Jump to content

Sail

Member
  • Posts

    1,096
  • Joined

  • Last visited

Reputation Activity

  1. Mitch (IFRIT) liked a post in a topic by Sail in Well, it's my first day...   
    Thank you Mitch, very cool! 
  2. Sail liked a post in a topic by Tarro in Happy Thanksgiving!   
    Ham>Turkey
    and I'm thankful for my fellow gamers @Lucien @Rodrigo @Ethan Darrell and the rest of the boys
  3. Yuki Hayami liked a post in a topic by Sail in Safety First   
    damnit, now how am i going to drop bangers off the atm. 
  4. Sail liked a post in a topic by Destrah in Safety First   
    **ROAD CLOSURE**
    There will be a temporary lane closure on the road next to the Kavala Square due to a tree that fell. 
    Thanks and drive safe everyone
    -AFD EMT Destrah


  5. Yuki Hayami liked a post in a topic by Sail in Alternate Uniforms   
    With the exception of the prestige system of course, and this new Lt. @Tarro guy.
  6. Yuki Hayami liked a post in a topic by Sail in Alternate Uniforms   
    Honestly, I want a primarily white police car. Altis is a desert environment. I imagine the white police cars from GTA V in the north, forgot what the county was called but something like that. However, I think improving civ life, whether it be through skins, etc, should be priority. Cop is just fine right now. 
  7. Bherky liked a post in a topic by Sail in Remove the option for Lethals   
    This is pathetic. If you dont want to risk getting lethald, dont do the fucking crime. Its apart of the server, you will be lethal'd. The standards for lethals are not equal among cops. Some Sergeants + go lethals more than others, some groups of cops vote on lethals more than others. It all depends, but, dont complain when it happens to you as it is apart of the server. If you dont like being lethaled in a given situation, then try to get better at the game so you wont be. l
  8. Sail liked a post in a topic by Masonn in Remove the option for Lethals   
    Yeah fuck these cops and their lethals. Taking away the bounties from the Powerpuff girls disgusting behaviour. Better yet get rid of the entire cop force and let us bring justice to Altis
  9. Max Shorefield liked a post in a topic by Sail in Remove the option for Lethals   
    lets just remove the ability for civs to have guns, then they wont be lethal'd 
  10. The Ivan liked a post in a topic by Sail in Dick's AR   
    Officer Name: Dick Romney 
    Player ID: 76561198231079496
    Rank:  corporal 
    Application URL: 
     
    Duration of Absence: November/December 
    Month(s) of Absence: november/december
    Reason: its holiday season, working everyday, college is getting tedious. Not having much time to play in general. Will come to an lt if situation changes.
  11. Nicolas March liked a post in a topic by Sail in Clansmen Banter Welcome   
    dont @ me 
  12. Twinkie liked a post in a topic by Sail in @Dodgers Fans   
  13. 王 Ari Petrou 王 liked a post in a topic by Sail in @Dodgers Fans   
  14. Sail liked a post in a topic by .Recker in Absence request by Recker   
    Officer Name: Recker
    Player ID: 76561198138961772
    Rank: Corporal
    Application URL: 
     
    Duration of Absence: 2 moths
    Month(s) of Absence: October, November
    Reason: I join the USA Air Force and i am going to basic training
  15. Sail liked a post in a topic by Azeh in I have my opinion on the current situation of asylum   
    There's a handful of people making bug reports, and some bugs are easier to figure out than others.
    If people actually made bug reports, that'd be helpful. Even if some are still not solved, every single one has been looked at.
    It's not like we develop out of entertainment. Sometimes it's alright, but usually it's not much fun. Atleast that's what I feel, though I spent 4-12 hours nearly every day for a few weeks leading up to release - which was.. pretty burnout worthy. 
    this ^
  16. Sail liked a post in a topic by Gen. Henry Arnold in Possession of Explosives   
    Like destrah said, you throw the nade and kill some people, you get charges anyways
  17. HEYSOOS? liked a post in a topic by Sail in Possession of Explosives   
    Hello! After multiple experiences in game, and upon Captain Clarification, I have found some things in the guidebook that seem illogical to me.

