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Patrick

APD Officer
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  1. 王 rando 王 liked a post in a topic by Patrick in The Member thread!   
    Get off my koolaid fam
  2. Patrick liked a post in a topic by USCCHRIS in Breaking News, WTF Moments & More Fun!   
    1:28 How dare you nail Olivia  @Patrick
  3. Patrick liked a post in a topic by Austin Rogers The Original in Breaking News, WTF Moments & More Fun!   
    Just some clips showing funny moments or times where things didn't turn out as expected. I apologize for some of the bad quality. Some of these are old or reused clips that were originally in 720p.
     
     
  4. Will liked a post in a topic by Patrick in The Member thread!   
    Get off my koolaid fam
  5. Patrick liked a post in a topic by Destrah in APD FAQ/Grey Area   
    If you saw they had it on them then they would still be charged with explosive terrorism. Its just like drugs. Just because person drops or gets rid of the drugs, but you knew they had it they still get charged.
    Edit - I worded that poorly, but in short yes they get charged with explosive terrorism in your example. You know for a fact they had a grenade on them since you saw them shoot the RPG Launcher.
  6. Patrick liked a post in a topic by Seán That Irish Guy in This one time...   
     
    @APD

    Credit to @The Monopoly Man for da vidjeo!
  7. USCCHRIS liked a post in a topic by Patrick in Doodle appreciation topic   
    These are awesome! Kelly can you make a doodle for me? I need a teamspeak icon. Will pay $100k in game money. I want to look fierce while chilling with a cat.
  8. Patrick liked a post in a topic by HotWings in Fed idea   
    So rebels have been wanting a rework of the fed to make it viable again.  I have thought about it for a little while and came up with this (excuse my poorly drawn example :P)  Basically you put the deer stands back at the circles and remove 3 domes.  Leaving the rebels with 2 elevated areas for shooting and only 3 domes to get into.  With the resent patch reducing the drilling times and the ability to have a few elevated sections to fire from I think this could provide more balance.  Obviously we can switch the domes around or deer stand locations.
     
     

     
     
  9. DreamC liked a post in a topic by Patrick in Change log 7.5.5   
    Halloween came early
  10. Squirtle liked a post in a topic by Patrick in Change log 7.5.5   
    Halloween came early
  11. Olivia liked a post in a topic by Patrick in Change log 7.5.5   
    Halloween came early
  12. Patrick liked a post in a topic by bamf in Change log 7.5.4   
    Behind every great drug lord is a group of people moving drugs around, and usually this means pilots to fly the drugs from place to place.  Coming with today's patch the kingpins on Altis and Tanoa are looking for you if you can fly a plane.  Like most drug dealers though, they are not going to just take your word for it that you will deliver the yayo.  Be prepared to put up your own money to ensure you will get the drugs delivered on time.  
    Drug trafficking missions have been added to select airfields around both islands.  When you take a mission, the drug trafficker will provide you a plane to fly to another airfield where you will load the drugs.  Fly back to the original airfield to deliver the drugs and collect your money.  If you feel the heat and can't deliver the drugs on time, fly to another drug deal to land the plane and cancel the mission (but remember failure has a price as well).   Bug fixes and Misc:
    Y inventory may be less explosive on death Script restriction #46 kicks should not happen now during restarts Sfaka Arms Cartel location can spawn vehicles now Both Oil Cartel locations are able to be captured now Also, the way we handle restarts has been modified as a test on several of the servers to see if we can fix the server executable crashes.  We are testing this, but we hope that it will have a positive impact on server stability.  
    Hotfix 1:  
    Fixed syncing. Hotfix 2:  
    Potential fix for a rare data loss issue. Hotfix 3:
    Drug runner missions should now fail properly Vehicles may now be purchased with pre-installed alarms.  They are sold as optional add-ons when purchasing a vehicle, and will remain on the vehicle each time you pull that vehicle from the garage.   Mechanics have been added to civilian car shops to allow you to purchase vehicle upgrades.   The system message that indicates a car is being lockpicked has been removed (use a car alarm).   Blindfolded APD officers will now have their bodycams disabled while they are blindfolded.   The Asylum Exchange has been temporarily disabled Hotfix 4:
    Money received from drug runner missions will now have traces of narcotics on it for a short period (about 5 minutes).  If the APD searches you in that time, then they will seize all the cash you have on hand.   Money received from robbing gas stations will now be seizable (again for about 5 minutes).  If you are searched, the APD will seize all money you have on hand.   Money received from selling drugs to a drug dealer will now have traces of narcotics as well.  Again, if you are searched all your money on hand will be seized.   Money seized from searches will now split across all online officers.   Fixed the garages at all Drug Runner locations so that they properly spawn vehicles.   All Drug Runner locations now have a red circle on the map showing the area that you may be shot without typical RP initiation.   Hotfix 5:
    Y inventory items should clean up as expected now Hotfix 6:
    Red circles placed back on Altis at Drug Runner Tanoa Drug Runner 3 plane spawn repositioned Hotfix 7:
    Hunting should be more reliable now The phone and inventory UIs should update properly when using or dropping items Drug runner planes are no longer equipped with the ability to auto-land Misc. performance enhancements
  13. Patrick liked a post in a topic by Seán That Irish Guy in APD Camping Red Zones   
    The APD can be a not camp toaster in friday around 1st of december christmas egg.
  14. Patrick liked a post in a topic by bamf in Change log 7.5.2   
    This patch will go live on the servers shortly:  
    The APD has finally been equipped with body cameras.  Unfortunately we do not have recording capability yet, so only the dispatcher can watch what the officers are doing. Spawning at a house within 600m of an active cartel capture location has been disabled.  Also, crates in houses 600m from an active cartel location will not spawn in.  When the capture point is not within 600m of a house, then the house will function as normal.   The APD SPAR will now load rubber bullets by default for Constable+ Undercover APD officers with access to Pilot Coveralls will now have the correct skin displayed Revived players with full inventories should now keep their headgear and NVGs Added some additional cover to the new southern Arms Cartel capture point The cartel changes above are to allow us more freedom in where to place cartels going forward.  
  15. Patrick liked a post in a topic by Jaylen Sarrett in What it's like for Cops to deal with Civs   
    unreachable area!!!!!!!!
     
