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Donutkiller

APD Officer
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  1. Crossfade liked a post in a topic by Donutkiller in Increase payouts for shit   
    It's in the title. Increase the payouts for shit. A lot of things are useless. I know in the community meeting this was brought up and people said it was being looked into but I think increasing the payout of only illegal items isn't enough. No one does Jury summons because the payout sucks and is a waste of time. Why would I do that when I could be running heisenberg or honestly even weed is a better payout than that. Increase it to 20k and people will actually go. Cartels are dead and they won't have much fighting if people have to grind for a half hour to get a loadout. Why the fuck would I get off an 8-10 hour shift to go to another shift in game just to get robbed or killed half the time. Honestly increasing the ability to make money would GREATLY help the server. Youd have more people interacting in towns and cartels, more fed events, less RWTing, and just an overall better experience in the server rather than afk grinding for hours so I can buy 5 loadouts. If your in a big gang with experienced players this grind is easier since you have WAY more protection. However for newer players getting robbed the second they come out of passive, its ridiculous for them.
     
    Also now that Kavala isnt as heinous as it used to be. Indicate on the spawn tab that this is for new players. The money making over there is much less contested and will be so much easier for them to make early money. But again increase the payouts of them cause weed and most of the shit in kavala sucks ass. New players are going to immediately leave if they can't start actually buying shit in their first couple hours or even first hour. Anyway thats my rant...
  2. Ebola liked a post in a topic by Donutkiller in Increase payouts for shit   
    It's in the title. Increase the payouts for shit. A lot of things are useless. I know in the community meeting this was brought up and people said it was being looked into but I think increasing the payout of only illegal items isn't enough. No one does Jury summons because the payout sucks and is a waste of time. Why would I do that when I could be running heisenberg or honestly even weed is a better payout than that. Increase it to 20k and people will actually go. Cartels are dead and they won't have much fighting if people have to grind for a half hour to get a loadout. Why the fuck would I get off an 8-10 hour shift to go to another shift in game just to get robbed or killed half the time. Honestly increasing the ability to make money would GREATLY help the server. Youd have more people interacting in towns and cartels, more fed events, less RWTing, and just an overall better experience in the server rather than afk grinding for hours so I can buy 5 loadouts. If your in a big gang with experienced players this grind is easier since you have WAY more protection. However for newer players getting robbed the second they come out of passive, its ridiculous for them.
     
    Also now that Kavala isnt as heinous as it used to be. Indicate on the spawn tab that this is for new players. The money making over there is much less contested and will be so much easier for them to make early money. But again increase the payouts of them cause weed and most of the shit in kavala sucks ass. New players are going to immediately leave if they can't start actually buying shit in their first couple hours or even first hour. Anyway thats my rant...
  3. Lucien liked a post in a topic by Donutkiller in Increase payouts for shit   
    It's in the title. Increase the payouts for shit. A lot of things are useless. I know in the community meeting this was brought up and people said it was being looked into but I think increasing the payout of only illegal items isn't enough. No one does Jury summons because the payout sucks and is a waste of time. Why would I do that when I could be running heisenberg or honestly even weed is a better payout than that. Increase it to 20k and people will actually go. Cartels are dead and they won't have much fighting if people have to grind for a half hour to get a loadout. Why the fuck would I get off an 8-10 hour shift to go to another shift in game just to get robbed or killed half the time. Honestly increasing the ability to make money would GREATLY help the server. Youd have more people interacting in towns and cartels, more fed events, less RWTing, and just an overall better experience in the server rather than afk grinding for hours so I can buy 5 loadouts. If your in a big gang with experienced players this grind is easier since you have WAY more protection. However for newer players getting robbed the second they come out of passive, its ridiculous for them.
     
    Also now that Kavala isnt as heinous as it used to be. Indicate on the spawn tab that this is for new players. The money making over there is much less contested and will be so much easier for them to make early money. But again increase the payouts of them cause weed and most of the shit in kavala sucks ass. New players are going to immediately leave if they can't start actually buying shit in their first couple hours or even first hour. Anyway thats my rant...
  4. Donutkiller liked a post in a topic by CoIt in Cartel Rotating Caps   
    Great idea!
  5. Donk liked a post in a topic by Donutkiller in Cartel Rotating Caps   
    This is a great idea. Would actually add something new to the game and would entice more people to fight cartels. Also I think adding the old cartel locations such as ghost hotel and the peninsula at the top left would be a nice change. I made a topic similar to this and it was shut down pretty quick by potato saying they want it to be completely built and designed for them rather than offering locations and “expecting us to do the rest”. 
  6. Donutkiller liked a post in a topic by Donk in Cartel Rotating Caps   
    Currently the only cartel that gets any attention is drug. Therefore everyone is fighting house and tower cap all day and no one really fights og arms, church, wongs etc.. So why not allow any cartel to rotate between any of the locations. Drug could be any of the arms locations or wongs locations and vice versa. Would allow the chance to actually fight other locations instead of just house and tower all day everyday. I don't think I've ever had anyone show up to wongs on admin island so it would allow for new strategies to arise and bring some sort of change/excitement since most of us that do fight are veterans with thousands of hours. 
  7. GravL liked a post in a topic by Donutkiller in Gang Fortress   
    Maych did some work. It was crazy... killed everyone but envy and was made out of rubber absorbing bullets
  8. Donutkiller liked a post in a topic by Gen. Henry Arnold in New ingame title for old members   
    Maybe something easy like 5,6,7 yr veteran or add the year to the title
     
