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Repto

APD Sergeant
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  1. Moneyz liked a post in a topic by Repto in Player Base   
    I think its high time Asylum follows suit with all the other high end Altis Life servers and FINALLY region lock this place!
  2. Repto liked a post in a topic by CrazyBuckGaming in Player Base   
    Dear Rogue, 
    I CrazyBuck have a suggestion. Yall should make it a requirement to have less than 200 ping and speak english. I aswell as many other players are sick of fighting the chinease gang when they are rubber banding and teleporting all around. I also believe that the fact they can say  Ju shou huo si and then shoot. half the players dont even know what that means. It is really starting to become anoying.
     
    Thank you,
    CrazyBuck
  3. Repto liked a post in a topic by UberGaming in Player Base   
    Have never agreed more. Makes the server suck when the chinese are on and we dont exactly want to spend 5 loadouts each fighting them
  4. BlackShot liked a post in a topic by Repto in Firing Pins-APD   
    I like that, rather than a 'Remove Firing Pin' just have 'Unload Magazines' with the same animation. Does seem more realistic and would definitely be a good improvement to allow anyone to do to someone in restraints.
  5. Savage. liked a post in a topic by Repto in Firing Pins-APD   
    I like that, rather than a 'Remove Firing Pin' just have 'Unload Magazines' with the same animation. Does seem more realistic and would definitely be a good improvement to allow anyone to do to someone in restraints.
  6. Repto liked a post in a topic by Savage. in Firing Pins-APD   
    Firing pin seems unrealistic maybe unload all the mags like real cops do IRL when they search you for firearms and realize that its registered in your name and then have a 30 sec animation of them reloading the mags 
  7. Repto liked a post in a topic by Defragments in Firing Pins-APD   
    Would actually be a cool addition for everyone to have access to, to be honest. It should work on anyone restrained. Would likely only improve rp. If I ever wanna let someone go I had restrained on civ, I usually have to down them to be sure they won't shoot me in the back when I'm trying to leave.
  8. Repto liked a post in a topic by DEMI ROZE ヅ in Firing Pins-APD   
    Can we have a option to take a firing pin from a civ sometimes we run into some cases where we can’t seize a gun off of them so with the firing pins being a thing we can take it away and they won’t be able to shoot until they load it back in and the animation will take maybe 20 seconds or 30 and then it will go back to normal many APD members will find this really good and useful.
  9. Witz liked a post in a topic by Repto in SRT Backpacks   
    Make the SRT backpack available to cops. Either normally or add it in as one of the tiered donor level items, make money off of it.
     
    Why isn't this already a thing honestly? Obviously with it's restrictions, can be for UC whitelisted cops and LT+ since LT's have access to the swat outfit already. It just makes sense and would look cool. Backpacks have no real benefit for cops anyways other than to hold some extra mags.
  10. Repto liked a post in a topic by william in Hostage Situation   
    says the guy that just shoots them from random spots in athira then threatens reports??? full of roleplay you lexington the 3rd
  11. Repto liked a post in a topic by skimancole in Changelog February   
    Thx for over 45M ❤️
  12. Repto liked a post in a topic by ObiWoki in Changelog February   
    Hotfix #2
    The Mental Asylum church will now open its doors. Turf and jewelry infamy adjustments. A door not working on west OG. Fixed refueling station in Athira HQ that was flying around. Evidence lockup is now limited in payout. As much as we believe in not limiting this, recent events resulted in having a payout of 3k+ MK-1's. Something like this is as expected just to game breaking to economy and we believe that atleast something has to be taken. We decided that there will be hard caps on all items which stay in a reasonable amount for how hard the evidence is. If we notice this is under balanced we will take action to increase caps or decrease caps where necessary.
  13. Kernikov liked a post in a topic by Repto in Hostage Situation   
    Hostage Situations are fun and they do happen here and there, text messages of having hostages or being a hostage and such.
    I've noticed though that there is no written rule for them in the GB, hostage situations to me seem like they just run off of unwritten rules that people think of and I believe it should be put into the guidebook so officers can have a better understanding of them when they do happen. Anyone can always roleplay out a hostage situation but it would be nice to see a more official ruleset in writing for cops, rebels and civ's to use.
    My written idea being something along these terms:
     
