Jump to content

KrazyKnight

APD Corporal
  • Posts

    1,769
  • Joined

  • Last visited

Reputation Activity

  1. KrazyKnight liked a post in a topic by william in Changelog May   
    fuck APD. APD bad. Career cops dont get houses. Abolish APD
  2. KrazyKnight liked a post in a topic by Austin M in Cops in dom   
    The people who play SRT aren’t technically focusing anyone. We only get paid if we uncap or the small amount you get from a kill. So at the end of the day if they look at the caps and see a gang that looks like it’ll be easy to uncap more than likely going to go for the easy money rather than slamming a better gang. 
  3. KrazyKnight liked a post in a topic by Savage. in Changelog May   
    After the long nights and hours of work we have succeeded in our mission *Achievement Unlocked* 
  4. Savage. liked a post in a topic by KrazyKnight in Changelog May   
  5. KrazyKnight liked a post in a topic by Vash in Add Bright Night (PLZ HELP JOHNNY 🥺👉👈)   
    +1 on helping my boy Johnny with his vision. Last thing we want is him typing things in places he shouldn't ❤️
  6. KrazyKnight liked a post in a topic by Witz in Changelog May   
    Hotfix #1
    Domination Added CSATs and Tactical Vest (Police) to SRT. House Tax: Playtime now counts for cop too. Changed the Highway HQ SWAT spawnpoint. Fixed an issue with granits in loadouts. Fixed Sofia HQ gate. Fixed police horns.
  7. KrazyKnight liked a post in a topic by Patato in Should SRT get access to Granite B's/CSAT/Pilot coveralls?   
    We got the go ahead. 
    APPROVED BBY!
  8. KrazyKnight liked a post in a topic by DEMI ROZE ヅ in Changelog May   
    Highly doubt it they rather change the prices of apples 
  9. KrazyKnight liked a post in a topic by Ken in Changelog May   
    😁
  10. KrazyKnight liked a post in a topic by Acceptable in Changelog May   
    Donut and coffee prices not lowered? hmmm..... 
  11. Hrothgar Alebringer liked a post in a topic by KrazyKnight in Changelog May   
    Maybe next patch. We'll see.
  12. KrazyKnight liked a post in a topic by DEMI ROZE ヅ in KOS request at events   
    Just add lethal payouts it’ll fix all this bullshit 
  13. KrazyKnight liked a post in a topic by william in KOS request at events   
    +1 for parole i made scandalous amounts of money from it
  14. KrazyKnight liked a post in a topic by Defragments in KOS request at events   
    Just add "parole bullets" for police. If you are hit by a parole bullet, you are now on parole and can choose to stop doing illegal actions and leave the area
  15. Kernikov liked a post in a topic by KrazyKnight in Should SRT get access to Granite B's/CSAT/Pilot coveralls?   
    This is mainly a coniuation for SRT getting better personal protect such as CSATS and Granite's that can be found here: 

    The conversation's main focus led to this post being made and that adjustments needed to be made. The armor that we currently have is insufficient, with a simple one-bullet leg shot doing the average SRT enjoyer in. This does not help because most SRT members use 5.56mm and 6.5mm. The last comment mentioned on the previous thread stated, "Adding Granite B's/CSAT/Pilot coveralls for SRT has been an ongoing conversation for some time that we have yet to reach a consensus on." So let's end that debate here with a poll!
    Other solutions have been voiced in TS and on the forums, so I'll start the list of what has been suggested thus far. As always, new input from everyone is greatly appreciated.
    Allow SRT to have CSATS/Granite Bs as an additional payment option. Normally, each respawn will cost you 5k. Make it so that it is increased to 10K as an option to use extra protection to balance. (Personally, not a fan of this since an uncap is 20k already, and depending on the type of day you're having, it will be more of a loss than it's worth.) Allow SRT to UNLOCK CSATS/Granite B at around 50 kills. This way, you'll spawn with the usual SRT default gear and change it out later at the vendor with no additional cost. There are others that I'm clearly forgetting, but this is an excellent vehicle to work with regarding this conversation and possible solutions. I would also like to hear from a developer perspective as well so that I can get more of an understanding of the tech side of things. Thanks for reading if you did!
     