    LOAD LETHALS BOIS!
  16. Patrick liked a post in a topic by Eric916 in What it's like for Cops to deal with Civs   
    Maybe i'll come down maybe I wont  
     
  17. Patrick liked a post in a topic by BioHazard in Worst Memory Leak Ever   

    Wtf? 
  18. Patrick liked a post in a topic by Guest in APD Flash-Bang Shortage   
    I'm on the hunt!!!!
  19. Patrick liked a post in a topic by Paratus in Change Log 7.5.0   
    The following patch is going out on #2 now, and most of these changes are on #1 as well. With just a little more testing it'll be rolled out to 3, 4 and 5. I'm pretty sure it's good to go as it is though, with minor issues.
    7.5.0
    Made some large changes to the way actions load and unload from memory, which should give you a pretty good boost in framerate performance. Headless client is live! You won't see any change as a player aside from severely reduced desync. Changes to the speed cycle of day and night. It's now impossible to talk with voice on side chat. Players will no longer auto-join the police side when connecting. Fixed broken emotes and added a new fear emote state (use #e).  
    Hotfix
    Greatly stabilized headless client so that hard restarts should not be necessary in most cases. Improved the reliability of the scroll/action menu. Fixed a bug which would prevent gang experience from being awarded correctly. APB evades will now contribute towards gang experience; protect your friends!  
    Hotfix 2
    Hardened the last known cause of the headless client going dead. Police should now be able to re-track APB targets in the same manner a bounty hunter can. Weapons will now be discounted properly with ownership of the arms dealer. Magazines will now receive the same discount as is available for weapons. Added garages in hunting zones. Greatly reduced the distance you have to move between tracking while hunting. More than doubled the amount of animals that spawn for each player in hunting zones. Campfires now have fire. Reverted changes to undercover until I have more time to polish it out. Hotfix 3
    Extended the stability of headless client. Fixed the hunting garage on Altis. Added parking meters in congested parts of town. You can now inspect parking meters and add time ($10 per 5 minutes) to the meter. Police are now able to charge Unauthorized Parking to the owner of a vehicle who is parked in an invalid location in an area with parking pters, or whose meter has not been paid.
  20. Patrick liked a post in a topic by Jbdragon in Staff Meeting Summary July 24th   
    Ride a-longs 
    - Will now be entirely done in Team speak (in an interview style) 
    Note: When conducting a RA in the TS Senior Channel please focus on question that would mainly be focused on what the cadet needs to know to be come a good officer. Try and stay away from grey area questions. 
    Tanoa & Altis
    - Before starting a ride a-long ask the cadet if they have had any kind of experience with Altis during their cadet week. They need to have at least some playtime on there during their week as a cadet. Most of the questions you will be asking them is from Altis, so as an example: They need to know what a meth lab is and how to deal with that type of situation. 
    2nd Lieutenants
    - 2nd Lieutenants may now do RA's if the cadet has been waiting more than 2+ hours.
    Sergeants 
    - Have always been mock certified, you can give mock RA's and comment on their applications & even mentioning what areas the cadet needs to work on (Hide post on their app) for their real ride a-long with the Lieutenants. Keep in mind that this could be a good way to show that you're Lieutenant material in the future. 
    Sergeant & Corporal
    - When giving names for Sgt/Corp promotions to the Captain's, Please include their Player ID aka "PID". We have so many officer's that run with a similar names, Its hard to tell if this is the real John or Justin.
     
