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Master Wayne

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  1. Randoe on yt liked a post in a topic by Master Wayne in Altis Military Rules (gang)   
    Guidelines
    Always respect and follow the commander's orders.
    You must have a commander in charge. In the scenario a Master Sergeant+ is not online, the next highest in command takes charge. This is done through a vote from all parties.
    RDM/ VDM is prohibited. 
    Initiations are announced as, “Military. Hands up or perish.”
    You must be in Discord at all times.
    Only Commanders in your platoon can use group chat. This is used for communication between platoons and should be used at a minimum.

     
    Ranks
     
    Listed from lowest to highest rank.
     
    Private (PV2)
    Private First Class (PFC)
    Corporal (CPL)
    Specialist (SPC)
    Sargent (SGT)
    Staff Sergeant (SSG)
    Sergeant First Class (SFC)
    Sergeant Major (SGM)
    Command Sergeant Major (CSM)
    Sergeant Major of the Army (SMA)
     
    Policies/ Callouts
    Formation stand in a line facing the high up.
    Black almost out of water, fuel, or ammo. (anyone can call out)
    Positions seek cover with eyes on the target (or target area) make sure you keep at least 10 m from other soldiers.
    When a commander says, “Altis” shout “Defenders!”
     
    No initiation is to be made without the commander's order or permission.
     
    Loadout
    TBD
     
    Combat Training
    Combat training is held at a certain location on the map. This location will be outlined in red and failure to stay in the zone will result in disciplinary action. During Combat training your platoon is divided equally into two groups. Each group starts at each predetermined side of the zone. Also, each group goes to their assigned channel in Discord. 
     
    During Combat training one to two military medics are allowed; If you are medic use blood bags and narcan shots. Rounds fired must be Rubber Rounds (bounty hunter rounds). If you are shot and a medic doesn't revive you in time before you awaken you must put your hands up; Medics will have to use a blood bag on you before you are allowed to return to battle.
     
    Bootcamp
     
    Each member must go through boot camp, this is usually a 1 week duration period. You will have two strikes before you fail boot camp and you must wait 3 days to reapply. 
     
    Bootcamp Rules
    In order to speak you must have permission from the commander. Ask, “<command name>, do I have permission to speak?”
    In order to finish boot camp a knowledge test must be passed with an 80% or higher. 
    You must complete all phases of boot camp. 
     
    Bootcamp Phases include but are not limited to desert dash ( a 5km run ), combat training, compliance of orders, and 80%+ on knowledge tests.
  2. Donald liked a post in a topic by Master Wayne in Altis Military Rules (gang)   
    Guidelines
    Always respect and follow the commander's orders.
    You must have a commander in charge. In the scenario a Master Sergeant+ is not online, the next highest in command takes charge. This is done through a vote from all parties.
    RDM/ VDM is prohibited. 
    Initiations are announced as, “Military. Hands up or perish.”
    You must be in Discord at all times.
    Only Commanders in your platoon can use group chat. This is used for communication between platoons and should be used at a minimum.

     
    Ranks
     
    Listed from lowest to highest rank.
     
    Private (PV2)
    Private First Class (PFC)
    Corporal (CPL)
    Specialist (SPC)
    Sargent (SGT)
    Staff Sergeant (SSG)
    Sergeant First Class (SFC)
    Sergeant Major (SGM)
    Command Sergeant Major (CSM)
    Sergeant Major of the Army (SMA)
     
    Policies/ Callouts
    Formation stand in a line facing the high up.
    Black almost out of water, fuel, or ammo. (anyone can call out)
    Positions seek cover with eyes on the target (or target area) make sure you keep at least 10 m from other soldiers.
    When a commander says, “Altis” shout “Defenders!”
     
    No initiation is to be made without the commander's order or permission.
     
    Loadout
    TBD
     
    Combat Training
    Combat training is held at a certain location on the map. This location will be outlined in red and failure to stay in the zone will result in disciplinary action. During Combat training your platoon is divided equally into two groups. Each group starts at each predetermined side of the zone. Also, each group goes to their assigned channel in Discord. 
     
