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Kernikov

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  1. Kernikov liked a post in a topic by Hubschrauber in MEAT PROCESSING PLANT   
    If you want my Cpt meat that bad Snoop all you have to do is kidnap me again. 
  2. Kernikov liked a post in a topic by Witz in Changelog December   
    Found a bug? Click here to file a bug report!
    Got some development ideas? Click here!
    Added:
    Seasonal Santa Event: Santa flies around the map but the government of Altis doesn't seem too understand he is only here to bring presents, therefor he gets shot down out of the sky resulting in a crash location with valuable loot for players to grab. Christmas trees and presents: Christmas trees in every major city. The christmas tree has presents underneath. You can unpack one every day until the tree is gone. (starts at 14 december) Gas Mart Robberies Two Russian drug-lords have moved to Altis to aid in the sale of sanctioned Russian crude. Ivan and Hugo have opened “legitimate” Gas Marts on the island to help launder their ill-gotten gains. Go to the gas marts and use a diamond tip drill to open the door to the back room! After 10 minutes the door will open and you will have access to Ivan & Hugos illegal loot. 3+ APD officers required to be online in order to start these robberies.
    * These do count as federal events, you cannot start one while another fed event is active. You can also buy gas here while we wouldn’t advise doing so during an active event. Gathering Trucks Ivan and Hugo have brought with them Russian technology for extracting valuables from
    the earth: Tempest Transport Vehicle augmented gathering at quarries, increases storage, and gather speed significantly Tempest Fuel Truck Vehicle augmented gathering to be used at the two Goldpan/excavation sites by Kavala and Sofia, turn this puppy on and watch it suck water into the tank and filter out those valuable antiquities. Metal Refining Added the ability to roll metals into more valuable versions. It takes three ingots/doubloons/pieces to roll into one rolled metal. Metal Refinery (Legal)
    You can now further process Iron and Copper ingots into rolled iron and rolled
    copper. These heavy rolls of metal are highly sought after for marine
    construction, process them at the Metals Refinery in Kavala and Sofia, and sell
    them at the commodities trader.
     
    Antiquities Forge (Illegal)
    You can now break down gold doubloons and silver pieces at the Antiquities
    Forge. Since you are melting artifacts the APD is highly incentivized to protect
    Altisian history, rolled silver and rolled gold are illegal.
    Sold at Wongs Triad or crafted into jewelry.
    APD Charge: Possession of Illegal Antiquities – $7,500
    Jewelry Crafting
    With the influx of raw materials from the illegal melting of antiquities two Jewelry Manufacturers have moved into the Black-Market Production complex. Bring raw metals here and craft jewelry, including Rolex/AP watches, Cuban bling and engagement rings.
    APD Charge: Possession of Illegal Jewels - $10,000
    Recipes:
    Rolex Watch: 2 rolled gold, 2 rolled silver, 2 cut diamonds
    AP Watch: 2 rolled gold, 2 rolled silver, 2 glass
    Engagement Ring: 2 rolled gold, 2 flawless diamonds
    Cuban Link: 2 rolled gold, 2 roller silver, 2 flawless diamonds
    Pixie Dust (Illegal)
    There has been an increase in Russian drug activity on the island since Hugo and Ivan
    moved in, fortunately they don’t know how to strap down cargo very well. Keep your
    eyes peeled to the skies for falling containers of Russian goulash!
    Random event (Like UFO/Earthquake)
    “A drug container has fallen out of a plane and is now crashing to earth”
    Only triggered when 50+ players online.
    Spawns a temporary gather zone for gathering of Pixie Dust, a highly
    sought-after party drug.
    Process Pixie Dust at the Purification Factory.
    Sell to drug dealer for cash, Pixie Dust is very toxic, thus the Altis Homeowners Association has banned its storage in houses.
    The container will de-spawn after 20 minutes, go gather while you can!
    APD Charge: Possession of Pixie Dust – $12,000
    Custom Cartel Flags for gang subscribers:

    ACP rounds added to the hunting grounds.
    SWAT can now choose their spawn location including Mobile HQ when deploying.
    APD Charges:
    Possession of Illegal Jewels: $10,000
    Possession of Illegal Antiquities: $7,500
    Possession of Pixie Dust: $12,000
    Gas Mart Robbery: $10,000
    Illegal Vehicle Disassembly: $500
    Warning message when the fuel of a gathering device is almost empty.
     
