lukee Posted January 10, 2023 Report Share Posted January 10, 2023 (edited) There is 2 back gates, 1 main gate, 1 opening, and 1 van spot (which is kinda useless) for the main compound. fed events are one of the biggest points of content on the server, so clearly they should be prioritized when it comes to their design. This design is made to decrease the amount of non-infantry fights that occur, there are spots where vehicles can not reach but are the main points needed to push the event, resulting in less cancer fog. Also there is no gay sniper hill that overpowers anyone on the roof of the jewelryOverview Spoiler Callouts (give ideas for other things that should be a callout or if some things should be changed) Spoiler Camera angles for screenshots Spoiler Angle A Spoiler Angle B Spoiler Angle C Spoiler Angle D Spoiler Angle E Spoiler Angle F Spoiler / / / / / / / / Code for terrain adjustment (marker names can be changed if needed): Spoiler private _fnc_flattenTerrain = { params ["_start", "_a", "_b", "_h"]; private _newPositions = []; for "_xStep" from 0 to _a do { for "_yStep" from 0 to _b do { private _newHeight = _start vectorAdd [_xStep, _yStep, 0]; _newHeight set [2, _h]; _newPositions pushBack _newHeight; }; }; _newPositions; }; private _desiredTerrainHeight = 50; private _positionsAndHeights = [getPosWorld MARKER_4, 10, 10, _desiredTerrainHeight] call _fnc_flattenTerrain; setTerrainHeight [_positionsAndHeights, false]; private _fnc_flattenTerrain = { params ["_start", "_a", "_b", "_h"]; private _newPositions = []; for "_xStep" from 0 to _a do { for "_yStep" from 0 to _b do { private _newHeight = _start vectorAdd [_xStep, _yStep, 0]; _newHeight set [2, _h]; _newPositions pushBack _newHeight; }; }; _newPositions; }; private _desiredTerrainHeight = 50; private _positionsAndHeights = [getPosWorld MARKER_1, 45, 45, _desiredTerrainHeight] call _fnc_flattenTerrain; setTerrainHeight [_positionsAndHeights, false]; private _fnc_flattenTerrain = { params ["_start", "_a", "_b", "_h"]; private _newPositions = []; for "_xStep" from 0 to _a do { for "_yStep" from 0 to _b do { private _newHeight = _start vectorAdd [_xStep, _yStep, 0]; _newHeight set [2, _h]; _newPositions pushBack _newHeight; }; }; _newPositions; }; private _desiredTerrainHeight = 45; private _positionsAndHeights = [getPosWorld MARKER_2, 35, 20, _desiredTerrainHeight] call _fnc_flattenTerrain; private _fnc_flattenTerrain = { params ["_start", "_a", "_b", "_h"]; private _newPositions = []; for "_xStep" from 0 to _a do { for "_yStep" from 0 to _b do { private _newHeight = _start vectorAdd [_xStep, _yStep, 0]; _newHeight set [2, _h]; _newPositions pushBack _newHeight; }; }; _newPositions; }; private _desiredTerrainHeight = 50; private _positionsAndHeights = [getPosWorld MARKER_1, 45, 45, _desiredTerrainHeight] call _fnc_flattenTerrain; setTerrainHeight [_positionsAndHeights, false]; private _fnc_flattenTerrain = { params ["_start", "_a", "_b", "_h"]; private _newPositions = []; for "_xStep" from 0 to _a do { for "_yStep" from 0 to _b do { private _newHeight = _start vectorAdd [_xStep, _yStep, 0]; _newHeight set [2, _h]; _newPositions pushBack _newHeight; }; }; _newPositions; }; private _desiredTerrainHeight = 45; private _positionsAndHeights = [getPosWorld MARKER_2, 35, 35, _desiredTerrainHeight] call _fnc_flattenTerrain; setTerrainHeight [_positionsAndHeights, false]; private _fnc_flattenTerrain = { params ["_start", "_a", "_b", "_h"]; private _newPositions = []; for "_xStep" from 0 to _a do { for "_yStep" from 0 to _b do { private _newHeight = _start vectorAdd [_xStep, _yStep, 0]; _newHeight set [2, _h]; _newPositions pushBack _newHeight; }; }; _newPositions; }; private _desiredTerrainHeight = 50; private _positionsAndHeights = [getPosWorld MARKER_3, 60, 50, _desiredTerrainHeight] call _fnc_flattenTerrain; setTerrainHeight [_positionsAndHeights, false]; Terrain Adjustment (buildings removed): Spoiler Edited January 10, 2023 by lukee operatorjohnny^, 王 rando 王, Mako and 6 others like this Link to comment
/|/|0T4RD Posted January 10, 2023 Report Share Posted January 10, 2023 Vote and like for more content 😁 Destroyer and lukee like this Link to comment
