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Ken

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  1. Ken liked a post in a topic by zdeat in Police started "Evidence Transport Event" federal event   
    It would be cool if you were to be able to start from a certain HQ and take it to evidence.
    Starting from a place such as Kavala HQ and go to the Evidence Lockup would pay more than if you needed to go from Air / Athira / Pygros.
    Would spawn a skinned APD Tempest, make it so SWAT automatically pops allowing any SWAT member to be able to pull free armor / kit and mk. Make it so you need 25 civs / 5 cops.
    The only thing im not sure how would work is if its an admin started event or make it so Lt / Sgt can start the event on their own. 
  2. zdeat liked a post in a topic by Ken in Change Mobile HQ   
    +1
  3. Ken liked a post in a topic by Austin M in Police started "Evidence Transport Event" federal event   
    Only issues I have is that it’s super susceptible to vdms. And starting location might need moved as I believe the military complex by cocaine is used as a rebel for gang fort.
     
    the actual vehicle should hold no physical or virtual items. If rebels take control it should be delivered to a different location for the money/items 
  4. CrazyBuckGaming liked a post in a topic by Ken in Police started "Evidence Transport Event" federal event   
    An idea for a new federal event, one that is started by the APD rather then the civs.

    Requirements:
    -5 or more officers online
    -10 or more civs online (population affects possible payout for police)
    -Can be started once per restart
    -Started by the rank of Lieutenant+ (Maybe SGT+)
    -Cannot be starter while any other federal events are active
     
    Objective:
    Police have gathered up a large amount contraband and illegal equipment throughout Altis over time that requires transportation to the Evidence lockup processing facility for safe storage, located right outside the Evidence Lockup. Police are to convoy, escorting a tempest device containing the contraband escorted by 2 police ifrits that are supplied at the start of the federal event. Police are would start the event at the Military Complex located on the top of the hill NE of Cocaine Field, and transport the tempest to the Evidence lockup processing facility where they can then offload the contraband at the site ending the event.
    Note - Separate building should be used as a "processing facility" near the evidence rather then at the evidence lockup itself to prevent civilians from getting knocked out by the evidence lockup script. Also a quillin minigun can be added to the police convoy if civilian population is >then X amount. (Obviously this part would require the Captains to make a policy on the use of this)
     
     
    The point of this would to be to add in another federal event and something else for the people to do but with a twist. Every federal event with the exception of the Evidence Lockup itself is a highly defended position that the rebel force gets to defend and the police have to push. This would mix it up a little bit and create a challenging fight for both sides, a fight that could be fluid and constantly moving rather then sitting and defending/pushing the same location.
  5. Ken liked a post in a topic by zdeat in Change Mobile HQ   
    Mobile HQ's are 40k and one time use. Change it to be 100k+ and youre able to store it.
     
  6. Crossfade liked a post in a topic by Ken in Police started "Evidence Transport Event" federal event   
    An idea for a new federal event, one that is started by the APD rather then the civs.

    Requirements:
    -5 or more officers online
    -10 or more civs online (population affects possible payout for police)
    -Can be started once per restart
    -Started by the rank of Lieutenant+ (Maybe SGT+)
    -Cannot be starter while any other federal events are active
     
    Objective:
    Police have gathered up a large amount contraband and illegal equipment throughout Altis over time that requires transportation to the Evidence lockup processing facility for safe storage, located right outside the Evidence Lockup. Police are to convoy, escorting a tempest device containing the contraband escorted by 2 police ifrits that are supplied at the start of the federal event. Police are would start the event at the Military Complex located on the top of the hill NE of Cocaine Field, and transport the tempest to the Evidence lockup processing facility where they can then offload the contraband at the site ending the event.
    Note - Separate building should be used as a "processing facility" near the evidence rather then at the evidence lockup itself to prevent civilians from getting knocked out by the evidence lockup script. Also a quillin minigun can be added to the police convoy if civilian population is >then X amount. (Obviously this part would require the Captains to make a policy on the use of this)
     
     
    The point of this would to be to add in another federal event and something else for the people to do but with a twist. Every federal event with the exception of the Evidence Lockup itself is a highly defended position that the rebel force gets to defend and the police have to push. This would mix it up a little bit and create a challenging fight for both sides, a fight that could be fluid and constantly moving rather then sitting and defending/pushing the same location.
  7. Innate liked a post in a topic by Ken in Police started "Evidence Transport Event" federal event   
    An idea for a new federal event, one that is started by the APD rather then the civs.

