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Ron Johnson

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  1. Ron Johnson liked a post in a topic by Gen. Henry Arnold in Change Log 8.4.1   
    Update will come into effect after normal server restart.

    Added:
    Added Tactical Pings. Look at anything and press Shift+T to create a marker on map visible only to group members. 15 second cooldown. Added seized illegal virtual items to the Evidence Lockup HEMTT. Added virtual inventory loot to Rebel Air Drop. Added binoculars to the default cop and UC loadouts. Added bipod to Captain APD shop. Added a cut to the Wong Triad Cartel when processing and selling alcohols. Added a cut to the Arms Dealer Cartel when crafting at the Black Market Production. Added Tanoa APD Jeep for Constable+. Added scopes to spawn with weapons in Air Drops. Added a safety parachute to sling-loaded cargo above 75m (Need Airborne Talent). Changed:
    Optimised the Federal Reserve. Bar gates will now initialise locked and will require boltcutting. Increased spawn rate of gold bars, and increased their price by 10k. Added back spike strips to locked bar gates (and made the effect area smaller). Added a new charge called Federal Reserve Robbery.  Domes and safes will re-lock properly when the robbery has ended.  Domes and safes will not lock until players move out of them to prevent getting stuck. Reduced RPG damage to all heavy ground/air vehicles. RPG will disable vehicle instead of blowing it up on first hit. Increased air drop spawn rate from capturing cartels. Increased air drop loot amount. Disabled sling-loading of the airdrop crate. Increased base prices of all scotch that is not fully aged. Added barley to list of illegal items. Can now be seized by the APD. Moved one of the Black Market Productions to the east part of the island. Selling at Black Market Production now gives cash on hand. Enabled group names to show under player names, similar to gang names. Increased duct tape spawn rate in prison. Enabled ability to start a prison break right after restart. Re-enabled some housing properties located at the removed Pyrgos Cocaine Field. Changed deerstand shutters to behave the same for all clients. Increased the size of medic requests to make them easier to spot. Tweaked APD prowler texture. Fixed:
    Fixed cops not being charged for re-gearing with throwables. Fixed scopes and attachments disappearing when disarmed. Removed:
    Removed ATMs from Black Market Production. Removed 5.56 and 9mm guns from Evidence Lockup loot table. Removed unused Oil Cartel objects from salt flats. Removed unused vote signs at Federal Reserve. Temporarily disabled ability to move gang house due to related issue. Hotfix #1:
    Fixed cops not being charged for re-gearing. Fixed player tags not showing correctly in vehicles. Adjusted federal reserve gold spawns and related talents. Added sling load safety parachute to all factions. Replaced MX with MXM in Rebel Air Drop. Hotfix #2:
    Fixed split cop pay not paying the original player. Fixed group names showing on NPCs. Tweaked Tactical Pings to auto delete after 5 minutes. Tweaked RPG damage for different vehicle types. Fixed exploit with chopping trees. Fixed bug with multiple Federal Reserve Robbery charges. Increased time before Rebel Airdrop disappears.
  2. Ron Johnson liked a post in a topic by Big Fred in Will I lose my houses? Suggestions?   
    lo, putting exams above video games... dude. like what are you thinking?
  3. • B A R K I N • liked a post in a topic by Ron Johnson in Drunk Squad in a Nutshell   
    This is a throwback to 2017 when 420x (Ratz) were still in Drunk Squad. Let me know what you guys think of it, trying out some new editing styles and what not.
  4. Ron Johnson liked a post in a topic by Maaqs in Drunk Squad in a Nutshell   
    That poor guy on the quad bike
  5. googoo liked a post in a topic by Ron Johnson in Drunk Squad in a Nutshell   
    @Mason @Luke SwagWalker @googoo @Voni @huskymatt @DS_Billy @Maaqs @NotSoNutty @Barley @Coonigan
  6. huskymatt liked a post in a topic by Ron Johnson in Drunk Squad in a Nutshell   
    This is a throwback to 2017 when 420x (Ratz) were still in Drunk Squad. Let me know what you guys think of it, trying out some new editing styles and what not.
