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Ray Person

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  1. Ray Person liked a post in a topic by Mr.Purple in Allow memes/banter on gang threads   
    I didn't think you could check who voted. 
  2. Nubis liked a post in a topic by Ray Person in Civilian honor/infamy talents   
    First off I’d like to say I don’t take any credit for this, I was given this idea by Vape Chan.
    So if your a rebel you get infamy for doing illegal stuff like selling drugs, of if you’ a bounty hunter you get honor for arresting people. What if you did legal stuff and get (whatever you wanna call it) to sell diamonds for more, or one of the talents could be that you have a higher chance to get flawless diamonds, stuff like that. 
    Think you can do that @Jesse and @Gen. Henry Arnold?
  3. Farmer Steve liked a post in a topic by Ray Person in Civilian honor/infamy talents   
    First off I’d like to say I don’t take any credit for this, I was given this idea by Vape Chan.
    So if your a rebel you get infamy for doing illegal stuff like selling drugs, of if you’ a bounty hunter you get honor for arresting people. What if you did legal stuff and get (whatever you wanna call it) to sell diamonds for more, or one of the talents could be that you have a higher chance to get flawless diamonds, stuff like that. 
    Think you can do that @Jesse and @Gen. Henry Arnold?
  4. Emma liked a post in a topic by Ray Person in Civilian honor/infamy talents   
    First off I’d like to say I don’t take any credit for this, I was given this idea by Vape Chan.
    So if your a rebel you get infamy for doing illegal stuff like selling drugs, of if you’ a bounty hunter you get honor for arresting people. What if you did legal stuff and get (whatever you wanna call it) to sell diamonds for more, or one of the talents could be that you have a higher chance to get flawless diamonds, stuff like that. 
    Think you can do that @Jesse and @Gen. Henry Arnold?
  5. Ray Person liked a post in a topic by Mr.Purple in Civilian honor/infamy talents   
    I can see the protental in this. For example, cheaper civ cars (max 15% off), faster processing of non illegal items (max 25%), and the list could go on. I like the idea. 
  6. Mr.Purple liked a post in a topic by Ray Person in Civilian honor/infamy talents   
    First off I’d like to say I don’t take any credit for this, I was given this idea by Vape Chan.
    So if your a rebel you get infamy for doing illegal stuff like selling drugs, of if you’ a bounty hunter you get honor for arresting people. What if you did legal stuff and get (whatever you wanna call it) to sell diamonds for more, or one of the talents could be that you have a higher chance to get flawless diamonds, stuff like that. 
    Think you can do that @Jesse and @Gen. Henry Arnold?
  7. .Casper liked a post in a topic by Ray Person in Civilian honor/infamy talents   
    True but with the new the new teams it might not take them as long
  8. Ray Person liked a post in a topic by Tyrese in Asylum Apparel   
    Just spotted the staff team reppin the new merch, they found olio down at the park reppin the identity merch!

     
  9. Ray Person liked a post in a topic by TNT in Asylum Apparel   
  10. Ray Person liked a post in a topic by Tyrese in Asylum Apparel   
    Thanks for the merch guys! This is one of the pictures @Roice took of me this morning at the beach. Can''t wait to model some more for you guys!

     
  11. Ray Person liked a post in a topic by Huan Lee in Asylum Apparel   
    i dont want to encounter some olympus scrub irl and get a brick thrown at me for being on the superior server
  12. Ray Person liked a post in a topic by justi in Asylum Apparel   
    I'd be scared to wear the clothes outside and the off chance of being recognized by some tryhard I pissed off.
  13. Ray Person liked a post in a topic by cHIP oTLE in Change Log 8.3.1   
    I’m not afraid of getting lethaled, nor paying a $250k ticket.  But I’m the minority in those regards.
    i think the parole removal is a great step forward for both factions.  Now people can’t rack up a 100k bounty and get parole by some money hungry douche so they can do their meth run.
    and there was multiple cops that would log on, go down the wanted list, and call EVERY high bounty, offering parole.
    but anyways, enough ranting on that.
    as for the type 115... could we maybe TRY including the .50 cal underbarrel ammo for a bit just to see how it shakes things up?  I think everyone would enjoy it, just as a trial, to test how OP or not OP it is on a life server.
  14. Good Lub liked a post in a topic by Ray Person in Change Log 8.3.0   
    Let’s get this for skiptracer and BH shops
    Edit: add gun shops to the list and an option to select the type of mag and how much you want
  15. Ray Person liked a post in a topic by Shepurd in Change Log 8.3.0   
    A few things I'd like to share my opinions on.
    Quilin/Prowlers: Definitely needed to get a price increase and doors removed, however, I feel like you perhaps went a little too far with the price. 50k is quite a lot especially when they just got nerfed by removing the doors. In my mind I guess I imagined them costing closer to around 20k.
    Donor/Arms Rebel: I think it's a major mistake to remove the donor rebel. The whole point of getting a rebel added on Arms was for 2 gangs to be able to regear close to the cartel so that fights can happen faster. This was wanted because during cartel fights many players will just end up spending the majority of their time fighting over donor rebel, which isn't fun at all and takes up a stupid amount of time that could be spent fighting the actual cartel.
    Suicide Vests/RPGs: Guess I just don't understand the reason behind the price increase here. I haven't seen any threads on the forums or people talking in sidechat about them being too cheap? I don't think anyone asked for this and it seems out of no where.
    Prison: Looks really good, but I think a couple deerstands with some cover need to be added at the cop side of the bridge. Used to be a lot of fun to try and hold those outside deerstands back in 6.0, and it would be fun to able to do that again.
    All together I like this patch alot. Just a few tweaks that I think should be made to balance things out.
  16. Ray Person liked a post in a topic by Samperino in APD Captain Announcement   
    Please welcome our newest Captain of Asylum's Altis Police Department, @Codie Alterman
    Congratulations are in order.
    He will be learning the ropes over the next couple of weeks, so take it easy on him!