    Requirements:
    -5 or more officers online
    -10 or more civs online (population affects possible payout for police)
    -Can be started once per restart
    -Started by the rank of Lieutenant+ (Maybe SGT+)
    -Cannot be starter while any other federal events are active
     
    Objective:
    Police have gathered up a large amount contraband and illegal equipment throughout Altis over time that requires transportation to the Evidence lockup processing facility for safe storage, located right outside the Evidence Lockup. Police are to convoy, escorting a tempest device containing the contraband escorted by 2 police ifrits that are supplied at the start of the federal event. Police are would start the event at the Military Complex located on the top of the hill NE of Cocaine Field, and transport the tempest to the Evidence lockup processing facility where they can then offload the contraband at the site ending the event.
    Note - Separate building should be used as a "processing facility" near the evidence rather then at the evidence lockup itself to prevent civilians from getting knocked out by the evidence lockup script. Also a quillin minigun can be added to the police convoy if civilian population is >then X amount. (Obviously this part would require the Captains to make a policy on the use of this)
     
     
    The point of this would to be to add in another federal event and something else for the people to do but with a twist. Every federal event with the exception of the Evidence Lockup itself is a highly defended position that the rebel force gets to defend and the police have to push. This would mix it up a little bit and create a challenging fight for both sides, a fight that could be fluid and constantly moving rather then sitting and defending/pushing the same location.
  8. KrazyKnight liked a post in a topic by Ken in Police started "Evidence Transport Event" federal event   
    An idea for a new federal event, one that is started by the APD rather then the civs.

    Requirements:
    -5 or more officers online
    -10 or more civs online (population affects possible payout for police)
    -Can be started once per restart
    -Started by the rank of Lieutenant+ (Maybe SGT+)
    -Cannot be starter while any other federal events are active
     
    Objective:
    Police have gathered up a large amount contraband and illegal equipment throughout Altis over time that requires transportation to the Evidence lockup processing facility for safe storage, located right outside the Evidence Lockup. Police are to convoy, escorting a tempest device containing the contraband escorted by 2 police ifrits that are supplied at the start of the federal event. Police are would start the event at the Military Complex located on the top of the hill NE of Cocaine Field, and transport the tempest to the Evidence lockup processing facility where they can then offload the contraband at the site ending the event.
    Note - Separate building should be used as a "processing facility" near the evidence rather then at the evidence lockup itself to prevent civilians from getting knocked out by the evidence lockup script. Also a quillin minigun can be added to the police convoy if civilian population is >then X amount. (Obviously this part would require the Captains to make a policy on the use of this)
     
     
    The point of this would to be to add in another federal event and something else for the people to do but with a twist. Every federal event with the exception of the Evidence Lockup itself is a highly defended position that the rebel force gets to defend and the police have to push. This would mix it up a little bit and create a challenging fight for both sides, a fight that could be fluid and constantly moving rather then sitting and defending/pushing the same location.
  9. HunterB liked a post in a topic by Ken in Police started "Evidence Transport Event" federal event   
    An idea for a new federal event, one that is started by the APD rather then the civs.

    Requirements:
    -5 or more officers online
    -10 or more civs online (population affects possible payout for police)
    -Can be started once per restart
    -Started by the rank of Lieutenant+ (Maybe SGT+)
    -Cannot be starter while any other federal events are active
     
    Objective:
    Police have gathered up a large amount contraband and illegal equipment throughout Altis over time that requires transportation to the Evidence lockup processing facility for safe storage, located right outside the Evidence Lockup. Police are to convoy, escorting a tempest device containing the contraband escorted by 2 police ifrits that are supplied at the start of the federal event. Police are would start the event at the Military Complex located on the top of the hill NE of Cocaine Field, and transport the tempest to the Evidence lockup processing facility where they can then offload the contraband at the site ending the event.
    Note - Separate building should be used as a "processing facility" near the evidence rather then at the evidence lockup itself to prevent civilians from getting knocked out by the evidence lockup script. Also a quillin minigun can be added to the police convoy if civilian population is >then X amount. (Obviously this part would require the Captains to make a policy on the use of this)
     
     
    The point of this would to be to add in another federal event and something else for the people to do but with a twist. Every federal event with the exception of the Evidence Lockup itself is a highly defended position that the rebel force gets to defend and the police have to push. This would mix it up a little bit and create a challenging fight for both sides, a fight that could be fluid and constantly moving rather then sitting and defending/pushing the same location.
  10. operatorjohnny^ liked a post in a topic by Ken in Police started "Evidence Transport Event" federal event   
    An idea for a new federal event, one that is started by the APD rather then the civs.

