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Skete

AFD EMR
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Posts posted by Skete

  1. This is actually a great idea, it adds some spice to the server for both cops and civilians. I don't see how expanding opportunities for both cops and civilians is a bad idea in any way. Sure the specifics in design of the event can be fine tuned by developers, staff, and APD higher ups to ensure balance and purpose. 

    From a rebel perspective, we have control of what happens. We start the events, choose which event, prepare for the event, and so on. Imagine flying around and next thing you know there is a APD convoy shipping valuables to the evidence lockup in which you can attempt to hijack. That alone adds a new approach/perspective to events. 

    Then on the cop side, other than waiting for a fed or driving around in a city this also opens a new door of opportunity moving forward. It allows for the APD to expand and introduce new responsibilites / trainings. For example the expanded utilization of swat, convoy trainings, briefings, etc. all in which tie into the event sponsored by the APD rather than the rebels. 

    Obviously would need fine tuning before implementation but overall great idea definatelly +1. Cool to think about what else could be implemented that really brings some life & excitement to the server for all parties involved. 

    Not to be specific to the event described in this thread of it being a convoy but generally relating to the idea of cop sided events. 

    zdeat, Djmon, Savage. and 1 other like this
  2. @RoguePilot

    Skimancole was a great admin, and in my opinion should still be. To be clear, before reading anything else I will put out there that I do have a friendship with skimancole but I will be completely honest in this post, no bias will be present. 

     

    Skimancole was one of the most active administrators who particpated amongst the average player base. I have a personal perspective on admins especially the ones that role around in a group and spam events, troll in city squares, and always have suicide vests/rpgs ready to go without due care because they are not effected by economy. Admins being able to fight with the average player base that is effected by economy with the use of their uncontained armory is a issue in its-self the way I see it. The game / playstyle is conducted in a way where there is a sense of loss when fight, repurcussions, and so on. 

    I've seen admins constantly abuse their in-game admin, to much greater extents. Simply not understanding how and what they do effects normal players and not so much themselves. If this is the direction the server is taking then it would expected of our higher level staff to employ no-tolerance on all staff members or much higher degree of scrutiny. I can say for fact and others may vouch that all admins or majority have done things in their past that would justify removal or consequences. Which leads me to believe that Skimancole was targetted, hence additionally this was an out of the blue removal.

    Skimancole was not an isolated problem. In terms of productivity, and true respect/care for the community he had it. He was never stuck up, never thought of himself as to good for the average player, never acted as if he was untouchable. As I have played with Skimancole now this is true and continues to happen with members of the playerbase. In my opinion he was the most approachable admin due to his consistent interaction with the community wether it be in game or simply chatting in the teamspeak.

    To dive into his admin usage from my experience I will start with gang fights. In gang fights, we never recieved information that would not or should not be known. Gangmates were never teleported, even in the smallest degree to produce an advantage. He was cautious on the amount of vehicles/armory he contributed to fights knowing that there is a unfavorable advantange if he was to be supplying the economy to us while the other gang we were fighting had to sacrifice their own vehicles/loadouts. 

    To be more specific, a very simple but proving scenerio was one that took place at a cartel event. We were fighting a gang and wiped them from the cartel capture event. The event was over at this point and we were ready to leave. One of our gangmates was dead but ragdolled inside a down wall so nobody could get the revive option on him. We told Ski and instead of simply reviving him he played it by the book, told one of us to stand over his body for 45 seconds, then after that revived him via admin. This is such a simple situation but was treated with due care. 

    I can continue to rant but I've already wrote part of an essay so I will leave it here. Anybody who has played with Ski understands his level of respect/care for the community. Knows he does not wave his admin privileges in the face of others and uses that privilege with respect to the player base/server. Finally, was one of the only ones to take action and step forward in the banning, unbanning, and moderation of "big" bans or "big" names on the server. He cared, and in a situation where your trying to promote a growth in player base, removing a vital member from the equation is not the best step forward. 

    Anyway, thanks for reading. 

