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Infamous [FULL SEND] liked a post in a topic by leagueoflegendsplayer14 in Hawk Tuah X Gaming Asylum
A collaboration with the hawk tuah girl would probably work wonders for gaming asylum. Possibly a ad on talk tuah or Mabye get Hailey Welch herself to stream the server. Any other ideas anyone? I think this would do good for the community’s. Domination would also probably help if we could get that back guys
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Infamous [FULL SEND] liked a post in a topic by Iuke in Changes the players want in terms of the events being ran
just look at how much money has been spent on fighting events, and how much money has been payed out from those same events, and that right there is the issue
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Infamous [FULL SEND] liked a post in a topic by leagueoflegendsplayer14 in Galaxy Gas
Add Galaxy Gas to the market.
Galaxy Gas sets your heath down 10% but also gives you the ability to shoot your gun faster.
There is a 5% chance you just loose health when you puff on the gas.
Mabye make the odds so like you get a very good buff of a chance of death whatever you think.
After 50 huffs you receive the title "Lil T Man"
After 75 you get a reduced price on Galaxy Gas.
After 100 you get the title "Lets see what this food talkembout"
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Infamous [FULL SEND] liked a post in a topic by Mitch in Changelog September 09/08/24 (sunday)
A small note regarding the upcoming patch:
As many of you know, we've recently undergone a transfer of ownership which involved moving stuff and setting up all the necessary systems. This process took more time than anticipated and unfortunately did cut into our development schedule for this patch.
We decided to still move forward and release a smaller patch to prevent an extended time without updates and use this as an example of the more open communication we want to strive for.
We appreciate your patience and ongoing support as we work hard to bring the server back to its full potential. Your dedication keeps Asylum strong, and we're excited for what's to come.
You can expect the patch to be released by the end of this week or early next week.
An exact date will be added here in a couple days
Patch will release on Sunday the 8th of September
Added:
Tri-Weekly Domination Event Tuesdays @ 5:00PM EST, Thursdays @6:00PM EST, Saturday 3:00PM At the above times Domination will pop on the island. One of four zones will be randomly selected to be contested. (Sofia, Panagia, Arms Island, Drug Peninsula) For 90 minutes players will be able to spawn at the Domination Rebels and participate at the event, they will be fighting over a pot of the Governors money, and a tax of all weapons and vehicles bought during the event. Players will be paid if they have at least 250 points with a bonus for placing top 5. There is a random chance when a flag moves that one of the flags will spawn a: Hotzone: Points gather twice as fast Hardpoint: Control of the hardpoint goes to the gang with the most players within the flag zone Defuse the Bomb: A bomb is placed at the point, the gang who defuses it when the time expires gains 250 extra points to their score During the event a myriad of optimization features are enabled within the area to delete vehicles, suitcases and corpses within the zone. Players during the event receive 2x blood money for all kills in the zone Hit "J" to see all the gangs and their points Pot counter above the top three on the side of your screen Cartels in the area are disabled during the event, Arms Cartel does not take a cut from the rebels Random Event Additions During the restart we have added a number of random events that will spawn in different locations. They are able to be contested by APD and Rebels although the APD is not required to attend. If they are not secured within the time limit they will self-destruct Disabled Vehicles One of the following 3 vehicles are randomly selected to spawn [Ghosthawk (Armed), Prowler HMG, Minigun Boat] Players scroll on the option "Secure Vehicle" If the players gang is securing the vehicle when the 15 minute timer expires they will be able to use the vehicle for the restart If the APD secures it the vehicle will be seized by the officers Rebel Weapons Cache A weapons crate will spawn randomly on the island, the loot table is the following: [Suicide vests, grenades, flashbangs, Katiba, Type 115, Mk200, LIM, RPG-7, Ak12, MXC, MX, ADR-97 Both variants] Players scroll "Secure Vehicle" to set their gang as the securing group Players will have access to the loot after 15 minutes APD Cache A disabled Huron full of APD loot will spawn on the island, loot table is the following: [Mk200, Suicide Vests, Grenades, LIM, RPG-32, CMR-76, Zafirs, MK1, Spr-17, MXC,MX] [Lockpicks, redgull, speedbombs, element 115, remote explosives, arsonist kits, bank notes, meth, goldbars, etc] Players scroll "Secure Vehicle" to set their gang as the securing group Players will be able to secure the evidence shipment and the Huron by securing it for 15 minutes Hotzone Event At random a cartel point will be selected as a Hotzone. During the event kills within the capture zone receives 2x blood money The gang holding the cartel when the event completes receives a 300k bonus. Cartel Bonuses Gangs will now receive a cash bonus when they fully capture a cartel. This bonus is tied to the percentage that the gang has captured and the number of players online. If you capture from 60% up to 100% you will receive less than if you captured from 100% down to 0% and back to 100%. National HQ Admin Event The APD Commissioner has requested the return of the APD National HQ as a base of operations for the APD. Cops can spawn here and do all of the things that they would normally do in any other HQ, except this one is better The Anti-Air turret/security fense is only active during the admin event though...... unless? No jk its only enabled during the event Event: An admin can activate a raid of the National HQ. Players will be prompted to join via a "9" popup on their screen, they are then put into the raiding group and teleported nearby to gear-up and supply. APD officers are able to spawn in the HQ until the perimeter has been breached to defend their headquarters. Civilians must breach all layers of the HQ security to successfully secure the APD intelligence and receive their payment. APD Weapon locker Can be found at every HQ (cabinet hanging on the wall next to the store npc), allows you to store some guns/clothes to swap between them (CBRN suit for uranium etc) SWAT Rework V1 Please keep in mind this is an early iteration of a reworked SWAT system, there are more changes coming to how exactly this system works but we wanted to move forward with this early version to see how exactly it would affect federal events and the community. We will be keeping a close eye on the system and apply balancing when needed. Loadouts Non SWAT whitelisted officers now receive a scaling amount of "upgraded" loadouts when a federal event pops based on a few criteria, We will be tweaking these values to maintain a proper balance. Amount of opposing players opposing players gear a few other factors The "upgraded" loadouts are NOT SWAT (MK1, helmet, etc) kits. but are bound by the same rules (no dropping gear etc, an updated APD policy will be available before the actual patch) The loadout contains a weapon slightly above that officers rank, therefor increasing APD effectiveness overall vs only buffing a few select SWAT officers Cadet: MXC Constable: Type 115 Corporal: Type 115 / Spar 17 Sergeant+: MK-1 SWAT Garage Based on the same factors as described above the amount of available SWAT vehicles will scale accordingly. Ability to repair vehicles at fuel stations for a small fee coming soon Vehicle garage at storage facilities Loadout option at turfs (these will be separate loadouts due to the different availability of weapons/items) MX Smoke Launcher and Ammo to Skiptracers Gang skins (Want your own?) Crimson MSK BBNB Changed:
Asylum+ loadout slots increased to 10 SGTs can now open house doors They are still unable to seize house inventory MobileHQ cooldown reduced to 15mins A drivers license is now required to purchase a vehicle Hunger reduced by 10% Thirst reduced by 15% Getting out of vehicles will automatically turn off your engine (and save your ears) Vans are now available to constable+ Fixed:
Restrain Check Gold bars now consistently affect the weight of the vehicle they are in Drug runner waypoints Lockpicking not setting off vehicle alarms when installed -
Infamous [FULL SEND] liked a post in a topic by APD captain gape horne in Changelog September 09/08/24 (sunday)
apd needs you back man asylum needs the apd !!!!
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Sp0on liked a post in a topic by Infamous [FULL SEND] in How did you hear of this server, and what made you stay?
erm friends told me to play back in like 2015 after seeing a frankie video. Failed to understand the game and I quit, picked it back up in mid 2017 and have been playing ever since
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Infamous [FULL SEND] liked a post in a topic by shawn in A new chapter for Asylum: Ownership Change
Does this mean Tallo is getting unbanned?
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Infamous [FULL SEND] liked a post in a topic by Mitch in A new chapter for Asylum: Ownership Change
To the Community,
For the past decade, Asylum has been more than just a server; it’s been a home and a community where memories were made. We've seen countless players come and go, Asylum has stood resilient, standing the test of time and change.
The past 12 months have been particularly tough. We’ve watched our daily population dwindle, slowly but surely, culminating in the difficult decision to wipe the server earlier this summer. It was the right call—after 10 years of different owners, developers, and their respective visions for the server’s economy and play style, it was time for a reset.
In a very short time, an immense amount of work went into the V3-branded mission file, both on the front end and back end. For a moment, our population exploded, and it seemed like someone finally had a plan, that there was someone behind the wheel steering us forward. Unfortunately, that wasn’t the case. Decisions lingered for days and weeks, with no one able to rise and take the initiative. Changes on the development side rendered the team unable to make meaningful contributions to the community. Despite the best efforts of HunterB, Akula, DK, and others, without the authority to make impactful decisions, their initiatives fell short.
In light of this, several members of the development team took action, forcing a change and taking ownership of the community. Gaming-Asylum is once again in the hands of the developers who have been making the server run. For the first time since Paratus founded this server, those shaping Asylum's future have both an emotional and financial stake in its success.
Our goal now is to increase the frequency and quality of patches, drive interaction within the community, and breathe new life into Asylum. We’re going to drag this community kicking and screaming into the next iteration of online role-playing games. Whether it’s GTA 6, Arma Reforger, or Arma 4, we are committed to keeping the community going.
We understand that trust is not given; it’s earned. Given the current state of the server, we completely understand if you’re hesitant to believe in promises alone. Frankly, if we were in your shoes, we’d probably feel the same way. That’s why we’re not asking for your trust right now—we’re asking for your patience.
We weren’t sure we’d reach this point, but we’re here and ready to move forward. Transitioning ownership is more complex than flipping a switch. We’re currently finalizing the transfer of everything into our name, and during this time, you’ll start to see changes in staff, policies, and more.
