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Buckwalter

Retired Staff
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Posts posted by Buckwalter

  1. Well this thread has confirmed a long-held suspicion about how many people actually read posts carefully. 

    It's been most illuminating everyone. Thank you hahahaha. 

    As for the OP's original suggestion, before the whole forum debacle in December, there was a gaming rig mega thread. Don't think there has ever been a competition. 

    Regarding the hijacked topic, organized gang wars never seem to go well. As some of you may know, I was highly involved with the most recent series and I found that the same issues showed up every time. They showed up during the first organized gang competition and every one since.

    A) Salt. People get upset about losing and start making the whole thing really unpleasant, people rage and demand rematches, allege cheating/metagaming, start making excuses about timezones, absent participants etc. While a little bit of this is inevitable, when it becomes widespread it can really sour the environment. 

    B ) Logistical difficulties. Due to the size of the community, it's really difficult to get everyone who wants to participate in the same place, at the same time. Getting people geared up is a nightmare. Everyone has their own specific preferences and even with scripting tools, it is still a big hassle. This doesn't even begin to address the difficulties in broadcasting the event for the community. Arma's spectator tools are pretty garbage and it has made every major community event difficult to stream in a way that's interesting for people to watch. 

    C) Dishonesty and poor sportsmanship. Last round of gang wars, the overwhelming majority of participants were honest and showed good sportsmanship, but there also a number of people who tried to exploit the way the contest was set up to abuse compensation, claim prizes that they hadn't earned, or otherwise obtain an unfair advantage. Then there were also people who just plain acted like assholes. These aren't intrinsic issues with organized wars themselves, so much as they are a detriment to people's desire to conduct, sponsor, and participate in them. 

    D) Difficulty in standardizing the events. You do classic cartels and everyone complains that it's boring. You do completely random locations and people complain that they don't know the locations. No one has come up with a good middle ground yet. Something that tests player skill rather than luck, but still remains fresh and exciting and doesn't allow people to rely on existing strats. 

    In closing, organized gang wars are tricky business. I think it would be awesome if the rebel community could come together, plan something out, agree to everything in advance, agree to a standard of sportsmanship, and then get an admin or two to sponsor the event. Really do it in a way that's by the community, for the community.

    All that being said, I don't think that organized wars are the salvation of rebel gameplay. I think that gang life is going to require a radical shift (likely away from cartels as the currently exist) in gameplay and some better incentives to fight if it's to return to its halcyon days. But hey, those are just my two cents. 

     

    TL;DR: Thread hijacked. 

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    JAY1HP, Mako, Tiger and 3 others like this
  2. 11 minutes ago, Otis Jenkins said:

    So is anyone else excited? I sure am. Finally the .ebos will be .pbos and I can make new textures. Also hopefully we will have stable housing. Anyways I can't wait but can you? What about the expansion excites anyone here the most?

    I'm very excited for the new change of scenery. I've been on hiatus from Asylum, taking some time to relax and focus my time and efforts elsewhere. 

    But with Apex finally releasing, I look forward to stepping back into Asylum. Also I'm very hopeful that with the stable release, the Dev team will be able, and willing (hopefully), to really take the new content and run with it. I really hope they decide to take Asylum Tanoa in a new direction and create a unique, standalone experience and not just a copy/paste of the existing formula. Don't get me wrong, I love the existing paradigm and I've given countless hours of my life to it, but I think Apex represents an excellent opportunity to showcase the creative virtuosity that put Asylum on the map and really get away from the established rubric and get into uncharted territory. Or at very least, make some radical alterations to the gameplay we all know and love. 

    Beyond the Asylum specific concerns, I'm very excited about the new weapons. I think having some lower tech, more familiar, real world weaponry is a nice change of pace. Hopefully, the competitive meta doesn't cripple weapon variety before the patch even finishes downloading haha. I'm also very excited about some of the smaller, quality of life features they've added. 

    But more than anything else, I'm excited to feel excited about Arma 3 and Asylum again. Feels good man. 

