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Maaqs

AFD EMT
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  1. Maaqs liked a post in a topic by Ken in group limit   
    I think of the AFD more like illegals crossing the border, do they really count?





    I only joke, please dont cancel me AFD
  2. Maaqs liked a post in a topic by Ken in group limit   
    Literally the last bank i did DK pulled out the hawk against us, i was even stuck on back rock with no cover from the thing. We ripped the gunners out of it almost every time it passed by. We did eventually lose, but the hawk wasnt even in the area at that time. No one complained about it, we had a blast having a different experience then the same old boring sitting in a defended position waiting for constables to push in hatchbacks.

    In regards to your reply to DK's post, its not enjoyable for the cops either to constantly push defended positions all the time. Me hopping on cop is rare these days, i enjoy my time trolling on civ now. The last time i got on cop i spent 4 hours playing, i literally patrolled one field that entire time. The rest was fighting Bank, Prison, and Fed.

    There needs to be a understanding that sometimes the Captains are going to do things to bring morale of the cops up, you may not like it at the time but it is in your best interest as well seeing you guys want to continue fighting cops.
  3. Maaqs liked a post in a topic by DarkKnight in group limit   
    I have used the hawk against you guys because of the constant fed spam over the last few days. It has been non stop. You guys say the hawk is annoying to deal with even though you still win most of the time. I think you guys forget it is annoying on the cop side to have to show up to the fed over and over and fight the same group all day. Most cops these days want to chill and go on patrol and fight a fed here and there. When you guys are on they barely have time to go check fields or interact with other players. So yes, I have been using the hawk against you guys to give you a rough time and help boost morale on cop. I'm just trying to help the cops have some fun and catch a win occasionally. 
    Refering to your comment on me patroling with an armed hawk. That did not happen. Snoop was the one who sent the message and he was just trolling him. At the time the hawk was not armed. I would never do that. Except for one other bank I have only used the hawk this wipe against your gang. 
    Clearly this has caused a lot of drama. I am not a toxic person or want to ruin anyones experience. I want people to have fun on the server and stick around. I will pull back my usage of the hawk. I also welcome anyone reading this to feel free and message me when I'm in teamspeak and we can have a constructive talk about any of these issues.
     
     
     
     
  4. Maaqs liked a post in a topic by Louie in group limit   
  5. Maaqs liked a post in a topic by Fitz in Changelog August   
    Found a bug? Click here to file a bug report!
    Got some development ideas? Click here!
     
    Please consider using the Asylum Launcher to download the mission file and join the server.
    This helps the server by reducing load from everyone downloading the mission file at once and helps you get in the server faster! (on a normal connection it will take a second or two to download vs the full minute when downloading using the game itself) it will also launch the game and connect you straight to the server.
     