    Possession of Explosives as defined in the guidebook is "Applied to a suspect in possession of RPG Ammunition, Grenades, Suicide Vests, or Speedbomb(s)."

    This for the most part, makes sense, with one exception. grenades. 
    In various cities throughout the map, you'll always find someone running around with grenades, mainly to try and blow up officers or other civilians. Most of the time, when someone tries to do this, they carry around one grenade because they know, after they throw it, they wont be charged since the evidence had vanished. This makes no sense to me, why wouldnt you charge them with it? Lets look at it in comparison to other types of weaponry, explosives. (I would also like this to be changed with RPG ammunition too).

    With illegal fire arms, you do tend to see people drop their firearm after using it, in attempt to act as if they didn't shoot it. This obviously doesn't help them, you still charge them with Possession of illegal firearm, as you saw the person with that firearm. Now with the grenade ever, you see that person with the grenade in his hand and throwing it, but you still cannot, per Guidebook definition/Captain explanation charge them with possession of explosives. This makes no sense to me, The evidence is there, you saw the person with it. Yes, it may be hard to prove it sometimes, but that is why you record. This can be the same with the next explanation, as time passes, the charge doesn't magically disappear
     
    Next comparison goes to Illegal vehicles. We all know that you can technically charge someone with any observed crime within a restart, anything after the restart is null, the cop shouldn't remember it. Say you see someone driving a 50 cal through kavala, couldn't catch him. You see him 10 minutes later, driving a SUV. However, you know you can charge him with driving an illegal vehicle, because he drove an illegal vehicle. Just as the person who threw the Grenade, most definitely had a Grenade. This idea of charging someone can vary depending on the officers discretion.

    The reason for bringing this up is that throwing Grenades is a crime someone can easily get away with by the current guidebook definition, and that shouldnt be the case with any illegal item. 

    The point of the matter, Seeing someone throw a grenade, as if you see someone shooting an illegal firearm, then disposing of it, should be something you can charge someone with. 

    Please share your thoughts below as I understand this was something a long time ago, maybe it is time to bring it back .

    Addition through edit: This should also apply to someone who shoots an RPG. 
  18. Sail liked a post in a topic by HotWings in Possession of Explosives   
    You should charge all the people with pieces of the grande in them
  19. Lorax liked a post in a topic by Sail in Possession of Explosives   
    Hello! After multiple experiences in game, and upon Captain Clarification, I have found some things in the guidebook that seem illogical to me.

    Possession of Explosives as defined in the guidebook is "Applied to a suspect in possession of RPG Ammunition, Grenades, Suicide Vests, or Speedbomb(s)."

    This for the most part, makes sense, with one exception. grenades. 
    In various cities throughout the map, you'll always find someone running around with grenades, mainly to try and blow up officers or other civilians. Most of the time, when someone tries to do this, they carry around one grenade because they know, after they throw it, they wont be charged since the evidence had vanished. This makes no sense to me, why wouldnt you charge them with it? Lets look at it in comparison to other types of weaponry, explosives. (I would also like this to be changed with RPG ammunition too).

    With illegal fire arms, you do tend to see people drop their firearm after using it, in attempt to act as if they didn't shoot it. This obviously doesn't help them, you still charge them with Possession of illegal firearm, as you saw the person with that firearm. Now with the grenade ever, you see that person with the grenade in his hand and throwing it, but you still cannot, per Guidebook definition/Captain explanation charge them with possession of explosives. This makes no sense to me, The evidence is there, you saw the person with it. Yes, it may be hard to prove it sometimes, but that is why you record. This can be the same with the next explanation, as time passes, the charge doesn't magically disappear
     
    Next comparison goes to Illegal vehicles. We all know that you can technically charge someone with any observed crime within a restart, anything after the restart is null, the cop shouldn't remember it. Say you see someone driving a 50 cal through kavala, couldn't catch him. You see him 10 minutes later, driving a SUV. However, you know you can charge him with driving an illegal vehicle, because he drove an illegal vehicle. Just as the person who threw the Grenade, most definitely had a Grenade. This idea of charging someone can vary depending on the officers discretion.

