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  1. I know theirs a thread about this, but it wasn't very detailed nor did it explain a few key elements of how a second server, with tweaks, can benefit us all and bring in players. Right now server 1 is basically controlled by the main 2/3 gangs. A lot of the older players that can easily shit on them are no longer here. The biggest thing is the houses. They're all bought up which really ruins peoples motive to run drugs. It's not optimal to grab a box truck, gather coke/heroine, ect and do a full run to make 80k. You need a house. Its almost impossible for people to start a grind unless you know what ur doing or have somewhat skilled friends to roll with. Relying on ppl going inactive/ failing to pay property tax for a house can take weeks to months which isn't viable. If bigger gangs owned a shed or garage in dp14/15 that would allow us to not spawn in main cities so we can focus on our gang operation of running meth/black market, ect.. right its impossible for this unless you own a garage/shed and like I said it can take way longer to get one of these, which is crucial because people start to fall off the map. Something like this can change ur average players entire dynamic of how to play asylum... from running box trucks, getting robbed by the rich who don't even really need to money is why people can't get ahead. A fresh server would atleast give people more of a chance to enable themselves to make money by taking out smaller batches from their house so the risk isn't as great and wont waste 1 hour trying to do a run getting robbed by people that are already millionaires. This would make fighting a lot more active because the value/risk of gear will be greater. people might fight better or play smarter with less money. It'll push people to craft guns at black market making other areas more active. I don't think you should enable banks/feds/Jewl Emp, ect until the server is more active and people are starting to get their properties, filling houses with gear, ect. instead buff gas station robberies. They're in unique locations and would be much more fun to fight cops all set up in different areas at a gas station than the current cartel locations. I also suggest adding new spots for cartels on server two. I also think you should go back to the old gather method when you pick items to make it more realistic. These things make all the difference. Leave server 1 how it is, and server 2 could be the more advanced server where ppl can't get away with the sht htey do on server 1. Almost like a ban on 2 means you can go fuck off to server 1 until theyre ready for 2. this will also make server 1 more active if it became a toxic wasteland full of cheating shitters. allow this for server 1 and not server two i think their will be a fine line of respect that people just won't do that shit after they see how its operates. I suggest maybe improving the police force and really make them realize its about roleplay not just sending ppl to jail for $$... Server 2 should be more 'mature' not robo cop (meaning don't just restrain people and read charges!!!) If they're unarmed you can simply get of your car and speak to them... maybe then just pardon or say ok i need to put you in cuffs for a ticket. right now the mentality to just say ok sir cuff hit the 1 key , "explain charges" beep boop bop askin to report just isn't viable. so again server 2 should be much more heavy with the role play and not think bout the money. cops loadouts should cost more. people should want to become cops to A. work on teamwork/combat methods for entering areas. (not just slam and spray, die get a new loadout and come back) That means adding a 5-7 min solid NLR to give newer guys a chance and make it more realistic/roleplay. Its a game, you can't use irl situations in a game cuz its not viable and then say cop restraints are immune cuz its annoying when a rebel kills the guy being processed. If thats the case, make a room in the HQ a green zone so cops can die but rebels cannot get shot but be rescued. I heavily suggest making cartels have 100k cap dirty money in the fridge like the old days A. good fights B. didn't ruin economy just having the money go straight into the vault C. was more realistic D. overall %100 better for many reasons... F. Why would I go back a cartel knowing I won't see any of that cash? this is why ppl make solo gangs to afk cartels. its stupid Right now to gather drugs w/tempest you need to be near your vehicle or it'll cancel. I suggest increasing the range by 35yards because it's to close right now and this is unfair because the enemy knows the player will be literally right next to his car and gives me a vantage. This will make people want to pull tempests more knowing they won't get 1 tapped because it'll be harder to find them but not impossible cuz its only 35yards. right now its at like 5-10 JAIL - let the proccessor reduce jail time and bail so we can choose to wait the time to just do a few batches and pay bail. TL'DR a new server will by massive hype for everyone. people will come back knowing they have a shot to get some good houses and start real operations. starting new gangs will different people... having better roleplay. better fighhts because you'll put effort into fighting cuz gear will be more expensive but again people will be self sustaining since all the houses aren't bought up. don't ban people for vdm if the vdm didn't change any type of serious outcome. example im standing naked in athira i get ran over who cares..... compared to me havin a full kit, selling drugs, trying to grab the dirty money, trying to get to a different spot to fight, ect and i get ran over sure that is un fair and get be punishable by a ban or vacation to server 1. server 2 