    Changed/Tweaked:
    Moved Gang Boat flag locations near the boat and added new buildings. New Asylum Plus winter skins: 
    Thanks to @Kelly, @goyney, @SacredSherpa, @MyrtleDesignand @.Nathan !
    Subscribe to Asylum Plus here
    New Welcome Screen background by Kelly. Admins can now give christmas presents to everyone! Title requirements are no longer hidden. Tempest Device Price changed from $125,000 to $175,000 Fixed:
    Ability to seize inventories out of APD boats at HQs. Mobile HQ not able to be slung-load. Medic Qilins being able to be driven. Cop keys/trackers persisting over the restart. CBRN Suits now available to constables. Cops/Medics are no longer able to access unlocked houses. (LT+ still can) 2nd bridge at prison is now functional. Christmas present rewards. Medics not able to vote in the courthouse. Removed:
    Asylum Plus Halloween skins. Halloween sounds. Some custom buildings in Athira. Domination
    Utes Removed fences that allow you to see through smoke. Added a ramp to the chruch jump over. Completly reworked rock cap to buildings now. Reworked south church. Removed roach rocks on Boat Cap. Added cover around the flag on Boat Cap. Added hay bales inside of barn cap. Malden Completely reworked North zone. Hotfix #1
    Enabled custom cartel skin flags for gang subscribers. Fixed a house inventory exploit. Fixed Gas Mart SWAT notification. Fixed wrong recipe showing for Cuban Link. Reduced missionfile size.
  3. Kernikov liked a post in a topic by Patato in Smugglers Island Raid   
    We will not be utilizing Arma 3 AI.
    APD provides all the bots we need
     
  4. Kernikov liked a post in a topic by Patato in If not my most serious post in forever   
    90% of what you have suggested here has already been responded too multiple times.
    We would love to have a 2nd server. But the fact is (And has been proven multiple times) new players pick a server to play on via the sort "most players" button. Splitting the player base will kill any chance of attracting new/more players. And we will not do it unless we are confident that we can sustain players on two servers. 


    Frankly i could go in depth and respond to every point in your post, but i need you to read this post first

    And re-make your suggestions.
    Most of what you posted here is directly answered by my above post. 
    Remember to be specific, "More gas stations" or "More cartels", "Fix APD", "Fix Economy" is effectively useless to me. 
    Tell me how or where to do these things.
     
  5. GravL liked a post in a topic by Kernikov in If not my most serious post in forever   
    Very hard to digest all of that in one sitting, maybe break up your suggestions into more addressable individual segments or some better formatting and punctuation but to address a few of your points:
    I agree that housing is pretty overpriced for new players, and I personally would like to see the number of properties per player cut (maybe one house + one garage per, and then multiple gang houses?) but it's pretty hard to compensate people this late in the game's life cycle for multi million dollar homes.
    Splitting the player-base between multiple servers isn't something that's wanted and everyone would be happier on a server with 80 people (ranked between 8th and 20th Global Most Popular in the last 3 months) versus two with 40. The APD has recently shut down the training server for taking cops off of the main server (among other reasons) as well.
    >buffing gas station robberies
    Okay sure, but I'm not sure why you feel like you need new locations to set up and camp to shoot cops driving into you when that's what literally what all except maybe 3 events consist of.
    >new cartel spots
    Ok good, if you have any decent ones I'm sure they'd love to hear it. The contributors and designers are open to suggestions and do make changes and improvements, but it has to fit the design philosophy. You aren't going to see an Arms Dealer cap outside Sophia.
    "Leave server 1 how it is, and server 2 could be the more advanced server where ppl can't get away with the sht htey do on server 1."
    I don't know why you feel like we have to sort players by quality, and if any of the "shit people get away with" is against server rules then you should be reporting them.
    Weird also to believe that cheaters have some kind of respect and won't like, cheat near you.
    >improve the police force
    Ok let's hear it, pretty sure we all want to do that in some way.