    During Combat training one to two military medics are allowed; If you are medic use blood bags and narcan shots. Rounds fired must be Rubber Rounds (bounty hunter rounds). If you are shot and a medic doesn't revive you in time before you awaken you must put your hands up; Medics will have to use a blood bag on you before you are allowed to return to battle.
     
    Bootcamp
     
    Each member must go through boot camp, this is usually a 1 week duration period. You will have two strikes before you fail boot camp and you must wait 3 days to reapply. 
     
    Bootcamp Rules
    In order to speak you must have permission from the commander. Ask, “<command name>, do I have permission to speak?”
    In order to finish boot camp a knowledge test must be passed with an 80% or higher. 
    You must complete all phases of boot camp. 
     
    Bootcamp Phases include but are not limited to desert dash ( a 5km run ), combat training, compliance of orders, and 80%+ on knowledge tests.
  3. Alec-I liked a post in a topic by Master Wayne in Altis Military Rules (gang)   
    Guidelines
    Always respect and follow the commander's orders.
    You must have a commander in charge. In the scenario a Master Sergeant+ is not online, the next highest in command takes charge. This is done through a vote from all parties.
    RDM/ VDM is prohibited. 
    Initiations are announced as, “Military. Hands up or perish.”
    You must be in Discord at all times.
    Only Commanders in your platoon can use group chat. This is used for communication between platoons and should be used at a minimum.

     
    Ranks
     
    Listed from lowest to highest rank.
     
    Private (PV2)
    Private First Class (PFC)
    Corporal (CPL)
    Specialist (SPC)
    Sargent (SGT)
    Staff Sergeant (SSG)
    Sergeant First Class (SFC)
    Sergeant Major (SGM)
    Command Sergeant Major (CSM)
    Sergeant Major of the Army (SMA)
     
    Policies/ Callouts
    Formation stand in a line facing the high up.
    Black almost out of water, fuel, or ammo. (anyone can call out)
    Positions seek cover with eyes on the target (or target area) make sure you keep at least 10 m from other soldiers.
    When a commander says, “Altis” shout “Defenders!”
     
    No initiation is to be made without the commander's order or permission.
     
    Loadout
    TBD
     
    Combat Training
    Combat training is held at a certain location on the map. This location will be outlined in red and failure to stay in the zone will result in disciplinary action. During Combat training your platoon is divided equally into two groups. Each group starts at each predetermined side of the zone. Also, each group goes to their assigned channel in Discord. 
     
    During Combat training one to two military medics are allowed; If you are medic use blood bags and narcan shots. Rounds fired must be Rubber Rounds (bounty hunter rounds). If you are shot and a medic doesn't revive you in time before you awaken you must put your hands up; Medics will have to use a blood bag on you before you are allowed to return to battle.
     
    Bootcamp
     
    Each member must go through boot camp, this is usually a 1 week duration period. You will have two strikes before you fail boot camp and you must wait 3 days to reapply. 
     
    Bootcamp Rules
    In order to speak you must have permission from the commander. Ask, “<command name>, do I have permission to speak?”
    In order to finish boot camp a knowledge test must be passed with an 80% or higher. 
    You must complete all phases of boot camp. 
     
    Bootcamp Phases include but are not limited to desert dash ( a 5km run ), combat training, compliance of orders, and 80%+ on knowledge tests.
  4. operatorjohnny^ liked a post in a topic by Master Wayne in Altis Military Rules (gang)   
    Guidelines
    Always respect and follow the commander's orders.
    You must have a commander in charge. In the scenario a Master Sergeant+ is not online, the next highest in command takes charge. This is done through a vote from all parties.
    RDM/ VDM is prohibited. 
    Initiations are announced as, “Military. Hands up or perish.”
    You must be in Discord at all times.
    Only Commanders in your platoon can use group chat. This is used for communication between platoons and should be used at a minimum.

     
    Ranks
     
    Listed from lowest to highest rank.
     