would be dope and if done correctly i really think you'll see server 2 populated and server 1 a solid 40-50 ppl alot of ppl are sus af and think they're ideas are correct so having server 1 how it is is perfect and gives you a whole new server to test things out on and see what works. I think they're are alot of good areas in the mountains by kavala and other areas for proccessors, cartels, ect... i think you should add something to the kavala cave and start doing more unique things. maybe even delete a few areas like henbane / pcp to make other areas more active. revamp to the talent points/infamy because right now infamy is way to expensive for how dead the server is. 12k hours later you add a mountain of infamy thinking were going to put in the much time is outrageous. its a cool system like gather faster , ect and would be really good if revamped if you have any questions about certain things just asking with logic and i'll try to explain to you how something can bring in more players and make the gameplay less toxic/discouraging if you were serious about this you'd obviously want to make sure alot of ppl know about it so on release so you can a much larger active population than the same current 40 ppl. video games are therapy for many people and alot of ppl will spend hours on asylum if they have solid making money methods/good roleplay and combat+having good time compared to always gettin robbed/robo copped
  2. Guide to help Players with some of the stuff in asylum: Menu: Prologue: . How to get started . First ways of making money and getting on your feet 1.1 Welcome to Being a civilian: . How to make money, ways of making money . Locations, steps, requirements . Prices and equipment information 1.2 The APD and you . How to join the APD . Guidelines , rules, and mandatory things . Tips, advice, and What to expect 1.3 Rebel Life . How to become a rebel . What to expect / activities to do as a rebel . Tips, advice, purchasable equipment, and activities 2.1 - New patch update for Rebels . Updated info on cartels and the money system with them . Strategies and what to expect 2.2 - New information for Cops . Dispatch channel and features . More money making activities while on cop as well as RP related ones 2.3 - Housing . Benefits , Price, Information . Idea's of location and information on player interactions 1.1- Welcome to being a civilian : Prologue: The following are guides to different things. Before you can really partake in any of these activities you should first get your self a vehicle and some starting money. In order to do this you should head on over to your local apple / peach field located near many of the main cities. Once there collect the fruit and proceed to head back to the city. You will sell the apples / peaches to the market for a profit. Once you obtain this profit , and any profit in the following guides you are to put it in the ATM, Distinguished by a green ATM symbol on your map (Press M for map). Always store your money, and good luck with the more challenging activities ahead! Ways to make money (In no particular Order) - Note: Illegal activities may result in cops sending you to jail 1.) Drugs (illegal) : Running drugs in asylum consist of getting items at there raw base and putting it in your inventory. It is always more efficient to have a backpack - Largest one is the carryall , and a vehicle (The larger the more profitable, and the more you will be noticed by cops and fellow civilians for robbing). Drugs at there raw base are usually unsalable, and must be processed at there respective drug facilities. The drugs in the game from lowest value to highest are Weed (Raw drug is called cannabis Located north of kavala, processor is located south of kavala ; I believe you run around picking small bushes for it), Cocaine (Raw form called unprocessed cocaine Located south of athira, near laka checkpoint, and the processor is located north of athira ; You obtain this by running around in the pit that looks like lettuce), Heroin (Raw form called Opium - located south of sofia and the processor is towards the south west of sofia ; You obtain this by collecting the red colored flowers), and Meth (Requires a combination of three ingrediants , Ephedra - located south of Pyragos , Phosphorus - south of pyragos , Hydrogen Sulfate - located north of pyragos or east of athira, Meth lab is where you process it and is located East of Pyragos You collect all of these ingredients just by going to the area required and scrolling your mouse wheel). With all of this being said each drug takes up a distinct virtual inventory space so make sure you provide yourself plenty of room and bring a little food and water. Most of these places excluding the phosphorus mine and hydrogen sulfate mine are RED ZONES - Those are places where you can be killed on sight so be careful not only from other civilians but from cops! Once you fill up your backpack and car with your newly processed drugs head over to the drug dealer to sell your drugs and make your money! Drive fast, dont crash, and bring friends boys and you will be swimming in money! Note: If you press T you can put things in your vehicle inventory 2.) Bounty Hunting (Legal) : Bounty hunting is essentially getting a small location of a fellow civilian who has committed atleast 3000$ worth of crimes. You start off by going to a bounty hunter shop and receiving a licence. With this licence + the talents (Located in your phone by pressing Y, at the top of the phone) you can begin your adventure. Start off by getting aquanted with the bounty hunter shop - you will need one of those weapons because they "Taze" - down players. While the player is downed you basically tie them up with a feature called "Restraining". Note, all of asylum rules are still active even though you are a bounty hunter. Let Player X know you have his bounty and you are here for the warrant for his arrest, then taze the player. Once you have captured your target , scroll the mouse wheel and escort the target - then proceed to the court house with him. Once there you can stop escorting the player, scroll your mouse wheel and send him to jail. Congratulations ! you just made your first sum of money. The pay out is 1-1$ per bounty. My recommendations is that you get really aquanted with the cities and you go after bounties you can handle usually in the cities. Try to get a group of friends because once you get a bounty other players will be after you! Good luck and stay aware! Note: the money you make in this case goes straight to your bank, so the tough part lies in getting to the court house safely. 