    This the changelog for August, as with the previous Changelog we are posting the notes prior to the server going live with the update.  We will update the server today Friday 8/9/24 @ 4 :00PM EST.
    Added:
    Scalable Drug Runners The Drug Runners have beefed up their payments in favor of those who excel at evading APD radar.  Payouts are based on a multiplier of average height throughout the mission. 50m < = 65% of total distance 40m <= 75% of total distance 30m <= 90% of total distance 20m <= 100% of total distance 15m <= 120% of total distance 10m <= 140% of total distance Uranium Rocks Small mossy rocks have been spotted in the Uranium mine, gather them to gather uranium interactively. Quests: Pablos Go-To 25 Drug Runners under 15m in height -> Unlock the Caesar Racing for Drug Runner mission Domination Developer Event Developers and CMs are now able to start the Domination Admin Event on the island.  This is temporary until we have the payouts worked out, and some feedback in mind. We will hold the inaugural Domination Event on S1 Today 8/9/24 at 7:30 PM EST !! Three flags appear on the drug peninsula to be fought over, two safe-zone rebels spawn on either end. You will be able to spawn at the rebels once the event is active. You gain points for holding the flags, most points wins. The event runs for 1 hr You cannot arson kit houses during the event Arms Cartel does not receive a cut of weapons bought at the Safe Zones Payouts are dependent on the number of people who are participating in the event, more the merrier! Shipping Robbery Shipping robberies have returned to the island. Bribe the dockworkers at Athira Chop Shop to start the mission Low value -> 10,000 Med Value -> 15000, High Value -> 25000 Low value -> 4 Cops, Med Value -> 5 Cops, High Value -> 6 cops Deliver to any of the 25%, 50%, 75%,100% areas on the map to receive payment If the vehicle does not move for 5 minutes it will self destruct, if it moves to far the wrong direction it will self destruct Evidence Lockup The APD Evidence Lockup has returned full of the loot being seized from APD officers. 12 cops required to complete Disable the security fence by hacking the laptop inside the barracks building Place a demo charge on the dome to start the 15-minute wait to breach the dome Drive away in the HMMT full of stolen goods! Casino Heist The Asylum Casino has re-opened its doors for illegal gambling. 5 cops online required Place a demo-charge on the laptop at the front door to breach the compound -> 5 Minutes Once inside you will have 10 minutes to hack the terminals with a Trojan Virus USB on the three actively used casino tables Once all the terminals have been infected they will take 10 minutes to disable the security Once successful the money will spawn in the subterranean vault. .45 caliber and below weapons only, APD spawn with Vermins on SWAT and during the event APD will be able to buy one free gun within 5 minutes of the event being secured to offset the first weapon they had to buy Payout is scalable to number of cops online Interactive Lockpicking Lockpicking has been reworked to include a realistic lock and tumbler Use W/A/S/D and the mouse to more effectively lockpick vehicles and handcuffs You can toggle interactive vs non interactive via the phone menu You can now lockpick vehicles that are unlocked Goodbye ifrits Upgraded Interaction Menu action key 10 or windows key totally reworked new and improved radial menu 4 different states depending on how many actions are available disabling scroll options in settings now does nothing. FaceTime when calling someone on the phone a new option to call with video will appear call is handled the same way as a normal phone call except with an additional video feed Drug Container drop has been re-enabled, Pixie Dust can be processed at any drug dealer. You can now spawn at safe zone rebels during gang fort/boat More bergen variants All clear menu now saves the preference of sorting Changed:
    Cartel Rewards Gangs that capture a cartel continues to hold the benefits for holding it for 15 minutes after it has been captured by another gang Opening and closing doors via U key All types of doors can now be opened and closed. Nearest door will no longer open but instead opens the one currently being looked at. You can now open and close the infamous shed door within shed door Fixed:
    Glass can now be bought/Sold on Asylum Exchange Small Bergen bag no longer holds 112. Something with Qilins exploding The "All Clear" app now saved your previously selected filter (e.g. distance, alphabetically) Hotfix #1
    Fixed interaction menu restrain action Hotfix #2
    Fixed drug runner height check Fixed interaction menu actions Fixed interaction menu showing up with no actions
  6. Maaqs liked a post in a topic by Patato in Rotate Active Federal Events   
    Bit unfair, the objective given from leadership was to strip the game down for wipe not add more features. "Asylum Vanilla" if you will
    I can tell you i spent alot of hours in spreadsheet simulator and made mistakes
    1.) Forgetting moonshine existed
    2.) A comma on the tempest resulting in a lot of storage
    3.) Phosphorus/Hyrdogen were a bit strong.
    4.) Bank jobs were strong then i over nerfed it. 

    My biggest contribution was going over every single talent @Fitz and @ObiWokiremoved. and ensuring the buffs were properly applying. ((Did pretty well we only missed one lockpicking buff)). Lots of time was spent on integration hell as multiple people were removing mechanics at the same time. We removed a fuck load of mechanics. The problem with asylum is while yes one dev might remove LSD. If you don't go to every single file where LSD is located it causes issues. So i had to verify that every item that was removed was not in other hidden places. Login Bonus/Random events + 100 other things where we may have given you removed items had to be checked. And i can tell you with the hours we pulled. Alot of mistakes were made that had to be QA'd.