    Private (PV2)
    Private First Class (PFC)
    Corporal (CPL)
    Specialist (SPC)
    Sargent (SGT)
    Staff Sergeant (SSG)
    Sergeant First Class (SFC)
    Sergeant Major (SGM)
    Command Sergeant Major (CSM)
    Sergeant Major of the Army (SMA)
     
    Policies/ Callouts
    Formation stand in a line facing the high up.
    Black almost out of water, fuel, or ammo. (anyone can call out)
    Positions seek cover with eyes on the target (or target area) make sure you keep at least 10 m from other soldiers.
    When a commander says, “Altis” shout “Defenders!”
     
    No initiation is to be made without the commander's order or permission.
     
    Loadout
    TBD
     
    Combat Training
    Combat training is held at a certain location on the map. This location will be outlined in red and failure to stay in the zone will result in disciplinary action. During Combat training your platoon is divided equally into two groups. Each group starts at each predetermined side of the zone. Also, each group goes to their assigned channel in Discord. 
     
    During Combat training one to two military medics are allowed; If you are medic use blood bags and narcan shots. Rounds fired must be Rubber Rounds (bounty hunter rounds). If you are shot and a medic doesn't revive you in time before you awaken you must put your hands up; Medics will have to use a blood bag on you before you are allowed to return to battle.
     
    Bootcamp
     
    Each member must go through boot camp, this is usually a 1 week duration period. You will have two strikes before you fail boot camp and you must wait 3 days to reapply. 
     
    Bootcamp Rules
    In order to speak you must have permission from the commander. Ask, “<command name>, do I have permission to speak?”
    In order to finish boot camp a knowledge test must be passed with an 80% or higher. 
    You must complete all phases of boot camp. 
     
    Bootcamp Phases include but are not limited to desert dash ( a 5km run ), combat training, compliance of orders, and 80%+ on knowledge tests.
  5. Djmon liked a post in a topic by Master Wayne in Altis Military Rules (gang)   
    Guidelines
    Always respect and follow the commander's orders.
    You must have a commander in charge. In the scenario a Master Sergeant+ is not online, the next highest in command takes charge. This is done through a vote from all parties.
    RDM/ VDM is prohibited. 
    Initiations are announced as, “Military. Hands up or perish.”
    You must be in Discord at all times.
    Only Commanders in your platoon can use group chat. This is used for communication between platoons and should be used at a minimum.

     
    Ranks
     
    Listed from lowest to highest rank.
     
    Private (PV2)
    Private First Class (PFC)
    Corporal (CPL)
    Specialist (SPC)
    Sargent (SGT)
    Staff Sergeant (SSG)
    Sergeant First Class (SFC)
    Sergeant Major (SGM)
    Command Sergeant Major (CSM)
    Sergeant Major of the Army (SMA)
     
    Policies/ Callouts
    Formation stand in a line facing the high up.
    Black almost out of water, fuel, or ammo. (anyone can call out)
    Positions seek cover with eyes on the target (or target area) make sure you keep at least 10 m from other soldiers.
    When a commander says, “Altis” shout “Defenders!”
     
    No initiation is to be made without the commander's order or permission.
     
    Loadout
    TBD
     
    Combat Training
    Combat training is held at a certain location on the map. This location will be outlined in red and failure to stay in the zone will result in disciplinary action. During Combat training your platoon is divided equally into two groups. Each group starts at each predetermined side of the zone. Also, each group goes to their assigned channel in Discord. 
     
    During Combat training one to two military medics are allowed; If you are medic use blood bags and narcan shots. Rounds fired must be Rubber Rounds (bounty hunter rounds). If you are shot and a medic doesn't revive you in time before you awaken you must put your hands up; Medics will have to use a blood bag on you before you are allowed to return to battle.
     
    Bootcamp
     
    Each member must go through boot camp, this is usually a 1 week duration period. You will have two strikes before you fail boot camp and you must wait 3 days to reapply. 
     
    Bootcamp Rules
    In order to speak you must have permission from the commander. Ask, “<command name>, do I have permission to speak?”
    In order to finish boot camp a knowledge test must be passed with an 80% or higher. 
    You must complete all phases of boot camp. 
     
