Jump to content

Zoex

Retired Staff
  • Posts

    3,153
  • Joined

  • Last visited

Reputation Activity

  1. Zoex liked a post in a topic by Buckwalter in Why does Asylum not really like RP?   
    Put simply, one of the core elements of Asylum's success has always been accessibility. That's why they were so reluctant to use mods, that's why the rules are kept simple (relatively simple anyway), that's why content is kept straightforward, and that's why it isn't a whitelisted community.
    However this pursuit of accessibility comes with some downsides: lower expectations. You can't expect someone who just bought arma because it was on sale 20 minutes ago to have a nuanced understanding of life server rules and RP conventions. So Asylum has chosen to keep things simple, eschew the massive rule books and stringent role play guidelines of other, more RP centric communities and instead focus on providing a simple, straightforward experience. 
    With the more permissive rules, you get players who wouldn't normally play life servers. People who enjoy the high quality, small arms infantry combat and the asymmetrical game play but aren't all that interested in RP; With many people who dislike it altogether, as it is usually more of an impediment to their playstyle than an enjoyable gameplay facet. As time has gone on, this way of playing has become more popular and at this point I'd say it has become the most prevalent way to play Asylum. As a result, content, rules, and the overall zeitgeist of the community have shifted more in that direction. 
    As someone who rather enjoys RP, that fact used to bother me. But as time has gone on, I can see why people feel that way. The vast majority of RP, even (and perhaps especially) on servers that focus on it highly, is boring and regularly irritating. It runs the gamut from the obnoxiously legalistic (nuh-uh, nuh-uh, you don't know my name, I never told you my name. REPORTED) to the poorly constructed, obligatory make-believe stories told to cops. So to distill it down, in so many cases RP isn't functioning as intended. It isn't informing the combat or creating unique and memorable player interactions, instead it's the box that must be checked before violence can occur or the compulsory rehashing of tired excuses for crimes. It's become extraneous to the gameplay. You aren't acting as a consistent character enacting your own story, you're playing an open world game with occasional bursts of incoherent fiction.
    So when you combine the sorry state of RP in general with a playerbase that wasn't particularly inclined towards roleplay to begin with, you understand why Asylum is generally lighter on the RP. And that isn't necessarily a bad thing. Sure it would be great if people were more interested in creating their own characters and making memorable experiences for themselves and others, but even if they don't, it doesn't fundamentally detract from the quality of the Asylum experience. Those are my two cents anyway.
     
    TL;DR: People don't necessarily hate RP, they just aren't really that interested. Most prefer combat and since Asylum does that really well, they tolerate the RP requirements. With the poor quality of RP in Arma 3 in general, people's indifference towards RP becomes aversion. 
  2. Crossfade liked a post in a topic by Zoex in Loss of Prestige   
    This message popped around between the Staff and your prestige is actually there but you just can't see it, its just a visual thing.

    Locking to stop conspiracy and false info from spreading. 
  3. DJB liked a post in a topic by Zoex in Custom Controls Guide(Key Bindings)   
    Hey Guys, I have noticed Anders's old Key binding guide is gone, might as well re-post it.

    The following is a list of the existing Use Action Keys that could make playing the game much easier for you.
    Use Action 1 - Open Player Menu. Use Action 2 - Pickup Nearby items. Use Action 3 - Open Virtual Inventory. Use Action 5 - Lieutenants Secret feature(Extra car lights) Use Action 6 - Siren Type(Officers) Use Action 7 - Siren Mode(Officers)  Use Action 8 - Speed Radar(Officers) Use Action 9 - Use spike strips. Use Action 10 - Earbuds(Volume change between 20% - 100%, does not effect Voices that much). Use Action 11 - Consume Red Gulls.  
     
    How to reach the Use Action key bindings menu:
    Configure > Controls > SHOW: Custom Controls(Scroll down).

  4. Professor Pericles liked a post in a topic by Zoex in Icons on map not showing up in tanoa   
    Known Bohemia issue unfortunately. You'll have to wait for them to fix it.

    For now there are a couple of work arounds that may work and may also not: 
    Load up Tanoa in the editor, then exit and hop on Asylum. Go to configure>game>Difficulty and try messing around with it(recruit to veteran mode etc).

       
    Hopefully this will get resolved soon, and we will let the community know.
  5. Zoex liked a post in a topic by Volunteer281 in Question about the rules   
    If he was trying to steal your boat and you stored it in your garage then that is considered "Combat Storing" and yes that violates server rules.
    BUT if you are attempting to right your wrong with the individual and he just says no "you're getting banned" and you can show proof that you were trying to right the wrong, then I can tell you right now you WON'T get banned. I would probably just ban that guy who reported you for being a huge asshole honestly. 
    The reason we ban people in the first place is so they understand what they did violates server rules and hopefully that person will learn their lesson and not violate that rule again. 
     
  6. IAmLegion liked a post in a topic by Zoex in Change log 7.1.0   

     
    Looks beautiful, but I think I am staying on Altis for now, 28$ is too heavy atm.
     
