Jump to content

Steve

Retired Staff
  • Posts

    3,394
  • Joined

  • Last visited

Reputation Activity

  1. Donald liked a post in a topic by Steve in Changelog November   
    I wanna say that I really like these patch notes. A lot of original ideas for legal civs is cool and creating a niche RP sub-faction for the APD is great. However, I think there are others besides myself that wanna know how you guys intend on rebuilding our population this on the Arma 3 platform if its an option. Do you intend to do some kind of advertising? Pay a large-ish streamer to play here x amount of hours a week? I'm not saying it has to be one of those two, however some idea to continuously bring people here other then word of mouth has been needed for years.
  2. Steve liked a post in a topic by thero in End of the road? Or what's next?   
    Yes, it's a combination of mistakes by Asylum's admin/dev team and the fact that many people who used to play Asylum just don't play Arma 3 at all anymore. 

    Regardless, Asylum probably had the most well-established community on Arma 3 at one point. They could fill up 4 Altis servers and even have a ton of people playing on a 5th and 6th server, being Tanoa and/or Strife.

    What I am trying to say is that Asylum had a strong community that they COULD have expanded into different games like FiveM; they just didn't.

    For example, Paratus (founder of Asylum) tried to do that, but he was far too ambitious. He tried creating a standalone RP game but couldn't actually develop it. He ended up wasting hundreds of thousands of dollars lol.
     
  3. thero liked a post in a topic by Steve in End of the road? Or what's next?   
    I'm not saying I wanna play a FiveM server where I can't rob people, that would be retarded. I think the main takeaway is the obvious objective fact that with the powerhouse that the best of the Asylum Devs were, we would dominate the FiveM world. I'm currently staff in a small FiveM community and I told them a long time ago our main competition would be an Asylum FIveM server, and frankly it would be hard for me to choose between the two. Even still, Asylum may have very well missed the FiveM bandwagon. If I was a betting man, I'd say they have a far better chance at making something real happen on FiveM over Arma 3. Arma reforger is also on the table for pretty much the exact same reason.
    Well said, miss you gamer.
  4. Rocketneo liked a post in a topic by Steve in End of the road? Or what's next?   
    I'm not saying I wanna play a FiveM server where I can't rob people, that would be retarded. I think the main takeaway is the obvious objective fact that with the powerhouse that the best of the Asylum Devs were, we would dominate the FiveM world. I'm currently staff in a small FiveM community and I told them a long time ago our main competition would be an Asylum FIveM server, and frankly it would be hard for me to choose between the two. Even still, Asylum may have very well missed the FiveM bandwagon. If I was a betting man, I'd say they have a far better chance at making something real happen on FiveM over Arma 3. Arma reforger is also on the table for pretty much the exact same reason.
    Well said, miss you gamer.
  5. Steve liked a post in a topic by thero in End of the road? Or what's next?   
    600 people is actually crazy for a FiveM server, holy shit

    I'd like to think that Asylum could have done something similar when it still had a loyal player base
  6. Steve liked a post in a topic by massi in End of the road? Or what's next?   
    i was curious cause i remembered that  @Sojobo went to create a FiveM server a couple years ago and right now it's nearly at 600 players wtf

     
     
  7. Steve liked a post in a topic by thero in End of the road? Or what's next?   
    The only chance at a revival was the first wipe that happened. Most people knew going into it that it would either work or the server would die—not much of an in-between. 