3.) Excavating (Legal) - This is essentially diving for buried treasure. It requires you to get a diving suit (Clothing option in the diving store), a re breather (Vest option in the diving store), and a wreck excavator (in the market). Once you have these I recommend you get a backpack + 1 water and food. Once you have this get your self a boat at the diving shop , and if you can afford it pick up the talents for excavation speed. I recommend you do all this in kavala because the diving shop is shortly to the south, and the excavation spot is at kavala bay to the west. Once you head out on your boat , you drive over to the square spot with a black ship indicator in it on the map. Once arrived make your boat come to a 0 kmph speed and turn the engine off. Proceed to get out of your boat, and press tab twice. The reason you do this is because your character gets stuck in a fall animation and if you press tab twice it will fix it. Once you are up and swimming, swim on down to the sunken boat! Once there press Y to open your phone, select your virtual inventory and click use on your wreck excavator. You will begin extracting sunken treasure. Once you get a full inventory go back up to your boat and store some in it by pressing T on your boat. I recommend you get inside your boat and drop the following items :Zip ties, lock picks, cocaine. They are not worth the carrying space and should be disposed off. Once you store what you want, rinse and repeat till you are full. Once you are all full ,head back to the shore and proceed to go sell to the jewelry store. Note: Players will see you in your diving suit, a tip is to put it in your backpack so you dont seem like someone they want to attempt to rob. 4.) Scotch (Illegal) - This is essentially making illegal booze. To do this activity you will need a house with a barrel (Purchased at the home improvement store) for most profit.There are quite a few types of alcohol but scotch is the only one worth your time doing. Scotch requires you to pick the fat brown bushes located all around the map , and water. You take these two items down to the distillery located west of Athira , and you process it into the base form of scotch. I recommend that you get a backpack and a vehicle and fill it up with the water beforehand, and go collect barley near the distillery. Once you are all processed take your scotch to your barrel and store it. Here the alcohol will age till it reaches 25 year scotch. It ages by server restart - in which you log in during and receive credit. Once it reaches 25 year , it does not age any further and sells for the most. You take it down to Wong's food and Liquor court, and sell it there. Note: Just like drugs a lot of these area's are red zones , and easily accessible for cops. This activity doesnt require talents but it requires you to have a little bit of funds and some real estate to get started. 1.2 - Cop Activities: Steps to becoming a cop: How to become a cop , and the steps to follow : Once you have gotten some time on the server, Which in there eyes is playing at least 55 minutes for 14 days out a month (If im not mistaken) , you are deemed experienced enough to apply for cop. This requires you to go under the APD section on this forum and follow the templates and make an application. You must be at least 17 (They may have lowered it to 16 as of recent changes) years of age and have a working microphone. Once you have placed an app you wait for acceptance. Once you are deemed accepted you are to go download Teamspeak, then proceed wait in the asylum TS which can be obtained from the homepage of asylum gaming. Once in the TS , look down towards the middle section in the TS you will find a section for "Accepted Police Application". Once you are accepted you will be waiting for a High ranking officer to conduct an interview with you. The best way to go about answering these questions is to go over the asylum guide book - found in the description of the apd rules channel. Provided you pass this interview you will become a "Cadet" for one week. During this time you cannot play civilian. You are required to play at least one hour per day for the next 8 days. Once those days are up you are to go for whats called a "Ride Along". This is a test where you are asked in depth questions on many of the rules a cop must follow, and corresponding grey area's. You conduct this with a Sgt. While in game. Note: You can attend a training and cut a day short out of your cadet week. I recommend you do the week when you have some free time so you can properly understand the rules. Once you pass your ride along you will become a constable - which is basically a cadet with the ability to have Lethals. Lethals are bullets that may kill other players - they also have the ability to alter charges on a player. You will be well rehearsed with all of your abilities at this stage. You as a cop, are the pinnacle of RP, so hold a high standard for your self and those around you. You make money on cop, but you are counted on to protect the civilians more then making a profit. Good luck, and save someones life out there! 