    Hostage Situations can be responded to at the officers discretion. (Or requiring a SGT+ to be present for negotiations would seem fine too)  
    3+ Officers are required to be present for a hostage negotiation. (1 Negotiator, 2 Supports)  
    Highest ranking officer responding should be the Negotiator unless they allow another officer to do it. If all ranks are equal they choose amongst themselves. Only the negotiator should be talking to the suspect(s) unless they are unable to do so themselves. (Kidnapped/killed)  
    Negotiator (Speaker) should be unarmed or lightly armed (Just a pistol) and holstered while approaching and speaking to the suspect, Though can have armed support in the area.  
    Negotiator should be unarmed completely if they choose to enter the suspects house/area of their own free will.  
    If agreements are made, met and completed the suspect(s) needs to be allowed a chance to leave the immediate area before any pursuits/initiation can be made, I'd say like point of contact being the center of a redzone, 500m? Hostage can be processed as turning themselves in at that time if they have charges while suspects get kidnapping if caught. (Cant just give the suspects what they want and down them after you get the hostage out)  
    Negotiator can not be affiliated with the suspect obviously.  
    Hostage Situations are considered to be endangering the lives of others, allowing Officers the right to make home entry via flashbangs or other means (LT+ Online) if ROE is broken or 1 to 2 minutes has past after the hostage was traded and the suspect still remains in the house/area. (Still need to verbally warn the suspect(s) that these actions will be taken and so on)  
    Could possibly require negotiator to explain the ROE terms on scene.  
    Hostage Situation Rules of Engagement:
     
    If Suspect(s) are refusing to lower or holster their guns for negotiations after requests, negotiator can have a light arm (Pistol) unholstered and lowered.  
    harming or attempts to take the negotiator or a support officer hostage immediately end negotiations.  
    Harming any other non kidnapped civilian in the area immediately ends negotiations.  
    Harming hostages immediately ends negotiations.  
    The hostage being an officer upon arrival can end negotiations at the officers discretion  
    Maybe captains can think of more ways to refine this but I would love to see some written rules for hostage situations, maybe it will encourage some more new things happening from civilians too.
  14. Galaxy liked a post in a topic by Repto in Hostage Situation   
    Hostage Situations are fun and they do happen here and there, text messages of having hostages or being a hostage and such.
    I've noticed though that there is no written rule for them in the GB, hostage situations to me seem like they just run off of unwritten rules that people think of and I believe it should be put into the guidebook so officers can have a better understanding of them when they do happen. Anyone can always roleplay out a hostage situation but it would be nice to see a more official ruleset in writing for cops, rebels and civ's to use.
    My written idea being something along these terms:
     
    Hostage Situations can be responded to at the officers discretion. (Or requiring a SGT+ to be present for negotiations would seem fine too)  
    3+ Officers are required to be present for a hostage negotiation. (1 Negotiator, 2 Supports)  
    Highest ranking officer responding should be the Negotiator unless they allow another officer to do it. If all ranks are equal they choose amongst themselves. Only the negotiator should be talking to the suspect(s) unless they are unable to do so themselves. (Kidnapped/killed)  
    Negotiator (Speaker) should be unarmed or lightly armed (Just a pistol) and holstered while approaching and speaking to the suspect, Though can have armed support in the area.  
    Negotiator should be unarmed completely if they choose to enter the suspects house/area of their own free will.  
    If agreements are made, met and completed the suspect(s) needs to be allowed a chance to leave the immediate area before any pursuits/initiation can be made, I'd say like point of contact being the center of a redzone, 500m? Hostage can be processed as turning themselves in at that time if they have charges while suspects get kidnapping if caught. (Cant just give the suspects what they want and down them after you get the hostage out)  
    Negotiator can not be affiliated with the suspect obviously.  
    Hostage Situations are considered to be endangering the lives of others, allowing Officers the right to make home entry via flashbangs or other means (LT+ Online) if ROE is broken or 1 to 2 minutes has past after the hostage was traded and the suspect still remains in the house/area. (Still need to verbally warn the suspect(s) that these actions will be taken and so on)  
    Could possibly require negotiator to explain the ROE terms on scene.  
    Hostage Situation Rules of Engagement:
     
