I agree really only 100% with this point. Hostage situations suck right now. I'd prefer for civs to know cops have a set of guidelines to establish a baseline of RP for both sides. I have several ideas on how to implement a policy that doesn't "Script" role-play as mentioned. I'll prolly bring it up with the captains at some point. If civs dont wanna do it they dont have to, but I'm all about extending an olive branch and if smacked away, not rewarding/punishing appropriately.
- There should be a system where you get a set max amount of points for each offense and it is at the LT+'s discretion whether or not the particular situation or low severity of the act warrants a point reduction. That way people that do not like you do not give you multiple points in order to increase the chances of removal. It's currently very inconsistent and circumstantial.
- Remove disrespecting chain of command/higher up rule, should just be disrespecting a fellow officer. Feel like this is given out to people who don't take bull shit from sergeants+ and refuse to listen to something they find unintelligible. If something isn't specifically in the guidebook that I must do, I'm not going to follow a stupid order. I'm not going to go to another city because "there are too many people" in one.
- Add an anonymous statistic on the amount of points given and what for. This improves clarity between the civilian and police factions.
- More detail needed from IA's. Action taken tells whoever reported an officer almost nothing. Action taken could be "hey don't do that again". And for the trouble we go through to submit an IA and the pain experienced from dealing with that cop we deserve something. They don't have to tell us how many points were given, but a simple "Points given", "Verbal warning given", would help us feel like we didn't completely waste our time making a report. If a cop fucks up or does shady shit, they should be called out for it and held responsible. I'm not sure why it needs to be such a big secret. Also increases accountability for actions and makes sure people are actually receiving the discipline they need.
- The only straight to jail charges should be harassment , impersonating an officer, and escaping jail. Increases role-play and prevents cops from prioritizing money over role-play.
- Retired Captain shouldn't be captain in game. Makes no sense, even retired LTs get perm corporal. Retired Captain should get Sergeant or LT max. They aren't required to know the current guidebook and when they fuck up play the captain card. There are some good retired captains out there, but the ones that fuck up should be demoted a rank. Creates too many problems, plain and simple.
- Kidnapping/Hostage Situations need more set rules. It almost always ends in the kidnapped cop dying. Whether it's from flash banging the house or cops trying to raid. Negotiation attempts need to be a requirement and when a deal has been made between the civilian and officer, it is not to be gone back on. If the civilian attempts to break the deal, then the cops may as well, but people need a guarantee that they aren't going to be shot immediately after freeing an officer. Needs to be a small grace period after the release of hostage.
- Clear lines need to be drawn so that everyone knows when they are being crossed. The only way change is going to happen within the APD is with transparency. Like the issue with the retired captains, it's hard to report someone for breaking the guidebook when their role allows them to do it. This is not directed towards any specific captain, but a general statement.
- Ability to be in cop channels while not on cop as long as you are not on civ. If we want to go talk with the boys on cop, there's no issue if we go into our own channel and talk while not in game.
Wasnt too long ago, that a "Admin" spawned in a crate full of carrier lite's inside the evidence locker and had forgot to despawn it, Cheers for some free stuff bruh