    >should be more 'mature' not robo cop 
    Robo copping is zero RP and giving you $0 deduction after a full explanation of every individual charge, not full ticketing you or being curt when you tried to murder them because you are "crazy" or that the drugs "weren't your's"
     
    >If they're unarmed you can simply get of your car and speak to them
    Easy enough to shoot cops as is and they don't know you're armed until you step out

    >much more heavy with the role play and not think bout the money.
    Except you I guess?
    >cops loadouts should cost more
    You bring one loadout to a fight you get to pick and choose, and they have to bring minimum two to every fight that they are forced to respond to.
    >work on teamwork/combat methods for entering areas. (not just slam and spray, die get a new loadout and come back)
    Every rebel can bring a LMG with 200 rnds, RPG and/or 7.62mm marksman rifle, while cadets don't even get a scope.
    Speed and numbers are the advantages the APD has, but if you think Cadet Carl should get a carrier light and MK1 to fight you fair I'm all here for it.
    >adding a 5-7 min solid NLR to give newer guys a chance and make it more realistic/roleplay
    Cops get two lives per illegal field unless there are less than 5, in what world do you live where more cops don't show up when one is shot and killed?

    >make a room in the HQ  a green zone
    lol
    >bring back the fridge
    Actually a good suggestion, I'm here for listening to people getting roached at rebel while running money.
    >revamp to the talent points/infamy because right now infamy is way to expensive for how dead the server is
    Okay so split the pop between servers but buff infamy gain because the server is dead.
    You're delusional if you think we will gain a consistent 30 new/returning players with a magic second server.
     
    If you're getting robbed, run with a gang or friends.
    If you're getting "robo cop"'ed, report it so we can remove them.
  6. Patato liked a post in a topic by Kernikov in Gags for civilian bounty hunters   
    There's a custom chat channel limit, I believe 3?
  7. Kernikov liked a post in a topic by Austin M in SRT Faction   
    At that point it’s just another gang.
  8. Roice liked a post in a topic by Kernikov in Remove overeating   
    @curley
  9. Scubaman liked a post in a topic by Kernikov in New civilian/rebel activity   
    I prefer "legitimate antagonist activities"
  10. Farmer Steve liked a post in a topic by Kernikov in New civilian/rebel activity   
    Please add the Milwaukee FUEL M18 Sawzall to Rebel Outposts.
    This tool will allow civilians to interact with unsupervised vehicles, start an interact bar, and disable the vehicle while stealing an item (catalytic converter) that may be sold.
    I imagine different tiers, like that of an Ifrit being worth more than one from a potato hatch.
    If you get chopped, your vehicle's max speed is permanently lowered.

  11. Kernikov liked a post in a topic by Scubaman in New civilian/rebel activity   
    +1 big w also please add a milwaukee packout mug for my coffee 
  12. silenthunter217 liked a post in a topic by Kernikov in New civilian/rebel activity   
    Maybe medics would be able to buy them like fuel cans, and replace them in the field.
  13. silenthunter217 liked a post in a topic by Kernikov in New civilian/rebel activity   
    Please add the Milwaukee FUEL M18 Sawzall to Rebel Outposts.
    This tool will allow civilians to interact with unsupervised vehicles, start an interact bar, and disable the vehicle while stealing an item (catalytic converter) that may be sold.
    I imagine different tiers, like that of an Ifrit being worth more than one from a potato hatch.
    If you get chopped, your vehicle's max speed is permanently lowered.

  14. RickyySpanish liked a post in a topic by Kernikov in New civilian/rebel activity   
    Please add the Milwaukee FUEL M18 Sawzall to Rebel Outposts.
    This tool will allow civilians to interact with unsupervised vehicles, start an interact bar, and disable the vehicle while stealing an item (catalytic converter) that may be sold.
    I imagine different tiers, like that of an Ifrit being worth more than one from a potato hatch.
    If you get chopped, your vehicle's max speed is permanently lowered.

  15. Scubaman liked a post in a topic by Kernikov in New civilian/rebel activity   
    Please add the Milwaukee FUEL M18 Sawzall to Rebel Outposts.
    This tool will allow civilians to interact with unsupervised vehicles, start an interact bar, and disable the vehicle while stealing an item (catalytic converter) that may be sold.
    I imagine different tiers, like that of an Ifrit being worth more than one from a potato hatch.
    If you get chopped, your vehicle's max speed is permanently lowered.

