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Steve

Retired Staff
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  1. Steve liked a post in a topic by explicit in explicit calls a redneck   
  2. Steve liked a post in a topic by Smee in Why removing one or two Asylum Servers could possibly make Asylum seem like it once was   
    A good update ?, NO  All recent updates are good, just need more frequent patch notes to drive asylum in a direction that will attract people and to maintain players. 
  3. Bag Of Funyuns liked a post in a topic by Steve in Change log 8.0.2   
    They are both fruits 
     
     
     
     
     
     

  4. Xehons liked a post in a topic by Steve in Change log 8.0.2   
    They are both fruits 
     
     
     
     
     
     

  5. Witz liked a post in a topic by Steve in Change log 8.0.2   
    They are both fruits 
     
     
     
     
     
     

  6. Steve liked a post in a topic by Crunchedd in Nexus | Recruitment | Server 1 | Applications Closed   
    Player Of The week
     @Crunchedd 
  7. Steve liked a post in a topic by CoryB in Nexus | Recruitment | Server 1 | Applications Closed   
    Nexus Requirements
    Mature 16+
    1000+ Hours
    Knowledge Of Tac Comms
    Knowledge of Cartels/Banks/Turfs/Feds
    Financially Stable
    (Exceptions Can Be Made)
    Application
    In-Game Name:
    TimeZone:
    Age:
    Arma 3 Hours (Provide ScreenShot):
    Estimated Asylum Time:
    Bank Balance (Provide ScreenShot):
    Have You Ever Been Banned (If So What For):
    Do You Have A Mic And Teamspeak:
    Who Can Vouch For You:
    Current and Past Gangs:
    Feel Free To Message A App To Leaders
    @Penguin_
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    @Crunchedd
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  8. Steve liked a post in a topic by Penguin_ in Nexus | Recruitment | Server 1 | Applications Closed   
    The banana boys are back
     
  9. massi (IFRIT) liked a post in a topic by Steve in Change log 8.0.2   
    They are both fruits 
     
     
     
     
     
     

  10. Steve liked a post in a topic by Crossfade in Why removing one or two Asylum Servers could possibly make Asylum seem like it once was   
    Too be Honest if i was moved from P4 because it was shut down then id lose all my houses and  id quit asylum, pretty sure others who play P4 would leave too, shutting down one of the main servers that have been active for this long would do more damage then anything. if updates came more often, bans were harsher for those people who come and rdm and CL which would stop pushing the main people who play everyday away. we would have 60+ people active... i only play civ when im bored and wanna troll because nobody i know plays because whats the point? people RDM u and CL constantly.. cop is getting that way too, catch someone bam CL.. the only thing i give Olympus is there Anti CL measures. we should have that and should have had it for years... if we had a combat log fix more people would play. i hear Olympus has it when u log you drop bones or something u can jail etc etc.. that makes the 2 hours u just chased some prick for worth it.. not unlike a CL here its poof gone, nothing to show for it.. again Shutting down a server is pointless, we need more updates, we need anti CL and harsher RDM bans. if those few things were implemented i honestly think  asylum would gain the population back and be more than any other server. the lack of communication from the Paratus and Bamf is shit tbh how does one run a community like this when ur not active on the forums or Teamspeak. i mean Paratus hasn't commented or posted since July 1st with his Big Changes To Asylum post. which shows fuck all since Bamf hasnt really said or done much.. a few small patches but for what? 2 months we get a few skins and duct tape in prison and a few small bug fixes. i dont see these "BIG CHANGES COMING TO ASYLUM COMMUNITY"
  11. Steve liked a post in a topic by explicit in Tom the Talking Parrot   
  12. Brendon Smith liked a post in a topic by Steve in Change log 8.0.2   
    They are both fruits 
     
     
     
     
     
     

  13. Steve liked a post in a topic by goyney in HeY GuYsSs JaCoNiTe HeRe   
    Well you are half way there to being a well-known YouTuber.

     
  14. Steve liked a post in a topic by Clint Beastwood in ****APD Policy Update 09/16/17****   
    New Rules of engagement for Helicopters (Hovering or Flying) for ground units*
    Audible Sirens are no longer an acceptable form of initiation for helicopters.**
    From here onward - Officers of the APD are to initiate with helicopters that are hovering or flying by the following actions ONLY.***
    - Text message to any occupants (Pilot, Co-Pilot, Passenger) with instructions
    - Direct phone call to any occupants (Pilot, Co-Pilot, Passenger) 
     
    *Helicopter in pursuit of helicopter may use sirens to initiate
    **There is only ONE exception to this new policy
    Sirens may ONLY be used when a helicopter is Grounded or Spooling up (starting up).
     