    Bootcamp Phases include but are not limited to desert dash ( a 5km run ), combat training, compliance of orders, and 80%+ on knowledge tests.
  6. Junke liked a post in a topic by Master Wayne in Altis Military Rules (gang)   
    Guidelines
    Always respect and follow the commander's orders.
    You must have a commander in charge. In the scenario a Master Sergeant+ is not online, the next highest in command takes charge. This is done through a vote from all parties.
    RDM/ VDM is prohibited. 
    Initiations are announced as, “Military. Hands up or perish.”
    You must be in Discord at all times.
    Only Commanders in your platoon can use group chat. This is used for communication between platoons and should be used at a minimum.

     
    Ranks
     
    Listed from lowest to highest rank.
     
    Private (PV2)
    Private First Class (PFC)
    Corporal (CPL)
    Specialist (SPC)
    Sargent (SGT)
    Staff Sergeant (SSG)
    Sergeant First Class (SFC)
    Sergeant Major (SGM)
    Command Sergeant Major (CSM)
    Sergeant Major of the Army (SMA)
     
    Policies/ Callouts
    Formation stand in a line facing the high up.
    Black almost out of water, fuel, or ammo. (anyone can call out)
    Positions seek cover with eyes on the target (or target area) make sure you keep at least 10 m from other soldiers.
    When a commander says, “Altis” shout “Defenders!”
     
    No initiation is to be made without the commander's order or permission.
     
    Loadout
    TBD
     
    Combat Training
    Combat training is held at a certain location on the map. This location will be outlined in red and failure to stay in the zone will result in disciplinary action. During Combat training your platoon is divided equally into two groups. Each group starts at each predetermined side of the zone. Also, each group goes to their assigned channel in Discord. 
     
    During Combat training one to two military medics are allowed; If you are medic use blood bags and narcan shots. Rounds fired must be Rubber Rounds (bounty hunter rounds). If you are shot and a medic doesn't revive you in time before you awaken you must put your hands up; Medics will have to use a blood bag on you before you are allowed to return to battle.
     
    Bootcamp
     
    Each member must go through boot camp, this is usually a 1 week duration period. You will have two strikes before you fail boot camp and you must wait 3 days to reapply. 
     
    Bootcamp Rules
    In order to speak you must have permission from the commander. Ask, “<command name>, do I have permission to speak?”
    In order to finish boot camp a knowledge test must be passed with an 80% or higher. 
    You must complete all phases of boot camp. 
     
    Bootcamp Phases include but are not limited to desert dash ( a 5km run ), combat training, compliance of orders, and 80%+ on knowledge tests.
  7. Kernikov liked a post in a topic by Master Wayne in Altis Military Rules (gang)   
    Guidelines
    Always respect and follow the commander's orders.
    You must have a commander in charge. In the scenario a Master Sergeant+ is not online, the next highest in command takes charge. This is done through a vote from all parties.
    RDM/ VDM is prohibited. 
    Initiations are announced as, “Military. Hands up or perish.”
    You must be in Discord at all times.
    Only Commanders in your platoon can use group chat. This is used for communication between platoons and should be used at a minimum.

     
    Ranks
     
    Listed from lowest to highest rank.
     
    Private (PV2)
    Private First Class (PFC)
    Corporal (CPL)
    Specialist (SPC)
    Sargent (SGT)
    Staff Sergeant (SSG)
    Sergeant First Class (SFC)
    Sergeant Major (SGM)
    Command Sergeant Major (CSM)
    Sergeant Major of the Army (SMA)
     
    Policies/ Callouts
    Formation stand in a line facing the high up.
    Black almost out of water, fuel, or ammo. (anyone can call out)
    Positions seek cover with eyes on the target (or target area) make sure you keep at least 10 m from other soldiers.
    When a commander says, “Altis” shout “Defenders!”
     
    No initiation is to be made without the commander's order or permission.
     
    Loadout
    TBD
     
    Combat Training
    Combat training is held at a certain location on the map. This location will be outlined in red and failure to stay in the zone will result in disciplinary action. During Combat training your platoon is divided equally into two groups. Each group starts at each predetermined side of the zone. Also, each group goes to their assigned channel in Discord. 
     
