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DarkKnight

APD Captain
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About DarkKnight

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    APD Captain

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  1. I have never done anything that Irish mentioned. I play to have fun and I want others around me to have fun. The only time I break the rules is when someone truly deserves it. Captains have always been able to bend the rules. It has been appart of the rank since day one. It's what separates the Captains from the Lieutenants. We are trusted to make these calls and to not take them to far. If it does go to far then a report should be made. The past has shown that Captains are not untouchable. I understand that being on the other end is frustrating. I have been on civ plenty of times with a different name and have been bitch slapped by a Captain. I just feel this post was made due to the actions of one or two people and not the majority of the whitelisted Captains. I play with Samp and Codie quite a bit and I never see them doing anything that would be damaging to the community. We all care about the servers very much and try our best to make the experience better. We have never stabbed anyone in the back for the simple reason of "we can do whatever we want."
  2. There are only 3 active people plus a few retired Captains on the APD that can use the bipod. To give every rebel a bipod just because the Captains have access to it doesn't make any sense. To be honest this isn't even a change. The Captains have had access to the bipod ever since the MXSW was added. That was months ago and no one cared about it then. The only reason it was added to the buy shop was because the devs added a script to remove the bipod off of weapons since the Spar16s was added. There will always be in game items that only one faction will have access to. Rebels have plenty of toys to give the cops hell.
  3. Effective Immediately Illegal weapons Rebels now have access to the ADR-97 (P90), Type 115, and the Katiba GL. All of these weapon are illegal and must be seized. Parole Parole has been removed. We felt that parole has eliminated the need to role play. Officers have been handing it out way to easy. Civilians can either explain their charges or pay a ticket. Hopefully this will increase role play and give us more memorable interactions. If there are any questions or concerns, feel free to contact a Captain.
  4. Effective Immediately Spawning Vehicles at Civilian Garages No officer shall leave their vehicle unattended at any vehicle spawn point with the intention of blocking a civilian from spawning their vehicle. Therisa (Donor Town) Policy Change We have removed fugitive pings as a form of probable cause to enter Therisa. To gain probable cause to enter Therisa, you must gain one of the following forms of probable cause: 911 ping Warrant tracking APB tracking Parole violator Active pursuit Just a reminder that no officer should remain in the town for an extended period of time. Do what you need to do and get out of the town. If there are any questions or concerns, feel free to contact a Captain.
  5. You gave a DS member a speed bomb. What did you think was going to happen??
  6. If there are 10 cops pushing you at a cartel raid and they keep coming back file an IAD report. If there are 8 or more officers attending the raid there is a one life rule. We are very harsh on the officers who do not follow the cartel raiding procedure correctly.
  7. One reason I enjoy the cartel raids is that the APD gets to fight when they want to fight and the rebels have to deal with it. For years now the APD has had to stop what they are doing and show up to the bank, fed, or prison whenever the rebels want to fight. That can get boring for the APD after a while. Nothing is more fun than to push the bank with 7 rebels on the roof over and over. The Cartel fight is a lot more dynamic and fun for both sides. The APD uses lethals 95% of the time so hardly anyone is going to jail. Most of the time the APD gets wiped so anyone restrained can be saved by their gang mates. I have heard the same people say they love it and they hate it. The only time they want it removed is when they lose to the cops. When they win they taunt us to get us to go back to continue the slaughter. I'm all for gang life coming back but sometimes I think people forget that this is a cops vs robbers RP server. There shouldn't be a place on the map where cops can't ever go. I pay my respects to you @tryhardsqueaker because you are the only one who has contacted the Captians with your concerns and gave us constructive ways to improve it. After that we talked about it and made a couple of changes. Those changes might not have been exactly what you asked for but change still happened. The recent policy update was made to help space out the raids and give a one life rule for a bigger group of cops. If raids continue to happen to often then we will make more changes. We just need time to see if the recent changes are enough. I encourage anyone with good ideas on the subject to message the Captains on the forums or message me on teamspeak.
  8. +1 on both of these!!
  9. @Clockwerk Congratulations! Looking forward to working with you.
  10. That's what I was thinking lol. I think Mitch is trying to hint at something here.
  11. That was a kiss from the Arma gods. Congrats on not exploding when you should of lol.
  12. I've wanted cheaper load outs for rebels for a long time. Spending 35K+ for a good load out is to much in my opinion.
  13. Sorry bud. You peaked another cop and I couldn't resist . That was a fun fed though. You guys were smacking us around. It really sucks that it got all laggy at the end. I miss the tough/chaotic feds. Keep them coming. How many gold bars did you guys get?
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