    ***Warning shots still apply - please make sure to give ample time to change flight pattern
     
     
     
    Any questions or clarification please feel free to ask a Captain.
    Thank you.
    Chief Beastwood.
  15. Steve liked a post in a topic by Sheriff Rick Grimes in Why removing one or two Asylum Servers could possibly make Asylum seem like it once was   
    Those are in the wrong order though.  We should be content/changes first and see if that ups the player count ( Very likely will ) then if all is lost start removing servers.  But even at that, it doesn't mean those players will go onto other servers, there's a good possibility they just quit entirely. 
  16. Google™ liked a post in a topic by Steve in Why removing one or two Asylum Servers could possibly make Asylum seem like it once was   
    Or the kicks could get fixed, the community gets what they ask, they don't remove any servers and asylum prospers again.
  17. Dredd liked a post in a topic by Steve in Why removing one or two Asylum Servers could possibly make Asylum seem like it once was   
    Even if they did reduce it to 2 or 3 servers, as of right now Asylum can't handle anything more then 75ish people on the server before it gets super laggy, mass kicks, or just fuckin crashes. The biggest reason that Asylum is dead comparatively speaking to its past is mostly because of the extremely poor server performance.
    Furthermore, decreasing the server count is a great way to get a shit load of people on 2 servers, have it take a shit on everyone then we have 2 dead servers instead of 4.
  18. JAY1HP liked a post in a topic by Steve in Why removing one or two Asylum Servers could possibly make Asylum seem like it once was   
    Even if they did reduce it to 2 or 3 servers, as of right now Asylum can't handle anything more then 75ish people on the server before it gets super laggy, mass kicks, or just fuckin crashes. The biggest reason that Asylum is dead comparatively speaking to its past is mostly because of the extremely poor server performance.
    Furthermore, decreasing the server count is a great way to get a shit load of people on 2 servers, have it take a shit on everyone then we have 2 dead servers instead of 4.
  19. Noliver. liked a post in a topic by Steve in Why removing one or two Asylum Servers could possibly make Asylum seem like it once was   
    Even if they did reduce it to 2 or 3 servers, as of right now Asylum can't handle anything more then 75ish people on the server before it gets super laggy, mass kicks, or just fuckin crashes. The biggest reason that Asylum is dead comparatively speaking to its past is mostly because of the extremely poor server performance.
    Furthermore, decreasing the server count is a great way to get a shit load of people on 2 servers, have it take a shit on everyone then we have 2 dead servers instead of 4.
  20. McMuffin liked a post in a topic by Steve in Change log 8.0.2   
    This isn't what we/your community wants though.
     
    People are asking for the tax to rebel from the governor to removed. And it's not just a handful that believe this. It's more or less the active and current population Asylum still has, or the people who have quit in as a result of you, Paratus and Gnashes not listening for so long. I give you credit for making good changes in the last 2 patches, though it must go further then that for Asylum to thrive again. 
  21. Space liked a post in a topic by Steve in Why removing one or two Asylum Servers could possibly make Asylum seem like it once was   
    Even if they did reduce it to 2 or 3 servers, as of right now Asylum can't handle anything more then 75ish people on the server before it gets super laggy, mass kicks, or just fuckin crashes. The biggest reason that Asylum is dead comparatively speaking to its past is mostly because of the extremely poor server performance.
    Furthermore, decreasing the server count is a great way to get a shit load of people on 2 servers, have it take a shit on everyone then we have 2 dead servers instead of 4.
  22. Patato liked a post in a topic by Steve in Why removing one or two Asylum Servers could possibly make Asylum seem like it once was   
    Even if they did reduce it to 2 or 3 servers, as of right now Asylum can't handle anything more then 75ish people on the server before it gets super laggy, mass kicks, or just fuckin crashes. The biggest reason that Asylum is dead comparatively speaking to its past is mostly because of the extremely poor server performance.
    Furthermore, decreasing the server count is a great way to get a shit load of people on 2 servers, have it take a shit on everyone then we have 2 dead servers instead of 4.
  23. Steve liked a post in a topic by salty.connor in Change log 8.0.2   
    im watching it now
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