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Posts posted by Fitz
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22 hours ago, Farmer Steve said:
Can we scratch the whole prestige system idea? It's never worked and it never will. Nobody likes this gay shit and it's been attempted by the same dev like three or four times, how many more times does he need to do it til he realizes that he's a fucking idiot
Yes
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15 hours ago, Kawaii said:
It just makes no sense. We have community meeting -> we don't want prestige but because of the feedback of 'some folks' we roll forward with a random non supported idea -> after talking it through with these (same?) folks, we are completely rolling back this idea? There is 0 feeling of continuity or control over this project at the moment and no amount of you getting up on the whipping post to accept abuse from us will change that. Though I disagree with your direction so far I have genuinely felt empathy to the fact that you are facing a lot of criticism and toxic feedback but you are doing it to yourself.
In the meeting we spoke at length about the lack of clarity behind the new ownership groups leadership (i.e keeping the community in the dark, keeping your Admins and Community Managers in the dark, etc). I believe at one point you admitted that you guys were 'retarded' and need to be better. It has been a few weeks now and not a single person from staff to player feels that anything has changed on this front. It is still you, out here on the whipping post, bearing the cross of bad decision after bad decision being made collectively from a trio of owners (supposedly, as they say nothing we cannot know who is behind what). The amount of people sympathetic to your situation is swiftly dwindling and I am not sure anyone can give you anymore advice than what the community has already given you. Again, in your own words, stop being retarded.
Dude I sit here and listen to everything that people say, what in your opinion is ignoring the community by deciding to move past a previous ownership decision in favor of what the community wants?
All of the things I’m adding are from suggestions that got good feedback or came from the poll on what people wanted to add.
I don’t need anyone’s sympathy I need your ideas, because when 50 people scream at me a day to turn it off and the other 50 just tell me I’m ignoring the community, I look back at the poll and what we got out of the meeting and I’m still told I’m ignoring people.
If you have ideas can you put them somewhere people can see so they can provide feedback?
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4 hours ago, Farmer Steve said:
Another shitty idea, server will be dead two weeks after the release of the new update.
After talking it through further with some folks I decided to roll this back in its entirety, prestige should not have been added back and I would rather make a luxury shop then waste time on an entire new system.
When I patch later this week I’ll have some further updates on the above
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1 hour ago, Kernikov said:
is this just going to be "Asylum Wasteland"?
No- nothing about the actual gameplay of the server. I made a messaging error by trying to implement a roleplay reason for the map becoming more centrally located
57 minutes ago, Knight05 said:So basically dayz with cotton picking.
See my above message
zdeat likes this -
Good Evening Asylum Community,
A few weeks ago we had a community meeting to discuss the best way forward and what we can do to increase the population on our server. We talked through some ideas and then pushed out a community poll to get feedback on them.
After we closed the poll we took some time to look at the data, and to look at a proof of concept for a Malden Life Asylum community. @Iukeand @zdeat did a great job in showing us what an Asylum Malden life could look like, and we’ve been digesting that for a few days whilst getting feedback from a number of people within the community.
The poll data was inconclusive, with the neutral and negative portions outweighing the positive. After reviewing this more closely, weighing other feedback, pros and cons, we have decided that Malden is simply too small, and the terrain does not conform to a life format properly.
While we are not moving forward with a map switch at this time, we have seen how a smaller map has the opportunity to increase interaction and the possibilities for additional content on the server, and we have confidence that we will be able to replicate these same features on a reworked version of Altis.
Taking place on a smaller more streamlined version of Altis , this revamped framework will take into account the data gathered from our poll, focusing on heavier RP opportunities, while also fostering the same combat that has made Asylum popular over the years. This will also be a good opportunity to see how we can continue to edit the Asylum idea in different ways, and potentially provide a roadmap for how we would move to another game in the future, with the release of Arma 4, or other similar titles.
Features to be expected:
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Service based economy missions (Assasination, vehicle delivery, crate pickup)
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Beefed up optional tutorial system with a green zone and increased visibility to the server.