    Then finally the last week was spent in spreadsheet hell. Turf perks, cartels. Anything that could be sold/bought/crafted/arrested/earned/sent/spawned/flown/driven stored/started/stopped Everything had to be verified that it was paying what it was supposed to. On a surface level yes its fairly brain dead. But it took @Akula @HunterB and the entire support team and a few wiki team members a lot of time. I spent more time than all of them in my test server fixing what they found. Did we miss stuff? For sure. We didn't exactly get a lot of heads up once the decision to wipe was made. Also right in the middle of the busiest time of the year for me. Lost a lot of sleep and fixed hundreds of bugs most players didn't even realize existed. 
    I also chased a ton of phantoms in the code.
    Example of a phantom i fixed 
     
    The cop ratio now also counts dead civilians
      So to answer your question bluntly. None. But content was not the goal given from leadership. Its also not what the community was asking for pre wipe. They wanted polish. I changed dozens of hints and wordings to make the game more clear.

    Going forward am i working on new content?
    Again not really. I handled alot of tickets and bugs directly after wipe. Biggest discussions now are working towards a roadmap and what content should be re-added as well as on-going monitoring and changes post wipe. I just spent a good hour or two with @DarkKnightlooking into the cop prestige changes and seeing if the rate players are unlocking perks is what want or if its too slow. The same is being done for BH/Infamy/Gang perks. Housing storage is also on the list for discussion. i have pulled information and am waiting for the next dev/cm meeting to go over storage numbers and possibly house limits.

    Asylum development is 10% making the thing. 90% stopping you guys from breaking or exploiting it. IE. underwater gold panning, again missed that one ;/


     
     