    During Combat training one to two military medics are allowed; If you are medic use blood bags and narcan shots. Rounds fired must be Rubber Rounds (bounty hunter rounds). If you are shot and a medic doesn't revive you in time before you awaken you must put your hands up; Medics will have to use a blood bag on you before you are allowed to return to battle.
     
    Bootcamp
     
    Each member must go through boot camp, this is usually a 1 week duration period. You will have two strikes before you fail boot camp and you must wait 3 days to reapply. 
     
    Bootcamp Rules
    In order to speak you must have permission from the commander. Ask, “<command name>, do I have permission to speak?”
    In order to finish boot camp a knowledge test must be passed with an 80% or higher. 
    You must complete all phases of boot camp. 
     
    Bootcamp Phases include but are not limited to desert dash ( a 5km run ), combat training, compliance of orders, and 80%+ on knowledge tests.
  8. Batcan liked a post in a topic by Master Wayne in Master Wayne is Returning to the Island after a long vacation   
    The following is a letter from Master Wayne. 
    Dear Residents of the island, I am happy to say after my visit to the Americas I am on my way back to my home country, altis. I plan on being there Thursday April, 27. My flight lands in Athira. 
    After taking my PTO from the medic force, I will be gladly returning to assist the island from the bad and unforgiving gangs. I believe I have been demoted for the convenience of the force but I will whole-heartedly work my way back through the ranks. 
    The purpose for this letter is to show my appreciation to family and friends and introduce myself to the new-comers. Thank you all for your time and consideration, see you all very soon. 
  9. Nenja liked a post in a topic by Master Wayne in Master Wayne is Returning to the Island after a long vacation   
    The following is a letter from Master Wayne. 
    Dear Residents of the island, I am happy to say after my visit to the Americas I am on my way back to my home country, altis. I plan on being there Thursday April, 27. My flight lands in Athira. 
    After taking my PTO from the medic force, I will be gladly returning to assist the island from the bad and unforgiving gangs. I believe I have been demoted for the convenience of the force but I will whole-heartedly work my way back through the ranks. 
    The purpose for this letter is to show my appreciation to family and friends and introduce myself to the new-comers. Thank you all for your time and consideration, see you all very soon. 
  10. Kawaii liked a post in a topic by Master Wayne in Master Wayne is Returning to the Island after a long vacation   
    The following is a letter from Master Wayne. 
    Dear Residents of the island, I am happy to say after my visit to the Americas I am on my way back to my home country, altis. I plan on being there Thursday April, 27. My flight lands in Athira. 
    After taking my PTO from the medic force, I will be gladly returning to assist the island from the bad and unforgiving gangs. I believe I have been demoted for the convenience of the force but I will whole-heartedly work my way back through the ranks. 
    The purpose for this letter is to show my appreciation to family and friends and introduce myself to the new-comers. Thank you all for your time and consideration, see you all very soon. 
  11. Donald liked a post in a topic by Master Wayne in Master Wayne is Returning to the Island after a long vacation   
    The following is a letter from Master Wayne. 
    Dear Residents of the island, I am happy to say after my visit to the Americas I am on my way back to my home country, altis. I plan on being there Thursday April, 27. My flight lands in Athira. 
    After taking my PTO from the medic force, I will be gladly returning to assist the island from the bad and unforgiving gangs. I believe I have been demoted for the convenience of the force but I will whole-heartedly work my way back through the ranks. 
    The purpose for this letter is to show my appreciation to family and friends and introduce myself to the new-comers. Thank you all for your time and consideration, see you all very soon. 
  12. Master Wayne liked a post in a topic by Donald in Firefighter Whitelist SOP   
    Firefighter Policy
    Never drop firefighter gear, doing so will result in a swift blacklist from the AFD If you are not automatically deployed to the closest HQ to the fire when you sign up as a firefighter, you may redeploy to the closest HQ regardless of the number of medics online Firefighter gear and vehicles are not to be used on normal patrol. Ignore all of your normal duties while responding to a structure fire Once the event has ended, all active firefighters are to store their vehicles at the nearest station. A-EMT+ may impound any firefighter vehicles at their discretion. After storing your fire truck you must deactivate firefighter immediately. If you are unable to for whatever reason, you must either soft-log or respawn. AFD personnel may redeploy back to their original cities once the event has ended. If you notice any bugs/exploits while deployed as Firefighter, consult with AFD/Server staff and provide any evidence you have so that we may fix the issues. *Any abuse of firefighter will result in disciplinary action ranging from temporary removal from firefighter to being blacklisted from the AFD depending on severity*
     