1.3 - Rebel: Steps To becoming a Rebel: 1.) Obtain your rebel licence. You may do this by putting in the corresponding talents in your phone by pressing Y. Once there you select what talents you wish. ( I recommend the one to use 7.62 rifles and ghillie suits). You proceed to go to any of the three rebel out posts located 1. North of Athira, 2. South of Donor town , 3. South of Pyragos. Here you will find a dangerous outpost where you can buy things such as lock-picks, Diamond tip Drills (Used for robbing the federal reserve and bank), Illegal weaponry (All illegal weapons may be purchased here and will be listed below), and many things such as clothing , vehicles (ifrits and 50 cals! as well as helicopters), and market type items. Once you have your gear you may proceed to do a few activities that are common for rebels. I will list them below, Guns available for purchase : Katiba (Marksmen version / carbine - cqb version), mk14, mk18 , Mk1, Rahim, Vermin, Zubyr , Rook, SDAR, PDW, Flare gun, Mk200 (With arms cartel), Scopes for purcahse : RCO, ACO, ARCO, MRCO, Holosight (various forms - basically different red dot types) , Attachments : FlashLight Activities rebels usually do: I may make a recommendation on strategy one day but for now these are the basic concepts. Note: Cops will respond to these activities and you will be charged with a crime for doing these. Prison Break: To initiate a prison break you head to the prison island located north west of pyragos. Once out front of the prison, (actual prison building), you head up to the sign located on the right side if your facing the prison, left if you are facing away, and scroll wheel. It will give you an option to initiate a prison break. Note: You must have a weapon to initiate the prison break, and you must stay within roughly 5-10 meters. The max distance you can go is up to the deer stand behind you. Also Note: If you die it will cancel the prison break and you will fail it, getting downed does not fail the prison break. Once You have initiated the prison break you must stay alive for ten minutes, then you will have broken out all the prisoners in jail. Once a prison break is initiated most area's around that zone become red and anyone around is deemed hostile in terms of RP. Bank Robbery : To initiate a bank robbery you must obtain a Diamond Tip Drill (Possibly a weapon not sure) , and head to the bank of altis. This is located south west of Pyragos. Once you arrive at the bank, proceed to the bottom floor and head to the vault room door. Here you will scroll your mouse wheel and select begin drilling. Once you have began drilling you must stay alive for ten minutes. Note: You may be downed , just not restrained or killed. After ten minutes the door will open with a loot brief case that contains dirty money. Occasionally if there is enough money in the vault it will turn into a gold bar. These weigh 64 inventory space and will make you walk slow. Dirty money doesn't way a lot. Once you obtain the loot the goal is to escape from the prison. Note: You cannot put gold bars into a helicopter or have them on you while you are in it. You also cannot sling a vehicle with gold bars. If you choose to take the gold you must drive out in a vehicle , otherwise take the dirty money and escape in a helicopter if you can. Once you have escaped from the cops you must go to a Rebel outpost. Here you will sell the dirty money for a 1:1 ratio to the market. You also may sell the gold bars for 24-28k depending on taxes. Federal Reserve: To initiate a federal reserve you must obtain a Diamond Tip Drill. To do the fed it also requires a bunch of talents (located in the talent section by pressing Y and accessing your phone, then clicking talents) . Essentially the goal is to go up to the domes and scroll your mouse wheel and "Hack" into the vault. Once inside there are smaller vaults that contain gold bars. You must also hack into these (Or blow it up using explosives). Once you have obtained the gold bar it is recommended you put it into a vehicle (Preferably a hemmit) and go till you feel necessary. Once you have the desired amount you will realize just as you got the vehicle in its a bitch to leave. You must go fast enough to get over the gate. Just as the bank once you are free from cops you sell the gold bars for 24-28k in the rebel outpost. Cartels: A cartel consists of a King of the Hill type objective where the red circle represents the "Cap". You must have a gang, and a rebel tiered weapon (illegal), to start capping. It takes a full 20 minutes to complete a cap and receive credit for your gang. Once you cap , the cap may not be recapped for 15 minutes. The goal of capping these cartels is primarily fighting other gangs without reason for initiation. It also provides benefits to the gangs who own the cap. Arms provides cheaper guns and a discount at rebel. Drug contains money from the drugs that other players run. Overall it is the best experience in my opinion asylum has to provide. Good luck, and stay on your toes. New Updates #1: As of recent patches there are some very good money making things for mid to higher experience level players. I will explain cartel tips and how they can make you money. There is also a 2.1 - Rebels: Cartels and Money: The cartels now spawn crates that accumulate not only money over time ~2k per 5 mins i believe , in addition to the taxes they earn on there respective field. Wongs = alcohol and turtles, drugs = drugs , arms = rebel items / weapons. These crates max out at 100k and have an app in your phone that you can check for them. Once you cap the cartel which takes about 20 minutes (Indicated by a