operatorjohnny^ Posted January 10, 2023 Report Share Posted January 10, 2023 best design by far ive seen from you lukee, Destroyer, Zurph and 1 other like this Link to comment
Zurph Posted January 10, 2023 Report Share Posted January 10, 2023 ngl im impressed lukee and operatorjohnny^ like this Link to comment
/|/|0T4RD Posted January 10, 2023 Report Share Posted January 10, 2023 1 minute ago, operatorjohnny^ said: best design by far ive seen from you yes he is Lawless Team 6 everything he touches is a success Acending likes this Link to comment
zdeat Posted January 10, 2023 Report Share Posted January 10, 2023 Holy +1 this is insane luke lukee and Destroyer like this Link to comment
Junke Posted January 10, 2023 Report Share Posted January 10, 2023 It looks great, where is this located on the map? Destroyer likes this Link to comment
lukee Posted January 10, 2023 Author Report Share Posted January 10, 2023 1 hour ago, Junker said: It looks great, where is this located on the map? Junke likes this Link to comment
Junke Posted January 10, 2023 Report Share Posted January 10, 2023 45 minutes ago, lukee said: looks good operatorjohnny^ and Destroyer like this Link to comment
Vash Posted January 10, 2023 Report Share Posted January 10, 2023 Looks really good! 👍 Solid work @lukee Destroyer and lukee like this Link to comment
lukee Posted January 10, 2023 Author Report Share Posted January 10, 2023 2 hours ago, Junker said: looks good the fact u like it brings me to believe it is too cop sided Vash, Destroyer, 王 rando 王 and 1 other like this Link to comment
Junke Posted January 10, 2023 Report Share Posted January 10, 2023 32 minutes ago, lukee said: the fact u like it brings me to believe it is too cop sided Wont know until its implemented tbh Destroyer and lukee like this Link to comment
Austin M Posted January 11, 2023 Report Share Posted January 11, 2023 With all the extra assets, will this cause frame issues? Or will this cause us to fall through the map, like previous suggestions? Crossfade likes this Link to comment
lukee Posted January 11, 2023 Author Report Share Posted January 11, 2023 (edited) On 1/11/2023 at 2:27 PM, Austin M said: With all the extra assets, will this cause frame issues? Or will this cause us to fall through the map, like previous suggestions? Shutup retard Edited January 14, 2023 by lukee Lucien, 王 rando 王 and /|/|0T4RD like this Link to comment
Austin M Posted January 11, 2023 Report Share Posted January 11, 2023 1 minute ago, lukee said: Shutup retard Its a genuine question/concern. Calm down pal. Crossfade and Polar like this Link to comment
lukee Posted January 11, 2023 Author Report Share Posted January 11, 2023 32 minutes ago, Austin M said: Its a genuine question/concern. Calm down pal. No it’s not, the only past design I’ve made where people “fell through the ground” was the shitty oil rig… not anything else so saying “past suggestions” which refers to multiple cases where that’s happened is just retarded, and your fps will only drop if ur pc is fucking shit so unless ur pc is shit don’t worry about it /|/|0T4RD likes this Link to comment
/|/|0T4RD Posted January 12, 2023 Report Share Posted January 12, 2023 55 minutes ago, lukee said: No it’s not, the only past design I’ve made where people “fell through the ground” was the shitty oil rig… not anything else so saying “past suggestions” which refers to multiple cases where that’s happened is just retarded, and your fps will only drop if ur pc is fucking shit so unless ur pc is shit don’t worry about it well said Luke very articulate and descriptive 👌could not have said it better Link to comment
Don Julio Posted January 12, 2023 Report Share Posted January 12, 2023 Looks clean good job luke lukee likes this Link to comment
Junke Posted January 12, 2023 Report Share Posted January 12, 2023 2 hours ago, lukee said: and your fps will only drop if ur pc is fucking shit so unless ur pc is shit don’t worry about it Sorry @operatorjohnny^ 王 rando 王 and lukee like this Link to comment
Witz Posted January 17, 2023 Report Share Posted January 17, 2023 This design looks amazing, but we won't do terrain adjustments unfortunately Link to comment
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