Whitey Posted April 11, 2016 Report Share Posted April 11, 2016 I am curious on everyone's thoughts about the group cap. I think that while it has helped some of the smaller gangs yes, it has hindered the larger gangs (obviously). Perhaps we can come up with a compromise that helps both. Increase the group cap to 15 on servers 1 and 2. That way we can still keep some of the numbers under the controll. And help the larger gangs that want to fight large cartel fights do so. And the smaller gangs can stay on servers 3 and 4 until they are developed enough and have the numbers for a large fight. @Paratus the last patch has done A LOT for gang life. Let's fix the only other thing holding it back. Bersabee, Feenix, bunni and 3 others like this Link to comment
HotWings Posted April 11, 2016 Report Share Posted April 11, 2016 Just now, Gnashes said: It's not hard to fight with more than 10 people. Use 2 groups, diversify your CZ's, try not to shoot your friends in the head. Played with FSA last night with a group of about 16. Wasn't really hard to not shoot one another, except for Peggerz walking up a fuel tank behind me. Wait... Did you say something about tactics? The group cap is nice. Its very easy to use two groups tbh. Link to comment
Special K Posted April 11, 2016 Report Share Posted April 11, 2016 but i like shooting my friends Link to comment
C h u r c h Posted April 11, 2016 Report Share Posted April 11, 2016 4 minutes ago, Gnashes said: It's not hard to fight with more than 10 people. Use 2 groups, diversify your CZ's, try not to shoot your friends in the head. Played with FSA last night with a group of about 16. Wasn't really hard to not shoot one another, except for Peggerz walking up a fuel tank behind me. But I mean it shouldn't be that way, if we have to use two groups then why don't we just remove the cap? Raising it to 15 isn't that hard. Link to comment
HotWings Posted April 11, 2016 Report Share Posted April 11, 2016 Just now, DankMemes™ said: But I mean it shouldn't be that way, if we have to use two groups then why don't we just remove the cap? Raising it to 15 isn't that hard. Because 2 groups has added risk of possibly engaging a teammate. That was the intent of the cap. Link to comment
The Monopoly Man Posted April 11, 2016 Report Share Posted April 11, 2016 Ah i remember the arma 2 main hive dayz times... the constant "lay down checks"... Jonah, Vash, Crossfade and 1 other like this Link to comment
Whitey Posted April 11, 2016 Author Report Share Posted April 11, 2016 Just now, The Monopoly Man said: Ah i remember the arma 2 main hive dayz times... the constant "lay down checks"... or the good old jump checks of Rust IndianapolisJones, Frizzy, Crossfade and 2 others like this Link to comment
Jonah Posted April 11, 2016 Report Share Posted April 11, 2016 7 minutes ago, The Monopoly Man said: Ah i remember the arma 2 main hive dayz times... the constant "lay down checks"... We would always just have certain outfits together only problem was when the enemy wore the same clothes as us and would get some easy kills, I cant even play Dayz anymore asylum spoiled me with defib's. Link to comment
Jonah Posted April 11, 2016 Report Share Posted April 11, 2016 Also I would enjoy a group cap of 12, we always have that one guy that cant fit in the group. The Monopoly Man and Mike Stmria like this Link to comment
Sheriff Rick Grimes Posted April 11, 2016 Report Share Posted April 11, 2016 It's fine the way it is. Using more than ten people = added risk. Smaller gangs/average players don't need to get curb stomped by big groups more than they already do. Link to comment
Pentax Posted April 11, 2016 Report Share Posted April 11, 2016 (edited) 53 minutes ago, Whitey said: or the good old jump checks of Rust Ogh my .... You reminded me this nightmare. "EVERYONE JUMP NOW! JUMP NOW! JUMP NOW OR DIE!" lol. Edited April 11, 2016 by Pentax Link to comment
Axe Posted April 11, 2016 Report Share Posted April 11, 2016 15 minutes ago, Pentax said: Ogh my .... You reminded me this nightmare. "EVERYONE JUMP NOW! JUMP NOW! JUMP NOW OR DIE!" lol. Imma start doing that shit IG.... 50% prob dont even know how to use vault Link to comment
JIMBO Posted April 11, 2016 Report Share Posted April 11, 2016 "Increase the group cap to 15" It could do with some increasing (12?) but I think 15 is a bit too much, 10v10 is more than enough to attack/defend current locations with Link to comment
Killswitch Posted April 12, 2016 Report Share Posted April 12, 2016 Needed? No While it can be nice to have hexes on everyone that is online, I guess it is just the risk vs. reward system in play there. Risk = Get killed by your own gang mates Reward = More numbers in the fight I would like to see 12-15, but I understand why it was removed and that is why I really don't care if it ever gets changed. It makes it a lot more interesting when your own teammates are not hexed, makes you have to be more aware. Trust me, I had a bad night the other day and killed 3 of my gang mates and 0 of Insanity. I was triggered HotWings and Feenix like this Link to comment
DreamC Posted April 12, 2016 Report Share Posted April 12, 2016 I mean if you already have a tenth of the server in your group, shouldn't there be some drawback when you want to fight with more. It's really manageable at all but an unorganized cartel fight too Link to comment
Big Fred Posted April 12, 2016 Report Share Posted April 12, 2016 Remove group symbols all together. Start using uniform clothes, like in real life. It's just not realistic having a big hexagon following your mates wherever they go.../Troll out Link to comment
Haych Posted April 12, 2016 Report Share Posted April 12, 2016 It's fine as it is now. I would only argue for group cap to be increased to 12 if the police force was active enough. Link to comment
FozzyBear Posted April 12, 2016 Report Share Posted April 12, 2016 Back in the days i found 8 man Xbox Live parties already annoying. In ArmA 3 groups of 10 is pretty much the same but then with better comms however it still annoys me. Link to comment
FozzyBear Posted April 12, 2016 Report Share Posted April 12, 2016 5 hours ago, Big Fred said: Remove group symbols all together. Start using uniform clothes, like in real life. It's just not realistic having a big hexagon following your mates wherever they go.../Troll out Just like Rust. Link to comment
Big Fred Posted April 12, 2016 Report Share Posted April 12, 2016 9 minutes ago, FozzyBear said: Just like Rust. In Rust we Trust. Link to comment
HotWings Posted April 12, 2016 Report Share Posted April 12, 2016 12 hours ago, Killswitch said: Needed? No While it can be nice to have hexes on everyone that is online, I guess it is just the risk vs. reward system in play there. Risk = Get killed by your own gang mates Reward = More numbers in the fight I would like to see 12-15, but I understand why it was removed and that is why I really don't care if it ever gets changed. It makes it a lot more interesting when your own teammates are not hexed, makes you have to be more aware. Trust me, I had a bad night the other day and killed 3 of my gang mates and 0 of Insanity. I was triggered The real MVP Link to comment
BrutaL Posted April 12, 2016 Report Share Posted April 12, 2016 13 hours ago, Killswitch said: Needed? No While it can be nice to have hexes on everyone that is online, I guess it is just the risk vs. reward system in play there. Risk = Get killed by your own gang mates Reward = More numbers in the fight I would like to see 12-15, but I understand why it was removed and that is why I really don't care if it ever gets changed. It makes it a lot more interesting when your own teammates are not hexed, makes you have to be more aware. Trust me, I had a bad night the other day and killed 3 of my gang mates and 0 of Insanity. I was triggered indeed Link to comment
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