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Roberino

APD Officer
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  1. Roberino liked a post in a topic by bamf in Community Goals update   
    We have updated the community goals to add a few new perks for the various levels:
    Increased vehicle virtual storage (this should also apply to house storage crates) Increased talents for both cops and civs Rebel and Police HQ Vendors will have Medical at Tier 2 and above Also, we have lowered the monetary values needed to reach each value.  Each level is now set at $250 which drops the level 4 tier in half.  
    Finally, we have granted each server tier 4 through the end of the month so you can play with full benefits for the next week.  
  2. Roberino liked a post in a topic by Mitch (IFRIT) in Announcement: Server 2   
    Hello all,
    As many of you have been asking, here is the news on server 2.
    At the end of March, Server 2 will be retired. 
    What does this mean for you?  At the start of April, you will no longer see Server 2 in the list.
    What do you need to do? Sell your houses back to the bank on Server 2!  The exchange fee from the Asylum exchange will be removed to aid you in moving your gear to the other servers (This is not in place yet, but will be in the coming days. I will notify when this has been implemented). This fee will be put back in place at the start of April. 
  3. Roberino liked a post in a topic by bamf in Change log 8.1.1   
    Altis Lumber is open for business
    Seeing an opportunity to get bigger and harder wood, the Altis Lumber corporation has setup two lumber mills to process wood into planks (which have higher resale value).  Once you have processed your wood into planks you can sell them to a Commodities Trader.  Altis Lumber hopes that everyone will take this new opportunity to get wood on Asylum.  Remember their motto:  The harder the wood, the higher the value!
    Additional items in this patch:  
    Players who disconnect while downed or restrained will now spawn a bag on the ground that can be sent to jail by the Police or any bounty hunter who has their bounty before the disconnect happened.  Go to the bag, and scroll wheel to send combat logging d-bags to jail.   The seizure of illegal items by the APD has been optimized.  Also, zipties are no longer able to be seized by the APD.   Bounty hunters participating in the Skip Tracer game system now receive a message when they arrest someone to show them how much honor they made for the arrest. Governor messages have been limited to 250 characters. If you already have a primary weapon equipped, and attempt to purchase another one, you will receive a message instead of automatically replacing your current weapon.   The clothing system has been rewritten to more properly display custom skins (and to be much more efficient). You may no longer rapidly pull vehicles from the garage.   APD officers who have been downed while in a vehicle can now be removed from the vehicle by players.   Medics will receive more money for the service of reviving you now.  Parole has been optimized and should be more reliable.   The wanted list should now always show the proper name for a player who is wanted. Bounty Hunters:  The "Enter Vehicle as Bounty Hunter" option will now only show if there is a restrained player in the vehicle.   You can no longer capture a cartel with an SDAR (sorry fam, go get a real gun). The Community Goal discount for unlimited items should now apply properly. The APD opened a picnic area at Air HQ.  Bring your boyfriend over and have a nice relaxing meal. Various backend performance fixes. Finally, the wanted system has been completely rewritten for optimization.  This should reduce network traffic a ton when loading the wanted list.  The other added benefit is that the theoretical maximum bounty is going to be much, much higher now.  Who can get it up the highest?  I guess only time will tell...
  4. Roberino liked a post in a topic by The Monopoly Man in ****APD Policy Update 02/01/18****   
    Policy Update has been updated
    Corporals now have to maintain 10 hours for the months we have splunk 
    This is a global corporal requirement
    Precincts are to update their rosters regarding this
  5. Roberino liked a post in a topic by Slade Wilson in Wait for it   
  6. Roberino liked a post in a topic by Reapered in Really???   
    It says HEMTT Fuel for a reason...
  7. Roberino liked a post in a topic by Silver-Spy in Arma logic   
  8. Roberino liked a post in a topic by Mitch (IFRIT) in New Asylum contributors!   
    Hello all,
    I would like to welcome our newest contributors @Bikstok @NiiRoZz @Destrah. These guys are going to help with a few things around here. We have some really cool projects in the works. Bamf and Gnashes will be working with them on some different things. Please help me in welcoming them to the team. I will keep you updated as I can. 
     