    The reason for bringing this up is that throwing Grenades is a crime someone can easily get away with by the current guidebook definition, and that shouldnt be the case with any illegal item. 

    The point of the matter, Seeing someone throw a grenade, as if you see someone shooting an illegal firearm, then disposing of it, should be something you can charge someone with. 

    Please share your thoughts below as I understand this was something a long time ago, maybe it is time to bring it back .

    Addition through edit: This should also apply to someone who shoots an RPG. 
  20. Tyronee liked a post in a topic by Sail in Possession of Explosives   
    Hello! After multiple experiences in game, and upon Captain Clarification, I have found some things in the guidebook that seem illogical to me.

    Possession of Explosives as defined in the guidebook is "Applied to a suspect in possession of RPG Ammunition, Grenades, Suicide Vests, or Speedbomb(s)."

    This for the most part, makes sense, with one exception. grenades. 
    In various cities throughout the map, you'll always find someone running around with grenades, mainly to try and blow up officers or other civilians. Most of the time, when someone tries to do this, they carry around one grenade because they know, after they throw it, they wont be charged since the evidence had vanished. This makes no sense to me, why wouldnt you charge them with it? Lets look at it in comparison to other types of weaponry, explosives. (I would also like this to be changed with RPG ammunition too).

    With illegal fire arms, you do tend to see people drop their firearm after using it, in attempt to act as if they didn't shoot it. This obviously doesn't help them, you still charge them with Possession of illegal firearm, as you saw the person with that firearm. Now with the grenade ever, you see that person with the grenade in his hand and throwing it, but you still cannot, per Guidebook definition/Captain explanation charge them with possession of explosives. This makes no sense to me, The evidence is there, you saw the person with it. Yes, it may be hard to prove it sometimes, but that is why you record. This can be the same with the next explanation, as time passes, the charge doesn't magically disappear
     
    Next comparison goes to Illegal vehicles. We all know that you can technically charge someone with any observed crime within a restart, anything after the restart is null, the cop shouldn't remember it. Say you see someone driving a 50 cal through kavala, couldn't catch him. You see him 10 minutes later, driving a SUV. However, you know you can charge him with driving an illegal vehicle, because he drove an illegal vehicle. Just as the person who threw the Grenade, most definitely had a Grenade. This idea of charging someone can vary depending on the officers discretion.

    The reason for bringing this up is that throwing Grenades is a crime someone can easily get away with by the current guidebook definition, and that shouldnt be the case with any illegal item. 

    The point of the matter, Seeing someone throw a grenade, as if you see someone shooting an illegal firearm, then disposing of it, should be something you can charge someone with. 

    Please share your thoughts below as I understand this was something a long time ago, maybe it is time to bring it back .

    Addition through edit: This should also apply to someone who shoots an RPG. 
  21. Boonie Hat liked a post in a topic by Sail in Alternate Uniforms   
    Honestly, I want a primarily white police car. Altis is a desert environment. I imagine the white police cars from GTA V in the north, forgot what the county was called but something like that. However, I think improving civ life, whether it be through skins, etc, should be priority. Cop is just fine right now. 
  22. Glass of Water liked a post in a topic by Sail in Alternate Uniforms   
    Honestly, I want a primarily white police car. Altis is a desert environment. I imagine the white police cars from GTA V in the north, forgot what the county was called but something like that. However, I think improving civ life, whether it be through skins, etc, should be priority. Cop is just fine right now. 
  23. Sail liked a post in a topic by Tarro in Alternate Uniforms   
  24. MR. COW liked a post in a topic by Sail in Alternate Uniforms   
    Honestly, I want a primarily white police car. Altis is a desert environment. I imagine the white police cars from GTA V in the north, forgot what the county was called but something like that. However, I think improving civ life, whether it be through skins, etc, should be priority. Cop is just fine right now. 
  25. Sail liked a post in a topic by Tarro in Shekelsteins | Oy Vey | Open   
    Shmuel shares the percs always.
×
×
  • Create New...