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Personal Distress beacons
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Karaoke
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Boat drug running missions
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Gang house drug shipments
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Admin warning system
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Prestige store with access to elite weapons, attachments, vehicles, and items.
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Border patrol outposts
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City Hall raids
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Reworked Casino,Mental Asylum, Jewelry Emporium maps
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Revitalized urban areas and new spawn points
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Smokes
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More random events including infection containment, and scavenging
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Streamlined map and interactions
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Fixing of all known bugs as of release
These are lofty goals, but with the increasing size of our design team, and the welcoming back of @Gen. Henry Arnold to the development team, our goal is to have a small bug fix and initialization patch out this weekend, and then a larger release mid-late April. As we work through this transparency will be key, and leaks will consistently be posted in our discord.
**Until this release date we will be evaluating the limited opening of S2 domination on the Utes map, an exact schedule will be released once we have decided on a proper balance with our testing server needs.
Best,
Fitz
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57 minutes ago, Gnike said:
I'm not sure if the RV will still be in the new map or not if its chosen, but I had an idea to spice up the RV and Meth for newer or non-gang players.
The RV would function as normal, take your ingredients, process into Cocktail, Process into Crank. You now have a tuck full of crank. So, here's the new part. You take your RV full of volatile crank and have an option to turn it into Crystal Meth. The risk is the entire truck exploding taking out your product, truck, and you with it. Maybe make it a 50/50 shot you succeed or get blown up. It would add a bit of gambling risk, financial incentive, and it would be a small enough quantity that regular processing would still be way more lucrative for groups. I'm no programmer so I'm not sure how hard the coding would be for something like this, but I think people would enjoy it. With a smaller map it would make even more sense to Offer something like this.
My initial thoughts were to allow players to only make crank -> not meth due to the increased risk of the smokestack, crank would then have a price buff to bring it more in-line
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** Poll will close on Friday morning 12:00am EST**
Poll has been locked thank you for your feedback
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Good Morning Asylum! It was great to hear from so many of you last night regarding the community, and where we go from here. Find below a Google form with a few questions regarding what was discussed- please take some time to review this and provide feedback. My goal is to have this data aggregated by Th/F of this week and have an update for the community after that.
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Community meeting in discord, 2/23 @ 7:30PM EST-
https://discord.gg/pyHvtY7d?event=1339582794652979220andyr, 王 Ari Petrou 王, Iuke and 9 others like this -
Look, A lot of times when I jump into a post it gets derailed, I opted not to respond initially in hopes of getting some good feedback on what people think and what their biggest complaints are.
As I will speak about later this week at the community meeting- we have dropped the ball. We underestimated the issues the community was facing and failed to address them, not out of malice or lack of interest, we failed to move with the community as it moved, as has been the case for frankly years. Any goodwill we had as a team has been blown, by a lack of leadership, a rushed and poorly executed wipe and follow through, and again a re-vamp and failed follow through. We consistently have promised and failed to deliver, so what's next?
All we can do at this point is accept responsibility and try and move forwards, how we do that, when we do that, is dependent on us, the staff team, and the community working together to try and gain traction and move ahead. Full transparency we had a full staff meeting this past weekend to discuss how best to move forwards and discuss ways that the ownership team can keep-up with the promises we have made, and what the community is asking for, and needs.
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17 hours ago, Spent Brass said:
Do we have any timeline to look at? I understand this is a side-gig for you guys and you have lives and careers aside from this. While we all think Asylum does need content including the money as described above, MANY peoples MAIN complaint is sheer LACK OF COMMUNICATION. Even if its telling us "we didn't make ends meet so xyz will be delayed for 7 days", we NEED communication.