    Even though I'd never refuse an apex steam gift, ya'know
  7. Enclave liked a post in a topic by Zoex in Make Art, Not War!   
    @Enclave
  8. Haych liked a post in a topic by Zoex in To spend or not to spend   
    Yeah but for that he could just get a Gear VR(assuming he has a Samsung phone) 
  9. Zoex liked a post in a topic by Mike Stmria in Allow BHs to ticket non-HVTs   
    Then remove cops
  10. Zoex liked a post in a topic by Volunteer281 in Have you seen these new cars???   
    The APD's response if that happened...
  11. Zoex liked a post in a topic by Drew in Hammer Time!   
    Hammer Time!
    Nice plays fam.
  12. Vash liked a post in a topic by Zoex in Change log 7.1.0   

     
    Looks beautiful, but I think I am staying on Altis for now, 28$ is too heavy atm.
     
    Even though I'd never refuse an apex steam gift, ya'know
  13. Zoex liked a post in a topic by HomeTrlx in Change log 7.1.0   
    Here we go again 
  14. Roberino liked a post in a topic by Zoex in Change log 7.1.0   

     
    Looks beautiful, but I think I am staying on Altis for now, 28$ is too heavy atm.
     
    Even though I'd never refuse an apex steam gift, ya'know
  15. Mike Stmria liked a post in a topic by Zoex in Change log 7.1.0   

     
    Looks beautiful, but I think I am staying on Altis for now, 28$ is too heavy atm.
     
    Even though I'd never refuse an apex steam gift, ya'know
  16. Heidelberg liked a post in a topic by Zoex in Change log 7.1.0   

     
    Looks beautiful, but I think I am staying on Altis for now, 28$ is too heavy atm.
     
    Even though I'd never refuse an apex steam gift, ya'know
  17. Zoex liked a post in a topic by Scofield in General election   

  18. Zoex liked a post in a topic by MeowMix in A++ to Trilligy   
    I'd like to say a big personal thanks to @Trilligy for fixing my ban appeal issues and answering all my stupid annoying questions. Also @Volunteer281 for quick reply for my issues, sorry for being so overbearing but you both made my experience a lot better then it was. Thank you again.
  19. Brendon Smith liked a post in a topic by Zoex in Fun day at the range   
    There should be just a big american flag all over that video.
  20. Zoex liked a post in a topic by Buckwalter in Should Money Transfer Over   
    As someone who fervently supported the "fresh start" method on Australia, I now see that it was a shortsighted approach and it failed to address the long-term needs of the community. 
    There are plenty of reasons why the idea of a virgin economy is highly appealing. People engage with more of the content, thus theoretically increasing longevity (though we saw how that worked out in practice on Aus). Level playing field for prime housing. Reordering of established gang hierarchy, absent any fiscal or strategic advantages. And of course, the long coveted return to the halcyon days of Asylum, everyone playing the game in its simplest form. Shedding the complex ugliness and ennui that arises when people run out of things to do.
    However appealing, this approach fails to account for the practical matters at hand. Most grievously, it ignores the time commitment, effort, and time constraints of the community. As we saw with Australia, people are willing to set aside the time they had invested in Altis to enjoy the new content...for a time. But once the novelty had worn off, people returned to the servers that allowed them to enjoy the the deserved rewards of their efforts. If the experience isn't appreciably different or better, people won't sacrifice the the fruits of their labor for a change of scenery.  
    Beyond the initial release window, this issue only gets worse. By separating the economies, you introduce an opportunity cost to playing both. Every run completed on one is lost time on the other. This ends up relegating people to one or the other, rather than maintaining a healthy balance. Additionally, this creates a perceived barrier to access. One of Asylum's great strengths has been its focus on player freedom and eschewing the draconian restrictions that are so pervasive in other communities. If people feel that the requisite time commitment is too large for the new server, they'll try it for a few days and return to their regular server.  
    So for these reasons and a few others, I think that the economies should be linked. There are some legitimate drawbacks and part of me still naively believes that a fresh start could return the community to the golden era of Asylum, but history has shown that these hopeful prognostications of a return to form never come to pass. So I hope that the dev team will considering linking the economies and giving Asylum Tanoa the best possible chance to succeed. Ultimately, Paratus, Bamf, and Motown will do what they think is best for the server and community. Consideration is all any of us can ask for. 
     
    TL;DR: There are pros and cons, but the benefits of a fresh start last for a few weeks, the consequences are suffered indefinitely. Don't trade the long-term health of the server for a few weeks of economic equality. 
  21. Zoex liked a post in a topic by vazybot in Should Money Transfer Over   
    server 6 money goes prob over.
  22. Zoex liked a post in a topic by Boris in Doodle appreciation topic   
    It's alright dude, women are people too, I thought they were all magical pixies at 13 too, chill.
  23. Zoex liked a post in a topic by Polaris in Found a FSA Leader!   
    that is confirmed larry
  24. alfaro714 liked a post in a topic by Zoex in The truth about 7.0   
    I literally cried, u usually post trash on the forums but I knew there must be a gem somewhere in there.
  25. Zoex liked a post in a topic by Pentax in Civilian side group cap   
    First people beg for a group cap to kill mega gangs. Now they're asking to remove the group cap, oh Asylum....
×
×
  • Create New...