  16. Kernikov liked a post in a topic by snoop in New civilian/rebel activity   
    i like the permanent choice more id go around fucking up every cop car i could find
  17. Repto liked a post in a topic by Kernikov in Remove overeating   
    @curley
  18. Kernikov liked a post in a topic by Samperino in New Moderators   
    Being loyal and not leaving the server isn't a good basis for eligibility of moderating the server. Things like past bans, maturity, being known, understanding of server rules, and most importantly your interactions towards any and all players on the server without bias. Playing on the server and "being loyal" is probably one of the smaller aspects of it.
     
    Moderator applications are open quite often. Even if said person has only been back for 3 months, I'm sure they're very well known and have an extremely positive track record. They wouldn't have much to prove from themselves to be a trusting member of the Asylum admin team. Even if that person is only around for a little bit and not planning to play the server for an extended period of time, the fact that they have such a positive track record, former leadership experience on the APD, and is able to be self sufficient in terms of understanding how the admin team works, they will be a much more positive choice to make.
    I'm not saying that the two names you mentioned wouldn't have been a good fit, but the time investment and the risk doesn't outweigh the benefit they would be to the admin team. From what you're saying, you're almost portraying the moderator or admin position as a reward and a toy.
  19. Hubschrauber liked a post in a topic by Kernikov in New civilian/rebel activity   
    Please add the Milwaukee FUEL M18 Sawzall to Rebel Outposts.
    This tool will allow civilians to interact with unsupervised vehicles, start an interact bar, and disable the vehicle while stealing an item (catalytic converter) that may be sold.
    I imagine different tiers, like that of an Ifrit being worth more than one from a potato hatch.
    If you get chopped, your vehicle's max speed is permanently lowered.

  20. Crossfade liked a post in a topic by Kernikov in New civilian/rebel activity   
    Please add the Milwaukee FUEL M18 Sawzall to Rebel Outposts.
    This tool will allow civilians to interact with unsupervised vehicles, start an interact bar, and disable the vehicle while stealing an item (catalytic converter) that may be sold.
    I imagine different tiers, like that of an Ifrit being worth more than one from a potato hatch.
    If you get chopped, your vehicle's max speed is permanently lowered.

  21. UberGaming liked a post in a topic by Kernikov in New civilian/rebel activity   
    Please add the Milwaukee FUEL M18 Sawzall to Rebel Outposts.
    This tool will allow civilians to interact with unsupervised vehicles, start an interact bar, and disable the vehicle while stealing an item (catalytic converter) that may be sold.
    I imagine different tiers, like that of an Ifrit being worth more than one from a potato hatch.
    If you get chopped, your vehicle's max speed is permanently lowered.

  22. Djmon liked a post in a topic by Kernikov in New civilian/rebel activity   
    Please add the Milwaukee FUEL M18 Sawzall to Rebel Outposts.
    This tool will allow civilians to interact with unsupervised vehicles, start an interact bar, and disable the vehicle while stealing an item (catalytic converter) that may be sold.
    I imagine different tiers, like that of an Ifrit being worth more than one from a potato hatch.
    If you get chopped, your vehicle's max speed is permanently lowered.

  23. Samperino liked a post in a topic by Kernikov in New civilian/rebel activity   
    Please add the Milwaukee FUEL M18 Sawzall to Rebel Outposts.
    This tool will allow civilians to interact with unsupervised vehicles, start an interact bar, and disable the vehicle while stealing an item (catalytic converter) that may be sold.
    I imagine different tiers, like that of an Ifrit being worth more than one from a potato hatch.
    If you get chopped, your vehicle's max speed is permanently lowered.

  24. Donald liked a post in a topic by Kernikov in New civilian/rebel activity   
    Maybe medics would be able to buy them like fuel cans, and replace them in the field.
  25. curley liked a post in a topic by Kernikov in New civilian/rebel activity   
    Please add the Milwaukee FUEL M18 Sawzall to Rebel Outposts.
    This tool will allow civilians to interact with unsupervised vehicles, start an interact bar, and disable the vehicle while stealing an item (catalytic converter) that may be sold.
    I imagine different tiers, like that of an Ifrit being worth more than one from a potato hatch.
    If you get chopped, your vehicle's max speed is permanently lowered.

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