Yeah, we had no clue all of that was going on behind the scenes.
From our perspective, I think the biggest issue we had as rebels was the sheer amount of vehicles spawned in the compound blocking every pathway. It was nearly impossible to get a foot in the door.
I tested the ifrit ramp and was instantly shot out. I tried two orca drops on the roof of the brick building only to be riddled with bullets from every angle. We nade spammed every spot we could get one over the wall at. There was a point we were almost waiting for the prisoner to get moved, and it just never happened. I guess that explains it.
Was fun playing with people we would regularly never play with on rebel though, so I would call it an overall success as far as bringing the server together as a whole even if briefly. I.e., I was called trash in TeamSpeak instead of side chat, which was oddly satisfying.