    Firefighter Requirements
    No active points. Be an EMT For active A-EMT+, your monthly playtime requirements will not be increased from being whitelisted as a firefighter. Must have your discord linked on your MyAsylum page. AFD staff reserve the right to deny interviews/whitelists for any reason. Any points received while whitelisted as Firefighter will result in removal from the whitelist.  
    Whitelisting Process
    If you wish to be interviewed, join the AFD Whitelist Interview channel in teamspeak with (Fire) at the end of your name. Any ACTIVE paramedic is able to conduct firefighter interviews. DO NOT message paramedics asking for an interview, they will get to you when they are ready. If you spam paramedics you are more likely to not get an interview or will have to wait even longer. If you fail the interview, you may not retake it for 1 week. If you pass the interview, you will be whitelisted for the role and expected to uphold the policies accordingly. For medics that are removed from firefighter due to inactivity, you must wait 2 weeks to interview for the role again.
  13. Master Wayne liked a post in a topic by Jake in General Policies   
    Basic AFD Rules
    AFD members must be loyal to all AFD Policies, as well as follow Server Rules Any AFD equipment must only be used by AFD Members, you may not share anything with anyone not on-duty as an AFD Member AFD members may not be kidnapped by gangmates, if this were to happen you may not help them during a federal event or give them AFD issued gear You must remain in character and roleplay with other players, failure to do so will result in disciplinary action Be respectful to fellow AFD Members, Police Officers, and Civilians Do not use profanity or harass anyone Do not bribe, lie, cheat, steal, pick up/use Illegal items, or plant Illegal items on people (trying to bypass any of these in anyway is also forbidden) If taken hostage, do not give gangmates or friends any AFD issued equipment Never kill people or accept weapons from other factions (Thank you, Zaka) If there is an obvious indication that the person you're trying to help is going to get shot again (such as when a hostile player is near the person), don't revive/narcan them. Use some decency and decide if the person has a window of opportunity to escape the situation rather than just get shot right away. Do not transport anyone in or out of combat Don't go AFK on medic Do not give callouts to civilians/rebels or the APD while they are in active combat. (This applies outside of federal events as well) TeamSpeak and Discord
    All AFD members must be in the AFD specific TeamSpeak channels while on-duty. Also remember to be in the channel that corresponds to where you are so others know what cities could use help.  Your in-game name and TeamSpeak name must match so you can be identified Off-duty AFD members below the rank of Paramedic are restricted from joining medic TeamSpeak channels If you are not a whitelisted cop, you may only enter cop channels if you are the medic that will be aiding them during the federal event.  When assisting the APD during a Federal Event, you are then permitted to be in an APD Federal Event Channel which corresponds to the Federal Event with "(medic)" next to your name. Federal Events and Redeploying
    Only 2 medics are allowed to attend a federal event. 1 medic is assigned to cops and 1 assigned to rebels. If you are attending the event alone, you can choose either side to help. You must also be in the incident command channel or the appropriate cop channel in order to attend. There is no limit too how many times you can go back.  AFD members are able to redeploy to a city that requires their attention. They are also allowed to redeploy for any federal event or to go back their original cities.  If more than 6 medics are online you may still use the redeploy feature to deploy to cities that you receive a 311 or a revive request from if no medics are within 3km of the revive/311 request. Exploiting/Glitching/Bugged Players
