in New DLC additions   
    Yeah, all of these creator dlcs would basically be mods required to join.  As cool as all of this stuff is, there's plenty of stuff that we're cooking up that are cool as well.  If we were to go this route we might as well go full modded because it would have similar restrictions.
     
     
    Yah we are not splitting the server pop. We have been down the road with Tanoa and Stratis and Malden, there is a reason none of these maps have long standing communities
  14. Silver-Spy liked a post in a topic by Kelly in Athira Redesign   
    I wish Athira had a crane lol for no reason ... just crane 
  15. MarchingBands liked a post in a topic by Silver-Spy in Athira Redesign   
    We should use more buildings from Tanoa and others so definitely a +1
  16. Silver-Spy liked a post in a topic by Maxx__ in Athira Redesign   
    Are there any truck weight scales? I think we need one for when Curley arrives.
  17. Silver-Spy liked a post in a topic by zdeat in Athira Redesign   
    Got bored, made Athira look pretty. Kavala had a nice little revamp but since Athira changed to top of the spawn list, I figured it would be nice to have something new!
    Thoughts?









  18. Silver-Spy liked a post in a topic by zdeat in Illegal Bank Transfer [ Civ VS Civ ]   
    Im curious to see what you guys would have to say for something like this to be created. Im always down to hear out some other people opinions.
     


    Illegal Bank Transfers
    A helicopter that was being sent to the bank of Altis was shot down over Arms Island. This helicopter was transferring new computers for the Bank to allow civs to easily withdraw and deposit money. Fortunately the computer system that was in the helicopter survived but glitched and is now allowing civilians to go to the computer system and start an illegal bank transfer. Since these computers were going to the bank but were shot down, there is a chance that you may be able to find computer parts for the national robbery, inside the wreckage when finishing the event.
    Starting the illegal bank transfer will start a timer to be discussed by devs, and when the timer is up will allow civs to gather the bank notes that drop from this event. How much money is spit out when doing this event can depend on server population, or anything else that could depend on this. Civilians will be able to go to this area and fight another civilian that is trying to do the illegal bank transfer, APD will not be allowed to contest this. 
     
    How to start:
    The only materials you will need to start this event is going to be a Trojan Virus USB, you will go to the computer at the back of the wreckage, seen in the 4th screenshot, and insert that into the computer. A timer will start and you will have to defend the area from other rebels. After the timer ends bank notes and possibly computer parts will spawn and you're able to take those and break the notes into cash.
     
    Keep in mind that Id like to keep this as simple as possible so theres less dev work that is needed but adds something fun for civs to do. Im always down to make this area, if you guys have anywhere in specific that this event could be located let me know and i can work on making it. Any thoughts or ideas to add onto this would also be appreciated!
  19. Silver-Spy liked a post in a topic by Knight05 in Illegal Bank Transfer [ Civ VS Civ ]   
    Original idea is not bad. Sounds like a rebel based stash house of sorts which would give people something to do in between cartel timers.

    As for the PC parts for national. I have and will continue to maintain my position that while the original thought process was new and innovative the current system for it sucks. Nobody wants to farm these parts from multiple different methods or events and the PC system is generally very confusing and over complicated for no reason. To go farm a bunch of random parts for a high chance of losing a fed unless you have half the server in a group is poor design imo. My replacement idea was similar to mental.

    1) Demo charge (gate)
    2) Trojan USB (building laptops)
    3) Drill for vault

    Alternatives would be changing it to a more simplistic and easy to gain method of Red/Blue/Green keycards similar to the game Rust for those who have played it or if they maintain and keep the PC parts idea then let people just buy the necessary components needed at rebel.

    One final suggestion I would make regarding national even though that's not what this post is about is once a player DOES reach max prestige level 4 both on cop and civ. Allow any future coin purchases to cost like (insert fair amount here) and instead of unlocking prestige tiers allow the player to trade them in for (insert fair amount of infamy/prestige for cop here) so that it gives a continuing reason to run the feds in the future even once maxed out prestige levels.
     
  20. Silver-Spy liked a post in a topic by GravL in Ultimate Flying   
    somewhat of a pilot myself
  21. Silver-Spy liked a post in a topic by MagicSpoon in Fed balancing   
    but you missing the fact that gangs play better together than 10 cops, a good group of  5 can hold down more than 10 cops
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