Bannab1
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Posts
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Reputation Activity
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Bannab1 liked a post in a topic by Hanzo/Dirty Scrubz in Announcement: Server 2
That’s what happens when the primary developer leaves to go make a game.
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Bannab1 liked a post in a topic by Scott in Change log 8.1.1
@BaDaBiNg_10-8 , @utilize420 and myself would like to start a petition for a suicide vest detonation hotkey.
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Walt liked a post in a topic by Bannab1 in Change log 8.1.0
@bamf So is my heli still going to blow up if i land it on the oil rig?
Because for as long as ive been playing the waves would cause the rig to glitch through my heli and blow it up.
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Bannab1 liked a post in a topic by bamf in Change log 8.0.8
Hotfix 4:
Vehicle locking and unlocking now works as expected. -
Bannab1 liked a post in a topic by Noble in Change log 8.0.8
Please get rid of afm requirement for Tarus
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Bannab1 liked a post in a topic by Jeff_ in Change log 8.0.8
maybe instead of fixing prison, you should make it so you don't waste your money at asylum exchange and not have it waste ur money and u cant get it out of ur mailbox after u buy it
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Bannab1 liked a post in a topic by bamf in Change log 8.0.8
I toyed with something in the past, but didn't have the autonomy to put it in. I am going to think about it over the next few days and see what I think is viable related to oil.
It's an Arma bug. I know that other communities have implemented "fixes" for it. I'm thinking maybe we just put a button on the phone that you can hit to re-equip all your gear. Should be easy enough to do, and that way it's something you can do yourself when necessary. The alternative would be to use a custom action key to do this as well. Either way...
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Bannab1 liked a post in a topic by bamf in Change log 8.0.8
Hotfix 2:
Increased the prison break combat radius Increased the radius that prisoners can move around in the prison (get shanking boys) Made a small map change at the prison to (hopefully) prevent an exploit
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Bannab1 liked a post in a topic by Nicolas March in Change log 8.0.8
I dont like it that money goes into bank account, no point in fighting if nothing inside, and new players that dont know about this will see a empty cartel, and might not fight or might decide not to make a gang
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Bannab1 liked a post in a topic by Treeontyn in Change log 8.0.8
plz fix y inventory disappearing when you get killed in a vehicle thanks bby <3 @bamf
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Bannab1 liked a post in a topic by Reformed epTic in Change log 8.0.5
8.0.6 : moved prison back to Kavala
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Bannab1 liked a post in a topic by Patato in Change log 8.0.4
I'm not upset about losing my houses. Tanoa people were given plenty of warning before the server was shut down and compensated ((somewhat)) for their houses.
Server went down without a word and switched to gang server, No one complained until after the gang wars was over and 2 didn't come back online. All i was looking for was communication or at least a heads up telling people this was going to happen in regards to the servers future, i would be more than happy to switch server's but im not going to begin the process of finding houses and grinding gang talent points if S2 is going to be back in full capacity.
TLDR: Wanted to know the plan from Developers so i could plan for the future of my gang/apd precinct
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Bannab1 liked a post in a topic by Seán That Irish Guy in Change log 8.0.4
Bring server 2 back. I understand what youre trying to do with it offline but people will tend to join 1 and 2 considering they will see them pop up first in any search and its the second most played precinct for cops and not to mention it was once the most populated server on asylum before 1 was over the couple months and its effected money making and people who had houses for loadouts, gang house etc. The thing you where saying youre trying to add for the virtual inventory for houses is gonna flop. I cant see it working properly and it will be full of bugs and ways for people to fuck over how its supposed to be used. Keep all servers up for now until theirs a definite fall and end to any population increase
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Bannab1 liked a post in a topic by Patato in Change log 8.0.4
Exactly
On a totally separate note, Olio can you confirm this completely legitimate screenshot i took.
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Bannab1 liked a post in a topic by Guest in Change log 8.0.4
I think his point is that it should be announced by developers not by second or third hand. Which is agreeable.
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Bannab1 liked a post in a topic by Patato in Change log 8.0.4
Didn't realize it was a three step program to get information on a server going offline. If only we had some place that was easily accessible to everyone where a message could be posted to update people on the state of a server. Guess im an ass for wanting clear communication with the community.
But as @Oliosaid "You have high exceptions"
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Bannab1 liked a post in a topic by bamf in Change log 8.0.4
Server 2 will be up. Just give it a few days. Paratus is finalizing some code to make the servers a tad more dynamic in an effort to keep them more full. You'll have access to all your physical and virtual items when that happens.
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Bannab1 liked a post in a topic by Steve in Change log 8.0.4
I'd check but i'm not near an air shop.
Also @bamf Can we get a rough idea on what the new content patch will be like? Asylum used to have regular content updates so the secrecy was not such a big deal but we haven't had what the community would call a "content update" in forever.
Edit: As a result this content update that is being talked about is driving me insane that I can't know what it will be like at all.
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Bannab1 liked a post in a topic by bamf in Change log 8.0.4
KBW didn't add any of this code, but I'm sure he enjoys you saying he's a god.
Because they cost $50k and didn't blow up any vehicles. It's something I am testing again to see how it plays out. You still have to RP etc, but under the current (pre-patch) gameplay someone shooting a RPG into a HQ would have an identical effect on personnel.