  7. Spent Brass liked a post in a topic by Maaqs in New Player Experience   
    Been around since 2015 and I found out real quick - Don't use anything above a Box Truck if you're solo/trying not to get robbed. It was only after I found a group/gang to roll in numbers with did I ever use a box truck+. Hell, I only ever used a Zamak/HEMMT when the server was dead at 3am and Drunk Squad was 85% of the server pop running meth. I couldn't tell you how many millions I made running hatchbacks of meth (even before extra inventory space was a thing) just by 'learning the map' and seeing what was going on (ie: bank/fed/prison popped, are the cartels contested or am I about to meet a group of 15 at Meth Lab).
    Side chat and who is killing who (and who is shit talking who) can be a big tell on what's going on around you. 
  8. Padrinos liked a post in a topic by Maaqs in New Player Experience   
    Been around since 2015 and I found out real quick - Don't use anything above a Box Truck if you're solo/trying not to get robbed. It was only after I found a group/gang to roll in numbers with did I ever use a box truck+. Hell, I only ever used a Zamak/HEMMT when the server was dead at 3am and Drunk Squad was 85% of the server pop running meth. I couldn't tell you how many millions I made running hatchbacks of meth (even before extra inventory space was a thing) just by 'learning the map' and seeing what was going on (ie: bank/fed/prison popped, are the cartels contested or am I about to meet a group of 15 at Meth Lab).
    Side chat and who is killing who (and who is shit talking who) can be a big tell on what's going on around you. 
  9. Maaqs liked a post in a topic by Mi Hung Lo in Community Meeting   
    I disagree with some of what you said. It is essential for the staff to actively engage the community and keep the server alive. Despite the criticism directed at Potato on the forums, he is currently the only staff member making an effort to communicate and represent player concerns here. This highlights a broader issue which is there is a lack of accountability from the current staff regarding the state of Asylum.
    A glaring example of this issue is the absence of a recap or even a video of the recent "community meeting." This lack of transparency is concerning and reflects poorly on the staff’s commitment to keeping the community informed. 
    Moreover, when the player count was at healthy levels, rather than capitalizing on this momentum, the staff did little to build on it. Engaging with players and gathering their input is far more effective when the server is active, rather than waiting until the player count dwindles to a fraction of its former size. The recent wipe was intended to refresh Asylum, but the current approach suggests a missed opportunity for meaningful engagement.
    It’s time for the staff to step up their efforts and demonstrate greater accountability in making a thriving community.
  10. Maaqs liked a post in a topic by Infamous [FULL SEND] in Changelog & wipe - June 28, 2024   
    Hotfix #10: 
    Fixed inventory resetting to 96 if carrying more than 96 on relog. 600 (10 minutes) second cartel cooldown(only a temp change, is subject to change in the future) something fucky happened, cooldown still 200 seconds for now Titles for support team Police hellcat is now corporal only Prisoners can no longer pick up things the shouldnt be able to Fixed dead players in blown up vehicles bugging out when a medic cleans up wreckage Excavation sites will now spawn boxes and barrels  Federal reserve will not spawn removed items anymore Temp house keys will stay after relog Added group size to domination group menu(0 key menu) Fixed redgull quest tracking Scotch will now give correct infamy amount Quests completed whilst in water will now spawn on nearest shoreline Redzone around weedfield if its illegal Added new more accurate Tactical pings Fixed bad math on vehicle process Added additional title hiding to show player titles setting Fixed broken inventories on process trucks Fixed donut quest tracking Added glass to asylum exchange Illegal zone timer for police has been reverted to 20 minutes Drone terminal added back to police Readded the armed qilin asy + skin fixed infamy buff for lockpicking
  11. Maaqs liked a post in a topic by Mi Hung Lo in Changelog & wipe - June 28, 2024   
    The first few weeks have been fun playing, with that being said I do wonder where does Asylum go from here. I understand that we should not expect content every few weeks but think we should have some road map or sense of what is to come. Also think it would be best for the community to have some voice on updates to come. When it comes to bigger updates maybe polling the topic would be the way to go. Love to hear back from a Dev on any progress or their thoughts.
  12. Bob Danaloo liked a post in a topic by Maaqs in Asylum Is Back   
    Wipe's been a blast tbh. 
  13. Silver-Spy liked a post in a topic by Maaqs in Asylum Is Back   
    Wipe's been a blast tbh. 
  14. Ebola liked a post in a topic by Maaqs in Asylum Is Back   
    Wipe's been a blast tbh. 
  15. Tricks liked a post in a topic by Maaqs in Asylum Is Back   
    Wipe's been a blast tbh. 
  16. Azeh liked a post in a topic by Maaqs in Asylum Is Back   
    Wipe's been a blast tbh. 
  17. Alex. liked a post in a topic by Maaqs in Asylum Is Back   
    Wipe's been a blast tbh. 
  18. Bag Of Funyuns liked a post in a topic by Maaqs in Asylum Is Back   
    Wipe's been a blast tbh. 
  19. Infamous [FULL SEND] liked a post in a topic by Maaqs in Asylum Is Back   
    Wipe's been a blast tbh. 
  20. Fried Rice liked a post in a topic by Maaqs in Asylum Is Back   
    Wipe's been a blast tbh. 
  21. John Lemmon liked a post in a topic by Maaqs in Asylum Is Back   
    Wipe's been a blast tbh. 
  22. Maaqs liked a post in a topic by Fitz in Changelog & wipe - June 28, 2024   
    Hotfix #9:
    Re-added Goldpan trucks Re-added the ability to purchase House Addons Fixed a bug with escorting when the escortee has died Fixed some houses not being able to be repaired Crank/Moonshine trucks can only be operated 40m away from a building (up from 20m) Cannot use moonshine/crank trucks within 400m of a house you have keys to Fixed revive cooldowns not working properly Possibly fixed tilde occasionally not working Re-enabled passive mode for new players Salt should now work with the processing truck
  23. Maaqs liked a post in a topic by Azeh in Changelog & wipe - June 28, 2024   
    Hotfix #8:
    Reduced damage taken from car crashes Fixed an incorrect charge being applied when going through a speed camera without a driver's license Fixed tax incorrectly being applied to firefighter vehicles Dropping a fishing net will now enable ambient life for you if it is not already enabled Also testing some networking tweaks.
  24. Maaqs liked a post in a topic by Azeh in Changelog & wipe - June 28, 2024   
    Hotfix #4:
    Re-added the HEMTT Fuel truck Removed a duplicate garage in Athira Fixed rubber not generating correctly from the oil cartel Removed/updated alcohol recipes at the spirit destillery Added 5 more civilian slots Removed the "Whitelisted" text from medic slots. Everyone now has access to EMR on medic, but the faction staff is able to remove you if necessary. Windows of the first ATM building at the bank can now be shot out properly. Lowered some of the sidewalks in Pyrgos Removed repair kits, first aid kits and backpacks from spawning in cop and medic vehicles.
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