    Mitch
  9. Roberino liked a post in a topic by Gen. Henry Arnold in #474   
    Looking into it, does #m sound like a good text filter call?
  10. Roberino liked a post in a topic by Clint Beastwood in Change log 8.1.0   
    Fuel Truck but looks like an oil truck
  11. Roberino liked a post in a topic by bamf in Change log 8.1.0   
    Drill Baby Drill
    Altis has decided to open up the mainland to oil drilling.  There are marked areas where permits for drilling oil have been issued to all citizens of the island - provide you have the correct licensing.  For those of you just starting out on the island, you can grab a pickaxe and scrape the surface for what little oil you can find.  For those that are more established citizens several new vehicles for drilling oil have been delivered to the island.  Drilling with a vehicle will be faster than drilling by hand, but the vehicle will not be able to be moved until you retract the drill.  
    Altis has also decided that the oil rig was too far offshore to be effectively used by it's citizens.  Much to the dismay of citizens with bayfront property, the oil rig has been moved into Kalithea Bay.  The governement was hoping to entice citizens to work on the oil rig more with this move, but unfortunately a criminal element has moved in instead.  Through a series of what can only be described as corruption worthy of current events in the west, a new breed of oil cartel has taken over the island.  Gone are the days when the oil cartel only cared about taking rubber from our citizens and they now instead demand a cut of the profits from everyone who is not a member that processes oil.  Further, from time to time they establish a stronghold on the oil rig as a display of their dominance.  
     
    You can now drill for oil either by gathering (requires a pickaxe), or with new vehicles, by going to an oil field.   In order to use the new vehicles to drill for oil, you must have an oil processing license.   The new vehicles' trunks are made only for oil and oil accessories. Most items will not fit into them. You can purchase an oil processing license in town or at the oil processors throughout the map.   Unprocessed oil may be processed at an oil processor.   Barrels of oil are still processed in the same location.  Look for "Oil Barrel Processing" on the map.   The oil rig has been moved to be much closer to land.   The oil rig will sometimes be the oil cartel.   The oil cartel generates cash into the gang bank of the gang holding the cartel now instead of rubber.   When your gang captures a cartel, that cartel may not be captured for 20 minutes now (up from 15). Dive shop added to Kalithea Bay boat shop area and North Rebel base. When someone goes on parole, any bounty hunters with that mission should stop tracking that target. Lumber now sells for significantly more money. Chopping a tree now only requires an axe to be in your virtual inventory Lockpicking handcuffs should now properly appear on your scrollwheel Additional optimizations and other miscellaneous tweaks. Note:  The oil cartel can not be captured by players in the water.  You must be on at least the main level in order to capture the cartel.  If you are on a dock near the water, then you will not be able to capture the cartel.  
    Hotfix 1:  
    The potential amount of rubber given from processing barrels of oil has been increased. A few other miscellaneous tweaks. Edit:  Thanks @Gen. Henry Arnold for the vehicle skins in this patch!
     
    Hotfix 2:
    Moved 2 of the 3 Oil Field / Hydrogen Sulfate mine spawns.  The Kavala one is down the hill a touch now making it easier to reach, and the one near the free fire zone has been wholly re-located to address concerns related to it's placement.   The APD has reinforced the walls at Athira HQ. The APD has removed some rocks and a gate at the HW patrol HQ. Governor pardons should now require you to confirm that you want the pardon as expected. The respawn labeled "Donor" now correctly displays Therisa. The township of Therisa has voted to not allow timber to be gathered inside it's city limits (like all other spawn towns). Vehicles with 0 fuel will now receive enough fuel to reach a gas station when pulled from the garage.   Cartels will now be unavailable to be captured for 30 minutes.  More on this in a footnote below.   Several service side optimizations have been put in place as well.  
  12. Roberino liked a post in a topic by Killswitch in Hello   
    Hey guys, my name is Killswitch and so far, I must say that I am really loving Asylum. You can typically find me on spawn island because I am getting robbed or killed so often, that I have decided to buy property there. Hopefully one day one of the developers will place a nice little 2 story there for me so I can live my days like Master Roshi. Whenever I last long enough and not die or get robbed, you can find me anywhere by calling 605-475-6968. 

