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Protocol

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  1. Protocol liked a post in a topic by jsh in Asylum #11   
    Gamer Deelon
  2. Protocol liked a post in a topic by Invictus in Asylum #11   
    omg omg
  3. Protocol liked a post in a topic by terrorrr in Asylum #11   
    This the man with the huge muscles?
  4. Protocol liked a post in a topic by Tyrone Darnell in Asylum #11   
    now I know why they call him the GAMING dillon
  5. Rycheee liked a post in a topic by Protocol in Asylum #11   
  6. MoLu. liked a post in a topic by Protocol in Asylum #11   
  7. Pixie liked a post in a topic by Protocol in Asylum #11   
  8. jsh liked a post in a topic by Protocol in Asylum #11   
  9. Lang liked a post in a topic by Protocol in Asylum #11   
  10. phoenix. liked a post in a topic by Protocol in Asylum #11   
  11. Bera liked a post in a topic by Protocol in Asylum #11   
  12. Protocol liked a post in a topic by Shepurd in Shepurd | Asylum v27   
    Watch in 4k
  13. 王 rando 王 liked a post in a topic by Protocol in Sourcing vehicles for chop shop   
    you made possibly the worst cap i've ever seen @lukeewas way better. your opinion does not matter.
  14. lukee liked a post in a topic by Protocol in Sourcing vehicles for chop shop   
    you made possibly the worst cap i've ever seen @lukeewas way better. your opinion does not matter.
  15. Trioxide liked a post in a topic by Protocol in Sourcing vehicles for chop shop   
    sorry that was toxic
  16. Good Lub liked a post in a topic by Protocol in Sourcing vehicles for chop shop   
    Add the ability to source a vehicle from chop shop. It would work as the following: 
    You source a vehicle from chop by interacting with the main NPC. The game should randomly spawn a vehicle somewhere on the map that is in one of 3 ranges. Low Tier, Mid Tier and High Tier. The objective is to obviously get the sourced vehicle back to chop shop in a certain amount of time. There should be a bonus amount of money you get for delivering the vehicle in a "bonus time pay" amount of time. The ranges prices should go as follows. 
    Low Tier - 10k/ 15k if time bonus is completed - Vehicles: Offroad/hatchback
    Mid Tier - 20k/ 25k if time bonus is completed - Vehicles: Sports Hatch/qilin/prowler
    High Tier 30k/ 40k if time bonus is completed - Vehicles: Hunter/Ifrit/
    The vehicles should spawn locked so other players that happen to stumble upon the vehicle cannot instantly get in and drive away with the car. This could give you the option to add a "shop" to chop that sells lockpicks so people sourcing the cars can actually break into them and steal them. Though this part is sort of mixed as do we really want people being able to buy lockpicks from chop? This suggestion can go without it if another resolution isn't found
    If another player finds the car and breaks into it they should be notified that it's a sourced car and that they should take it to the nearest chop shop.
    The vehicles should spawn with a tracker so the player can easily track it as it makes sense for an illicit business such as the chop shop to hide trackers on vehicles they want. 
    Once the player has the vehicle the APD should be notified by an "informant" that someone has stolen a sourced vehicle in a city/location and is on the move. The APD should be notified of the city/location the type of vehicle was taken from but nothing else sort of like Drug runner planes. The APD's objective is to seize the vehicle if they find it and they will get a flat pay of the vehicle they seize so if its low tier 10k mid tier 20k etc. 
    An interesting idea to maybe add to this is add rewardable skins to the source able vehicles. so if a vehicle spawns with a skin and that person chops it / APD officer seizes it they unlock the ability to use that skin on their own vehicles.
  17. Bob Danaloo liked a post in a topic by Protocol in Sourcing vehicles for chop shop   
    Add the ability to source a vehicle from chop shop. It would work as the following: 
    You source a vehicle from chop by interacting with the main NPC. The game should randomly spawn a vehicle somewhere on the map that is in one of 3 ranges. Low Tier, Mid Tier and High Tier. The objective is to obviously get the sourced vehicle back to chop shop in a certain amount of time. There should be a bonus amount of money you get for delivering the vehicle in a "bonus time pay" amount of time. The ranges prices should go as follows. 
    Low Tier - 10k/ 15k if time bonus is completed - Vehicles: Offroad/hatchback
    Mid Tier - 20k/ 25k if time bonus is completed - Vehicles: Sports Hatch/qilin/prowler
    High Tier 30k/ 40k if time bonus is completed - Vehicles: Hunter/Ifrit/
    The vehicles should spawn locked so other players that happen to stumble upon the vehicle cannot instantly get in and drive away with the car. This could give you the option to add a "shop" to chop that sells lockpicks so people sourcing the cars can actually break into them and steal them. Though this part is sort of mixed as do we really want people being able to buy lockpicks from chop? This suggestion can go without it if another resolution isn't found
    If another player finds the car and breaks into it they should be notified that it's a sourced car and that they should take it to the nearest chop shop.