  7. Mason liked a post in a topic by Ron Johnson in Drunk Squad in a Nutshell   
    @Mason @Luke SwagWalker @googoo @Voni @huskymatt @DS_Billy @Maaqs @NotSoNutty @Barley @Coonigan
  8. Voni liked a post in a topic by Ron Johnson in Drunk Squad in a Nutshell   
    This is a throwback to 2017 when 420x (Ratz) were still in Drunk Squad. Let me know what you guys think of it, trying out some new editing styles and what not.
  9. Ron Johnson liked a post in a topic by •ÐŠ• Randy in Drunk Squad in a Nutshell   
    hmm, 100k orca vs $765,277 in damages to a government installation? id say we won right there.
  10. Chr1s liked a post in a topic by Ron Johnson in Drunk Squad in a Nutshell   
    This is a throwback to 2017 when 420x (Ratz) were still in Drunk Squad. Let me know what you guys think of it, trying out some new editing styles and what not.
  11. DankBud liked a post in a topic by Ron Johnson in Drunk Squad in a Nutshell   
    This is a throwback to 2017 when 420x (Ratz) were still in Drunk Squad. Let me know what you guys think of it, trying out some new editing styles and what not.
  12. googoo liked a post in a topic by Ron Johnson in Drunk Squad in a Nutshell   
    This is a throwback to 2017 when 420x (Ratz) were still in Drunk Squad. Let me know what you guys think of it, trying out some new editing styles and what not.
  13. Mason liked a post in a topic by Ron Johnson in Drunk Squad in a Nutshell   
    This is a throwback to 2017 when 420x (Ratz) were still in Drunk Squad. Let me know what you guys think of it, trying out some new editing styles and what not.
  14. sealooter liked a post in a topic by Ron Johnson in Drunk Squad in a Nutshell   
    @Mason @Luke SwagWalker @googoo @Voni @huskymatt @DS_Billy @Maaqs @NotSoNutty @Barley @Coonigan
  15. •ÐŠ• Randy liked a post in a topic by Ron Johnson in Drunk Squad in a Nutshell   
    This is a throwback to 2017 when 420x (Ratz) were still in Drunk Squad. Let me know what you guys think of it, trying out some new editing styles and what not.
  16. Ron Johnson liked a post in a topic by Samperino in New official DLC coming May 23rd.   
    Agreed. The last piece of shite though was a community DLC (mod). This is going to be an official DLC which means it can be implemented into Asylum, possibly.
    Very excited.
    Although, I was hoping for bicycles on Asylum!
  17. Bherky liked a post in a topic by Ron Johnson in Changes in Asylum   
  18. Ron Johnson liked a post in a topic by BaDaBiNg_10-8 in Changes in Asylum   
    Thanks guys, I appreciate the kind words. This was a hard decision for me but truth be told I just don’t have time for video games or Asylum anymore. It would not be fair to the staff or the community to be an AFK owner.
    I will never forget the great times, friends, and laughs I’ve had since joining this community in 2014. This community was my second home for many years, but all good things must come to an end. I salute you all and I wish you all the very best in your life endeavors. 
    o7
  19. Big Fred liked a post in a topic by Ron Johnson in remove server 2 and 3   
    I highly doubt you would want to play on an unstable server.
  20. Good Lub liked a post in a topic by Ron Johnson in Yusheng's funny tage   
    DeSt please just stop. You’ve embarrassed yourself enough don’t you think?
  21. Maaqs liked a post in a topic by Ron Johnson in Yusheng's funny tage   
    DeSt please just stop. You’ve embarrassed yourself enough don’t you think?
  22. Ron Johnson liked a post in a topic by Mason in Change Log 8.4.1   
    There is no risk in black market. You gather the materials and when you sell the money goes right in your bank. Even if cops or civs show up, you just sell as fast as you can and if they kill you, you lose nothing but the truck. Now you have to have gear on you to defend yourself and get to an ATM. It was broken and we both know it. I too ran guns. It was free money. 
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