    In hindsight, Asylum really should have invested in a FiveM server many years ago. Probably would have been very successful 
  8. Steve liked a post in a topic by HomeTrlx in End of the road? Or what's next?   
    Tbh seems like reforger seems more popular rn.... but lets continue with arma 3.... I said many times to think about going into a RP/Life type of direction with a new game (not leaving arma 3 behind) but reforger/FiveM seems to be doing somewhat good/fine for example. But ofc that would be an investment which I assume the owners cannot afford. I guess no one is really donating anymore so they have no Income and pay this out of their own pockets, which in turn would limit their capability to expand and try new things. The investment into Asylum was a pretty bad decision without any real vision,"work" force or money to do said vision and now you pretty much pay the price for it.
    Eh W/E they tried I guess.
  9. Fried Rice liked a post in a topic by Steve in Changelog 2/1/25   
    Although people are toxic for no reason nowadays, I appreciate the point that's being made here. I think the reality of the situation is that this should be a hotfix and not a new patch notes because of how many seemingly small changes are coming through.
  10. massi liked a post in a topic by Steve in teamspeak finally releasing screenshare??   
    Teamspeak really slept on developing their stuff over the years. 7 or 8 years ago discord was still considered a meme as far as I can tell. Sometime shortly before Covid started it seemed to just explode in popularity.  I've adjusted to discord and realized it's objectively better. It just surprises me that the leader of the voip industry for gaming got so over ran so fast. In the last 2 or 3 years, it seems like discord is far beyond gaming.
  11. Bherky liked a post in a topic by Steve in Bherky Final Montage   
    quick peak jihads and commies all day every day
  12. Steve liked a post in a topic by .Sean in Changelog November   
    hell yeah slavery roleplay.
  13. Guwop liked a post in a topic by Steve in Are you in favor of the new money prestige system?   
    I'm not in favor of it but I do think it may work. Hear me out Bag, the servers pop is dog shit in the off hours allowing people free reign to make money if they want to stay up late. That's always been there but its far more of a problem now and they are trying to combat it with a different version of the money cap. I'm not in favor of it because Asylum not only survived, but thrived for years with out it and now it's seen as needed. I've said it before, and will keep saying it; anything beyond growing our population over the long term through aggressive means of advertising in some way is as far as I'm concerned, a band-aid. There is one alternative, and that would be dropping Arma 3 and/or letting it die on its own but shortly before that they bring up another game server.
  14. Bag Of Funyuns liked a post in a topic by Steve in Are you in favor of the new money prestige system?   
    I'm not in favor of it but I do think it may work. Hear me out Bag, the servers pop is dog shit in the off hours allowing people free reign to make money if they want to stay up late. That's always been there but its far more of a problem now and they are trying to combat it with a different version of the money cap. I'm not in favor of it because Asylum not only survived, but thrived for years with out it and now it's seen as needed. I've said it before, and will keep saying it; anything beyond growing our population over the long term through aggressive means of advertising in some way is as far as I'm concerned, a band-aid. There is one alternative, and that would be dropping Arma 3 and/or letting it die on its own but shortly before that they bring up another game server.
  15. Brandice liked a post in a topic by Steve in Changelog November   
    I wanna say that I really like these patch notes. A lot of original ideas for legal civs is cool and creating a niche RP sub-faction for the APD is great. However, I think there are others besides myself that wanna know how you guys intend on rebuilding our population this on the Arma 3 platform if its an option. Do you intend to do some kind of advertising? Pay a large-ish streamer to play here x amount of hours a week? I'm not saying it has to be one of those two, however some idea to continuously bring people here other then word of mouth has been needed for years.
  16. Huan Lee liked a post in a topic by Steve in Changelog November   
    I wanna say that I really like these patch notes. A lot of original ideas for legal civs is cool and creating a niche RP sub-faction for the APD is great. However, I think there are others besides myself that wanna know how you guys intend on rebuilding our population this on the Arma 3 platform if its an option. Do you intend to do some kind of advertising? Pay a large-ish streamer to play here x amount of hours a week? I'm not saying it has to be one of those two, however some idea to continuously bring people here other then word of mouth has been needed for years.
  17. Fried Rice liked a post in a topic by Steve in Changelog November   
    I wanna say that I really like these patch notes. A lot of original ideas for legal civs is cool and creating a niche RP sub-faction for the APD is great. However, I think there are others besides myself that wanna know how you guys intend on rebuilding our population this on the Arma 3 platform if its an option. Do you intend to do some kind of advertising? Pay a large-ish streamer to play here x amount of hours a week? I'm not saying it has to be one of those two, however some idea to continuously bring people here other then word of mouth has been needed for years.
  18. zdeat liked a post in a topic by Steve in CIV bans shouldnt translate to cop points   
    Everyone has to follow the server rules, but the APD has to follow the guide book as well as an additional set of rules. However, while playing PD you're expected to follow the server rules regardless. I understand that you may be mad about a situation you or a friend had. I'm inclined to tell you that, in my experience not being accountable isn't going to help you.
  19. Steve liked a post in a topic by Junke in We’re Not Finished: Rebuilding Asylum for the Community   
    I got the point of the message, what a way to explain it though
  20. Sp0on liked a post in a topic by Steve in We’re Not Finished: Rebuilding Asylum for the Community   
    I never really came to Asylum for the RP. A very very small percentage of the fun I have had here was through RP beyond "hands up or die." I wasn't limited to cartel fighting by any means, but it was a large part of what I did and I loved and still love this community. However, you are right when you say that egos got involved but it was less with cartels and more with domination.
    I would equate domination/conquest/whatever the other servers have to DDT. For those who don't know DDT was an insecticide used in America and the rest of the world. It was very dangerous for your long term health and caused birth defects and a host of other problems. However, what it did do was kill insects incredibly effectively for long periods of time. It was so efficient that it virtually wiped out malaria ridden mosquitoes in the United states. In my opinion that is a net positive, as malaria is one of the biggest killers world wide. My point being Domination/conquest was a net positive. It kept the community alive when it likely would have otherwise failed. That being said, at the same time it ended up being a huge factor in what diminished Asylums player base into competitive ego filled kids with montages. It's not the main reason we have a dying community, but it is a big one.
  21. Despair liked a post in a topic by Steve in We’re Not Finished: Rebuilding Asylum for the Community   
    I think without realizing it, you mentioned a period of time in a Asylum where essentially people weren't "lazy" about grinding money. And in my opinion that was right around 2016 and prior to that. Don't get me wrong, there is other factors outside of this.
  22. GravL liked a post in a topic by Steve in We’re Not Finished: Rebuilding Asylum for the Community   
    I never really came to Asylum for the RP. A very very small percentage of the fun I have had here was through RP beyond "hands up or die." I wasn't limited to cartel fighting by any means, but it was a large part of what I did and I loved and still love this community. However, you are right when you say that egos got involved but it was less with cartels and more with domination.
    I would equate domination/conquest/whatever the other servers have to DDT. For those who don't know DDT was an insecticide used in America and the rest of the world. It was very dangerous for your long term health and caused birth defects and a host of other problems. However, what it did do was kill insects incredibly effectively for long periods of time. It was so efficient that it virtually wiped out malaria ridden mosquitoes in the United states. In my opinion that is a net positive, as malaria is one of the biggest killers world wide. My point being Domination/conquest was a net positive. It kept the community alive when it likely would have otherwise failed. That being said, at the same time it ended up being a huge factor in what diminished Asylums player base into competitive ego filled kids with montages. It's not the main reason we have a dying community, but it is a big one.
  23. Steve liked a post in a topic by Destrah in We’re Not Finished: Rebuilding Asylum for the Community   
    Playing/Developing GTA 5 RP and playing a bunch of other games in general. Kinda miss the lax RP shit honestly GTA can be too serious sometimes
  24. Steve liked a post in a topic by Sp0on in A new chapter for Asylum: Ownership Change   
    The server has my full support, even if I am cynical about the end result. I love this community too much to wish anything ill of it, and I really hope we can get off of life support soon.
×
×
  • Create New...