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KrazyKnight

APD Corporal
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  1. -HoK- Evil liked a post in a topic by KrazyKnight in SRT Overhaul   
    The links above provide additional context or are helpful to note while making this suggestion, but the SRT faction needs some rework. From reward structure to quality of life, it currently lacking incentive to play on SRT especially to those who are new and would like to give the faction a shot. Now, at the time of writing, there isn't much in the way of rewards once you pass that 500 kills. I want to propose not only to help improve the quality of life gameplay but to add on more rewards unique to SRT/Cops that we can work towards and make the effort of playing S2 as an SRT member more worth it.
    Better equipment Current start gear offers what is effectively SWAT gear. Given that you start with that set of gear and that if you're a new player to S2, starting with an MK20 is incredibly painful to work with when you're starting out as an SRT. A way to fix this is that we could make CSAT or pilot coveralls to give some form of better protection. Ways to work with this idea or rather a compromise is that you would buy the pilot coveralls/CSAT for that better protection; It's also a suitable method of money sinking. Vehicles in my opinion are fine the way they are, as long as we get some form of general protection that's effective would go a long way in this.
    Reward structure The method of unlocking better guns (ignoring MK20 fuck that gun) is solid however adding another gun unlock at 1k to replace what was the 50 Cal truck would be greatly appreciated. Another idea to add on rewards is titles. Something else for us to acquire while playing, similar to the civilian side is to unlock a title to show off on S1 and S2 to give that incentive to keep grinding and working towards for those who are completionism or would like to be unique. It was already approved in @shawn's post (Thanks buddy!) but I wanted to place it here to get some additional feedback for those who are interested. Also when we get kills in hot zone, can we get that bonus money like the civilian faction gets with blood money would be also appreciated.
     
    I wanted to make this to get the conversation going more seriously for the SRT faction, this is just what I've seen and done as an active SRT member and would like to open the door for this conversation. Thanks for reading if you did!
     
     
  2. KrazyKnight liked a post in a topic by zdeat in SRT Overhaul   
    Add goyneys tracksuits to SRT at 50kills, makes it a grind to unlock at least.
  3. Ty-Neadick liked a post in a topic by KrazyKnight in SRT Overhaul   
    The links above provide additional context or are helpful to note while making this suggestion, but the SRT faction needs some rework. From reward structure to quality of life, it currently lacking incentive to play on SRT especially to those who are new and would like to give the faction a shot. Now, at the time of writing, there isn't much in the way of rewards once you pass that 500 kills. I want to propose not only to help improve the quality of life gameplay but to add on more rewards unique to SRT/Cops that we can work towards and make the effort of playing S2 as an SRT member more worth it.
    Better equipment Current start gear offers what is effectively SWAT gear. Given that you start with that set of gear and that if you're a new player to S2, starting with an MK20 is incredibly painful to work with when you're starting out as an SRT. A way to fix this is that we could make CSAT or pilot coveralls to give some form of better protection. Ways to work with this idea or rather a compromise is that you would buy the pilot coveralls/CSAT for that better protection; It's also a suitable method of money sinking. Vehicles in my opinion are fine the way they are, as long as we get some form of general protection that's effective would go a long way in this.
    Reward structure The method of unlocking better guns (ignoring MK20 fuck that gun) is solid however adding another gun unlock at 1k to replace what was the 50 Cal truck would be greatly appreciated. Another idea to add on rewards is titles. Something else for us to acquire while playing, similar to the civilian side is to unlock a title to show off on S1 and S2 to give that incentive to keep grinding and working towards for those who are completionism or would like to be unique. It was already approved in @shawn's post (Thanks buddy!) but I wanted to place it here to get some additional feedback for those who are interested. Also when we get kills in hot zone, can we get that bonus money like the civilian faction gets with blood money would be also appreciated.
     
    I wanted to make this to get the conversation going more seriously for the SRT faction, this is just what I've seen and done as an active SRT member and would like to open the door for this conversation. Thanks for reading if you did!
     
     
  4. Vash liked a post in a topic by KrazyKnight in SRT Overhaul   
    The links above provide additional context or are helpful to note while making this suggestion, but the SRT faction needs some rework. From reward structure to quality of life, it currently lacking incentive to play on SRT especially to those who are new and would like to give the faction a shot. Now, at the time of writing, there isn't much in the way of rewards once you pass that 500 kills. I want to propose not only to help improve the quality of life gameplay but to add on more rewards unique to SRT/Cops that we can work towards and make the effort of playing S2 as an SRT member more worth it.
    Better equipment Current start gear offers what is effectively SWAT gear. Given that you start with that set of gear and that if you're a new player to S2, starting with an MK20 is incredibly painful to work with when you're starting out as an SRT. A way to fix this is that we could make CSAT or pilot coveralls to give some form of better protection. Ways to work with this idea or rather a compromise is that you would buy the pilot coveralls/CSAT for that better protection; It's also a suitable method of money sinking. Vehicles in my opinion are fine the way they are, as long as we get some form of general protection that's effective would go a long way in this.
    Reward structure The method of unlocking better guns (ignoring MK20 fuck that gun) is solid however adding another gun unlock at 1k to replace what was the 50 Cal truck would be greatly appreciated. Another idea to add on rewards is titles. Something else for us to acquire while playing, similar to the civilian side is to unlock a title to show off on S1 and S2 to give that incentive to keep grinding and working towards for those who are completionism or would like to be unique. It was already approved in @shawn's post (Thanks buddy!) but I wanted to place it here to get some additional feedback for those who are interested. Also when we get kills in hot zone, can we get that bonus money like the civilian faction gets with blood money would be also appreciated.
     