percentage bar - goes down to 0 then back up to 100%) you will be able to not only spawn vehicles but you will be able to access the money from a small fridge like object. The money inside the fridge is dirty money similar to the type obtained from the bank. You must sell this at rebel for an exchange rate of 1 for 1$. It does not weight a lot so don't worry! Keep in mind other gangs will be able to see the amount of money in there crate on there phone as well. They may come to fight you, or even camp the rebel near by waiting for an ambush! Keep on your toes, get a team, and know your call outs! If you need the call outs they are located on a few pages or you can message me for them if you feel that you /and or / your gang is ready for this tier of asylum. My personal recommendation is that you take the time to learn all the call outs because they are typical spots that players like to go to and you should get comfortable with at least 1-2 that simulate your play style at every cartel. Be geared, Be ready, have fun. 2.2 - Cops: Dispatch - Some of the newer cops do not know about the dispatch channel yet. The dispatch channel is a helpful tool that lets you respond to the 911 phone calls you get from civilians. Its a great way to interact with those civilians and address the issues they have. It also is a very lucrative money making source in the sense that you get paid per job that you address. Be kind, Be supportive, and help those players out. In the time that you spend helping these civilians in need you will be well compensated as such. If you are going to do this for money make sure you are going to not be AFK and are going to be trying to help the civilians to the best of your ability - because that is what you are getting paid for! If not there are dire consequences for those who choose to bend the rules. Most of the jobs are completed via a new voice system only for the dispatcher and the subject in need of assistance. Its similar to the phone call system we have now. New Updates #2: 2.3 - Housing: In asylum you have the ability to buy and sell houses. There are a few different house variations that all come with there perks. I will break them down and explain them - Please note that the houses can hold any combination of barrels or crates just that the maximum and minimum are specific to the price range of the house: How it Works: You go up to a house, scroll your mouse wheel, select house options (In Green), it will let you know if it is for sale, or if it is already sold. It will also tell you the price, but eventually you will come to know the design of the different price houses. In those house options you will also see things for owning the house such as TURNING into a gang hideout, Selling it to market (Less the initial purchase value), and finally putting an actual price for the other players to buy from you! Don't forget there are houses near cartels and drug area's too , so get the best one for your play style or use the forums to trade / buy it from others!!! 40k House- A small house usually reserved for gang houses. Gang houses are houses used to create a gang. This house is required because it is technically your hideout for your gang that you are creating and gives another spawn option for the rest of the gang members including the creator. No storage for these types of houses 70k House- Usually a one story step up version of the small house. The perks of the step up for this house is that it can hold a storage crate or a barrel for scotch! This house can hold ONE crate or barrel. 150k house - These are the high end type houses. They vary from two stories to long houses. Two story houses are great because not only can they store TWO crates or barrels , but they put one on each floor - which means if you are fighting off cops or rebels you have two floors to fight out of including guns to access. Just remember to lock your house in between grabbing shit and that the cops can search your house if you shoot out of it. The other type of 150k is a Long house. This is a one story house that is exactly what it describes, a long house. The perk with this house is that it can hold up to THREE crates or barrels. 220k - Industrial Shed - this house used to hold 1 crate or barrel - I HAVE HEARD that it has been upgraded to 2 however. The perks of this house is that you have access to a garage that doesn't require cash. You can literally pull vehicles out of your house!!!!
  3. I know the cartel system will be reworked soon enough but how would you feel if the old system returned with dirty money. Cartels seemed to have made way more money then than the current system (correct me if i'm wrong here). There was risk involved depositing the money which made up for how much you made. Would this make you fight cartels more often?
  4. The Counterfeit Cash Would have a system where you buy a money printer from rebel or another vendor for 20k. It requires power to begin printing dirty money so locations of generators could be put around the map near major spawn towns. The generators would take about maybe 10-15 mins to create a full load of dirty money. Generators should be about a 50m red zone. you can then chose to take the printer with you to store in a house or just leave it behind as other people can use your printer as well or destroy it. you then take your freshly printed dirty money and wash it at the processor which is where the new cartel comes in and takes a cut. The total price for a full load of clean money would be about 200k which with the risk and distance you have to travel plus if you don't have the cartel with the cut it takes I'd say is pretty fair. Though instead of it turning into an item where you have to sell it at a dealer it turns into cash on hand which you would then need to run to a ATM.