    If a player is exploiting, glitching, or bugged this is the only time you are allowed to break Roleplay and inform the player of the issue If a player appears to be exploiting, glitching, or using bugs on purpose (i.e.: to give themselves a gameplay advantage), please report them as you normally would here Response
    For single medic requests, the first AFD member to arrive on scene is entitled to the revive. For a multiple casualty incidents, try to divide up the work among yourselves.  While on duty as a medic you have a duty to act and must make an attempt to revive any civilians or police. The only exceptions to your duty to act is if your scene is unsafe, whether a civilian will be shot again instantly or a civilian, cop, or rebel is being hostile towards you (actively shooting or kidnapping AFD personnel). Flight Medics
    Do not hover around populated areas just to be annoying. Either land or fly away.  Do not land in the middle of a road. If your helicopter gets damaged/destroyed, it will be your fault. House Repair
    AFD Medics may respond to house repairs upon requests. In the event the APD blew up the house, AFD medics must wait until APD has completed their search warrant before any attempt to rebuild the house. AFD medics may not rebuild a gangmates house, or their gang house. Medics may not rebuild homes owned by affiliated members. Medics are not allowed to repair their own house. Random Drug Testing
    AFD Medics will not be able to participate in the use of illegal drugs while on duty. Due to an increase in PTSD among AFD members, the use of medical marijuana will be permitted while on duty. For those with nicotine addictions, the use of vapes will be permitted to combat withdrawal symptoms.  
    A-EMT+ Policy
    Vehicles
       Hunter
    Hunters can only be operated by medics ranked A-EMT+. Limit 2 Hunters per city. The Hunter is intended for defensive use only. Its purpose is to provide a higher level of protection when responding to hostile situations.  They are NOT to be used in an offensive manner, i.e. to ram other armor. Doing so is strictly prohibited. You are allowed to permit anyone below A-EMT to operate hunters if you remain in the vehicle. Hunters may be given to lower ranks only during federal events (The A-EMT will be responsible for them and the vehicle)  
    Taru (Medical)
    As this vehicle is unable to sling other vehicles, standard procedure for helicopters will be followed when flying. AEMTs are allowed to let lower ranking medics fly the helicopter, however must remain in the helicopter with them. Paramedic+ Policy
    House Entry
    Paramedic+ only Ability Medical requests ONLY When making entry to revive someone, the Paramedic+ should announce who they are and that they are making entry to render medical aid. Paramedics+ are tasked with the responsibility of ensuring that their entry will not allow anybody else to enter. If civilians and/or cops are near the doors, do not enter.  Vehicles
      Strider
    Striders can only be operated by medics ranked Paramedic+. Limit 2 striders per city. You are allowed to permit anyone below paramedic to operate striders if you remain in the vehicle.  Striders may be given to lower ranks only during federal events (The paramedic will be responsible for them and the vehicle)    Taru (Sling-load version)
    Medics ranked Paramedic+ now have access to the standard Taru helicopter Medics are NEVER allowed to sling load a vehicle unless they have permission from the owner/driver.  Medics may NEVER sling load an illegal vehicle. Following standard policy, medics may NEVER lift any civilian or cop vehicles into or out of combat areas. This includes transporting police to an HQ so that they may respond to a federal event faster/transporting civilians to rebel so they can gear faster. Tarus may be used to lift other MEDIC vehicles into combat areas so long as existing policy is still being followed regarding federal events and illegal areas. If another medic wishes to fly a Taru, the paramedic must remain in the helicopter with them at all times. TeamSpeak
    Paramedics+ are not allowed to enter police higherup channels at all (unless you’re a retired higherup). Have a SGT+ give you permission before joining their channels.  Police ranks should never be given out, even if it's just for the memes. 
       