    Kind Regards,
    Killswitch
  13. Roberino liked a post in a topic by The Monopoly Man in ****APD Policy Update 02/01/18****   
    NEW APD PLAYTIME REQUIREMENTS
     
    With the return of Splunk, comes with a change of playtime requirements.
    These changes are effective immediately
    LT Activity requirements
    8 interviews
    12 total activities
    20 hours of ingame playtime
    Every interview an LT conducts after meeting his 8 minimum interviews will remove 2 hours required from his monthly cop playtime
    Only a max of 10 hours can be removed from an LT, still requiring a minimum of 10 
     
    SGT Activity requirements
    2 ridealongs
    8 total activities 
    20 hours of ingame playtime
    Every ride-along a SGT conducts after meeting his 2 minimum ride-alongs will remove 3 hours required from his monthly cop playtime
    Only a max of 9 hours can be removed from a SGT, still requiring a minimum of 11
     
    CORPORAL Activity requirements
    10 hours every month
    These in-game requirements will automatically apply for the months we have splunk
    If we do not have splunk it will revert back to the original requirements.
     
    Thank you
  14. Roberino liked a post in a topic by Mitch (IFRIT) in Community manager announcement   
    This is still gold 
  15. Roberino liked a post in a topic by Clint Beastwood in Community manager announcement   
    Meanwhile in FSA TS

  16. Roberino liked a post in a topic by Clint Beastwood in How tf did mitch get community manager?   
    They are both not part of the community anymore really.  They did their part and it was time for them to go.
    Mitch is someone who cares greatly about the community.  Just like any one of us he enjoys messing with people on the forums, but, he is completely competent and available to the community...  
     
    When has anyone ever knew what is good for them?  TBH, I think if the community did vote, Mitch would have been one of the majority votes.
  17. Roberino liked a post in a topic by bamf in Community manager announcement   
    As some of you may have noticed, @Mitch (IFRIT) has a shiny new tag of Community Manager.  I've decided to bring the role back to Asylum, but it's going to operate differently than it has in the past.  The focus of the CM role will now be to interact with the community first and foremost.  It's not a "head admin" position like it was in the past, but instead will work with the various factions in the community by fostering communication with those factions and the developers.  
    So let's all welcome @Mitch (IFRIT) to his new role and see what we can work on together.  He's your advocate for the game we all love here, so use him wisely.  Those of you that want to take on leadership roles for your community faction should watch for announcements from him in the coming days and weeks to see how you can help get involved to make the game (and community) better.  
    Congratulations Mitch!
  18. Roberino liked a post in a topic by Mitch (IFRIT) in Mitch the new CM   
    News and information to come!
  19. Roberino liked a post in a topic by Norwegianviking in Rip Chinese (2 year old vid)   
    2016-08-29 21:02:19 is when it happened
  20. Roberino liked a post in a topic by BaDaBiNg_10-8 in Rip Chinese (2 year old vid)   
    All I'm seeing is abuse of lethals, please link me your app. 
  21. Roberino liked a post in a topic by Clint Beastwood in Community goals list updated   
    It is the old prison location.  
     
     
    Where the bank was originally?
  22. Roberino liked a post in a topic by Scott in WELCOME OUR NEW SUPPORT TEAM!   
    Guess they felt the p2 higher ups needed a new home. Congrats nerds
  23. Roberino liked a post in a topic by BaDaBiNg_10-8 in WELCOME OUR NEW SUPPORT TEAM!   
    They seem to be the only ones above a middle school reading/writing level on their applications. 
  24. Roberino liked a post in a topic by bamf in Change log 8.0.8   
    Hotfix 2:
    Increased the prison break combat radius Increased the radius that prisoners can move around in the prison (get shanking boys) Made a small map change at the prison to (hopefully) prevent an exploit  
  25. Roberino liked a post in a topic by Destrah in Change log 8.0.8   
    I like to use it cause it holds all 911 messages since restart. That way I can catch them filthy liars that say they have sent a 911 message but really haven't.
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