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Trioxide

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  1. Trioxide liked a post in a topic by lukee in Asylum Cartels Remastered (Updated 7/22/22)   
    just add / move current oil processing locations to a balanced location for where the rig is placed. The oil rig I suggested can always be moved but atleast replace the existing one.
  2. Bob Danaloo liked a post in a topic by Trioxide in Asylum Cartels Remastered (Updated 7/22/22)   
    Keep both oil rigs. I always thought it was kind of weird that oil running was sometimes blocked by a cartel. Move the cartel to the new rig, and buff oil running so that more people use the old one for it. It’s always seemed to me that oil should be the best legal way of making money, considering that it has its own cartel. This buff would also buff the cartel itself, and it would get more fights rather than being solo-capped with no contest half the time.
  3. Trioxide liked a post in a topic by Protocol in Sourcing vehicles for chop shop   
    sorry that was toxic
  4. 王 rando 王 liked a post in a topic by Trioxide in Asylum Cartels Remastered (Updated 7/22/22)   
    Keep both oil rigs. I always thought it was kind of weird that oil running was sometimes blocked by a cartel. Move the cartel to the new rig, and buff oil running so that more people use the old one for it. It’s always seemed to me that oil should be the best legal way of making money, considering that it has its own cartel. This buff would also buff the cartel itself, and it would get more fights rather than being solo-capped with no contest half the time.
  5. Trioxide liked a post in a topic by ObiWoki in Asylum Cartels Remastered (Updated 7/22/22)   
    Personally I do like the idea of having the peninsula as a sort of fighting arena for cartels instead of having them all over the map. I do have a issue with the oil cartels placement. What are we going to do with oil running
  6. Trioxide liked a post in a topic by ObiWoki in Move North Wong Triad to West Arms with this Design   
    At this moment in time there is a handfull of suggestions for moving cartels or changing them. Sorry to say that this seems like the least liked post and therefor I will be closing this one
  7. Trioxide liked a post in a topic by ghostOO9 in Statute of Limitations (Bounties Should Diminish Over Time)   
    It would be a nice change for the bounties to decrease by a certain amount every hour (say 2.5k or some small percent). This has three main benefits:
    1. Reflects the Statute of Limitations seen in the real world, ie. after a certain amount of time you can't be prosecuted for a previous crime.
    2. This would incentives people to try to outrun their bounties, which could lead to more interesting gameplay. Currently their isn't much reason to try to run from the cops when you're ready to get off. At some point you'll have to pay for your bounty or do the time, so may as well deal with it as soon as possible. But if you knew there was a possibility of your bounty decreasing over time, you may lay low or try to kill the cop whos trying to arrest you instead of just turning yourself in. 
    3. This would save citizens time and mild annoyance when dealing with small charges. Often I find myself wanting to do some sort of drug running but realize I have some small 3k bounty that has been following me around for the past few hours (from lock picking my friends tuck or something) and so I have to either find a cop or go all the way to a town hall to turn myself in. Not huge problem, but it's just one of those mild annoyances that I could do without.
  8. Sandwich liked a post in a topic by Trioxide in stuff to fill up the mission file cause fuck you   
    I definitely want the shop interiors.
  9. Trioxide liked a post in a topic by lukee in stuff to fill up the mission file cause fuck you   
    All the town signs are made to somewhat fit the theme of what each town is like. Also all of the skins for the ifrits are old screenshots and have been fine tuned so certain logos are not cut off by the vehicle mesh.

    Town Welcome Signs
     
    Shop Interiors
     
    Drip
     
    Vehicle Drip
     
     
  10. 7empest liked a post in a topic by Trioxide in Sativa/Indica Buds v2   
    remove it and buff weed field/weed processing 🤷‍♂️
  11. Trioxide liked a post in a topic by Hakeem in WTS Closest 3c to weed proc   
    gl wasting your time, do that while I build my itinerary for my next europe trip.
  12. Mithridates VI Eupator liked a post in a topic by Trioxide in Replace Offroad (Comms) with Offroad (Covered)   
    It's the same vehicle, without the weird antennas.
  13. operatorjohnny^ liked a post in a topic by Trioxide in Sativa/Indica Buds v2   
    remove it and buff weed field/weed processing 🤷‍♂️
  14. Trioxide liked a post in a topic by 王 rando 王 in Sativa/Indica Buds v2   
    It’s no secret house plants are done and no more. Sativa/Indica buds are no longer going to be done across the map, get over it. The only way to keep concept of the drug is as following:
     
    Make Sativa/Indica buds a double process of Reggie cannabis.
    > 1 Sativa bud = 1 Reggie cannabis + 1 Sativa seed
    > 1 Indica bud = 1 Reggie cannabis + 1 Indica seed
     
    Sativa/Indica seed obtainability:
    > Purchased from drug dealer
    > Gathered from a smaller circle inside the weed field circle.
     
    So there would be 2 methods of doing buds, one being buying the seeds from drug dealer and the other being to gather the seeds from the smaller circle inside weed field.
    > Buy truck loads of seeds from drug dealer (like people currently do now) and store them in your house. Then go to weed field and gather lets say 200 Reggie stems, once finished go to your house and grab your 200 of the seeds you bought. Then go to weed processing, process your Reggie stems into Reggie cannabis, then process the Reggie cannabis into Sativa/Indica buds using the seeds you got.
    > Go to weed field in your truck. Gather 200 Reggie stems, then go to the smaller circle within weed field and gather 200 Indica/Sativa seeds. Go to weed processing. Process the Reggie stems into Reggie cannabis, then process the Reggie cannabis into Sativa/Indica buds using the seeds you gathered.
     