  5. Ill help you out then because those (2020) players are the guys that actually play the game every day and probably have a lot more hours then you asylum bad ass (OG) legends. The old cartel system that you like so much were all hide and seek caps. Ghost hotel was who could sit in a room and 3rd person a wall the longest until some one decides to push. and cocaine castle is far from every rebel/vehicle garage so your options were landing a whole gang in a orca off cap and foot pushing or taking 30 min to get an ifrit up there and not only did that suck ass but you would also hope that they did not have more then 3-4 guys ( which did not happen much because the cap was so bad) but it was so easy to defend due to the elevation and towers. The old wongs cartel was a big tower that just sat in the middle of know where and i swear the only gang that ever capped that was the Chinese and if you pulled up they would fly away in a orca as fast as they can and literally text you (haha fuck you) i am dead ass that has happened several times. The only people that ever capped those cartels is rat gangs that were formed just to farm money from caps like those because the bigger gangs could not be bothered to fly across the map to kill 1 guy hiding in a bush or hiding in one of the 300 rooms at ghost hotel. So they decided to condense the cartels to the south side of the map to stop 1-2 man gangs solo capping cartels for money. No one would ever fight those northern cartels because it was a waste of time. If you could open the eyes of these 2020 players though and explain why it would actually improve probability of fights though that would be awesome, it would be best coming from you being such an asylum OG legend. only time big fights were at ghost hotel and castle was when they had dirty money and the dirty money fridge was maxed out, no one went to those caps willingly just to get a fight. Cartels is a out dated system if you guys want more population out of them a curve has got to be added to this whole cartel thing, cartels need a rework. Adding old shit locations is not going to increase anything.
  6. I was talking to @Patato the other day and he mentioned how SGT+ used to be able to convert their personal cash to dirty money and back again. I would personally like to see this added (or re-added) With this SGT+ would be able to convert their money and then run a broadcast saying that a convoy is transporting $X from bank to fed, stop the convoy and steal the money (Just one example). I could see this adding a really fun element to the game for both rebels and cops. Charges: With regards to the charges, I propose a policy update making money laundering only applicable to banded notes. This is to stop someone from stealing the money, getting caught and then not only getting the money taken (and converted back to cash, causing the higher up to lose nothing) but also getting a 50k bounty for having it, when they only held the money for 10 seconds before being downed (Though maybe that should be part of the risk of going after a convoy like this?). As banks now payout in banded notes and cartels auto deposit into gang accounts there is currently no way to get dirty money. Why SGT+: I know some people will be wondering why I am saying SGT+. Let's face it, there are constables and sadly some corporals out there who would take the money and go convert it just to get the payday. This is not the point behind this. It is a high risk, possible reward situation. Hopefully by the time you reach the rank of Sergeant you are mature enough to not be doing this. Also if a constable or corporal goes to a Sergeant+ and says hey can I give you 50k to turn into dirty money, what reason does the higher up have to say no?
  7. Cops should be able to convert cash into dirty money. This would allow cops to pay out ransom money/ext. with much more RP involved because the civilians would have to then transport it to a rebel base, rather than immediately deposit into an ATM. If the APD is able to recover the money if they eventually apprehend the suspects (give the searching officer 100% of the dirty money back as cash?) it would also give more incentive for them to participate.
  8. Hello, I dont know the main reason why the dirty money cannot fit in vehicles BUT last 3 days ive lost like 300k of dirty money because server stability. Right now I am making this post and i had 100k dirty money, server kicked out half of the player, and i lost dirty money, when you go to an admin they dont like comping you. To be honest its not my fault the server kicks all players and money get lost, being able to store it in vehicles will fix this issue, also you can make when server restarts, all dirty money store in vehicles dissapear. @Gnashes @Paratus @bamf
  9. ∘I'd like to see dirty money return ∘Robbable Marijuana Dispensaries ∘Get a better police force (rp) DirŦyMøηͼʎ ≎ This alone will make ∁ąr⨗el life more active and it'll be more fair because real G 's be murk'n dem foolz when they pick up the cash. This made asylum fun because it was hard and little shitters would die. Now, all of these little shitters just cap a cartel when its dead and get all of that money... how easy, how pathetic. Its what made asylum distinct. I can guarantee you it'd attract more pvpers. You can always make excuses for why you think wired money is better but you see what it did and now a second server to test some theories and do in-game polls to see what the community thinks on what should stay, be fixed, changed. I can guarantee you people would donate if you changed up so many things on a second server. Including starting with a whole new police force that requires STRICT roleplay/non god-mode cop restraints...?