    If Suspect(s) are refusing to lower or holster their guns for negotiations after requests, negotiator can have a light arm (Pistol) unholstered and lowered.  
    harming or attempts to take the negotiator or a support officer hostage immediately end negotiations.  
    Harming any other non kidnapped civilian in the area immediately ends negotiations.  
    Harming hostages immediately ends negotiations.  
    The hostage being an officer upon arrival can end negotiations at the officers discretion  
    Maybe captains can think of more ways to refine this but I would love to see some written rules for hostage situations, maybe it will encourage some more new things happening from civilians too.
  15. Repto liked a post in a topic by Innate in ****APD Policy Update 2/13/2023****   
    EFFECTIVE IMMEDIATELY
    New Contraband Charges:
    Civilians found in possession of Henbane Plants are to be charged with Possession of PCP
    Civilians found in possession of PCP Pill Sheets are to be charged with Possession of Purified LSD/PCP sheets
    Cartel event:
    While a cartel event is active the APD may only enter if in active and visual pursuit 
    Captains are not permitted to raid an active cartel event
  16. lukee liked a post in a topic by Repto in Changelog February   
    Mental aside, I feel like a strike needs to be made about the removal of the amazing bape outfit.
  17. Repto liked a post in a topic by bigjohn561 in New mods   
    Not what you know, But who you know.
  18. zdeat liked a post in a topic by Repto in New mods   
    I think there's a typo in there. It's got me listed as support and not mod
  19. Repto liked a post in a topic by Ronald in New mods   
    Please join us in congratulating our newest moderators:
    @Ken.
    @HunterB
    @operatorjohnny^
    @Vash
     
    We have also added 3 new support members:
    @Repto
    @Nielsen
    @King
     
    Feel free to reach out to them for any assistance you may need.
     
    - Asylum Staff
  20. Repto liked a post in a topic by Junke in Well...here we go...   
    Events are not meant to be easy.
    skill issue tbh
     
  21. Repto liked a post in a topic by King in TLDR   
    Took all my key money and dipped wtf
  22. Repto liked a post in a topic by skimancole in TLDR   
    well fuck I didn't think I'd be this sad at 2pm on a random Wednesday like this
  23. zdeat liked a post in a topic by Repto in TLDR   
    Lol wipe server for fresh new start completely. 
     
    Didn't see this leave coming mitch, damn... Things arent gonna feel the same without you sleeping in a cop channel for days on end man, do come hang out. Gonna miss seeing you around and best of luck on your adventures!
     
     
     
  24. Notsojolly liked a post in a topic by Repto in TLDR   
    Lol wipe server for fresh new start completely. 
     
    Didn't see this leave coming mitch, damn... Things arent gonna feel the same without you sleeping in a cop channel for days on end man, do come hang out. Gonna miss seeing you around and best of luck on your adventures!
     
     
     
  25. Mitch (IFRIT) liked a post in a topic by Repto in TLDR   
    Lol wipe server for fresh new start completely. 
     
    Didn't see this leave coming mitch, damn... Things arent gonna feel the same without you sleeping in a cop channel for days on end man, do come hang out. Gonna miss seeing you around and best of luck on your adventures!
     
     
     
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