Will discuss at meeting
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On 2/5/2025 at 11:43 AM, Maaqs said:
I'd like to suggest that the money cap + prestige system be removed. It was removed a long time ago and should have stayed extinct. Both gang members and random people in sidechat who have asked how it works have all come to the same conclusion after I explain it to them: "oh, heeelll nah, that ain't worth it." Feel free to implement whatever 'prestige system' is in the works, but just reword/slight rework it so:
Level 1 - 20mil in bank (ie: 10mil cash + 10mil prestige today)
Level 2 - 30 Mil in bank
etc. etc.Allow players the freedom of choice of staying above certain thresholds or not, it feels awful to hit 'deposit' on an ATM knowing your money went into the void of nothingness. Don't give me the "we're scared of people having too much money" thing because it was decided to combine V2/3 databases. Let players who are grinders feel that dopamine hit as they see the numbers in their bank account go up.
I grinded to Eminent when prestige was still a thing many years ago.
I definitely did not grind/sell tens of millions of dollars (when it wasn't against the rules)
I grinded back to Eminent when 3.0 dropped
I lost 60% of my total cash when 3.0 re-dropped after the revamp, killing any motivation I have/had to really grind moneyThe plan at the moment is to make it such that prestige is used for things: it should have never been a void for money.
Extra house storage and upgrades, vehicles weapons etc.
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On 2/8/2025 at 5:20 AM, Ahm2d said:
So considering that the server pop for the last 7 days at the highest was 39 i think most of people are wondering either is it gonna be the same or you guys have a big move. I want to play the server but everytime i see how many people in the server i just alt f4. We appreciate the work that you have put in the server to make it work but its not working the small updates that changing a little things is clearly not helping the server pop. And considering that you dont have enough devs to make big update so whats next?
IMO just bring back when the pop was better on s1 and s2 when there was 2 different server the pop was actually better than now with 1 server the s1 dom is clearly not working. Bring back s2 with the old scripts and everything and the 2 factions srt and civs. We want the same maps as before and if you have no enough people to work on the maps i will work on it without getting anything from you guys. Maybe this will help the server pop after we saw that you did your best work on s1 but the pop is not looking good.
We've got 11 rounds on this, we are not going to re-open S2 for domination, when S1 pop fell in the spring so did S2, were not a domination server. Suggesting taking people off of S1 is going to help S1, is frankly absurd.
Thanks for your suggestion
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We have reviewed the proposal by the captains and have added this to the roadmap
zdeat, Spent Brass, MarchingBands and 4 others like this -
16 hours ago, Riv6r said:
So we're just gonna forget about the smokes then i'm guessing
Smokes are still a wip, but ideally we’re close
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Just now, damocles119 said:
how many cops needed to start these events now then?
Edited the post, we can adjust as necessary, especially for the mental this was based off the old map
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Obviously only been a few days, but we've been receiving a lot of requests about the return of the Mental Asylum and Jewelry Emporium robberies, we have returned with slightly edited versions of these events, with more coming down the pipe. As always feedback and requests are welcome and what we work off of. We still have a ton of stuff in the works and looking to get those out as we complete each feature.
Mental Asylum Robbery
The mental asylum has returned to the Kore area! Currently 7 cops required.
- Place Demo Charge on front gate missile, be careful there is barely enough time to run away! Event will start once it goes off.
- Prime thermite on front door, after 5 mins it will blow!
- Plug the trojan USB into the 5 mainframe computers and wait for 10 minutes while your virus disables the network
- The tomb will then be located on the map for looting
- Drive over and input the code to escape with the loot
Jewelry Emporium Currently 4 cops required
- To start the event you go to the emporium and place a diamond tip drill on the door to the Emporium
- After 5 minutes you then enter the emporium and use crowbars to break into the crates and gather the trophies
- You then load the trophies in the crane
- After 10 minutes and the trophies are collected you use a plasma cutter to crack the safe to get the last bag of jewels!
- After the loot is loaded in the crane a Qilin Minigun will spawn in for you to drive away with.
- (Seling) You can sell the loot at any Ownable Gas Station to launder your jewels.
@Iuke is finishing up a new Jewelry map, see a sneak-peek below, and along with @zdeat are working on updated features to augment the current mental asylum. Ideally these new maps will be implemented by weeks end. Enjoy the current ones and provide feedback on design so we can update as we go.