  17. Ray Person liked a post in a topic by SharingWriter in An Open Letter to Bamf   
    @HotWings **....this is my opinion after being an Admin on these servers for 4+ years...no I don't cum in my sock and no I don't circle jerk with my friends. So before you quote me and hit me with some stupid shit like that take a deep breath and relax**.
    The 2014-2015 Asylum that I came into was created by an actual programmer who could quickly release new patches and fixes when he wanted to. It was ran differently when the people that founded the server were running it, and the early admins were new and less entrenched in Asylum. At that time Asylum was innovating in it's development, it was just an expectation that players could play on a stable server, but the excitement came from new additional innovations.
    Anytime there has ever been issues in this community was when the Dev's were detached from the issues that players cared about. Dev's were busy with IRL stuff (60+ hour weeks, six-figure jobs, tax season, family, etc.) which is of course understandable and more important, but it left a void between their understanding of the current server state. The community manager's job description may seem to fill this void, but at the end of the day unless the community manager is the developer very little will actually be done, since all they do is nag at the Dev's. The community manager was solely created to police admins after some incidents involving abuse. While some admins flex their E peen to new lengths, admins by nature are just button pushers, and really can't fix someone's anger with the development of the server. While they can improve the experience through events and quick response times, this eventually wore off as stability got worse it was nearly impossible to run the same kind of events we had been running throughout the past year and a half.
    The lack of stability on the servers is the final diagnosis for the current state of Asylum. The toxicity of the community is a symptom not the cause. If all asylum lacked was no new content, people would bitch but nothing was worse then spending 10 minutes gearing up and getting to bank to yellow chain and run in place for 10 minutes. Those issues and the mass kicks went on for far too long, while other servers had no major game-breaking issues and began to thrive off the pissed players from Asylum.
    There is a LOT more to be said, but it is sad that most of you never got to experience the old thriving Asylum and have taken this state as the status quo.
     
  18. Ray Person liked a post in a topic by Snow- in An Open Letter to Bamf   
    I don't think you can blame the developers - they have put constant updates in for years. The server was a lot different back in 2014. 
    The community is way too toxic. One time I reported a former admin for blatantly breaking rules as cop and I was harassed by like 5 different people over it. The admins shared the evidence with people when I specifically noted for them not to - and people were trying to dox me through my youtube account. All I did was report someone for breaking the rules - like what the fuck?
    Not to mention you get groups like FarmersVille harassing everybody in Kavala. Their house used to be glitched, and they would hold cops in there hostage for hours due to some type of loophole in the rules. New players get kidnapped / killed basically immediately, or treated like shit simply for asking for help. 
    I'm barely scratching the surface but it's really no surprise this server is dying. I used to meet a lot of cool people back in the 2014 / 2015 era. 5 servers 100/100 all day basically. People acted like retards back then too, but you would meet a lot of really cool new people too, so it balanced out.
  19. Ray Person liked a post in a topic by Pwnsome in An Open Letter to Bamf   
    @bamf
     
    The Asylum community has seemingly unanimously decided that Asylum is on it's last leg. You may be burnt out and bored with Asylum, but a lot of people aren't. People love the community and only hang around because of it, and as the current owner of Asylum, you have a duty to do something to keep it alive. Sell it to someone that will take care of it, or just close it, keeping it open in it's current state is just making you lose more and more players. The server isn't growing, it is dying, and people want you to do something about it. Gnashes, yourself, and Paratus, as well as a few other developers have worked for years and years to make Asylum what it is, and it doesn't make sense to just let it die. There are plenty of things you can do to start improving the server, as I've listed in other threads. If you truly are burnt out and have no motivation to keep working on Asylum, just sell it. Sell it to Olympus, merge the servers or something, I don't know. No one wants to see Asylum go, and I know @Gnashes @Paratus and you, don't want all these years of work to go to waste.
     
    Thanks.
     
    NOTE: Please keep it on topic.
  20. Lulz liked a post in a topic by Ray Person in Curb Your Guidebook   
    I’m a CIV and have read through all of the guidebooks multiple times and I bet this CONSTABLE hasn’t even done that. smh
  21. Ray Person liked a post in a topic by Blake. in Curb Your Guidebook   
    @terry
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