+326mph hatchback sport. KEEP our bounty when we escape jail. Makes no sense why it'd clear. Nobody is abusing it, maybe a few people happened to have gotten lucky with bounties but it wouldn't ruin the economy. Your current gang fund method is doing that xd Who else remembers going to rebel after you die to get the dirty money at rebel before it got deposited? All in all, dirty money brought more fights/activity. Robbable Marijuana Dispensaries New players need more than a 5k gas station robbery. Even in groups, you might get a kill or 2 but a real big fight like the old days rarely happens. It takes experience for new players to make money and gain the skill to do a bank. He's better off becoming a cop or playing KoTH. Asylum needs another option for combat. It can't just be bank/fed/cartels. Those would become more active if you had another step to fill the void in between. Let me explain: Do not fund weed into drug cartel. Put the cut it takes into the cash register the mmj dispensary. Each mmj dispensary should have a different product for sale, which is made by us and sold by the mmj dispensary. 1 mmj dispensary for flower / vape pen / edibles / concentrates. flower is just flower, vape pen is iron+weed, edibles can be like yeast/weed/water, concentrates can be weed and something else. So whenever these are sold, it'll fill the register. Add some type of option to see how much money is in the register, like cartels show the % its at. Show the actual amount of money in the register in the same menu as cartels. So people can go rob it and this would increase pvp to help improve combat which would in the end, improve cartel life. second server - this would be great if you used to for tests, like I explain earlier. Bring back all of these things we once loved but was sadly stripped from us. Why can't we put anyone in any cars other than a hatch back??? No more god mode cop restraints, you'll see the change. Add a public garage near dp3 for all those who don't own a personal one or know anyone. This would make lsd more active. Increase kos from 300 to 500 in some areas + new turf locations. I don't know if you know this but all of the mountains in the western part of map are literally amazing to fight in and drive around trying to escape. you should really make it a koth type deal for blood money/war kills within the zone because it's literally the best spot for combat. I got a few screen shots on another spot on the east coast you should consider for a drug dealer or pro lab. do you see all the great spots for this location? The last photo is what's on the other side so people coming to attack and literally sneak up along the rock to house and scope it out + the deerstand is a great spot. I can give you some screen shots in the other spot I was talking about if you want.
  10. Hi all, I took over a cartel for the first time and god some dirty money from it. I have searched and read on the forum that I need to take it to rebel outpost to "clean". But when I came to rebel outpost I could only find a cehicle garage there and ATM with medical assistance. Is it because I don't have a rebel license? Do I need to have rebel license to clean dirty money? Thanks a lot in advance
  11. Need to make it so either the money in a cartel container either stays through a restart or make it so you can put it in vehicles cause im getting fucked out of 100k and it needs to be fixed
  12. This is worth the long read if you are always in need of money This thread is about sharing information on how to effectively reduce the time you spend grinding money. While some mind enjoy it I have noticed a lot of complaints over the years from people who spend too much and struggle to earn the income that they require. These are some tips mainly focused on reducing the money you spend and also how to efficiently make money. Reduce your costs First topic I would like to address is the money you spend while playing Asylum. This varies per person as some just log on and sit in Kavala and others spend tons every day to fight as a rebel/cop in the endgame fights. If you’re going to fight for hours and respawn multiple times, maybe lose a couple of vehicles in the process you could easily lose hundreds of thousands. This amount you can’t simply make back in the same time. It’s a big loss and you should be more careful with it to prevent having to farm or buy money. You can easily reduce costs by reviewing the loadouts you purchase and how often you fully utilize the items you’ve purchased. For example you’ll often find people buying too many redgulls, mags, go for the most expensive weapon while an MK18 or Katiba would do just fine. This is all preference to your playstyle but if you find yourself bored of the game because you have to farm twice the time you are fighting then you should consider this option. Purchasing vehicles is very expensive at the moment and we have taken a blow to the crafting market due the increased price of crafting orca’s but this does not mean it’s more efficient to simply farm money and buy vehicles. Crafting is a very efficient way to get multiple vehicles, instead of using your time to farm money you could spend less time by gathering. Just pick your timing to do so I’ll give you some quick tips to look out for. Only craft while owning Panagia to make it the most efficient Craft with few players online or have friends to back you up Cap Oil cartel when there’s a ton of rubber in there. Running Oil gives you 20 each run, you only need 4 runs to craft 10 Orcas (/w Panagia) for example. Money Making Money making does not have to be stale and boring. You can safely farm money by just semi-afk gathering for example diamonds, meth ingredients, excavating. Reduce your risk here by just going with a Box Truck and only a backpack for example. If you’re just watching series and get caught/killed you don’t really lose anything but time. This time you’ve been doing something else meanwhile so it’s more of a background thing to make