  9. BLOTTER liked a post in a topic by Donutkiller in Breh   
    Das false, you only need your gun out of the water
  10. Donutkiller liked a post in a topic by Father Juul :( in Breh   
    Shit goes hard
  11. Jeffo liked a post in a topic by Donutkiller in Gang fortess Shed   
    He said powerful gang not big gang
  12. King liked a post in a topic by Donutkiller in Colored CSATS and Backpacks   
    I personally think the color scheme of both the colored backpacks and CSATS should match just to add a better aesthetic. EX Blue backpack and csats, red backpack and csats 

  13. Copa liked a post in a topic by Donutkiller in Colored CSATS and Backpacks   
    I personally think the color scheme of both the colored backpacks and CSATS should match just to add a better aesthetic. EX Blue backpack and csats, red backpack and csats 

  14. Vanilla Coke liked a post in a topic by Donutkiller in Colored CSATS and Backpacks   
    I personally think the color scheme of both the colored backpacks and CSATS should match just to add a better aesthetic. EX Blue backpack and csats, red backpack and csats 

  15. Junke liked a post in a topic by Donutkiller in Colored CSATS and Backpacks   
    I personally think the color scheme of both the colored backpacks and CSATS should match just to add a better aesthetic. EX Blue backpack and csats, red backpack and csats 

  16. Luca_Wellington liked a post in a topic by Donutkiller in Colored CSATS and Backpacks   
    I personally think the color scheme of both the colored backpacks and CSATS should match just to add a better aesthetic. EX Blue backpack and csats, red backpack and csats 

  17. luke110 liked a post in a topic by Donutkiller in Colored CSATS and Backpacks   
    I personally think the color scheme of both the colored backpacks and CSATS should match just to add a better aesthetic. EX Blue backpack and csats, red backpack and csats 

  18. Donald liked a post in a topic by Donutkiller in Colored CSATS and Backpacks   
    I personally think the color scheme of both the colored backpacks and CSATS should match just to add a better aesthetic. EX Blue backpack and csats, red backpack and csats 

  19. 王 rando 王 liked a post in a topic by Donutkiller in Colored CSATS and Backpacks   
    I personally think the color scheme of both the colored backpacks and CSATS should match just to add a better aesthetic. EX Blue backpack and csats, red backpack and csats 

  20. Donutkiller liked a post in a topic by Vanilla Coke in Colored CSATS and Backpacks   
    and a pink backpack should be added to match the pink CSATs. +1
  21. FudgeR liked a post in a topic by Donutkiller in Colored CSATS and Backpacks   
    I personally think the color scheme of both the colored backpacks and CSATS should match just to add a better aesthetic. EX Blue backpack and csats, red backpack and csats 

  22. Polar liked a post in a topic by Donutkiller in Colored CSATS and Backpacks   
    I personally think the color scheme of both the colored backpacks and CSATS should match just to add a better aesthetic. EX Blue backpack and csats, red backpack and csats 

  23. Donutkiller liked a post in a topic by Slick in Purge Recruitment [S1/S2] [OPEN]   
    Fuck off @Donutkiller, ya stupid cunt.
  24. Roice liked a post in a topic by Donutkiller in Purge Recruitment [S1/S2] [OPEN]   
    Purge (S1/S2)
    Our goals are to find experienced/semi-experienced members and have fun doing cartels/bank/fed/prison/locker.
    Things you need to join:
    1. At least 1000 hours in-game [Exceptions can be made]
    2. More than 500k in your bank account
    3. Must be 17 years or older [Exceptions can be made for maturity]
    4. Must have a knowledge of cartels/turfs/cop activities
    5. Must follow all server rules
    Application Template:
    1. What's your in-game name?
    2. Why do you want to join Purge?
    3. Have you been in any other previous gangs? (If so which ones)
    4. Will anyone vouch for you?
    5. How active do you plan on being?
    6. Are you in the APD? (If so what rank)
    7. Have you had any previous bans on Asylum?
    8. How many hours do you have on Arma?
    9. How many of those hours are on Asylum?
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