    @skimancole

    Djmon, halfdrunkhero, Panda and 8 others like this

  3. In-game name: Reaper

    Timezone: CST 

    Arma 3 Hours (Screenshot required): http://prntscr.com/sr7fnp

    Previous Gangs: ANA, Turtle Hunters, Northbridge, couple others I don't remember

    Anyone in the gang can vouch for you: operatorjohnny
     

  4. When a player gets banned the only message they receive is when they try to join the server and get told what the reason is and the banning admin. 

    The issue comes when a player tries to appeal because you can't really appeal a ban when you don't know exactly why you are banned. Not knowing who reported it, when it was, and all of that makes it almost impossible to actually appeal your ban. Instead of appealing at first you have to send in a ticket simply to find out what exact event got you banned which takes usually a day or two itself, then once the reason is given if given you have to reply and waiting another day or two to find the outcome. 

    The point I am bringing up is have a system that links / notifies the banned player with the video/screenshot or whatever of them breaking the rule and allow for them to actually appeal their ban rather than wait 2 days simply to find out the reason.

  5. 7 hours ago, Cherry said:

    You seem to have forgot about the prowlers, the new construction for bank, the ladders for unreachable, Undercover APD LT+ ranked members have more weapons to choose from in the APD weapon shop. This is just recently. Now for rebels, thanks for letting us switch our gang house because this is so expierence-changing. I am not going to lie, the new quilin and jeep are badass. But that was the first time in awhile rebels got some good content. Also, you say they have unlimited respawns and like that isn't a game changer. Almost everytime we've been caught by cops the situation would have been different if they didn't have unlimited respawns(I AM NOT SAYING IT SHOULDN'T BE A THING). The APD rules aren't hard to follow at all, it's quite simple and all written down. You can't say the recent patch updates aren't buffing the cops.

    +1

  6. 6 hours ago, Papasmurf said:

    Server 2 got shutdown permanently because it was a shithole, Server 3 was the shit but asylum killed it by shutting it down 2/3 of the day. Server 3 comes up sometime around 3:00 PM EST, some days it'll be an hour or even maybe two hours after that. All the OG server 3 gangs went to server 1, and alittle to server 4. Server 1 is most populated so most recommended.

    Your right, S3 was the shit :(

  7. 2 hours ago, Gnashes said:
    3 hours ago, Gnashes said:

    We completely understand the problems Tanoa had. Lack of a Police faction, coupled with overpriced drug commodities, created an environment where everyone held hands and profited greatly. This is not how Life servers are intended to work, nor is it a viable system which can be allowed to continue.

    When we "balanced" (which is incorrect, because Pure Coke was still better than Meth in respect to $/hr as well as ridiculously minimal risk compared to Meth) the server took a hit of approximately 40-50%. It dropped from 50-60 people to 30-40 on a consistent basis. Were we to ever consider bringing Tanoa back, it would be a repeat of Stratis v2; where we properly balance Pure Coke for the lack of risk associated with running drugs on Tanoa, and nobody would play there. 

    This is not a "Strife vs. Tanoa" argument. We were going to take Tanoa down regardless.

     

    It is not in Asylum's best interests financially, or with respect to balance, to bring back Tanoa. As such, the development team currently has no plans to bring Tanoa back.

    If the lack of the police faction was a problem have you ever thought of lowering the requirements to apply? If it was 16 minimum instead of 17 I am almost sure you would see a increase in the police faction. And the player population was always actually reasonable for that map. There was times it hit 100 players and times were there was only 30-50 but still there were times when it dropped and rises. But you guys didn't give it a chance during the summer.  

     

    Ferknight likes this
  8. Tanoa was fun even if you weren't in Imperal or Mongoles. I was only in turtle hunters for 2 weeks and I play on that sever for months in no gang just with 2-4 other buddys and we had a blast. You really did not run into Mongoles or Imperal unless you tried trafficking pure cocaine. Also people complain about Mongoles owning cocaine on that server but people formed gangs to rebel against them and thats the whole point of having gangs own areas and forming rebellions. 

    Boone likes this
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