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Steve

Retired Staff
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  1. Steve liked a post in a topic by bamf in Change log 7.9.2   
    I think we'll end up tying that to the aggression system as well, we just did not for today.  The thing we're trying here is to see if we can lower the running memory of the server by not spawning in items that largely go unused most of the time.  
  2. Steve liked a post in a topic by william in Clips   
    Gotta love the new 1920 x 1080 resolution
    Clearing my HDD for my 6600k that comes in the next few days
    Enjoy
  3. Steve liked a post in a topic by bunni in Montage 7   
  4. Steve liked a post in a topic by Assert in Assert Montage   
  5. Steve liked a post in a topic by Leslie in Velocity Recruitment - [Closed]   
    ++1 great guy good shot and pulllsl vehicles
  6. Steve liked a post in a topic by .Sean in Velocity Recruitment - [Closed]   
    +1 Good shot well rounded player not afraid to pull vehicles... Also it's another Steven who vapes
  7. .Sean liked a post in a topic by Steve in Velocity Recruitment - [Closed]   
    Previous Names: Only played under Steve
    Age: 20
    Timezone: Central
    Hours(screenshot): http://imgur.com/a/iGzP5
    What can you contribute to Velocity: I have aids free comms, the ability to use my brain, and I manage to get kills.
    Previous Gangs: Sinister, Void
    Why are you interested in joining Velocity: I want to fight cartels again and I know a guy or two in the gang.
    Anyone Who Could Vouch For You: House, potentially Dork.
  8. bunni liked a post in a topic by Steve in Velocity Recruitment - [Closed]   
    Previous Names: Only played under Steve
    Age: 20
    Timezone: Central
    Hours(screenshot): http://imgur.com/a/iGzP5
    What can you contribute to Velocity: I have aids free comms, the ability to use my brain, and I manage to get kills.
    Previous Gangs: Sinister, Void
    Why are you interested in joining Velocity: I want to fight cartels again and I know a guy or two in the gang.
    Anyone Who Could Vouch For You: House, potentially Dork.
  9. Steve liked a post in a topic by Reapered in Liked your montage William   
    @william you got some sick clips in here mate
  10. Steve liked a post in a topic by Gatorade in Gang Wars   
    Well all meet up in my basement and play competitive Checkers
  11. Steve liked a post in a topic by bamf in Change log 7.9.2   
    It's been a few weeks since we patched (what with the holidays and all).  I hope everyone had a nice break.  We have lots of feature tweaks and bug fixes in this patch (thanks @Gnashes).  We also have a feature that has changed substantially, but I hope it will help with the overall memory utilization on the servers.  We will just have to see how this pans out.  
    You now "toggle" house crates into displaying or hiding while scrollwheeling on your homes (Show Crates and Hide Crates) The proper talent is now needed to detonate a suicide vest Cop gear check now works properly and will seize non-whitelisted gear Trackers placed on vehicles will persist through the player disconnecting and reconnecting Salt is now able to be mined anywhere the ground is "salt" Feign picking for UCs only shows when not in a vehicle now (rank must be hidden as well) Cadets may no longer offer Parole Flipping a vehicle should no longer allow for explosions You can no longer pickup items from inside a vehicle Master Bounty Hunter requirement changed to "Motivated" Put in/Pull Out of vehicle is yellow for ease of access You can no longer toggle the locks on Asylum-placed houses when not in a gang Cadets can now seize illegal items into evidence You can no longer commit suicide if you are downed Moved MX/MXC to Skiptracer, added Skiptracer vehicle and clothing shop. (Master Bounty Hunters Only) Added apex vehicle color variants (Donation Level Requirements can be found HERE) Bounty Hunters may now get into their own vehicle if it is locked Restrain Hotkey exploit prevention Police can arrest fugitives from higher floors at HQ locations now Civs can pull undowned, unrestrained people from cars they have the keys to. Flashbangs are being purchased from a new distributer, Black Cat USA. They promise increased effectiveness at marginal cost increases UCs should see all scopes in the shops now Apex Predators can buy 6.5mm lethal mags at Skiptracer Removed 3 second wait when dropping all of multiple items UC SGT+ Gets Zubr and Yorris Modified Athira Checkpoint at the request of checkpoint-inclined officers Marker Opacity sliders should no longer affect houses or fugitive tracks Fixed a bug where pardoning would always clear parole, even if canceled Added two new talents related to drug runners. Drug Runners now have a slim chance to alert talented police officers of your destination when taking a mission Improved the "Snitches" talent for police. It should be much more active now. Fixed bug with disarming You may no longer access your cellphone while dead Wong's no longer accepts goods imported from other islands You may no longer store a vehicle while "in combat".  Think of this like the aggression system for your vehicles. Corrected calculation error with Master Crusader payout bonus Corrected bug which allowed Master Bounty Hunters with the "Master of Information" talent to have no cooldown on tracking Athira HQ walls have been reinforced Added proper checks to vehicle crafting factories to ensure only unlocked skins are available  
    Hotfix 1:
    Fixed a bug preventing vehicle skins from loot crates from being crafted and purchased The "Hide Storage" option has been removed.  We are not seeing a reduction in memory when crates are hidden, so I'm removing that option Fixed the Skiptracer vehicle shop near DP19 to make vehicles spawn at that location The APD on Tanoa may now purchase APD and under cover jeeps. Hotfix 2:
    Crates will now be able to be spawned if you have soft logged or disconnected and then come back to the server.  For gang crates, if the person that originally hit "Show Storage" DCs, then someone else in the gang will need to "Show Storage" again to bring them back in.   Prisoners will now be able to get their aggression out once again in laser tag MBH tracking message should now show the proper time until you can re-track your bounty Drug runner plane pings should now show an actual message to the APD  
    Hotfix 3:
    APD officers on Tanoa will now receive a hazard pay bonus of 20% for most actions The bounty hunter shop on Tanoa will have more items available in order to match similar shops on Altis Masks will again hide names at distance as they shouldVarious wording changes on system messages APD jeeps on Tanoa will have lights now Hotfix 3a (server side only):
    Garage attendants now feel compelled to refill smokes on your Ifrit or Strider for you when you store your vehicle.  
    Hotfix 4:
    The calculation for how cartel fridge's fill with dirty money has been tweaked.  If a server is near full, the fridge will fill much faster - but if the server has few players, then the fridge will fill much slower.   The price of meth has been increased by ~17% Various map marker colors have been tweaked to work better Fixed a few minor exploits
  12. Steve liked a post in a topic by they took the name eazy in Change log 7.9.1   
    yeah hold up, let me just press alt z on a game that isnt responding to get a recording of me memleaking. You realise its practically impossible?
  13. Steve liked a post in a topic by Squirtle in Change log 7.9.1   
    can we get a what to do when u get a memleak?
     