money. This way I’ve often enjoyed my evenings with watching series or streams while still making money. Use variation in the way you make money and plan it to be time efficient. I like to run a Zamakk Transport of scotch every now or then. It only costs me 30mins and results me with 180-200k, even though this costs time due the aging over restarts once you develop some wealth this passive income is more than welcome and really fills your pockets in an efficient manner. You don’t need an Abdera house to run scotch, any house in the general direction of Athira or Kavala will do the trick. Your transport will only take a few minutes at max longer while you still earn the same money. Buying such a pristine house for making scotch only costs a ton which will put your economy back. Bottom line is try to find something that works for you, it doesn’t have to be the best paying option to make it good. If you know how to avoid risks or willing to do your thing consistently because of how or what you are doing then that’s far more efficient than simply running meth for example. Cop specific: Don’t buy an MX/MXM/MK1 all the time, just get a proper scope for your default Spar. This will almost nullify your costs on cop unless you’re often losing vehicles. In most situations on cop you won’t need the best fire power you can get, you just need positioning and the right time of engagement. Once there’s a bank/fed/rebel shootout of course you should get the best equipment you can get but just keep an eye out on how much you’re spending and try to calculate the result of that fight. Rebel specific: A great way to earn money and make it more efficient is control over cartels and turfs. However other gangs or players will easily want to kill you since it’s the lifestyle of a rebel! When emptying a cartel you should have someone to back you up in case someone is camping for you to empty it. When selling dirty money it’s always worth it to go for the safest one, you can have 100k dirty money + orca + loadout for example. It will be worth it to spend some extra minutes flying or waiting for someone to make sure it’s clear rather than losing that amount by just going in blind. When someone is capping a cartel with a lot of dirty money/rubber in there, however it’s cheap it’s very efficient to go there and try to kill that person once he tries to loot the content. People are often reckless when they have capped a cartel without any fight. We’re talking about money making efficiency here not some sort of rebel honor code sorry. Golden Tip Do not play the lottery, it’s seductive and people have won a lot including myself but it is not worth it especially if you need your money for fighting actively. Do not: Try to make money or craft while being wanted, this will cause the APD and bounty hunters to interfere with any of your plans to simply steal or seize your valuables. Trust any stranger, however sometimes it’s better to make a potential ally then making an enemy by killing him and him returning or stopping you from making money. Make too many enemies, they might be less merciful and can even hunt you down simply because they don’t like you. (Personally I’m generally nice and this has often paid me off to let go out of an unescapable situation. Useful Links: Asylum Wiki Meth Cheat Sheet (Use this only for the weight amounts, the amount earned is increased by a recent patch (17%) also a gang perk can increase the value.) Info about Asylum Market Bulk crafting Orcas
  13. no guarantee that it would have been safely processed, sold, and the payment secured. Only partial compensation up to half of the value shown in the evidence will be granted. @admins
  14. Im not suggesting a fridge. Although it would be cool if the cartel built up money and you had to sit at the flagpole for say 1 minute when you want to collect it and it goes straight to your gang account at that point. That would negate DS and Farmersville roaching the money at the rebels. Then an attacking gang has the opportunity to fight for that money. Just to be clear this was not a suggestion this was just thinking out loud as an alternative to dirty money.
  15. Mayhem

    Cartel payouts

    I sort of miss the old Dirty money in the cartel, where it doesnt produce as much as it use to but it gives the cartel owners a little extra motive to capture and hold a cartel and gives the owners a little extra money in their own pocket
  16. Do you remember how poppin cartels were in the times of dirty money? I do. You know why? Increasing revenue independent of the server populations actions. Now a day, you can capture drug cartel at 8:30pm EST on a weekend with the server literally full and make absolutely no money off the cap. Literally. Why would I want to fight Plague in the middle of the day for no profit off cap, even though the server is full, when I can roach it off them at 3am and make insane profit while theres 30 people on? Make cartels generate revenue the same way they used to. Let them generate it independent of what the servers population is doing so that the caps are worth fighting for beyond being an insanely toxic ego fight. Im sick of people yelling at me for chopping their vehicles because I'm poor. Save these peoples ifrits, fix the cartels.
  17. I liked dirty money, but it should be used for more than just cartel money. Like upkeep for gang houses or something
  18. Tbh still don’t know why chopping a whole ass car isn’t dirty money either
  19. It was hated tho and cartel players at the time said it was the reason nobody wanted to do cartels, which imo was kind of right. Idc about cartels but I also don't want people autistically camping rebel outposts in hopes of stealing dirty money either
  20. no better feeling than camping rebel to get 100k dirty money from some sweaty loser
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