We’re also hard at work on a comprehensive roadmap that will guide not just development changes, but also updates to factions and administration. Once the paperwork is complete, we’ll dive headfirst into development. You can expect the patch notes for a minor update with some desperately needed changes/fixes tomorrow, with the patch itself releasing by the end of the week or early next week.
We appreciate your patience and loyalty through the ups and downs. Your feedback and passion are what keep us going. Together, we’re entering a new era for Asylum, and we’re excited to share this journey with you.
Thank you for standing by us.
Fitz/Obi/Mitch
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Infamous [FULL SEND] liked a post in a topic by 王 rando 王 in lemme put yall on game
back again to save asylum. still no cm role. @Mitch, @Fitz, @ObiWokisend me the nda boys.
edit: they took away rent-a-slave
One final thing to leave off with, in continuance of my efforts to save Asylum I will be traveling to Lemnos, Greece in just a couple weeks to find the key to our salvation. Some of you may not have heard of this place, but all of you will recognize it:
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APD captain gape horne liked a post in a topic by Infamous [FULL SEND] in MR PRESIDENT 08/27/2024 8 PM EST
mfs spawned south 1 and ran into bob beef
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SNOOOP liked a post in a topic by Infamous [FULL SEND] in MR PRESIDENT 08/27/2024 8 PM EST
mfs spawned south 1 and ran into bob beef
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Infamous [FULL SEND] liked a post in a topic by shawn in MR PRESIDENT 08/27/2024 8 PM EST
bro the ark beef is crazy
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Infamous [FULL SEND] liked a post in a topic by Tom in MR PRESIDENT 08/27/2024 8 PM EST
How it works
The APD will defend the Athira HQ for 20 minutes with the President inside.
Then the President will be escorted to Sofia HQ along the Highway.
Then the APD will defend the Sofia HQ for another 20 minutes once the President is inside.
The President can be eliminated at any time by any rebel.
The rebel who eliminates the President will receive the payout.
If the APD succeed in their task of defending the President each APD officer will receive the payout.
Rules
No explosives are to be used at all during the event. All cops must lethal at all times. This is a no chop event. Medics are allowed to attend but revive both parties. No spike strips Failure to follow any server rules or event rules will result in a punishment How to Join!
Be on the server Tuesday 8 PM EST
Make a group or fight it solo!
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Infamous [FULL SEND] liked a post in a topic by APD captain gape horne in Event Title: Siege of Oreokastro
maybe try defending 852 first
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Infamous [FULL SEND] liked a post in a topic by JoeDa in s2 dom
S1 Domination shouldn't be a thing.
S2 Domination should stick to the same schedule and actually have map designers. S2 Domination became so fucking dead because no one wanted to work on it.
I would suggest changing loadout prices on S2 Domination and prize winnings so it doesn't inflate S1 economy.
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Infamous [FULL SEND] liked a post in a topic by Tom in s2 dom
S1 Dom and S2 Dom both work and both should be active.
S1 Dom should be every restart when the server has over 80 players
S2 Dom should be the same schedule, it is not at peak hours and doesn't effect the player numbers during peak hours.
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Infamous [FULL SEND] liked a post in a topic by Fitz in s2 dom
There are a number of optimization steps that exist within S2 that do not exist within the current S1 domination mission. Vehicle despawns, suitcase despawns, random events running in the background, etc. all of these need to be adjusted/ turned off whilst domination is active.
We are in the active process of building out a more robust, optimized domination experience for people on S1. Before we turned off S2 we got maybe 35 people per domination. Last night we had almost 60 people all on peninsula fighting for caps.
The existing mission is to see “hey are people going to login and drive over to fight this.” Once we have a more built out and optimized framework we can evaluate alternative options as necessary.
Feel free to disagree below, all feedback is good, all I ask is that you reserve judgement for once we complete this work.
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Infamous [FULL SEND] liked a post in a topic by Mr Smirnoff in The only way to make events good again
Hey thanks for remembering my events, had a blast making them! I just don't have time right now, Altis Life is a huge time sink. I only have like 30 min a day to play. If they release Arma 4 tho I will come back 🙂for sure. Really cool to see so many old faces still around.
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Huan Lee liked a post in a topic by Infamous [FULL SEND] in BBNB | OPEN | BANTER WELCOME
BBNB
Leaders:
Infamous
Gape Horne
FN:
Dot Max
River
Auz
Luke
Nonnerz
BlitzPicks
Chris Peacock
Honorary Members:
Mr.Slick
Tallo
Jwoo
Ty
Huan Lee
Shado
Zeus
Solar
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Bob Danaloo liked a post in a topic by Infamous [FULL SEND] in Buff Swat and Constables
its literally just leadership problems, 7.5 cops online and LT austin rogers with 10 million in his bank is running around pulling hatchbacks instead of ifrits. Address the issue at its core, the fed before that the APD pushed 8 over south west and could have easily won if things were a little different. APD will be buffed when they promote players that arent shit and arent pussies.
That being said, + 1 to this suggestion, the Constables need it.