    Requirements:
    -5 or more officers online
    -10 or more civs online (population affects possible payout for police)
    -Can be started once per restart
    -Started by the rank of Lieutenant+ (Maybe SGT+)
    -Cannot be starter while any other federal events are active
     
    Objective:
    Police have gathered up a large amount contraband and illegal equipment throughout Altis over time that requires transportation to the Evidence lockup processing facility for safe storage, located right outside the Evidence Lockup. Police are to convoy, escorting a tempest device containing the contraband escorted by 2 police ifrits that are supplied at the start of the federal event. Police are would start the event at the Military Complex located on the top of the hill NE of Cocaine Field, and transport the tempest to the Evidence lockup processing facility where they can then offload the contraband at the site ending the event.
    Note - Separate building should be used as a "processing facility" near the evidence rather then at the evidence lockup itself to prevent civilians from getting knocked out by the evidence lockup script. Also a quillin minigun can be added to the police convoy if civilian population is >then X amount. (Obviously this part would require the Captains to make a policy on the use of this)
     
     
    The point of this would to be to add in another federal event and something else for the people to do but with a twist. Every federal event with the exception of the Evidence Lockup itself is a highly defended position that the rebel force gets to defend and the police have to push. This would mix it up a little bit and create a challenging fight for both sides, a fight that could be fluid and constantly moving rather then sitting and defending/pushing the same location.
  11. zdeat liked a post in a topic by Ken in Police started "Evidence Transport Event" federal event   
    An idea for a new federal event, one that is started by the APD rather then the civs.

    Requirements:
    -5 or more officers online
    -10 or more civs online (population affects possible payout for police)
    -Can be started once per restart
    -Started by the rank of Lieutenant+ (Maybe SGT+)
    -Cannot be starter while any other federal events are active
     
    Objective:
    Police have gathered up a large amount contraband and illegal equipment throughout Altis over time that requires transportation to the Evidence lockup processing facility for safe storage, located right outside the Evidence Lockup. Police are to convoy, escorting a tempest device containing the contraband escorted by 2 police ifrits that are supplied at the start of the federal event. Police are would start the event at the Military Complex located on the top of the hill NE of Cocaine Field, and transport the tempest to the Evidence lockup processing facility where they can then offload the contraband at the site ending the event.
    Note - Separate building should be used as a "processing facility" near the evidence rather then at the evidence lockup itself to prevent civilians from getting knocked out by the evidence lockup script. Also a quillin minigun can be added to the police convoy if civilian population is >then X amount. (Obviously this part would require the Captains to make a policy on the use of this)
     
     
    The point of this would to be to add in another federal event and something else for the people to do but with a twist. Every federal event with the exception of the Evidence Lockup itself is a highly defended position that the rebel force gets to defend and the police have to push. This would mix it up a little bit and create a challenging fight for both sides, a fight that could be fluid and constantly moving rather then sitting and defending/pushing the same location.
  12. Bob Danaloo liked a post in a topic by Ken in Police started "Evidence Transport Event" federal event   
    An idea for a new federal event, one that is started by the APD rather then the civs.

    Requirements:
    -5 or more officers online
    -10 or more civs online (population affects possible payout for police)
    -Can be started once per restart
    -Started by the rank of Lieutenant+ (Maybe SGT+)
    -Cannot be starter while any other federal events are active
     
    Objective:
    Police have gathered up a large amount contraband and illegal equipment throughout Altis over time that requires transportation to the Evidence lockup processing facility for safe storage, located right outside the Evidence Lockup. Police are to convoy, escorting a tempest device containing the contraband escorted by 2 police ifrits that are supplied at the start of the federal event. Police are would start the event at the Military Complex located on the top of the hill NE of Cocaine Field, and transport the tempest to the Evidence lockup processing facility where they can then offload the contraband at the site ending the event.
    Note - Separate building should be used as a "processing facility" near the evidence rather then at the evidence lockup itself to prevent civilians from getting knocked out by the evidence lockup script. Also a quillin minigun can be added to the police convoy if civilian population is >then X amount. (Obviously this part would require the Captains to make a policy on the use of this)
     
     
    The point of this would to be to add in another federal event and something else for the people to do but with a twist. Every federal event with the exception of the Evidence Lockup itself is a highly defended position that the rebel force gets to defend and the police have to push. This would mix it up a little bit and create a challenging fight for both sides, a fight that could be fluid and constantly moving rather then sitting and defending/pushing the same location.
  13. Djmon liked a post in a topic by Ken in Police started "Evidence Transport Event" federal event   
    An idea for a new federal event, one that is started by the APD rather then the civs.