GravL, .Shy, 王 Ari Petrou 王 and 15 others like this -
A few more tweaks and bug stuff this week, some bigger features are in the works but we're not going to hold stuff back in favor of big patches anymore. Will try and get a community meeting in the works to discuss what's going on as well. My Discord is always open.
We are currently looking for Support Members to assist our community and new players, if you are interested in helping out Asylum, look-out for a post from our Senior Admin team with the relevant information.
Added:
- Process Truck now gives infamy for processing illegal items
- Mobile HQs now give markers
Changed:
- Prison has been reverted to previous design
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The Indian Casino Northwest of Sofia has re-opened for illegal gambling
- 5 cops online required
- Place a demo-charge on the laptop at the front door to breach the compound -> 5 Minutes
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Once inside you will have 10 minutes to hack the terminals with a Trojan Virus USB on the three actively used casino tables
- Once all the terminals have been infected they will take 10 minutes to disable the security
- Once successful the money will spawn in the subterranean vault.
- .45 caliber and below weapons only, APD spawn with Vermins on SWAT and during the event
- APD will be able to buy one free gun within 5 minutes of the event being secured to offset the first weapon they had to buy
- Payout is scalable to number of cops online
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SRT
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SRT raid timers
25 Mins-> 20 Mins -
SRT cooldown applied when raids are successful
30 mins-> 0 mins - If a rebel gang successfully defends against an SRT Cartel raid, they will be rewarded with instant ownership of the cartel
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SRT raid timers
Fixed:
- Tractors now work at all the cotton/tobacco fields
- Cop UC talents now properly give access to the mohawk
- Process truck now process cotton at all the processors
- Fixed helicopter spawns at national HQ
- Fixed a bug with Dom NPCS on reconnect
- Fixed the markers properly using the new APD HQs
- Hopefully fixed repairing of certain houses
- Fixed an issue with cancelling impounds
- Fixed scientific notation on SRT base.
- A few backend anti-cheat fixes
王 Ari Petrou 王, Samperino, MarchingBands and 11 others like this -
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Having a wongs at Syrta would be an economic disaster, there would be arguably no risk for running scotch, not at this point
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This would be incredibly irritating, therefore likely not
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5 seconds is a long time, in IRL if a cop takes 5 seconds to put cuffs on you youre gonna get tackled by someone else who knows how to do their job.
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A more robust tutorial mode was announced in the roadmap and is in progress
Gamer4LifeHQ likes this
Changelog 25.1.2
in Patch Notes
Posted
Found a bug? Click here to file a bug report!
Got some development ideas? Click here
Foreword:
This is not the first time that I have had to write a foreword on a patch note, over the last several months the general state of the server has decreased significantly, development has been excruciatingly slow, and folks have again lost faith in Asylum staff. Yet again I over promised and under-delivered. As I'm sure most of us have experienced, sometimes life is difficult to predict, and we cannot always spend as much time on things as we'd like. We have been able to make strides on bringing on more help, broaden the load and try and get back on track. Who knows how far we will get, but I am committed to continuing this effort and reviving this community.
In our community meeting update I announced a bold new idea to shrink the map and increase interaction. After some time exploring this idea, and hearing feedback I have decided to take the lessons we learned and the features we liked to into a unique experience with everyone at the table and keep everyone's play styles available. Our goal is still to increase interaction and combat outside of scripted locations, and we have the ability to use the map to our advantage in this regard. Specific ideas will be worked on and brought to the community as we flush out the ideas that we are hearing.
1. The winning gang of domination Saturday afternoon will have the option to choose one of the three deep state Ifrit skins
2. The five players with the top playtime on the server between now and Monday Morning will receive the Cybertruck Ifrit Skin
3. The ten players with the top playtime on Saturday morning will each receive 1000 Asylum gold.
4. The gang with the most cartel captures between patch and Sunday Night will get 6 months of free Asylum Plus
5. I will be TPing around the map and giving out a number of other items as well.
The Event coordinators will be running a number of events as well, they will announce a schedule soon. I will incorporate some of these skins and rewards into these events.
This patch will go live this Friday, 5/2/25 at 5:30pm EST
Added:
Contract Missions
Fixed:
Removed: