Sneaky Posted October 7, 2016 Report Share Posted October 7, 2016 Hey I want to gather some good ideas for the drug slot in this thread so i can spam the ever living chicken nuggets out of @Paratus to get this slot up and running. This is a serious thread and as such I will remove anything that I deem to be off topic or not pertinent to this discussion. - Definitely need to find a use for dogs in Arma 3. I suggest allowing drug slot officers to have a k9 in the vehicle that can be scripted to spawn in and run to a target vehicle to perform an "air sniff". Air sniff would be useful when there is no probable cause to search a vehicle or occupants. Air sniff provides a %chance% that illegal drugs/guns are detected. - Drug officers could interrogate the drug dealers/processors with a %chance% of finding out who was the last person processing/selling. - Drug officers could have a chance to get other officers more rewards for drug busts? Just random stuff to start out the idea process. I'd love to find use for the drug slot and hopefully everyone can come up with some suggestions. This is a chance for rebels to try and come up with ideas that may be a cool experience for them to interact with as well. Thanks for your time. EDIT: So before I reply 100 times to the same thing: - The chance of a dog detecting illegal contraband and the chance of a drug dealer/processor giving out information would stay way below 100% to keep it interesting for all factions. - Drug officers being able to get a larger reward for seizing at the HQ gives the other factions a chance to get their stuff back. If cops want the extra money then there is a risk of the civs capturing back their product. Crossfade, The Orphan, AyoItsThalia and 14 others like this Link to comment
Mr. Slick Posted October 7, 2016 Report Share Posted October 7, 2016 (edited) This is really good @Paratus. +1 Edited October 7, 2016 by Mr.Slick Link to comment
dat_iceman Posted October 7, 2016 Report Share Posted October 7, 2016 (edited) Limit to SGT or above. Or this will be abused by every constable on roads near drug areas. Edited October 7, 2016 by dat_iceman Phil. likes this Link to comment
MR. COW Posted October 7, 2016 Report Share Posted October 7, 2016 -So for the k9 we could add 1 more branch in the cop prestige tree. Get a trained dog perk that will make the k9 to have a bigger chance to detect drugs or a better snitches so you would get more pings from fields and dealers. -You could add so drug slot would give you more money from seized drugs and other stuff like that. Link to comment
MR. COW Posted October 7, 2016 Report Share Posted October 7, 2016 1 minute ago, dat_iceman said: Limit to SGT or above. Or this will be abused by every constable on roads near drug areas. Only corporal+ can get special slots Link to comment
Tyler Posted October 7, 2016 Report Share Posted October 7, 2016 For the sniff could code into the Prestige that that % goes up with each prestige talent unlocked so say a 1-4 a 5% 10% 15% and 20% chance it is detected. Also possibly have some new vehicle skins to tip people off a bit better so maybe instead of on the Hatch Sport it says Highway unit and black and white could be like Green and Yellow with a K-9 mark on the back and APD Drug Unit on the sides or something. You know add variety that comes with the slot. Lex Tempest, dat_iceman, Mike Stmria and 2 others like this Link to comment
Tyler Posted October 7, 2016 Report Share Posted October 7, 2016 3 minutes ago, dat_iceman said: Limit to SGT or above. Or this will be abused by every constable on roads near drug areas. It would be a Precincted slot which would be usable by Cpl+ Link to comment
dat_iceman Posted October 7, 2016 Report Share Posted October 7, 2016 1 minute ago, MR. COW said: -So for the k9 we could add 1 more branch in the cop prestige tree. Get a trained dog perk that will make the k9 to have a bigger chance to detect drugs or a better snitches so you would get more pings from fields and dealers. -You could add so drug slot would give you more money from seized drugs and other stuff like that. Not a bad idea. Maybe add a honor system. As cops bust civs at fields/processors , they gain honor. Not group related but searching officer specific. Which in turn will maybe unlock a DEA slot in the tree? Then given a dog? I dunno. Miles likes this Link to comment
MR. COW Posted October 7, 2016 Report Share Posted October 7, 2016 Just now, Tyler said: For the sniff could code into the Prestige that that % goes up with each prestige talent unlocked so say a 1-4 a 5% 10% 15% and 20% chance it is detected. Also possibly have some new vehicle skins to tip people off a bit better so maybe instead of on the Hatch Sport it says Highway unit and black and white could be like Green and Yellow with a K-9 mark on the back and APD Drug Unit on the sides or something. You know add variety that comes with the slot. New DEA vest as well kappa? Miles likes this Link to comment
Sneaky Posted October 7, 2016 Author Report Share Posted October 7, 2016 Just now, MR. COW said: -So for the k9 we could add 1 more branch in the cop prestige tree. Get a trained dog perk that will make the k9 to have a bigger chance to detect drugs or a better snitches so you would get more pings from fields and dealers. -You could add so drug slot would give you more money from seized drugs and other stuff like that. Well the ones with %chance% would obviously be in the prestige tree as tiers. You could rank it up through experience with your dog and get a better chance of detecting something. To keep it fun for everyone you keep the detect rate fairly low so the dog isn't 100% finding illegal stuff on every sniff. I mention cops earning more when the drug officers comes to seize the items. If this is to happen then i suggest officers make a little less on normal drug busts (similar to how profiteer grants more per seize but not 100% of the seize) Tyler likes this Link to comment
Sneaky Posted October 7, 2016 Author Report Share Posted October 7, 2016 1 minute ago, Tyler said: For the sniff could code into the Prestige that that % goes up with each prestige talent unlocked so say a 1-4 a 5% 10% 15% and 20% chance it is detected. Also possibly have some new vehicle skins to tip people off a bit better so maybe instead of on the Hatch Sport it says Highway unit and black and white could be like Green and Yellow with a K-9 mark on the back and APD Drug Unit on the sides or something. You know add variety that comes with the slot. Yes that is why I have %chance% there, the prestige tree would allow you to unlock better detect rates as you level up (but still stay way below a 100% detect rate because that would be no fun) Link to comment
Tyler Posted October 7, 2016 Report Share Posted October 7, 2016 Just now, dat_iceman said: Not a bad idea. Maybe add a honor system. As cops bust civs at fields/processors , they gain honor. Not group related but searching officer specific. Which in turn will maybe unlock a DEA slot in the tree? Then given a dog? I dunno. Once again already implemented in the Precincted slots Link to comment
KevinOB Posted October 7, 2016 Report Share Posted October 7, 2016 Great ideas. Inb4 dog spawning blows up cop car. Tyler likes this Link to comment
MR. COW Posted October 7, 2016 Report Share Posted October 7, 2016 Just now, Sneaky said: Well the ones with %chance% would obviously be in the prestige tree as tiers. You could rank it up through experience with your dog and get a better chance of detecting something. To keep it fun for everyone you keep the detect rate fairly low so the dog isn't 100% finding illegal stuff on every sniff. I mention cops earning more when the drug officers comes to seize the items. If this is to happen then i suggest officers make a little less on normal drug busts (similar to how profiteer grants more per seize but not 100% of the seize) Or maybe make the normal cops only to find a % of the drugs in a vehicle. Link to comment
Tyler Posted October 7, 2016 Report Share Posted October 7, 2016 1 minute ago, MR. COW said: New DEA vest as well kappa? Vests can't be reskinned without mods unfortunately :/ Link to comment
Sneaky Posted October 7, 2016 Author Report Share Posted October 7, 2016 Just now, MR. COW said: Or maybe make the normal cops only to find a % of the drugs in a vehicle. Well you want cops to be able to make a good bust but maybe they can only seize a % of it because of their basic training. A drug officer could seize X% more due to more specialized training. It would be beneficial for cops to hold a vehicle in hq for the drug officer to come seize it. (thus giving rebels a chance to also come retrieve their drugs.) Tyler likes this Link to comment
MR. COW Posted October 7, 2016 Report Share Posted October 7, 2016 1 minute ago, Tyler said: Vests can't be reskinned without mods unfortunately :/ What about a uniform? Heidelberg and Tyler like this Link to comment
dat_iceman Posted October 7, 2016 Report Share Posted October 7, 2016 1 minute ago, MR. COW said: Or maybe make the normal cops only to find a % of the drugs in a vehicle. Either way. Unless it's a big haul, not many will pay their ticket. Most cops will impound and take the civ to the HQ Link to comment
dat_iceman Posted October 7, 2016 Report Share Posted October 7, 2016 4 minutes ago, Tyler said: Once again already implemented in the Precincted slots I'm a n00b. I'm out Link to comment
Sheriff Rick Grimes Posted October 7, 2016 Report Share Posted October 7, 2016 The drug sniffing dogs could be a good feature. A lower chance though, like 30% Personally I think processors should be left alone because they are NPCs and they just stand there. My idea and it will probably seem overpowered but it would be that if a drug slot officer captures someone and searches drugs and the player does have drugs, he then has the option to interrogate the suspect which has like a 70% chance of success. If interrogated successfully, he ( And only the officer ) can see everyone that's in the suspects group and if they are within 1km, they will have a real time tracker which shows their location on the map. Brady23 likes this Link to comment
Budbringer Posted October 7, 2016 Report Share Posted October 7, 2016 I thought either Bamf or Trilligy had the drug system written up last summer Link to comment
Sneaky Posted October 7, 2016 Author Report Share Posted October 7, 2016 Just now, Budbringer said: I thought either Bamf or Trilligy had the drug system written up last summer Well it isn't implemented and the slots are just sitting there sad. =( Olivia likes this Link to comment
Anthony Carter Posted October 7, 2016 Report Share Posted October 7, 2016 1 minute ago, Sneaky said: Well it isn't implemented and the slots are just sitting there sad. =( I like your K9 unit +1 Sneaky likes this Link to comment
Ren Zero Posted October 7, 2016 Report Share Posted October 7, 2016 -1, if this gets implemented I will cry because that means there's more things I'm missing out on. Spoiler Sneaky likes this Link to comment
Sneaky Posted October 7, 2016 Author Report Share Posted October 7, 2016 4 minutes ago, Sheriff Rick Grimes said: The drug sniffing dogs could be a good feature. A lower chance though, like 30% Personally I think processors should be left alone because they are NPCs and they just stand there. My idea and it will probably seem overpowered but it would be that if a drug slot officer captures someone and searches drugs and the player does have drugs, he then has the option to interrogate the suspect which has like a 70% chance of success. If interrogated successfully, he ( And only the officer ) can see everyone that's in the suspects group and if they are within 1km, they will have a real time tracker which shows their location on the map. I think that would be very strong and hard to explain within RP as well. To go along with that, I also believe that it branches out from the scope of the drug slot because his group may not be doing anything illegal. It feels too ESPish and I personally dont think civilians would have fun interacting with it. Obviously there would be a lower %cap on the dog and NPC feature to make it fun and fair for everyone. Frizzy likes this Link to comment
Sheriff Rick Grimes Posted October 7, 2016 Report Share Posted October 7, 2016 I just want a useful drug slot for police Link to comment
speed Posted October 7, 2016 Report Share Posted October 7, 2016 Drug dogs will most likely never happen. I'm working (albeit slowly due to my schedule) on some changes that will open up some opportunities for the drug slot, if Bamf and Paratus decide they like them. Frizzy likes this Link to comment
Sneaky Posted October 7, 2016 Author Report Share Posted October 7, 2016 Just now, speed said: Drug dogs will most likely never happen. I'm working (albeit slowly due to my schedule) on some changes that will open up some opportunities for the drug slot, if Bamf and Paratus decide they like them. Is it hard to control them via script or something? Link to comment
Sneaky Posted October 7, 2016 Author Report Share Posted October 7, 2016 5 minutes ago, Sheriff Rick Grimes said: I just want a useful drug slot for police Yeah I felt bad crushing your idea dreams but then speed comes in here and RIP the k9 dream now. =( Sheriff Rick Grimes likes this Link to comment
speed Posted October 7, 2016 Report Share Posted October 7, 2016 1 minute ago, Sneaky said: Is it hard to control them via script or something? Not necessarily. But AI have always created issues on the server. Link to comment
Sneaky Posted October 7, 2016 Author Report Share Posted October 7, 2016 12 minutes ago, speed said: Not necessarily. But AI have always created issues on the server. WAY TO KILL THE HYPE SPEED. =(((( Link to comment
Sneaky Posted October 7, 2016 Author Report Share Posted October 7, 2016 Maybe instead of a k9 it can TP a cadet to you and the cadet can sniff the car for drugs? |Cam|, MR. COW, Anthony Carter and 3 others like this Link to comment
Anthony Carter Posted October 7, 2016 Report Share Posted October 7, 2016 No. Captains! Link to comment
Sneaky Posted October 7, 2016 Author Report Share Posted October 7, 2016 5 minutes ago, Redbull said: No. Captains! You'd have to find one logged into a server first. Budbringer and Anthony Carter like this Link to comment
Anthony Carter Posted October 7, 2016 Report Share Posted October 7, 2016 (edited) 3 minutes ago, Sneaky said: You'd have to find one logged into a server first. Hub / JB / Leady : "Sneaky.. Please link me your application, disrespecting your chain of command". Edited October 7, 2016 by Redbull Link to comment
Sneaky Posted October 7, 2016 Author Report Share Posted October 7, 2016 Just now, Redbull said: Hub / JB / Leady : "Sneaky.. Please link me your application, disrespecting your chain of command". Pffft Link to comment
Ray. Posted October 8, 2016 Report Share Posted October 8, 2016 I'm pretty sure there was a thermal vision optic in Arma 2 is something similiar here in Arma 3? I mean if yes, there should be an option for DEA to add thermal vision to their equipment, so they can check those drug fields from the distance and call for backup? dat_iceman likes this Link to comment
RomanRunsCA Posted October 8, 2016 Report Share Posted October 8, 2016 7 minutes ago, RayPerson said: I'm pretty sure there was a thermal vision optic in Arma 2 is something similiar here in Arma 3? I mean if yes, there should be an option for DEA to add thermal vision to their equipment, so they can check those drug fields from the distance and call for backup? dat_iceman likes this Link to comment
Ray. Posted October 8, 2016 Report Share Posted October 8, 2016 do you have something to say sir instead of this smart picture? Link to comment
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