oldluke
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Posts
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Reputation Activity
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operatorjohnny^ liked a post in a topic by oldluke in s2 vehicle rule
spending 700k of kits to make 1mil at the end of a 2 hour event and having to buy ifrits cause they get shedded isnt necessarily considered printing money
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Don Julio liked a post in a topic by oldluke in Jewelry Alternative Design
There is 2 back gates, 1 main gate, 1 opening, and 1 van spot (which is kinda useless) for the main compound.
fed events are one of the biggest points of content on the server, so clearly they should be prioritized when it comes to their design.
This design is made to decrease the amount of non-infantry fights that occur, there are spots where vehicles can not reach but are the main points needed to push the event, resulting in less cancer fog. Also there is no gay sniper hill that overpowers anyone on the roof of the jewelry
Overview
Callouts (give ideas for other things that should be a callout or if some things should be changed)
Camera angles for screenshots
Angle A
Angle B
Angle C
Angle D
Angle E
Angle F
/ / / / / / / /
Code for terrain adjustment (marker names can be changed if needed):
Terrain Adjustment (buildings removed):
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oldluke liked a post in a topic by Junke in s2 vehicle rule
its almost like there should be policy written for SRT... *cough* @Innate
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oldluke liked a post in a topic by /|/|0T4RD in s2 vehicle rule
I have mental issues and I still agree. Guess it really is a +1 no brainer tbh
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Mako liked a post in a topic by oldluke in Jewelry Alternative Design
There is 2 back gates, 1 main gate, 1 opening, and 1 van spot (which is kinda useless) for the main compound.
fed events are one of the biggest points of content on the server, so clearly they should be prioritized when it comes to their design.
This design is made to decrease the amount of non-infantry fights that occur, there are spots where vehicles can not reach but are the main points needed to push the event, resulting in less cancer fog. Also there is no gay sniper hill that overpowers anyone on the roof of the jewelry
Overview
Callouts (give ideas for other things that should be a callout or if some things should be changed)
Camera angles for screenshots
Angle A
Angle B
Angle C
Angle D
Angle E
Angle F
/ / / / / / / /
Code for terrain adjustment (marker names can be changed if needed):
Terrain Adjustment (buildings removed):
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oldluke liked a post in a topic by operatorjohnny^ in 2nd purification factory or rotating puri
No one has any drive to make money anymore because of how much of a grind it is. The more money people have, the more things people do. I understand there needs to be a balance, but for how old the server is and how old the game is, no one wants to grind for hours to make 200k. I believe drugs need a buff (a reasonable one, not insane) to not only allow people to have a few extra bucks, but more importantly to get people moving around the map. I do not believe the reason that people are not moving around the map is because a lack of money making methods, but rather that the current money making methods take forever for a mid return. I think this is a good idea, adding more purification plants makes it more inciting for people to use them.
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/|/|0T4RD liked a post in a topic by oldluke in The Asylum Game Room
Its most definitely possible, do the devs want / have time to do it? no
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Jr4life24 liked a post in a topic by oldluke in Jewelry Alternative Design
There is 2 back gates, 1 main gate, 1 opening, and 1 van spot (which is kinda useless) for the main compound.
fed events are one of the biggest points of content on the server, so clearly they should be prioritized when it comes to their design.
This design is made to decrease the amount of non-infantry fights that occur, there are spots where vehicles can not reach but are the main points needed to push the event, resulting in less cancer fog. Also there is no gay sniper hill that overpowers anyone on the roof of the jewelry
Overview
Callouts (give ideas for other things that should be a callout or if some things should be changed)
Camera angles for screenshots
Angle A
Angle B
Angle C
Angle D
Angle E
Angle F
/ / / / / / / /
Code for terrain adjustment (marker names can be changed if needed):
Terrain Adjustment (buildings removed):
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oldluke liked a post in a topic by Aristant in The Asylum Game Room
a wise idea. whitelisted hookers.
