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Bad Samaritan

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  • Gender
    Male
  • Location
    Kavala Mansion
  • Interests
    Shooting APD

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    Agent Orleans#7920

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  1. Flip the script and make Sofia spawn city.
  2. Not sure housing is a front running issue right now. Pop is pretty low, and every city aside from Athira has plenty of 2c and 3c homes on market for default price. There are even strategic houses in some of the lesser run drug pros/fields that newbies could use to stage runs if they knew about them. What newbies need is better outreach, showing them how to fend for themselves.
  3. Kavala's descent into ghost town status began as soon as I shut down KPD. Some would call it correlation, I call it causation. Give me whitelist slots, ten shitters, an office building, and a KPD hatchback skin; Kavala will be back on top of the spawn list. Fuck Athira. Now you know how everyone else in this thread felt reading your OP.
  4. -1 Better idea: draw a border north to south at Agios Dionysios and make everything west of that rebel territory. APD shot on sight, etc. Then, make KPD a whitelist faction and let it patrol Kavala, only in a more corrupt and drug friendly way. There's your RP content, bitch.
  5. The whole audience for city based syndicates would be newbies and small gangs that need the growing cash. It's not like those people were going to go challenge cartel anyway when most of the day Free Fire is crawling with the same two to three 6+ man teams. And I don't blame them. Anyone who doesn't have 5k hours running cartels and an established gang behind them gets called a shitter and told to uninstall.
  6. - Better lifetime quests for all legal money making methods with good buffs that make them worth grinding and encourage long term use of the method - Some type of quest add on or contract system that pays good for certain legal activities, but will void if you commit a crime while it's active - Maybe create a type of gang like "business" group that behaves like the contract idea, only being lucrative if you're legal, while offering insurances against robbery - Up the value of all drugs/spirits/contraband, but also up all tickets so the reward is balanced to risk. Drugs should feel like a dangerous shortcut rather than a requirement to even afford your house tax. - If illegals upped, give legal methods a slight boost too so they aren't totally abandoned - Split quarries to be more specific: copper mine, iron mine, gem mine - Similar to Boomerman's idea, have "mini-cartels" for each major city or drug that layer under the cuts of the main cartels, but only if all illegals have a major price buff - Make the value of the mats used to craft guns/vics/vests far far less than market value. As it is, crafting is only worth it for large crafting operations that control turfs and cartels. This would make black market more lively, mines more lively, other crafting mat fields more lively, and make exchange an actual marketplace people go for things.
  7. Jewelry crafting is bugged. I have the mats for a watch, but it says I don't have the correct mats. https://ibb.co/sydyKLr https://ibb.co/vmss2yg https://ibb.co/4Z3mVtY
  8. LSD was broken money in it's day, eclipsed only by the monster that was house weed. The powers that be did right by nerfing it, but they over did it to the point that LSD simply isn't profitable against some of the other illegal routes. A purified sheet is dogwater for the risk, one would be better off running coke bricks, meth, or spirits. If you want to see LSD get life, I'd suggest making it possible to age pills into sheets again (using lead lined housing) while keeping the nerfed sheet price. Of course, having a money maker that is even partially passive triggers the hell out of some, so I have doubts that it would ever be considered.
  9. Was just getting on to post about this. Jewelry crafting has lots of steps involved, and due to the weight of the rolled metals you can't really craft very much at a time. This wouldn't be bad if you weren't forced to then go straight to Warlord to sell the unstorable jewelry. Not very profitable per-minute when you consider how much work and risk is involved. Western Warlord would be nice, but not even really necessary. Just make the crafted products storable, and this will be a viable money making method.
  10. Rolling silver/gold and crafting jewelry don't currently give any infamy. Intentional?
  11. New legal, illegal, and crafting content. Badass.
  12. >Go to rebel to buy some mags >Map now shows that you are in rebel >Every rat and their mother will be rocketing to rebel to kill you Honestly worse than campers.
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