    BioHazard, Flax, Eric916 and 5 others like this
  3. Don't believe the lies, I know what goes on in those channels. If personal experience has taught me anything, there is a significant chance that @Volunteer281 is in there right now, convincing some poor bastard to watch "Fear the Walking Dead." RIP Two hours of my life I'm never getting back. 

    Seriously though, that's what goes on in there. Volunteer makes dubious entertainment recommendations. #exposed

    DreamC, Volunteer281 and Vash like this
  4. Just now, Scott said:

    Adding all the money transferred to me (Selling money)

    Paypal won't show as far back as I've been selling. This is since September last year

    32c8586205f467107d9beb7724ae84ce.png

     

    From one buyer alone -

    6638db6c8d25ba12a90619ad31a7ff46.png

    Well if nothing else, I have to admire your industriousness. That's a decent sum of money for playing video games. 

    Scott likes this
  5. I understand the appeal and it's certainly been suggested by a lot of people, but ultimately as many other people have stated, I think it would really harm the gameplay. 

    Just imagine playing tanoa and having people taking 5.56 pot shots from the jungle with very minimal report, no muzzle flash, and text RP. It would pretty much suck. 

    For pistols however, I don't really care either way.

    Scott likes this
  6. 9 hours ago, Karl Lennox said:

     the staff doesn't enforce it..youre either in a RP server RPING or ur not..whats light RP?  u are acting out life or not. simple

    First, the staff absolutely does enforce the existing RP rules. And the overwhelming majority of the community abides by those rules. 

    And to answer your question about the nature of light RP, here are some examples:

    Not getting removed from cop for playing rebel with your friends for 20 minutes. 

    Absence of NLR and "Fail RP" policies. 

    Low RP threshold for initiation

    Not engaging in the tyranny of the "realistic" e.g. 8 hour jail times, enforcing real world traffic laws etc

    Light RP also allows players the freedom to decide their own level of effort. If they choose to put in a lot of effort and really get creative, great. If they aren't that interested or particularly good at that sort of thing, that's fine too. Everyone does what their level of interest, motivation, and improv ability will allow.

  7. Put simply, one of the core elements of Asylum's success has always been accessibility. That's why they were so reluctant to use mods, that's why the rules are kept simple (relatively simple anyway), that's why content is kept straightforward, and that's why it isn't a whitelisted community.

    However this pursuit of accessibility comes with some downsides: lower expectations. You can't expect someone who just bought arma because it was on sale 20 minutes ago to have a nuanced understanding of life server rules and RP conventions. So Asylum has chosen to keep things simple, eschew the massive rule books and stringent role play guidelines of other, more RP centric communities and instead focus on providing a simple, straightforward experience. 

    With the more permissive rules, you get players who wouldn't normally play life servers. People who enjoy the high quality, small arms infantry combat and the asymmetrical game play but aren't all that interested in RP; With many people who dislike it altogether, as it is usually more of an impediment to their playstyle than an enjoyable gameplay facet. As time has gone on, this way of playing has become more popular and at this point I'd say it has become the most prevalent way to play Asylum. As a result, content, rules, and the overall zeitgeist of the community have shifted more in that direction. 

    As someone who rather enjoys RP, that fact used to bother me. But as time has gone on, I can see why people feel that way. The vast majority of RP, even (and perhaps especially) on servers that focus on it highly, is boring and regularly irritating. It runs the gamut from the obnoxiously legalistic (nuh-uh, nuh-uh, you don't know my name, I never told you my name. REPORTED) to the poorly constructed, obligatory make-believe stories told to cops. So to distill it down, in so many cases RP isn't functioning as intended. It isn't informing the combat or creating unique and memorable player interactions, instead it's the box that must be checked before violence can occur or the compulsory rehashing of tired excuses for crimes. It's become extraneous to the gameplay. You aren't acting as a consistent character enacting your own story, you're playing an open world game with occasional bursts of incoherent fiction.