  14. Master Wayne liked a post in a topic by Jake in Illegal Areas, Federal Events, and Gang Fights   
    Illegal Areas
    Altis Fire Department members are to avoid illegal areas while on patrol. The only time an AFD member is allowed to enter an illegal area is when they receive a !311 text alert or a Medical Ping
    The following are considered illegal areas that are (off-limits, unless requested by !311 or the Police):
    Drug Fields Drug Processing Locations Drug Runners Wong's Food and Liquor Drug Dealers Chop Shops Distillery Black Markets Cartels (Uncontested) Rebel Outposts / Aircraft Carrier Plane Crashes Stash Houses Antiquities Forges African Warlord Uranium / Nuclear Power Plant (A-EMT+) LSD Sheet Factory (A-EMT+) Dark Fungi Den (A-EMT+) UFO Crash Site (A-EMT+) Rebel Airdrop (A-EMT+) When responding to medic requests in illegal areas, revive and heal as necessary but leave as soon as possible to avoid bringing unwanted attention to the people you help. 
    Federal Events 
    Only 2 medics are allowed to go to federal events, and you have unlimited lives. One medic helps the rebels while one helps the cops. If you are attending a federal event, you must be in the incident command channel or the appropriate cop channel (if you are helping the cops). Medics are prohibited from assisting gangmates/affiliates at federal events.
    Medics at federal events will now be allowed to help the other side (rebel/cop) if their primary side becomes hostile to them. 
    Example: You show up to an active bank robbery and decide to help the police. The police actively try to lethal you. You would now be allowed to help the rebels instead despite there being another medic helping them. This means that there could potentially be 2 medics helping one side. This will work both ways.
    Note: You may not switch to the rebel side if your gang/affiliates are doing the event.
    If you switch sides, you may not switch back for the remainder of the federal event.
    Altis Shipping Robbery
    Medics will no longer use the Incident Command channel when responding to the Altis Shipping. All medics may respond and will have an infinite number of lives. Any medic may use armor if authorized by a paramedic+. You are to remain neutral during this event and not choose a particular side. Helping gangmates/affiliates is still prohibited.
    Federal Event Armor
    Paramedic+ can bring a total of two armored vehicles to federal events. If the paramedic helping one side has one, the one helping the other can have one as well.
    If it is a paramedic helping Rebel/Cop and there is a lower ranking member attending the federal event as well, the paramedic has an option to hand a strider to the lower ranking member for the duration of an ACTIVE Federal Event.
    Rebel Air Drops
    Medics rank AEMT+ may enter rebel airdrops if they receive a !311 or revive request.
    Plane Crashes
    All medics may respond to calls in Plane Crashes as long as they receive a !311 or revive request.
    Cartel Fights
    AFD members are prohibited from entering contested cartels (Keep 1km distance from all active cartels). If you are kidnapped and brought into a cartel, you are not allowed to revive anyone. 
    If you're at any cartel or federal event, you are not allowed to revive gangmates or known affiliates at all.
    Gang Turfs
    AFD members are allowed in gang turfs when they are not contested. Once a gang turf is contested, each medic is allowed to enter and give one life if they receive a !311 or revive request. You may not assist gangmates/affiliates at all.
    Aircraft Carrier
    The Aircraft Carrier is to be treated the same as rebel outposts. You may enter with a !311 or revive request.
    Gang Fortress
    Medics are prohibited from entering the gang fortress when it is contested during designated times.
    Purge Event
    Medics of all ranks are prohibited from entering the purge event zone for any reason
  15. Master Wayne liked a post in a topic by fernandez641 in GreenHouse Maintanance | Seed Delivery   
    I gotta try this if your on tonight 😂
  16. • B A R K I N • liked a post in a topic by Master Wayne in GreenHouse Maintanance | Seed Delivery   
    Seed Delivery Is a easy hassle free way to stock of your own house. 
    Cost: 
    1 Hatchback run (93 seeds) = $5'000.00 per 93 Seeds + $$ for Seeds
     
    5k for 93 seed (280) Storage
     
     
  17. Bob Danaloo liked a post in a topic by Master Wayne in GreenHouse Maintanance | Seed Delivery   
    Seed Delivery Is a easy hassle free way to stock of your own house. 
    Cost: 
    1 Hatchback run (93 seeds) = $5'000.00 per 93 Seeds + $$ for Seeds
     
    5k for 93 seed (280) Storage
     
     
  18. fernandez641 liked a post in a topic by Master Wayne in GreenHouse Maintanance | Seed Delivery   
    Seed Delivery Is a easy hassle free way to stock of your own house. 
    Cost: 
    1 Hatchback run (93 seeds) = $5'000.00 per 93 Seeds + $$ for Seeds
     
    5k for 93 seed (280) Storage
     
     
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