    The vehicles should spawn with a tracker so the player can easily track it as it makes sense for an illicit business such as the chop shop to hide trackers on vehicles they want. 
    Once the player has the vehicle the APD should be notified by an "informant" that someone has stolen a sourced vehicle in a city/location and is on the move. The APD should be notified of the city/location the type of vehicle was taken from but nothing else sort of like Drug runner planes. The APD's objective is to seize the vehicle if they find it and they will get a flat pay of the vehicle they seize so if its low tier 10k mid tier 20k etc. 
    An interesting idea to maybe add to this is add rewardable skins to the source able vehicles. so if a vehicle spawns with a skin and that person chops it / APD officer seizes it they unlock the ability to use that skin on their own vehicles.
  18. Bad Samaritan liked a post in a topic by Protocol in Sourcing vehicles for chop shop   
    Add the ability to source a vehicle from chop shop. It would work as the following: 
    You source a vehicle from chop by interacting with the main NPC. The game should randomly spawn a vehicle somewhere on the map that is in one of 3 ranges. Low Tier, Mid Tier and High Tier. The objective is to obviously get the sourced vehicle back to chop shop in a certain amount of time. There should be a bonus amount of money you get for delivering the vehicle in a "bonus time pay" amount of time. The ranges prices should go as follows. 
    Low Tier - 10k/ 15k if time bonus is completed - Vehicles: Offroad/hatchback
    Mid Tier - 20k/ 25k if time bonus is completed - Vehicles: Sports Hatch/qilin/prowler
    High Tier 30k/ 40k if time bonus is completed - Vehicles: Hunter/Ifrit/
    The vehicles should spawn locked so other players that happen to stumble upon the vehicle cannot instantly get in and drive away with the car. This could give you the option to add a "shop" to chop that sells lockpicks so people sourcing the cars can actually break into them and steal them. Though this part is sort of mixed as do we really want people being able to buy lockpicks from chop? This suggestion can go without it if another resolution isn't found
    If another player finds the car and breaks into it they should be notified that it's a sourced car and that they should take it to the nearest chop shop.
    The vehicles should spawn with a tracker so the player can easily track it as it makes sense for an illicit business such as the chop shop to hide trackers on vehicles they want. 
    Once the player has the vehicle the APD should be notified by an "informant" that someone has stolen a sourced vehicle in a city/location and is on the move. The APD should be notified of the city/location the type of vehicle was taken from but nothing else sort of like Drug runner planes. The APD's objective is to seize the vehicle if they find it and they will get a flat pay of the vehicle they seize so if its low tier 10k mid tier 20k etc. 
    An interesting idea to maybe add to this is add rewardable skins to the source able vehicles. so if a vehicle spawns with a skin and that person chops it / APD officer seizes it they unlock the ability to use that skin on their own vehicles.
  19. Ronald liked a post in a topic by Protocol in Sourcing vehicles for chop shop   
    Add the ability to source a vehicle from chop shop. It would work as the following: 
    You source a vehicle from chop by interacting with the main NPC. The game should randomly spawn a vehicle somewhere on the map that is in one of 3 ranges. Low Tier, Mid Tier and High Tier. The objective is to obviously get the sourced vehicle back to chop shop in a certain amount of time. There should be a bonus amount of money you get for delivering the vehicle in a "bonus time pay" amount of time. The ranges prices should go as follows. 
    Low Tier - 10k/ 15k if time bonus is completed - Vehicles: Offroad/hatchback
    Mid Tier - 20k/ 25k if time bonus is completed - Vehicles: Sports Hatch/qilin/prowler
    High Tier 30k/ 40k if time bonus is completed - Vehicles: Hunter/Ifrit/
    The vehicles should spawn locked so other players that happen to stumble upon the vehicle cannot instantly get in and drive away with the car. This could give you the option to add a "shop" to chop that sells lockpicks so people sourcing the cars can actually break into them and steal them. Though this part is sort of mixed as do we really want people being able to buy lockpicks from chop? This suggestion can go without it if another resolution isn't found
    If another player finds the car and breaks into it they should be notified that it's a sourced car and that they should take it to the nearest chop shop.
    The vehicles should spawn with a tracker so the player can easily track it as it makes sense for an illicit business such as the chop shop to hide trackers on vehicles they want. 
    Once the player has the vehicle the APD should be notified by an "informant" that someone has stolen a sourced vehicle in a city/location and is on the move. The APD should be notified of the city/location the type of vehicle was taken from but nothing else sort of like Drug runner planes. The APD's objective is to seize the vehicle if they find it and they will get a flat pay of the vehicle they seize so if its low tier 10k mid tier 20k etc. 