    This version of Sativa/Indica buds would take quite a bit of time to do, and make you spend more time in weed processing, which is a red zone. So there should not be any reason for anybody to thing this would be OP or anything. Buds could still be processed into Golden Wax at purification factory.
     
    Pros:
    > Keeps the drug in the game
    > Not over powered
    > Not passive
    > Would bring more action to weed processing, which it desperately needs
    > Kavala would no longer be stuck with the lowest paying drug on the map, however they would have to work for it
     
    Cons:
    > People are going to complain that it’s locked in Kavala (get the fuck over it, it’s weed, kavala is the city for weed, house plants are no longer going to be a thing and it’s not going to continue to be done all across the map)

     

    For the people who think house weed isn’t going anywhere, you’re retarded:







     
    @Mitch (IFRIT) @Patato @ObiWoki @Gen. Henry Arnold @Mitch @Azeh  Thoughts?
  15. 王 rando 王 liked a post in a topic by Trioxide in New Drug for Kavala   
    the poppy field is called heroin field. It's next to Paros....
  16. Savage. liked a post in a topic by Trioxide in New Heist Idea and change to passive money   
    A utility bill would be reasonable if it only applied to houses with passive money upgrades.
  17. 王 rando 王 liked a post in a topic by Trioxide in Replace Offroad (Comms) with Offroad (Covered)   
    It's the same vehicle, without the weird antennas.
  18. Trioxide liked a post in a topic by 王 rando 王 in Asylum Cartels Remastered (Updated 7/22/22)   
    @Mitch (IFRIT) @Mitch @ObiWoki@Patato@Azeh@Gen. Henry Arnold
  19. Trioxide liked a post in a topic by MoLu. in Add your own ban record in the personal statistics page   
    Players will be able to see their bans more clearly
  20. Trioxide liked a post in a topic by manhua in Transparency of the ban.   
    I think we should publicize the content of the ban to take action or not to take action. If he takes action, what punishment does he get? If he does not take action, what is the reason. This can prevent the abuse of admin permissions...
  21. lukee liked a post in a topic by Trioxide in Large-Scale Battle Royale Event After Domination   
    you can't do a whole-map battle royale event with loot scattered across the map on the main server
  22. lukee liked a post in a topic by Trioxide in Large-Scale Battle Royale Event After Domination   
    After Domination on certain days (only Saturdays and Sundays, for example), it would be cool if there was a large-scale battle royale event, using the same map choices as Dom (it would have a separate map vote). This battle royale would actually require players to jump out of a plane (Blackfish probably), parachute down, and search for guns, gear, and vehicles that spawn around the map. There could be two rounds: a solo round, and a round with teams of up to 4. Winner gets $$$.
    To all the nay-sayers, this doesn't affect you. You don't have to play it, just saying. If enough people would be interested in playing, then it would be a good addition. Even many of those who currently are not interested would still play if it was implemented. If you vote no, please care to explain why you think it shouldn't exist, not why you wouldn't be interested in playing.
  23. Trioxide liked a post in a topic by lukee in Asylum Cartels Remastered (Updated 7/22/22)   
    Updated (7/22/22)   I Re-Organized many pieces of "Wong Triad 2" to further reduce people complaining about their OCD, I also rearranged all of the buildings, replaced one with a Altis version of a broken two story building and added a area of wooden planks as they are very fun and proven to be efficient to fight at. I also filled in the empty area with a plane crash and moved some small house ruins around the flag.   -----------------------------------------------------------------------------------   Upon examining peoples opinions about cartels, I hereby present, the NEW AND IMPROVED ASYLUM CARTELS Many people dislike the fact that the Cartels are spread around the entire map, and some even too far to even be enjoyable fighting.  Although mostly everyone want to keep Drug Cartel, and Arms the same, Oil Cartel and Wong Triad most definitely need a change. All Cartels have been THOROUGHLY thought out and TESTED to make sure it will be a fun experience for all, and for balancing purposes, and can always be updated in the future.   They look very good in game I promise and they don't drop ur fps to 3 because I made sure to use not too many pieces while also making sure it actually looks decent. Here are the map locations for the new Cartels:   Wong Triad No one likes towers, which is why North Wongs first sucked, but now, it still sucks because of how far and useless it is. That is why North Wongs should be moved and re-worked. Also, Construction wongs, is a construction building with some of the best looking houses in Altis, why is that a Cartel? Also, who the fuck likes fighting in construction.   Also, many people might dislike the fact the Wong Triad 1 concept is placed on Admin Island, however, the fact it is placed on an Island gives a very unique experience to the playstyle, and will introduce new tactics on how to attack or defend the cartel, may even Sling Load a Ifrit with a taru, Orca drop, boat / submarine push, and more.   Wong Triad 2 Concept: Wong Triad 1 Concept:
        Oil Cartel Oil Rig looks nothing like an oil rig, and the factory is just no.   Oil Rig includes many ways of pushing onto different levels, and a spot for an airshop, and boat shop, also has no issues with Oil Barrel running, if anyone even does that anymore.   Oil Cartel 1 / Oil Rig Concept:
        Oil Cartel 2 Concept:
        Drug and Arms stay same cause they good   I will send mission file sqf to anyone who asks for it on discord   UPDATE (7/8/22): Oil Changes:
        Wong Triad Changes:  
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