    * These changes will come into effect on August 1st * 
     
    Thank you for your continued support!
    -The Captains
  21. Patrick liked a post in a topic by Pentax in "Washed out "CAREER COP" Pentax" Weekend Cartel Fun.   
    Who needs fashion when you get a helmet that protects an extra bullet from 5.56 and pilot coveralls which is literally a tank on your body. 
  22. Patrick liked a post in a topic by Dust Runner in "Washed out "CAREER COP" Pentax" Weekend Cartel Fun.   
    Your fashion sense is fucking awful.
  23. Patrick liked a post in a topic by Pentax in "Washed out "CAREER COP" Pentax" Weekend Cartel Fun.   
    After not being in a gang and rebel life in general for a while, I've decided to join Ascension on Tanao. This weekend was super fun at Cartels that reminded me the rebel life I used to enjoy 2 years ago and made some quick montage of it. Shout outs to Primitive for all the fights!
     
     
    P.S. Pilot Coveralls P2WIN 
  24. Patrick liked a post in a topic by [i]CoZi in Change log 7.3.0   
     @bamf Shut up and Take my money!
  25. Patrick liked a post in a topic by bamf in Change log 7.3.0   
    For 7.3 we are introducing a new donation rewards system that will run in parallel with our current system - Loot Crates.  
    Loot crates will provide skins that are custom or that we have previously removed from the game.  These include clothing, backpacks,  and helmets for now.  We will introduce additional items as time goes by, but for now enjoy your free loot crate key.  Crates can be found through actions such as mining, and are purchasable at the home improvement store and market (they can not be sold back to the NPCs however).  Loot crate keys will be purchasable on My Asylum.  
    Once you unlock a skin with the loot crate system, you will be able to purchase that item in game an infinite number of times at the appropriate shop.  The skin is bound to your account, and can not be used by someone who has not unlocked that skin previously.  If you unlock a skin multiple times, you will be able to sell the excess versions of that skin on My Asylum for real world currency.  
    Most loot crate rewards should be available to APD members rank 2 and higher, although please adhere to APD policy when using these items.  

    Other additions and bug fixes for this patch:  
    The rebel outpost will now sell hats Tanoa has had various map tweaks All civilian boat shops on Tanoa will now sell the RHIB The APD should now be able to search players on Tanoa Fixed an issue with the damage handler in relation to cop weapons Fishing should now work again Vehicle spawns at Tanoa air bases should work as intended now The Garage at DP6 on Tanoa is now functional The "Gear Up" function should work for the APD on Tanoa The SPAR 17 is now available for purchase at the rebel outpost Adjusted the vehicle spawns on the Tanoa eastern rebel outpost to accommodate Mohawks Gang wars should now function as expected  
    Hotfix 1:
    Added an Urban Hex Fatigues (CSAT) skin to the game Police dispatchers are now invulnerable to damage while operating the dispatch system The Role Playing Grenade - 7 is now available on Tanoa for the ultra rich Hotfix 2:
    Is it dark in here, or is it just me?  Night time is back.  You should now expect about 30 minutes of moon filled sky each server cycle with day time on either side. 
    Hotfix 3:
    The Bank of Tanoa has a new location.   The prison at Tanoa has received additional fortifications Night time should now pass more quickly Clothing skins are now more reliable The triumphant return of Zeus
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