    An interesting idea to maybe add to this is add rewardable skins to the source able vehicles. so if a vehicle spawns with a skin and that person chops it / APD officer seizes it they unlock the ability to use that skin on their own vehicles.
  20. Protocol liked a post in a topic by lukee in Sourcing vehicles for chop shop   
    skull trooper moment
  21. lukee liked a post in a topic by Protocol in Sourcing vehicles for chop shop   
    oil rig moment
  22. lukee liked a post in a topic by Protocol in Sourcing vehicles for chop shop   
    Add the ability to source a vehicle from chop shop. It would work as the following: 
    You source a vehicle from chop by interacting with the main NPC. The game should randomly spawn a vehicle somewhere on the map that is in one of 3 ranges. Low Tier, Mid Tier and High Tier. The objective is to obviously get the sourced vehicle back to chop shop in a certain amount of time. There should be a bonus amount of money you get for delivering the vehicle in a "bonus time pay" amount of time. The ranges prices should go as follows. 
    Low Tier - 10k/ 15k if time bonus is completed - Vehicles: Offroad/hatchback
    Mid Tier - 20k/ 25k if time bonus is completed - Vehicles: Sports Hatch/qilin/prowler
    High Tier 30k/ 40k if time bonus is completed - Vehicles: Hunter/Ifrit/
    The vehicles should spawn locked so other players that happen to stumble upon the vehicle cannot instantly get in and drive away with the car. This could give you the option to add a "shop" to chop that sells lockpicks so people sourcing the cars can actually break into them and steal them. Though this part is sort of mixed as do we really want people being able to buy lockpicks from chop? This suggestion can go without it if another resolution isn't found
    If another player finds the car and breaks into it they should be notified that it's a sourced car and that they should take it to the nearest chop shop.
    The vehicles should spawn with a tracker so the player can easily track it as it makes sense for an illicit business such as the chop shop to hide trackers on vehicles they want. 
    Once the player has the vehicle the APD should be notified by an "informant" that someone has stolen a sourced vehicle in a city/location and is on the move. The APD should be notified of the city/location the type of vehicle was taken from but nothing else sort of like Drug runner planes. The APD's objective is to seize the vehicle if they find it and they will get a flat pay of the vehicle they seize so if its low tier 10k mid tier 20k etc. 
    An interesting idea to maybe add to this is add rewardable skins to the source able vehicles. so if a vehicle spawns with a skin and that person chops it / APD officer seizes it they unlock the ability to use that skin on their own vehicles.
  23. skimancole liked a post in a topic by Protocol in Sourcing vehicles for chop shop   
    Add the ability to source a vehicle from chop shop. It would work as the following: 
    You source a vehicle from chop by interacting with the main NPC. The game should randomly spawn a vehicle somewhere on the map that is in one of 3 ranges. Low Tier, Mid Tier and High Tier. The objective is to obviously get the sourced vehicle back to chop shop in a certain amount of time. There should be a bonus amount of money you get for delivering the vehicle in a "bonus time pay" amount of time. The ranges prices should go as follows. 
    Low Tier - 10k/ 15k if time bonus is completed - Vehicles: Offroad/hatchback
    Mid Tier - 20k/ 25k if time bonus is completed - Vehicles: Sports Hatch/qilin/prowler
    High Tier 30k/ 40k if time bonus is completed - Vehicles: Hunter/Ifrit/
    The vehicles should spawn locked so other players that happen to stumble upon the vehicle cannot instantly get in and drive away with the car. This could give you the option to add a "shop" to chop that sells lockpicks so people sourcing the cars can actually break into them and steal them. Though this part is sort of mixed as do we really want people being able to buy lockpicks from chop? This suggestion can go without it if another resolution isn't found
    If another player finds the car and breaks into it they should be notified that it's a sourced car and that they should take it to the nearest chop shop.
    The vehicles should spawn with a tracker so the player can easily track it as it makes sense for an illicit business such as the chop shop to hide trackers on vehicles they want. 
    Once the player has the vehicle the APD should be notified by an "informant" that someone has stolen a sourced vehicle in a city/location and is on the move. The APD should be notified of the city/location the type of vehicle was taken from but nothing else sort of like Drug runner planes. The APD's objective is to seize the vehicle if they find it and they will get a flat pay of the vehicle they seize so if its low tier 10k mid tier 20k etc. 
    An interesting idea to maybe add to this is add rewardable skins to the source able vehicles. so if a vehicle spawns with a skin and that person chops it / APD officer seizes it they unlock the ability to use that skin on their own vehicles.
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