    I wanted to make this to get the conversation going more seriously for the SRT faction, this is just what I've seen and done as an active SRT member and would like to open the door for this conversation. Thanks for reading if you did!
     
     
  5. KrazyKnight liked a post in a topic by DEMI ROZE ヅ in Get Rid of DOM Respawn Delay   
    Add Pilot Coveralls to SRT
  6. KrazyKnight liked a post in a topic by zdeat in Police Federal Event Notification [ APD ]   
    To keep this super quick and simple, can we get a bigger notification for when federal events pop. If SWAT does not pop, specifically for prison and shipping events, the box for a federal event notification is easily skipped over if you're not paying attention to it, or can be mistaken for a speed notification / fugitive. 

    https://gyazo.com/31d325e460a9b0817ebebe2883ebc4b5
  7. snackbar liked a post in a topic by KrazyKnight in house retention program   
    Ain't going to lie, when I had a few years being away from the server I would just hop on for an hour or less to keep my athira house. Little weird I know. And cheesey.
  8. KrazyKnight liked a post in a topic by Fitz in house retention program   
    You are the problem and I want you to know that 
  9. KrazyKnight liked a post in a topic by Rodrigo in Something old, something new. New Senior Admins.   
    Never thought id see the day.
  10. zdeat liked a post in a topic by KrazyKnight in add more uc slots   
    Remove the medic slots and just make them UC. Not like they're being used imo
  11. Donald liked a post in a topic by KrazyKnight in add more uc slots   
    Remove the medic slots and just make them UC. Not like they're being used imo
  12. KrazyKnight liked a post in a topic by goyney in add more uc slots   
    add more uc slots
  13. KrazyKnight liked a post in a topic by DS_Billy in APD, Know your place.   
    This is what happens when the APD disrespects the AFD. 

    Consider this first strike as a warning. 

    Learn your lesson APD, and learn your place. 

    Right under us, The Altis Fire Department. 

     
  14. KrazyKnight liked a post in a topic by william in YOU MAKE MY DREAMS COME TRUE   
    montages in 2023, yikes
  15. KrazyKnight liked a post in a topic by Patato in Sale Price of Aged Scotch   
    Per the community the goal was to get people out of their homes and interacting. Anything to do with houses was smacked with the nerf bat.
    Scotch unfortunately got the double nerf bat in short order (Double processing + nerf)
    Personally id like to see the double process revert back to single process. 

    However the idea of raising the price of a single scotch to that of above Heisenberg meth is a bit nuts.

    Scotch is still a decent low risk money maker. Ill talk with the others and a slight buff may be warranted but scotch will not be returning to #1 status anytime soon
  16. KrazyKnight liked a post in a topic by Sandwich in APD 'New Player' Check on Search   
    Quick little idea. We're pushing for the best new player experience (and existing of course too) on the server, of course. 

    During processing sometimes there's actual RP that goes on (we love that). During Processing/Searching we can sometimes ask "are you new to the island?" etc. Which helps us be lowkey in finding out if who we're talking to is new. Then being able to be a little easier with them if so. 

    I'm suggesting an idea that during a Search, there's a part of the search that states "New Player?" and then "Yes" or "No". This can be filtered by if the player we're searching has more than maybe like 48 hours (2 days) played on the server. No need to list a specific number or anything, just the system picking up if they have over 2 days played or under. 

    More than 48 hours played? "No", not a new player. Less than 48 hours? "Yes", they are a New Player. 
    "No" could be red and "Yes" could be green

    That's it. A simple idea that I feel APD Staff could help push to be a little more easy going on New Players. 
  17. KrazyKnight liked a post in a topic by Alex. in lawless bank [GONE WRONG!]   
    No..... no you can not.
  18. KrazyKnight liked a post in a topic by Junke in Blackwater Agency. [SERVER ONE]   
    I need a new gang they all play on a different server now. Can i join? 
  19. KrazyKnight liked a post in a topic by Alec-I in Bannerlord memes two   
  20. KrazyKnight liked a post in a topic by King in Remove Kill Shippings   
    The Altis Shipping is a federal event you are supposed to do by driving the spawned in truck to a drop off, not just kept at the start point purely to kill cops.  Make it so that if the truck does not leave the chop shop area it blows up after a short amount of times, maybe 5 minutes?  15 people should be banding together into a group and doing a kill shipping, that is clearly enough to do the event the intended away
  21. KrazyKnight liked a post in a topic by Alec-I in Bannerlord memes   
    DM if interested in wiping out medieval infidels 
  22. KrazyKnight liked a post in a topic by Smurfy in Suggestion regarding "Greenzones" for new players   
    Passive mode for new players and it only lasts an hour. Passive players can be seen on the map and maybe transparent if that is even possible or just an icon above the name.
     
    One time use as soon as you join. Either Accept or Decline.  Teaches you the basics and takes you on missions (Paid for the missions obviously). It shows you around the map; Where things are, keybinds, ect. It allows you to leave the passive mode at anytime, but it deletes what you're doing and takes you back to respawn screen.
  23. KrazyKnight liked a post in a topic by krono677 in KRONO LAST   
  24. KrazyKnight liked a post in a topic by Fitz in Green money making zones   
    Not a bad idea, also it would be cool if new players had trackers on their cars for the first 3 hours or whatever.  I was explaining to someone yesterday how to get his car back after he died, could be easier
  25. KrazyKnight liked a post in a topic by Ken in Changelog February   
    Content, QOL, new gear/items. great patch, thanks guys!
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