    Requirements:
    -5 or more officers online
    -10 or more civs online (population affects possible payout for police)
    -Can be started once per restart
    -Started by the rank of Lieutenant+ (Maybe SGT+)
    -Cannot be starter while any other federal events are active
     
    Objective:
    Police have gathered up a large amount contraband and illegal equipment throughout Altis over time that requires transportation to the Evidence lockup processing facility for safe storage, located right outside the Evidence Lockup. Police are to convoy, escorting a tempest device containing the contraband escorted by 2 police ifrits that are supplied at the start of the federal event. Police are would start the event at the Military Complex located on the top of the hill NE of Cocaine Field, and transport the tempest to the Evidence lockup processing facility where they can then offload the contraband at the site ending the event.
    Note - Separate building should be used as a "processing facility" near the evidence rather then at the evidence lockup itself to prevent civilians from getting knocked out by the evidence lockup script. Also a quillin minigun can be added to the police convoy if civilian population is >then X amount. (Obviously this part would require the Captains to make a policy on the use of this)
     
     
    The point of this would to be to add in another federal event and something else for the people to do but with a twist. Every federal event with the exception of the Evidence Lockup itself is a highly defended position that the rebel force gets to defend and the police have to push. This would mix it up a little bit and create a challenging fight for both sides, a fight that could be fluid and constantly moving rather then sitting and defending/pushing the same location.
  14. Farmer Steve liked a post in a topic by Ken in Police started "Evidence Transport Event" federal event   
    An idea for a new federal event, one that is started by the APD rather then the civs.

    Requirements:
    -5 or more officers online
    -10 or more civs online (population affects possible payout for police)
    -Can be started once per restart
    -Started by the rank of Lieutenant+ (Maybe SGT+)
    -Cannot be starter while any other federal events are active
     
    Objective:
    Police have gathered up a large amount contraband and illegal equipment throughout Altis over time that requires transportation to the Evidence lockup processing facility for safe storage, located right outside the Evidence Lockup. Police are to convoy, escorting a tempest device containing the contraband escorted by 2 police ifrits that are supplied at the start of the federal event. Police are would start the event at the Military Complex located on the top of the hill NE of Cocaine Field, and transport the tempest to the Evidence lockup processing facility where they can then offload the contraband at the site ending the event.
    Note - Separate building should be used as a "processing facility" near the evidence rather then at the evidence lockup itself to prevent civilians from getting knocked out by the evidence lockup script. Also a quillin minigun can be added to the police convoy if civilian population is >then X amount. (Obviously this part would require the Captains to make a policy on the use of this)
     
     
    The point of this would to be to add in another federal event and something else for the people to do but with a twist. Every federal event with the exception of the Evidence Lockup itself is a highly defended position that the rebel force gets to defend and the police have to push. This would mix it up a little bit and create a challenging fight for both sides, a fight that could be fluid and constantly moving rather then sitting and defending/pushing the same location.
  15. Vash liked a post in a topic by Ken in Police started "Evidence Transport Event" federal event   
    An idea for a new federal event, one that is started by the APD rather then the civs.

    Requirements:
    -5 or more officers online
    -10 or more civs online (population affects possible payout for police)
    -Can be started once per restart
    -Started by the rank of Lieutenant+ (Maybe SGT+)
    -Cannot be starter while any other federal events are active
     
    Objective:
    Police have gathered up a large amount contraband and illegal equipment throughout Altis over time that requires transportation to the Evidence lockup processing facility for safe storage, located right outside the Evidence Lockup. Police are to convoy, escorting a tempest device containing the contraband escorted by 2 police ifrits that are supplied at the start of the federal event. Police are would start the event at the Military Complex located on the top of the hill NE of Cocaine Field, and transport the tempest to the Evidence lockup processing facility where they can then offload the contraband at the site ending the event.
    Note - Separate building should be used as a "processing facility" near the evidence rather then at the evidence lockup itself to prevent civilians from getting knocked out by the evidence lockup script. Also a quillin minigun can be added to the police convoy if civilian population is >then X amount. (Obviously this part would require the Captains to make a policy on the use of this)
     