     
    being punished for it shouldnt fall on you since its a BOHEIMA thing they have to fix
  14. Steve liked a post in a topic by .Sean in House / Montage 4   
    Sorry for shit quality with first few clips
    Thank you so much everyone for the fights over the last few weeks, I appreciate all of you.
    Feedback appreciated good luck to all the gangs that receive some of my members I hope they make it worth your time, o7 Void
  15. Steve liked a post in a topic by Promethus in AND WE BACK   
    1 day ill be there
  16. Steve liked a post in a topic by Gareth in AND WE BACK   
  17. Steve liked a post in a topic by Budbringer in The quest to steal Widsyy from the Police   
    Its harder to disable a quad bike than an Orca
  18. Steve liked a post in a topic by Corgi in Fatigues (Hex) [CSAT]   
    Can we fix their texture, they look cancerous.
    Will post screenshot of texture later.
  19. Steve liked a post in a topic by Axe in Socialism/Communism in the APD   
    This is coming from someone who isn't even whitelisted anymore. But when I was, there was nothing more obnoxious than cops sitting in Kavala during a bank, getting paid for the work of the cops actually fighting the bank. 
    Make the cop payout similar to BHs, but make the radius like 5km. That way the cops who are actually helping with the situation (even the ones driving back) get paid, instead of the retards sitting in Kavala doing nothing. It's just wasn't fair IMO. Not that cop money should be a way of making decent income, but cops who aren't helping shouldn't be benefiting. 
     
    Incoming people shitposting and a resounding "not happening" from someone. 
  20. .Sean liked a post in a topic by Steve in Void. | Open | S2-S3   
    Twas fun
  21. Steve liked a post in a topic by bunni in Add the other Pilot Coveralls   
    CSAT coveralls came back. Where are the AAF and NATO coveralls at? 
     
      
     
  22. Steve liked a post in a topic by Phil. in Let's talk about the BE kicks   
    I remember long ago all servers used to be 100/100 and this shit never happened....
  23. Steve liked a post in a topic by Johnny in Coveralls at their finest!   
    Plz fix
  24. Steve liked a post in a topic by Anthony Carter in Gnashes needs joy in his life.   
    https://www.youtube.com/watch?v=nm3t_Z6cjuk&t=31s
  25. Steve liked a post in a topic by Yung Kali-G in Remove Hatch Sports   
    Have you flown an orca at a cartel fight recently? Arming it wont be much help when 10 rounds take out your rotor.
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