     
  16. killer11 liked a post in a topic by KrazyKnight in Should SRT get access to Granite B's/CSAT/Pilot coveralls?   
    This is mainly a coniuation for SRT getting better personal protect such as CSATS and Granite's that can be found here: 

    The conversation's main focus led to this post being made and that adjustments needed to be made. The armor that we currently have is insufficient, with a simple one-bullet leg shot doing the average SRT enjoyer in. This does not help because most SRT members use 5.56mm and 6.5mm. The last comment mentioned on the previous thread stated, "Adding Granite B's/CSAT/Pilot coveralls for SRT has been an ongoing conversation for some time that we have yet to reach a consensus on." So let's end that debate here with a poll!
    Other solutions have been voiced in TS and on the forums, so I'll start the list of what has been suggested thus far. As always, new input from everyone is greatly appreciated.
    Allow SRT to have CSATS/Granite Bs as an additional payment option. Normally, each respawn will cost you 5k. Make it so that it is increased to 10K as an option to use extra protection to balance. (Personally, not a fan of this since an uncap is 20k already, and depending on the type of day you're having, it will be more of a loss than it's worth.) Allow SRT to UNLOCK CSATS/Granite B at around 50 kills. This way, you'll spawn with the usual SRT default gear and change it out later at the vendor with no additional cost. There are others that I'm clearly forgetting, but this is an excellent vehicle to work with regarding this conversation and possible solutions. I would also like to hear from a developer perspective as well so that I can get more of an understanding of the tech side of things. Thanks for reading if you did!
     
     
  17. KrazyKnight liked a post in a topic by B. Stevens in Goodnight Billy   
    https://medal.tv/games/arma-3/clips/16ut9IEds5x7Yi/d1337hwOxugD?invite=cr-MSxja1gsMTc2NDMyOTcxLA
  18. KrazyKnight liked a post in a topic by Nicolas March in Voice   
    When someone speaks, there should be something that shows that they are the one talking, right now the only way of knowing who is talking is if you know their voice or you see their mouth move ingame (can be hard when you are surrounded by a bunch of people and they have a mask on / they only talk for 2 seconds)
    My suggestion is to either add a microphone above someones head when they talk, or change the color of their name when talking in direct chat
  19. KrazyKnight liked a post in a topic by DEMI ROZE ヅ in Should SRT get access to Granite B's/CSAT/Pilot coveralls?   
    Just add the darn things already everyone wants them and it shouldn’t be a issue on having them half of the SWAT force doesn’t even have MK1s yet so it’s not like it’s going to be “OverPowering” I don’t see why they haven’t been added yet it’s been a year since I brought this up and yet here we are with it still not added
  20. Ken liked a post in a topic by KrazyKnight in Petition to remove @Ken from Admin.   
    You're an admin?
  21. KrazyKnight liked a post in a topic by Joe Sha in Medic Mini Quest   
    Something for medics during house fires
    Have a pet inside the house during a house fire. a medic needs to break the door down and save the pet. Could be dog, turtle, fish, etc.
    If medic saves the pet then they get extra money. If not then cooked animal meat of said pet.
    Would be cool if this pet was a purchasable item as well for home owners. At least have them move a little inside the house. Some interaction/training of pet would be nice too. Can build it to be a pet that requires resources such as food. Resources for the pet can be stored in a food bowl. Food/water.
    If you want to really add on to the pet idea make them trainable and eventually you can take out of the house and use the pet for assistance in Altis. Help gathering, guard, spotting, etc.
     