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.Sean liked a post in a topic by oldluke in Police started "Evidence Transport Event" federal event
who the fuck cares about little johnny, evidence is also 12
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oldluke liked a post in a topic by Austin M in The Asylum Game Room
Maybe instead of house money being one, all winnings are from players. Since I think one of the issues with the original casino was how easy it was to abuse.
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zdeat liked a post in a topic by oldluke in Jewelry Alternative Design
There is 2 back gates, 1 main gate, 1 opening, and 1 van spot (which is kinda useless) for the main compound.
fed events are one of the biggest points of content on the server, so clearly they should be prioritized when it comes to their design.
This design is made to decrease the amount of non-infantry fights that occur, there are spots where vehicles can not reach but are the main points needed to push the event, resulting in less cancer fog. Also there is no gay sniper hill that overpowers anyone on the roof of the jewelry
Overview
Callouts (give ideas for other things that should be a callout or if some things should be changed)
Camera angles for screenshots
Angle A
Angle B
Angle C
Angle D
Angle E
Angle F
/ / / / / / / /
Code for terrain adjustment (marker names can be changed if needed):
Terrain Adjustment (buildings removed):
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oldluke liked a post in a topic by Zurph in #WingGate2022
lets be real here, you are all shit higher ups that dont play the game until you have to.
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Crossfade liked a post in a topic by oldluke in Police started "Evidence Transport Event" federal event
who the fuck cares about little johnny, evidence is also 12
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oldluke liked a post in a topic by operatorjohnny^ in Jewelry Alternative Design
best design by far ive seen from you
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oldluke liked a post in a topic by /|/|0T4RD in Jewelry Alternative Design
Vote and like for more content 😁
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Acending liked a post in a topic by oldluke in Jewelry Alternative Design
There is 2 back gates, 1 main gate, 1 opening, and 1 van spot (which is kinda useless) for the main compound.
fed events are one of the biggest points of content on the server, so clearly they should be prioritized when it comes to their design.
This design is made to decrease the amount of non-infantry fights that occur, there are spots where vehicles can not reach but are the main points needed to push the event, resulting in less cancer fog. Also there is no gay sniper hill that overpowers anyone on the roof of the jewelry
Overview
Callouts (give ideas for other things that should be a callout or if some things should be changed)
Camera angles for screenshots
Angle A
Angle B
Angle C
Angle D
Angle E
Angle F
/ / / / / / / /
Code for terrain adjustment (marker names can be changed if needed):
Terrain Adjustment (buildings removed):
-
王 rando 王 liked a post in a topic by oldluke in Jewelry Alternative Design
There is 2 back gates, 1 main gate, 1 opening, and 1 van spot (which is kinda useless) for the main compound.
fed events are one of the biggest points of content on the server, so clearly they should be prioritized when it comes to their design.
This design is made to decrease the amount of non-infantry fights that occur, there are spots where vehicles can not reach but are the main points needed to push the event, resulting in less cancer fog. Also there is no gay sniper hill that overpowers anyone on the roof of the jewelry
Overview
Callouts (give ideas for other things that should be a callout or if some things should be changed)
Camera angles for screenshots
Angle A
Angle B
Angle C
Angle D
Angle E
Angle F
/ / / / / / / /
Code for terrain adjustment (marker names can be changed if needed):
Terrain Adjustment (buildings removed):
-
/|/|0T4RD liked a post in a topic by oldluke in Jewelry Alternative Design
There is 2 back gates, 1 main gate, 1 opening, and 1 van spot (which is kinda useless) for the main compound.
fed events are one of the biggest points of content on the server, so clearly they should be prioritized when it comes to their design.
This design is made to decrease the amount of non-infantry fights that occur, there are spots where vehicles can not reach but are the main points needed to push the event, resulting in less cancer fog. Also there is no gay sniper hill that overpowers anyone on the roof of the jewelry
Overview
Callouts (give ideas for other things that should be a callout or if some things should be changed)
Camera angles for screenshots
Angle A
Angle B
Angle C
Angle D
Angle E
Angle F
/ / / / / / / /
Code for terrain adjustment (marker names can be changed if needed):
Terrain Adjustment (buildings removed):