     
    The point of this would to be to add in another federal event and something else for the people to do but with a twist. Every federal event with the exception of the Evidence Lockup itself is a highly defended position that the rebel force gets to defend and the police have to push. This would mix it up a little bit and create a challenging fight for both sides, a fight that could be fluid and constantly moving rather then sitting and defending/pushing the same location.
  16. /|/|0T4RD liked a post in a topic by Ken in Police started "Evidence Transport Event" federal event   
    An idea for a new federal event, one that is started by the APD rather then the civs.

    Requirements:
    -5 or more officers online
    -10 or more civs online (population affects possible payout for police)
    -Can be started once per restart
    -Started by the rank of Lieutenant+ (Maybe SGT+)
    -Cannot be starter while any other federal events are active
     
    Objective:
    Police have gathered up a large amount contraband and illegal equipment throughout Altis over time that requires transportation to the Evidence lockup processing facility for safe storage, located right outside the Evidence Lockup. Police are to convoy, escorting a tempest device containing the contraband escorted by 2 police ifrits that are supplied at the start of the federal event. Police are would start the event at the Military Complex located on the top of the hill NE of Cocaine Field, and transport the tempest to the Evidence lockup processing facility where they can then offload the contraband at the site ending the event.
    Note - Separate building should be used as a "processing facility" near the evidence rather then at the evidence lockup itself to prevent civilians from getting knocked out by the evidence lockup script. Also a quillin minigun can be added to the police convoy if civilian population is >then X amount. (Obviously this part would require the Captains to make a policy on the use of this)
     
     
    The point of this would to be to add in another federal event and something else for the people to do but with a twist. Every federal event with the exception of the Evidence Lockup itself is a highly defended position that the rebel force gets to defend and the police have to push. This would mix it up a little bit and create a challenging fight for both sides, a fight that could be fluid and constantly moving rather then sitting and defending/pushing the same location.
  17. Destroyer liked a post in a topic by Ken in #WingGate2022   
  18. Ken liked a post in a topic by Riv6r in Glad to see the swat trainings are going well !!!!!!!!   
    That is in fact NOT my screen. I am proud to pronounce that I pirate all the dlc's 😎
  19. Ken liked a post in a topic by Austin M in APD Login Bonus   
    You only really start losing money at corporal. Since they you’re sorta expected to pull armor. I think cadets and constables are fine with the amount they make. Maybe give a bonus for corporals+ but that’s an argument for a different suggestion.
     
    I mainly suggested it being lower value to fight the backlash that always trails anything involving apd suggestions.
     
    I’ll gladly help figure out a list of rewards if I knew what the limits would be, again I only know some of the rewards from civ.
  20. HunterB liked a post in a topic by Ken in Strip/Drop All gear feature   
    For the most part other then clothing and the primary weapon, isnt this already a thing for bounty hunters? I feel like giving this to rebels as well just kind of takes away from something crucial that separates the rebel/bounty hunter faction.

    As for it being for police... I personally already hit the switch to lethal or show rank button often enough while spamming to get in/out of a vehicle, and adding more to the scroll wheel options would just be even more annoying. Besides, how pissed would you be if in mid fight you try to get back into a vehicle and you drop all your gear on the ground instead... lol
  21. GravL liked a post in a topic by Ken in Strip/Drop All gear feature   
    For the most part other then clothing and the primary weapon, isnt this already a thing for bounty hunters? I feel like giving this to rebels as well just kind of takes away from something crucial that separates the rebel/bounty hunter faction.

    As for it being for police... I personally already hit the switch to lethal or show rank button often enough while spamming to get in/out of a vehicle, and adding more to the scroll wheel options would just be even more annoying. Besides, how pissed would you be if in mid fight you try to get back into a vehicle and you drop all your gear on the ground instead... lol
  22. Ken liked a post in a topic by Luke SwagWalker in Asylum APD Virtual Police force moment   
    @RoguePilot @Boonie Hat put bbgreg in a channel we can all join and let us roast him to death, like we did with ken.
  23. Infamous [FULL SEND] liked a post in a topic by Ken in Promoted to Civ...again   
    Trueeee
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