  22. KrazyKnight liked a post in a topic by Junke in Should SRT get access to Granite B's/CSAT/Pilot coveralls?   
    There's no reason why there shouldn't be csats or granit bs for SRT. We've been asking for this for a while now. Just use the current black csats at minimum. Just dont add the cop vests to the shop. Just allow for the use of like the normal lvl 1 tac vests in only black/raven vest. 
  23. Junke liked a post in a topic by KrazyKnight in Should SRT get access to Granite B's/CSAT/Pilot coveralls?   
    This is mainly a coniuation for SRT getting better personal protect such as CSATS and Granite's that can be found here: 

    The conversation's main focus led to this post being made and that adjustments needed to be made. The armor that we currently have is insufficient, with a simple one-bullet leg shot doing the average SRT enjoyer in. This does not help because most SRT members use 5.56mm and 6.5mm. The last comment mentioned on the previous thread stated, "Adding Granite B's/CSAT/Pilot coveralls for SRT has been an ongoing conversation for some time that we have yet to reach a consensus on." So let's end that debate here with a poll!
    Other solutions have been voiced in TS and on the forums, so I'll start the list of what has been suggested thus far. As always, new input from everyone is greatly appreciated.
    Allow SRT to have CSATS/Granite Bs as an additional payment option. Normally, each respawn will cost you 5k. Make it so that it is increased to 10K as an option to use extra protection to balance. (Personally, not a fan of this since an uncap is 20k already, and depending on the type of day you're having, it will be more of a loss than it's worth.) Allow SRT to UNLOCK CSATS/Granite B at around 50 kills. This way, you'll spawn with the usual SRT default gear and change it out later at the vendor with no additional cost. There are others that I'm clearly forgetting, but this is an excellent vehicle to work with regarding this conversation and possible solutions. I would also like to hear from a developer perspective as well so that I can get more of an understanding of the tech side of things. Thanks for reading if you did!
     
     
  24. KrazyKnight liked a post in a topic by Stretch in Gang House Repairs   
    Idea: 

    Add a feature allowing gang members to request repairs on their gang house. Similar to the current house repairs, give the player an option to repair the gang house. Currently, the gang leader/house owner is the only one who is able to repair the gang house.
     
    How it works:
     
    Any gang rank should be able to do it. When the person presses the request button, a menu, like the house buying menu, asks whether they want to pay with the gang money or their personal account.
    Ranks 3 > should have the option to pay using the gang bank to pay for the repair. 
    Ranks 3 < can repair using their funds (to keep gang access limited) 
  25. Donald liked a post in a topic by KrazyKnight in Should SRT get access to Granite B's/CSAT/Pilot coveralls?   
    This is mainly a coniuation for SRT getting better personal protect such as CSATS and Granite's that can be found here: 

    The conversation's main focus led to this post being made and that adjustments needed to be made. The armor that we currently have is insufficient, with a simple one-bullet leg shot doing the average SRT enjoyer in. This does not help because most SRT members use 5.56mm and 6.5mm. The last comment mentioned on the previous thread stated, "Adding Granite B's/CSAT/Pilot coveralls for SRT has been an ongoing conversation for some time that we have yet to reach a consensus on." So let's end that debate here with a poll!
    Other solutions have been voiced in TS and on the forums, so I'll start the list of what has been suggested thus far. As always, new input from everyone is greatly appreciated.
    Allow SRT to have CSATS/Granite Bs as an additional payment option. Normally, each respawn will cost you 5k. Make it so that it is increased to 10K as an option to use extra protection to balance. (Personally, not a fan of this since an uncap is 20k already, and depending on the type of day you're having, it will be more of a loss than it's worth.) Allow SRT to UNLOCK CSATS/Granite B at around 50 kills. This way, you'll spawn with the usual SRT default gear and change it out later at the vendor with no additional cost. There are others that I'm clearly forgetting, but this is an excellent vehicle to work with regarding this conversation and possible solutions. I would also like to hear from a developer perspective as well so that I can get more of an understanding of the tech side of things. Thanks for reading if you did!
     
     
×
×
  • Create New...