    So when you combine the sorry state of RP in general with a playerbase that wasn't particularly inclined towards roleplay to begin with, you understand why Asylum is generally lighter on the RP. And that isn't necessarily a bad thing. Sure it would be great if people were more interested in creating their own characters and making memorable experiences for themselves and others, but even if they don't, it doesn't fundamentally detract from the quality of the Asylum experience. Those are my two cents anyway.

     

    TL;DR: People don't necessarily hate RP, they just aren't really that interested. Most prefer combat and since Asylum does that really well, they tolerate the RP requirements. With the poor quality of RP in Arma 3 in general, people's indifference towards RP becomes aversion. 

  8. As someone who fervently supported the "fresh start" method on Australia, I now see that it was a shortsighted approach and it failed to address the long-term needs of the community. 

    There are plenty of reasons why the idea of a virgin economy is highly appealing. People engage with more of the content, thus theoretically increasing longevity (though we saw how that worked out in practice on Aus). Level playing field for prime housing. Reordering of established gang hierarchy, absent any fiscal or strategic advantages. And of course, the long coveted return to the halcyon days of Asylum, everyone playing the game in its simplest form. Shedding the complex ugliness and ennui that arises when people run out of things to do.

    However appealing, this approach fails to account for the practical matters at hand. Most grievously, it ignores the time commitment, effort, and time constraints of the community. As we saw with Australia, people are willing to set aside the time they had invested in Altis to enjoy the new content...for a time. But once the novelty had worn off, people returned to the servers that allowed them to enjoy the the deserved rewards of their efforts. If the experience isn't appreciably different or better, people won't sacrifice the the fruits of their labor for a change of scenery.  

    Beyond the initial release window, this issue only gets worse. By separating the economies, you introduce an opportunity cost to playing both. Every run completed on one is lost time on the other. This ends up relegating people to one or the other, rather than maintaining a healthy balance. Additionally, this creates a perceived barrier to access. One of Asylum's great strengths has been its focus on player freedom and eschewing the draconian restrictions that are so pervasive in other communities. If people feel that the requisite time commitment is too large for the new server, they'll try it for a few days and return to their regular server.  

    So for these reasons and a few others, I think that the economies should be linked. There are some legitimate drawbacks and part of me still naively believes that a fresh start could return the community to the golden era of Asylum, but history has shown that these hopeful prognostications of a return to form never come to pass. So I hope that the dev team will considering linking the economies and giving Asylum Tanoa the best possible chance to succeed. Ultimately, Paratus, Bamf, and Motown will do what they think is best for the server and community. Consideration is all any of us can ask for. 

     

    TL;DR: There are pros and cons, but the benefits of a fresh start last for a few weeks, the consequences are suffered indefinitely. Don't trade the long-term health of the server for a few weeks of economic equality. 

    Keneith, Larry, Zoex and 2 others like this
  9. 35 minutes ago, Ghost0fDawn said:

    Am I the only one that when quoting another user, sometimes the quote bugs out and appears every single time I try to reply to that thread, and cannot be deleted? It also prevents quoting a new comment, and is extremely annoying. It''s thread specific, and does not carry over to your comments, but even closing down my browser and coming back an hour later fails to solve this issue. makes it very difficult sometimes when trying to discuss topics.

    Basically the new forums remember your posts when you leave. Only way to clear it is to either delete it or actually post the response. 

    Also deleting quotes isn't as simple as you might think so that's why it seems like they're sticking. Click on the dark grey part where it says the user's name and when they posted, then hit delete and you should be good.

    If posts are hanging around even after you've posted the response, it's likely caused by the same issue that costs double posts at times. Just delete everything in the box and refresh the page.

    Hope that helps. 

  10. 8 minutes ago, DudeRide said:

    Hello, I know Asylum used to have JSRS and sound mod support for their server back in the day. At the moment JSRS 2.1 and 2.2 work on the server, but these mods are old and not used anymore. Can we please update to JSRS:DragonFyre EDEN? It is such a well done sound mod and it would add so much to the Asylum experience! Thank you for your time.

    Do helicopters still sound like lawnmowers? 

    Aabrams likes this
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